mirror of
https://github.com/dashr9230/SA-MP.git
synced 2025-01-04 00:23:22 +08:00
1577 lines
52 KiB
C++
1577 lines
52 KiB
C++
//-----------------------------------------------------------------------------
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// File: DXUTsound.cpp
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//
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// Desc: DirectSound framework classes for reading and writing wav files and
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// playing them in DirectSound buffers. Feel free to use this class
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// as a starting point for adding extra functionality.
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//
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// Copyright (c) Microsoft Corp. All rights reserved.
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//-----------------------------------------------------------------------------
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#define STRICT
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#include "dxstdafx.h"
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#include <mmsystem.h>
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#include <dsound.h>
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#include "DXUTsound.h"
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#undef min // use __min instead
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#undef max // use __max instead
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//-----------------------------------------------------------------------------
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// Name: CSoundManager::CSoundManager()
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// Desc: Constructs the class
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//-----------------------------------------------------------------------------
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CSoundManager::CSoundManager()
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{
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m_pDS = NULL;
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}
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//-----------------------------------------------------------------------------
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// Name: CSoundManager::~CSoundManager()
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// Desc: Destroys the class
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//-----------------------------------------------------------------------------
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CSoundManager::~CSoundManager()
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{
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SAFE_RELEASE( m_pDS );
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}
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//-----------------------------------------------------------------------------
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// Name: CSoundManager::Initialize()
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// Desc: Initializes the IDirectSound object and also sets the primary buffer
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// format. This function must be called before any others.
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//-----------------------------------------------------------------------------
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HRESULT CSoundManager::Initialize( HWND hWnd,
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DWORD dwCoopLevel )
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{
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HRESULT hr;
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SAFE_RELEASE( m_pDS );
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// Create IDirectSound using the primary sound device
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if( FAILED( hr = DirectSoundCreate8( NULL, &m_pDS, NULL ) ) )
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return DXUT_ERR( "DirectSoundCreate8", hr );
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// Set DirectSound coop level
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if( FAILED( hr = m_pDS->SetCooperativeLevel( hWnd, dwCoopLevel ) ) )
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return DXUT_ERR( "SetCooperativeLevel", hr );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CSoundManager::SetPrimaryBufferFormat()
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// Desc: Set primary buffer to a specified format
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// !WARNING! - Setting the primary buffer format and then using this
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// same DirectSound object for DirectMusic messes up
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// DirectMusic!
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// For example, to set the primary buffer format to 22kHz stereo, 16-bit
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// then: dwPrimaryChannels = 2
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// dwPrimaryFreq = 22050,
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// dwPrimaryBitRate = 16
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//-----------------------------------------------------------------------------
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HRESULT CSoundManager::SetPrimaryBufferFormat( DWORD dwPrimaryChannels,
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DWORD dwPrimaryFreq,
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DWORD dwPrimaryBitRate )
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{
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HRESULT hr;
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LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;
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if( m_pDS == NULL )
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return CO_E_NOTINITIALIZED;
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// Get the primary buffer
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DSBUFFERDESC dsbd;
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ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
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dsbd.dwSize = sizeof(DSBUFFERDESC);
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dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
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dsbd.dwBufferBytes = 0;
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dsbd.lpwfxFormat = NULL;
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if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ) ) )
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return DXUT_ERR( "CreateSoundBuffer", hr );
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WAVEFORMATEX wfx;
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ZeroMemory( &wfx, sizeof(WAVEFORMATEX) );
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wfx.wFormatTag = (WORD) WAVE_FORMAT_PCM;
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wfx.nChannels = (WORD) dwPrimaryChannels;
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wfx.nSamplesPerSec = (DWORD) dwPrimaryFreq;
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wfx.wBitsPerSample = (WORD) dwPrimaryBitRate;
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wfx.nBlockAlign = (WORD) (wfx.wBitsPerSample / 8 * wfx.nChannels);
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wfx.nAvgBytesPerSec = (DWORD) (wfx.nSamplesPerSec * wfx.nBlockAlign);
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if( FAILED( hr = pDSBPrimary->SetFormat(&wfx) ) )
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return DXUT_ERR( "SetFormat", hr );
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SAFE_RELEASE( pDSBPrimary );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CSoundManager::Get3DListenerInterface()
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// Desc: Returns the 3D listener interface associated with primary buffer.
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//-----------------------------------------------------------------------------
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HRESULT CSoundManager::Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener )
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{
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HRESULT hr;
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DSBUFFERDESC dsbdesc;
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LPDIRECTSOUNDBUFFER pDSBPrimary = NULL;
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if( ppDSListener == NULL )
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return E_INVALIDARG;
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if( m_pDS == NULL )
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return CO_E_NOTINITIALIZED;
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*ppDSListener = NULL;
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// Obtain primary buffer, asking it for 3D control
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ZeroMemory( &dsbdesc, sizeof(DSBUFFERDESC) );
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dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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dsbdesc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER;
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if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbdesc, &pDSBPrimary, NULL ) ) )
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return DXUT_ERR( "CreateSoundBuffer", hr );
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if( FAILED( hr = pDSBPrimary->QueryInterface( IID_IDirectSound3DListener,
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(VOID**)ppDSListener ) ) )
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{
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SAFE_RELEASE( pDSBPrimary );
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return DXUT_ERR( "QueryInterface", hr );
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}
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// Release the primary buffer, since it is not need anymore
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SAFE_RELEASE( pDSBPrimary );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CSoundManager::Create()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CSoundManager::Create( CSound** ppSound,
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PCHAR strWaveFileName,
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DWORD dwCreationFlags,
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GUID guid3DAlgorithm,
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DWORD dwNumBuffers )
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{
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HRESULT hr;
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HRESULT hrRet = S_OK;
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DWORD i;
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LPDIRECTSOUNDBUFFER* apDSBuffer = NULL;
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DWORD dwDSBufferSize = NULL;
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CWaveFile* pWaveFile = NULL;
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if( m_pDS == NULL )
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return CO_E_NOTINITIALIZED;
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if( strWaveFileName == NULL || ppSound == NULL || dwNumBuffers < 1 )
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return E_INVALIDARG;
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apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers];
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if( apDSBuffer == NULL )
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{
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hr = E_OUTOFMEMORY;
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goto LFail;
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}
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pWaveFile = new CWaveFile();
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if( pWaveFile == NULL )
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{
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hr = E_OUTOFMEMORY;
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goto LFail;
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}
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pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ );
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if( pWaveFile->GetSize() == 0 )
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{
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// Wave is blank, so don't create it.
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hr = E_FAIL;
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goto LFail;
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}
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// Make the DirectSound buffer the same size as the wav file
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dwDSBufferSize = pWaveFile->GetSize();
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// Create the direct sound buffer, and only request the flags needed
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// since each requires some overhead and limits if the buffer can
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// be hardware accelerated
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DSBUFFERDESC dsbd;
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ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
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dsbd.dwSize = sizeof(DSBUFFERDESC);
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dsbd.dwFlags = dwCreationFlags;
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dsbd.dwBufferBytes = dwDSBufferSize;
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dsbd.guid3DAlgorithm = guid3DAlgorithm;
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dsbd.lpwfxFormat = pWaveFile->m_pwfx;
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// DirectSound is only guarenteed to play PCM data. Other
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// formats may or may not work depending the sound card driver.
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hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[0], NULL );
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// Be sure to return this error code if it occurs so the
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// callers knows this happened.
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if( hr == DS_NO_VIRTUALIZATION )
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hrRet = DS_NO_VIRTUALIZATION;
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if( FAILED(hr) )
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{
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// DSERR_BUFFERTOOSMALL will be returned if the buffer is
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// less than DSBSIZE_FX_MIN and the buffer is created
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// with DSBCAPS_CTRLFX.
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// It might also fail if hardware buffer mixing was requested
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// on a device that doesn't support it.
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DXUT_ERR( "CreateSoundBuffer", hr );
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goto LFail;
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}
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// Default to use DuplicateSoundBuffer() when created extra buffers since always
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// create a buffer that uses the same memory however DuplicateSoundBuffer() will fail if
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// DSBCAPS_CTRLFX is used, so use CreateSoundBuffer() instead in this case.
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if( (dwCreationFlags & DSBCAPS_CTRLFX) == 0 )
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{
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for( i=1; i<dwNumBuffers; i++ )
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{
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if( FAILED( hr = m_pDS->DuplicateSoundBuffer( apDSBuffer[0], &apDSBuffer[i] ) ) )
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{
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DXUT_ERR( "DuplicateSoundBuffer", hr );
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goto LFail;
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}
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}
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}
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else
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{
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for( i=1; i<dwNumBuffers; i++ )
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{
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hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[i], NULL );
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if( FAILED(hr) )
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{
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DXUT_ERR( "CreateSoundBuffer", hr );
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goto LFail;
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}
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}
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}
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// Create the sound
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*ppSound = new CSound( apDSBuffer, dwDSBufferSize, dwNumBuffers, pWaveFile, dwCreationFlags );
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SAFE_DELETE_ARRAY( apDSBuffer );
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return hrRet;
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LFail:
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// Cleanup
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SAFE_DELETE( pWaveFile );
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SAFE_DELETE_ARRAY( apDSBuffer );
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return hr;
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}
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//-----------------------------------------------------------------------------
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// Name: CSoundManager::CreateFromMemory()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CSoundManager::CreateFromMemory( CSound** ppSound,
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BYTE* pbData,
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ULONG ulDataSize,
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LPWAVEFORMATEX pwfx,
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DWORD dwCreationFlags,
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GUID guid3DAlgorithm,
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DWORD dwNumBuffers )
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{
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HRESULT hr;
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DWORD i;
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LPDIRECTSOUNDBUFFER* apDSBuffer = NULL;
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DWORD dwDSBufferSize = NULL;
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CWaveFile* pWaveFile = NULL;
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if( m_pDS == NULL )
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return CO_E_NOTINITIALIZED;
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if( pbData == NULL || ppSound == NULL || dwNumBuffers < 1 )
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return E_INVALIDARG;
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apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers];
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if( apDSBuffer == NULL )
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{
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hr = E_OUTOFMEMORY;
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goto LFail;
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}
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pWaveFile = new CWaveFile();
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if( pWaveFile == NULL )
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{
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hr = E_OUTOFMEMORY;
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goto LFail;
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}
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pWaveFile->OpenFromMemory( pbData,ulDataSize, pwfx, WAVEFILE_READ );
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// Make the DirectSound buffer the same size as the wav file
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dwDSBufferSize = ulDataSize;
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// Create the direct sound buffer, and only request the flags needed
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// since each requires some overhead and limits if the buffer can
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// be hardware accelerated
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DSBUFFERDESC dsbd;
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ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
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dsbd.dwSize = sizeof(DSBUFFERDESC);
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dsbd.dwFlags = dwCreationFlags;
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dsbd.dwBufferBytes = dwDSBufferSize;
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dsbd.guid3DAlgorithm = guid3DAlgorithm;
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dsbd.lpwfxFormat = pwfx;
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if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[0], NULL ) ) )
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{
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DXUT_ERR( "CreateSoundBuffer", hr );
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goto LFail;
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}
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// Default to use DuplicateSoundBuffer() when created extra buffers since always
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// create a buffer that uses the same memory however DuplicateSoundBuffer() will fail if
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// DSBCAPS_CTRLFX is used, so use CreateSoundBuffer() instead in this case.
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if( (dwCreationFlags & DSBCAPS_CTRLFX) == 0 )
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{
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for( i=1; i<dwNumBuffers; i++ )
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{
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if( FAILED( hr = m_pDS->DuplicateSoundBuffer( apDSBuffer[0], &apDSBuffer[i] ) ) )
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{
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DXUT_ERR( "DuplicateSoundBuffer", hr );
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goto LFail;
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}
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}
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}
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else
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{
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for( i=1; i<dwNumBuffers; i++ )
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{
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hr = m_pDS->CreateSoundBuffer( &dsbd, &apDSBuffer[i], NULL );
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if( FAILED(hr) )
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{
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DXUT_ERR( "CreateSoundBuffer", hr );
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goto LFail;
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}
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}
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}
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// Create the sound
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*ppSound = new CSound( apDSBuffer, dwDSBufferSize, dwNumBuffers, pWaveFile, dwCreationFlags );
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SAFE_DELETE_ARRAY( apDSBuffer );
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return S_OK;
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LFail:
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// Cleanup
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SAFE_DELETE_ARRAY( apDSBuffer );
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return hr;
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}
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//-----------------------------------------------------------------------------
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// Name: CSoundManager::CreateStreaming()
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CSoundManager::CreateStreaming( CStreamingSound** ppStreamingSound,
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PCHAR strWaveFileName,
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DWORD dwCreationFlags,
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GUID guid3DAlgorithm,
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DWORD dwNotifyCount,
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DWORD dwNotifySize,
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HANDLE hNotifyEvent )
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{
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HRESULT hr;
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if( m_pDS == NULL )
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return CO_E_NOTINITIALIZED;
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if( strWaveFileName == NULL || ppStreamingSound == NULL || hNotifyEvent == NULL )
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return E_INVALIDARG;
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LPDIRECTSOUNDBUFFER pDSBuffer = NULL;
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DWORD dwDSBufferSize = NULL;
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CWaveFile* pWaveFile = NULL;
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DSBPOSITIONNOTIFY* aPosNotify = NULL;
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LPDIRECTSOUNDNOTIFY pDSNotify = NULL;
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pWaveFile = new CWaveFile();
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if( pWaveFile == NULL )
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return E_OUTOFMEMORY;
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pWaveFile->Open( strWaveFileName, NULL, WAVEFILE_READ );
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// Figure out how big the DirectSound buffer should be
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dwDSBufferSize = dwNotifySize * dwNotifyCount;
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// Set up the direct sound buffer. Request the NOTIFY flag, so
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// that we are notified as the sound buffer plays. Note, that using this flag
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// may limit the amount of hardware acceleration that can occur.
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DSBUFFERDESC dsbd;
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ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) );
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dsbd.dwSize = sizeof(DSBUFFERDESC);
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dsbd.dwFlags = dwCreationFlags |
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DSBCAPS_CTRLPOSITIONNOTIFY |
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DSBCAPS_GETCURRENTPOSITION2;
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dsbd.dwBufferBytes = dwDSBufferSize;
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dsbd.guid3DAlgorithm = guid3DAlgorithm;
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dsbd.lpwfxFormat = pWaveFile->m_pwfx;
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if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBuffer, NULL ) ) )
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{
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// If wave format isn't then it will return
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// either DSERR_BADFORMAT or E_INVALIDARG
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if( hr == DSERR_BADFORMAT || hr == E_INVALIDARG )
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return DXUT_ERR( "CreateSoundBuffer", hr );
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return DXUT_ERR( "CreateSoundBuffer", hr );
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}
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// Create the notification events, so that we know when to fill
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// the buffer as the sound plays.
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if( FAILED( hr = pDSBuffer->QueryInterface( IID_IDirectSoundNotify,
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(VOID**)&pDSNotify ) ) )
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{
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SAFE_DELETE_ARRAY( aPosNotify );
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return DXUT_ERR( "QueryInterface", hr );
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}
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aPosNotify = new DSBPOSITIONNOTIFY[ dwNotifyCount ];
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if( aPosNotify == NULL )
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return E_OUTOFMEMORY;
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for( DWORD i = 0; i < dwNotifyCount; i++ )
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{
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aPosNotify[i].dwOffset = (dwNotifySize * i) + dwNotifySize - 1;
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aPosNotify[i].hEventNotify = hNotifyEvent;
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}
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// Tell DirectSound when to notify us. The notification will come in the from
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// of signaled events that are handled in WinMain()
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if( FAILED( hr = pDSNotify->SetNotificationPositions( dwNotifyCount,
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aPosNotify ) ) )
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{
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SAFE_RELEASE( pDSNotify );
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SAFE_DELETE_ARRAY( aPosNotify );
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return DXUT_ERR( "SetNotificationPositions", hr );
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}
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SAFE_RELEASE( pDSNotify );
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SAFE_DELETE_ARRAY( aPosNotify );
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// Create the sound
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*ppStreamingSound = new CStreamingSound( pDSBuffer, dwDSBufferSize, pWaveFile, dwNotifySize );
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return S_OK;
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}
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|
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//-----------------------------------------------------------------------------
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// Name: CSound::CSound()
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// Desc: Constructs the class
|
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//-----------------------------------------------------------------------------
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CSound::CSound( LPDIRECTSOUNDBUFFER* apDSBuffer, DWORD dwDSBufferSize,
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DWORD dwNumBuffers, CWaveFile* pWaveFile, DWORD dwCreationFlags )
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{
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DWORD i;
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if( dwNumBuffers <= 0 )
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return;
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m_apDSBuffer = new LPDIRECTSOUNDBUFFER[dwNumBuffers];
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if( NULL != m_apDSBuffer )
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{
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for( i=0; i<dwNumBuffers; i++ )
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m_apDSBuffer[i] = apDSBuffer[i];
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m_dwDSBufferSize = dwDSBufferSize;
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m_dwNumBuffers = dwNumBuffers;
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m_pWaveFile = pWaveFile;
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m_dwCreationFlags = dwCreationFlags;
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FillBufferWithSound( m_apDSBuffer[0], FALSE );
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}
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}
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|
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|
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//-----------------------------------------------------------------------------
|
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// Name: CSound::~CSound()
|
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// Desc: Destroys the class
|
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//-----------------------------------------------------------------------------
|
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CSound::~CSound()
|
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{
|
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for( DWORD i=0; i<m_dwNumBuffers; i++ )
|
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{
|
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SAFE_RELEASE( m_apDSBuffer[i] );
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}
|
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|
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SAFE_DELETE_ARRAY( m_apDSBuffer );
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SAFE_DELETE( m_pWaveFile );
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}
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|
|
|
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//-----------------------------------------------------------------------------
|
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// Name: CSound::FillBufferWithSound()
|
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// Desc: Fills a DirectSound buffer with a sound file
|
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//-----------------------------------------------------------------------------
|
|
HRESULT CSound::FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, BOOL bRepeatWavIfBufferLarger )
|
|
{
|
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HRESULT hr;
|
|
VOID* pDSLockedBuffer = NULL; // Pointer to locked buffer memory
|
|
DWORD dwDSLockedBufferSize = 0; // Size of the locked DirectSound buffer
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|
DWORD dwWavDataRead = 0; // Amount of data read from the wav file
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|
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if( pDSB == NULL )
|
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return CO_E_NOTINITIALIZED;
|
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|
|
// Make sure we have focus, and we didn't just switch in from
|
|
// an app which had a DirectSound device
|
|
if( FAILED( hr = RestoreBuffer( pDSB, NULL ) ) )
|
|
return DXUT_ERR( "RestoreBuffer", hr );
|
|
|
|
// Lock the buffer down
|
|
if( FAILED( hr = pDSB->Lock( 0, m_dwDSBufferSize,
|
|
&pDSLockedBuffer, &dwDSLockedBufferSize,
|
|
NULL, NULL, 0L ) ) )
|
|
return DXUT_ERR( "Lock", hr );
|
|
|
|
// Reset the wave file to the beginning
|
|
m_pWaveFile->ResetFile();
|
|
|
|
if( FAILED( hr = m_pWaveFile->Read( (BYTE*) pDSLockedBuffer,
|
|
dwDSLockedBufferSize,
|
|
&dwWavDataRead ) ) )
|
|
return DXUT_ERR( "Read", hr );
|
|
|
|
if( dwWavDataRead == 0 )
|
|
{
|
|
// Wav is blank, so just fill with silence
|
|
FillMemory( (BYTE*) pDSLockedBuffer,
|
|
dwDSLockedBufferSize,
|
|
(BYTE)(m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) );
|
|
}
|
|
else if( dwWavDataRead < dwDSLockedBufferSize )
|
|
{
|
|
// If the wav file was smaller than the DirectSound buffer,
|
|
// we need to fill the remainder of the buffer with data
|
|
if( bRepeatWavIfBufferLarger )
|
|
{
|
|
// Reset the file and fill the buffer with wav data
|
|
DWORD dwReadSoFar = dwWavDataRead; // From previous call above.
|
|
while( dwReadSoFar < dwDSLockedBufferSize )
|
|
{
|
|
// This will keep reading in until the buffer is full
|
|
// for very short files
|
|
if( FAILED( hr = m_pWaveFile->ResetFile() ) )
|
|
return DXUT_ERR( "ResetFile", hr );
|
|
|
|
hr = m_pWaveFile->Read( (BYTE*)pDSLockedBuffer + dwReadSoFar,
|
|
dwDSLockedBufferSize - dwReadSoFar,
|
|
&dwWavDataRead );
|
|
if( FAILED(hr) )
|
|
return DXUT_ERR( "Read", hr );
|
|
|
|
dwReadSoFar += dwWavDataRead;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Don't repeat the wav file, just fill in silence
|
|
FillMemory( (BYTE*) pDSLockedBuffer + dwWavDataRead,
|
|
dwDSLockedBufferSize - dwWavDataRead,
|
|
(BYTE)(m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) );
|
|
}
|
|
}
|
|
|
|
// Unlock the buffer, we don't need it anymore.
|
|
pDSB->Unlock( pDSLockedBuffer, dwDSLockedBufferSize, NULL, 0 );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CSound::RestoreBuffer()
|
|
// Desc: Restores the lost buffer. *pbWasRestored returns TRUE if the buffer was
|
|
// restored. It can also NULL if the information is not needed.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CSound::RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, BOOL* pbWasRestored )
|
|
{
|
|
HRESULT hr;
|
|
|
|
if( pDSB == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
if( pbWasRestored )
|
|
*pbWasRestored = FALSE;
|
|
|
|
DWORD dwStatus;
|
|
if( FAILED( hr = pDSB->GetStatus( &dwStatus ) ) )
|
|
return DXUT_ERR( "GetStatus", hr );
|
|
|
|
if( dwStatus & DSBSTATUS_BUFFERLOST )
|
|
{
|
|
// Since the app could have just been activated, then
|
|
// DirectSound may not be giving us control yet, so
|
|
// the restoring the buffer may fail.
|
|
// If it does, sleep until DirectSound gives us control.
|
|
do
|
|
{
|
|
hr = pDSB->Restore();
|
|
if( hr == DSERR_BUFFERLOST )
|
|
Sleep( 10 );
|
|
}
|
|
while( ( hr = pDSB->Restore() ) == DSERR_BUFFERLOST );
|
|
|
|
if( pbWasRestored != NULL )
|
|
*pbWasRestored = TRUE;
|
|
|
|
return S_OK;
|
|
}
|
|
else
|
|
{
|
|
return S_FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CSound::GetFreeBuffer()
|
|
// Desc: Finding the first buffer that is not playing and return a pointer to
|
|
// it, or if all are playing return a pointer to a randomly selected buffer.
|
|
//-----------------------------------------------------------------------------
|
|
LPDIRECTSOUNDBUFFER CSound::GetFreeBuffer()
|
|
{
|
|
if( m_apDSBuffer == NULL )
|
|
return FALSE;
|
|
|
|
DWORD i;
|
|
for( i=0; i<m_dwNumBuffers; i++ )
|
|
{
|
|
if( m_apDSBuffer[i] )
|
|
{
|
|
DWORD dwStatus = 0;
|
|
m_apDSBuffer[i]->GetStatus( &dwStatus );
|
|
if ( ( dwStatus & DSBSTATUS_PLAYING ) == 0 )
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( i != m_dwNumBuffers )
|
|
return m_apDSBuffer[ i ];
|
|
else
|
|
return m_apDSBuffer[ rand() % m_dwNumBuffers ];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CSound::GetBuffer()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
LPDIRECTSOUNDBUFFER CSound::GetBuffer( DWORD dwIndex )
|
|
{
|
|
if( m_apDSBuffer == NULL )
|
|
return NULL;
|
|
if( dwIndex >= m_dwNumBuffers )
|
|
return NULL;
|
|
|
|
return m_apDSBuffer[dwIndex];
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CSound::Get3DBufferInterface()
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CSound::Get3DBufferInterface( DWORD dwIndex, LPDIRECTSOUND3DBUFFER* ppDS3DBuffer )
|
|
{
|
|
if( m_apDSBuffer == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
if( dwIndex >= m_dwNumBuffers )
|
|
return E_INVALIDARG;
|
|
|
|
*ppDS3DBuffer = NULL;
|
|
|
|
return m_apDSBuffer[dwIndex]->QueryInterface( IID_IDirectSound3DBuffer,
|
|
(VOID**)ppDS3DBuffer );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CSound::Play()
|
|
// Desc: Plays the sound using voice management flags. Pass in DSBPLAY_LOOPING
|
|
// in the dwFlags to loop the sound
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CSound::Play( DWORD dwPriority, DWORD dwFlags, LONG lVolume, LONG lFrequency, LONG lPan )
|
|
{
|
|
HRESULT hr;
|
|
BOOL bRestored;
|
|
|
|
if( m_apDSBuffer == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
|
|
LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer();
|
|
|
|
if( pDSB == NULL )
|
|
return DXUT_ERR( "GetFreeBuffer", E_FAIL );
|
|
|
|
// Restore the buffer if it was lost
|
|
if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) )
|
|
return DXUT_ERR( "RestoreBuffer", hr );
|
|
|
|
if( bRestored )
|
|
{
|
|
// The buffer was restored, so we need to fill it with new data
|
|
if( FAILED( hr = FillBufferWithSound( pDSB, FALSE ) ) )
|
|
return DXUT_ERR( "FillBufferWithSound", hr );
|
|
}
|
|
|
|
if( m_dwCreationFlags & DSBCAPS_CTRLVOLUME )
|
|
{
|
|
pDSB->SetVolume( lVolume );
|
|
}
|
|
|
|
if( lFrequency != -1 &&
|
|
(m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY) )
|
|
{
|
|
pDSB->SetFrequency( lFrequency );
|
|
}
|
|
|
|
if( m_dwCreationFlags & DSBCAPS_CTRLPAN )
|
|
{
|
|
pDSB->SetPan( lPan );
|
|
}
|
|
|
|
return pDSB->Play( 0, dwPriority, dwFlags );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CSound::Play3D()
|
|
// Desc: Plays the sound using voice management flags. Pass in DSBPLAY_LOOPING
|
|
// in the dwFlags to loop the sound
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CSound::Play3D( LPDS3DBUFFER p3DBuffer, DWORD dwPriority, DWORD dwFlags, LONG lFrequency )
|
|
{
|
|
HRESULT hr;
|
|
BOOL bRestored;
|
|
DWORD dwBaseFrequency;
|
|
|
|
if( m_apDSBuffer == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
|
|
LPDIRECTSOUNDBUFFER pDSB = GetFreeBuffer();
|
|
if( pDSB == NULL )
|
|
return DXUT_ERR( "GetFreeBuffer", E_FAIL );
|
|
|
|
// Restore the buffer if it was lost
|
|
if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) )
|
|
return DXUT_ERR( "RestoreBuffer", hr );
|
|
|
|
if( bRestored )
|
|
{
|
|
// The buffer was restored, so we need to fill it with new data
|
|
if( FAILED( hr = FillBufferWithSound( pDSB, FALSE ) ) )
|
|
return DXUT_ERR( "FillBufferWithSound", hr );
|
|
}
|
|
|
|
if( m_dwCreationFlags & DSBCAPS_CTRLFREQUENCY )
|
|
{
|
|
pDSB->GetFrequency( &dwBaseFrequency );
|
|
pDSB->SetFrequency( dwBaseFrequency + lFrequency );
|
|
}
|
|
|
|
// QI for the 3D buffer
|
|
LPDIRECTSOUND3DBUFFER pDS3DBuffer;
|
|
hr = pDSB->QueryInterface( IID_IDirectSound3DBuffer, (VOID**) &pDS3DBuffer );
|
|
if( SUCCEEDED( hr ) )
|
|
{
|
|
hr = pDS3DBuffer->SetAllParameters( p3DBuffer, DS3D_IMMEDIATE );
|
|
if( SUCCEEDED( hr ) )
|
|
{
|
|
hr = pDSB->Play( 0, dwPriority, dwFlags );
|
|
}
|
|
|
|
pDS3DBuffer->Release();
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CSound::Stop()
|
|
// Desc: Stops the sound from playing
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CSound::Stop()
|
|
{
|
|
if( m_apDSBuffer == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
|
|
HRESULT hr = 0;
|
|
|
|
for( DWORD i=0; i<m_dwNumBuffers; i++ )
|
|
hr |= m_apDSBuffer[i]->Stop();
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CSound::Reset()
|
|
// Desc: Reset all of the sound buffers
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CSound::Reset()
|
|
{
|
|
if( m_apDSBuffer == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
|
|
HRESULT hr = 0;
|
|
|
|
for( DWORD i=0; i<m_dwNumBuffers; i++ )
|
|
hr |= m_apDSBuffer[i]->SetCurrentPosition( 0 );
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CSound::IsSoundPlaying()
|
|
// Desc: Checks to see if a buffer is playing and returns TRUE if it is.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CSound::IsSoundPlaying()
|
|
{
|
|
BOOL bIsPlaying = FALSE;
|
|
|
|
if( m_apDSBuffer == NULL )
|
|
return FALSE;
|
|
|
|
for( DWORD i=0; i<m_dwNumBuffers; i++ )
|
|
{
|
|
if( m_apDSBuffer[i] )
|
|
{
|
|
DWORD dwStatus = 0;
|
|
m_apDSBuffer[i]->GetStatus( &dwStatus );
|
|
bIsPlaying |= ( ( dwStatus & DSBSTATUS_PLAYING ) != 0 );
|
|
}
|
|
}
|
|
|
|
return bIsPlaying;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CStreamingSound::CStreamingSound()
|
|
// Desc: Setups up a buffer so data can be streamed from the wave file into
|
|
// a buffer. This is very useful for large wav files that would take a
|
|
// while to load. The buffer is initially filled with data, then
|
|
// as sound is played the notification events are signaled and more data
|
|
// is written into the buffer by calling HandleWaveStreamNotification()
|
|
//-----------------------------------------------------------------------------
|
|
CStreamingSound::CStreamingSound( LPDIRECTSOUNDBUFFER pDSBuffer, DWORD dwDSBufferSize,
|
|
CWaveFile* pWaveFile, DWORD dwNotifySize )
|
|
: CSound( &pDSBuffer, dwDSBufferSize, 1, pWaveFile, 0 )
|
|
{
|
|
m_dwLastPlayPos = 0;
|
|
m_dwPlayProgress = 0;
|
|
m_dwNotifySize = dwNotifySize;
|
|
m_dwNextWriteOffset = 0;
|
|
m_bFillNextNotificationWithSilence = FALSE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CStreamingSound::~CStreamingSound()
|
|
// Desc: Destroys the class
|
|
//-----------------------------------------------------------------------------
|
|
CStreamingSound::~CStreamingSound()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CStreamingSound::HandleWaveStreamNotification()
|
|
// Desc: Handle the notification that tells us to put more wav data in the
|
|
// circular buffer
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CStreamingSound::HandleWaveStreamNotification( BOOL bLoopedPlay )
|
|
{
|
|
HRESULT hr;
|
|
DWORD dwCurrentPlayPos;
|
|
DWORD dwPlayDelta;
|
|
DWORD dwBytesWrittenToBuffer;
|
|
VOID* pDSLockedBuffer = NULL;
|
|
VOID* pDSLockedBuffer2 = NULL;
|
|
DWORD dwDSLockedBufferSize;
|
|
DWORD dwDSLockedBufferSize2;
|
|
|
|
if( m_apDSBuffer == NULL || m_pWaveFile == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
|
|
// Restore the buffer if it was lost
|
|
BOOL bRestored;
|
|
if( FAILED( hr = RestoreBuffer( m_apDSBuffer[0], &bRestored ) ) )
|
|
return DXUT_ERR( "RestoreBuffer", hr );
|
|
|
|
if( bRestored )
|
|
{
|
|
// The buffer was restored, so we need to fill it with new data
|
|
if( FAILED( hr = FillBufferWithSound( m_apDSBuffer[0], FALSE ) ) )
|
|
return DXUT_ERR( "FillBufferWithSound", hr );
|
|
return S_OK;
|
|
}
|
|
|
|
// Lock the DirectSound buffer
|
|
if( FAILED( hr = m_apDSBuffer[0]->Lock( m_dwNextWriteOffset, m_dwNotifySize,
|
|
&pDSLockedBuffer, &dwDSLockedBufferSize,
|
|
&pDSLockedBuffer2, &dwDSLockedBufferSize2, 0L ) ) )
|
|
return DXUT_ERR( "Lock", hr );
|
|
|
|
// m_dwDSBufferSize and m_dwNextWriteOffset are both multiples of m_dwNotifySize,
|
|
// it should the second buffer, so it should never be valid
|
|
if( pDSLockedBuffer2 != NULL )
|
|
return E_UNEXPECTED;
|
|
|
|
if( !m_bFillNextNotificationWithSilence )
|
|
{
|
|
// Fill the DirectSound buffer with wav data
|
|
if( FAILED( hr = m_pWaveFile->Read( (BYTE*) pDSLockedBuffer,
|
|
dwDSLockedBufferSize,
|
|
&dwBytesWrittenToBuffer ) ) )
|
|
return DXUT_ERR( "Read", hr );
|
|
}
|
|
else
|
|
{
|
|
// Fill the DirectSound buffer with silence
|
|
FillMemory( pDSLockedBuffer, dwDSLockedBufferSize,
|
|
(BYTE)( m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) );
|
|
dwBytesWrittenToBuffer = dwDSLockedBufferSize;
|
|
}
|
|
|
|
// If the number of bytes written is less than the
|
|
// amount we requested, we have a short file.
|
|
if( dwBytesWrittenToBuffer < dwDSLockedBufferSize )
|
|
{
|
|
if( !bLoopedPlay )
|
|
{
|
|
// Fill in silence for the rest of the buffer.
|
|
FillMemory( (BYTE*) pDSLockedBuffer + dwBytesWrittenToBuffer,
|
|
dwDSLockedBufferSize - dwBytesWrittenToBuffer,
|
|
(BYTE)(m_pWaveFile->m_pwfx->wBitsPerSample == 8 ? 128 : 0 ) );
|
|
|
|
// Any future notifications should just fill the buffer with silence
|
|
m_bFillNextNotificationWithSilence = TRUE;
|
|
}
|
|
else
|
|
{
|
|
// We are looping, so reset the file and fill the buffer with wav data
|
|
DWORD dwReadSoFar = dwBytesWrittenToBuffer; // From previous call above.
|
|
while( dwReadSoFar < dwDSLockedBufferSize )
|
|
{
|
|
// This will keep reading in until the buffer is full (for very short files).
|
|
if( FAILED( hr = m_pWaveFile->ResetFile() ) )
|
|
return DXUT_ERR( "ResetFile", hr );
|
|
|
|
if( FAILED( hr = m_pWaveFile->Read( (BYTE*)pDSLockedBuffer + dwReadSoFar,
|
|
dwDSLockedBufferSize - dwReadSoFar,
|
|
&dwBytesWrittenToBuffer ) ) )
|
|
return DXUT_ERR( "Read", hr );
|
|
|
|
dwReadSoFar += dwBytesWrittenToBuffer;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Unlock the DirectSound buffer
|
|
m_apDSBuffer[0]->Unlock( pDSLockedBuffer, dwDSLockedBufferSize, NULL, 0 );
|
|
|
|
// Figure out how much data has been played so far. When we have played
|
|
// past the end of the file, we will either need to start filling the
|
|
// buffer with silence or starting reading from the beginning of the file,
|
|
// depending if the user wants to loop the sound
|
|
if( FAILED( hr = m_apDSBuffer[0]->GetCurrentPosition( &dwCurrentPlayPos, NULL ) ) )
|
|
return DXUT_ERR( "GetCurrentPosition", hr );
|
|
|
|
// Check to see if the position counter looped
|
|
if( dwCurrentPlayPos < m_dwLastPlayPos )
|
|
dwPlayDelta = ( m_dwDSBufferSize - m_dwLastPlayPos ) + dwCurrentPlayPos;
|
|
else
|
|
dwPlayDelta = dwCurrentPlayPos - m_dwLastPlayPos;
|
|
|
|
m_dwPlayProgress += dwPlayDelta;
|
|
m_dwLastPlayPos = dwCurrentPlayPos;
|
|
|
|
// If we are now filling the buffer with silence, then we have found the end so
|
|
// check to see if the entire sound has played, if it has then stop the buffer.
|
|
if( m_bFillNextNotificationWithSilence )
|
|
{
|
|
// We don't want to cut off the sound before it's done playing.
|
|
if( m_dwPlayProgress >= m_pWaveFile->GetSize() )
|
|
{
|
|
m_apDSBuffer[0]->Stop();
|
|
}
|
|
}
|
|
|
|
// Update where the buffer will lock (for next time)
|
|
m_dwNextWriteOffset += dwDSLockedBufferSize;
|
|
m_dwNextWriteOffset %= m_dwDSBufferSize; // Circular buffer
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CStreamingSound::Reset()
|
|
// Desc: Resets the sound so it will begin playing at the beginning
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CStreamingSound::Reset()
|
|
{
|
|
HRESULT hr;
|
|
|
|
if( m_apDSBuffer[0] == NULL || m_pWaveFile == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
|
|
m_dwLastPlayPos = 0;
|
|
m_dwPlayProgress = 0;
|
|
m_dwNextWriteOffset = 0;
|
|
m_bFillNextNotificationWithSilence = FALSE;
|
|
|
|
// Restore the buffer if it was lost
|
|
BOOL bRestored;
|
|
if( FAILED( hr = RestoreBuffer( m_apDSBuffer[0], &bRestored ) ) )
|
|
return DXUT_ERR( "RestoreBuffer", hr );
|
|
|
|
if( bRestored )
|
|
{
|
|
// The buffer was restored, so we need to fill it with new data
|
|
if( FAILED( hr = FillBufferWithSound( m_apDSBuffer[0], FALSE ) ) )
|
|
return DXUT_ERR( "FillBufferWithSound", hr );
|
|
}
|
|
|
|
m_pWaveFile->ResetFile();
|
|
|
|
return m_apDSBuffer[0]->SetCurrentPosition( 0L );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::CWaveFile()
|
|
// Desc: Constructs the class. Call Open() to open a wave file for reading.
|
|
// Then call Read() as needed. Calling the destructor or Close()
|
|
// will close the file.
|
|
//-----------------------------------------------------------------------------
|
|
CWaveFile::CWaveFile()
|
|
{
|
|
m_pwfx = NULL;
|
|
m_hmmio = NULL;
|
|
m_pResourceBuffer = NULL;
|
|
m_dwSize = 0;
|
|
m_bIsReadingFromMemory = FALSE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::~CWaveFile()
|
|
// Desc: Destructs the class
|
|
//-----------------------------------------------------------------------------
|
|
CWaveFile::~CWaveFile()
|
|
{
|
|
Close();
|
|
|
|
if( !m_bIsReadingFromMemory )
|
|
SAFE_DELETE_ARRAY( m_pwfx );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::Open()
|
|
// Desc: Opens a wave file for reading
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CWaveFile::Open( PCHAR strFileName, WAVEFORMATEX* pwfx, DWORD dwFlags )
|
|
{
|
|
HRESULT hr;
|
|
|
|
m_dwFlags = dwFlags;
|
|
m_bIsReadingFromMemory = FALSE;
|
|
|
|
if( m_dwFlags == WAVEFILE_READ )
|
|
{
|
|
if( strFileName == NULL )
|
|
return E_INVALIDARG;
|
|
SAFE_DELETE_ARRAY( m_pwfx );
|
|
|
|
m_hmmio = mmioOpen( strFileName, NULL, MMIO_ALLOCBUF | MMIO_READ );
|
|
|
|
if( NULL == m_hmmio )
|
|
{
|
|
HRSRC hResInfo;
|
|
HGLOBAL hResData;
|
|
DWORD dwSize;
|
|
VOID* pvRes;
|
|
|
|
// Loading it as a file failed, so try it as a resource
|
|
if( NULL == ( hResInfo = FindResource( NULL, strFileName, "WAVE" ) ) )
|
|
{
|
|
if( NULL == ( hResInfo = FindResource( NULL, strFileName, "WAV" ) ) )
|
|
return DXUT_ERR( "FindResource", E_FAIL );
|
|
}
|
|
|
|
if( NULL == ( hResData = LoadResource( GetModuleHandle(NULL), hResInfo ) ) )
|
|
return DXUT_ERR( "LoadResource", E_FAIL );
|
|
|
|
if( 0 == ( dwSize = SizeofResource( GetModuleHandle(NULL), hResInfo ) ) )
|
|
return DXUT_ERR( "SizeofResource", E_FAIL );
|
|
|
|
if( NULL == ( pvRes = LockResource( hResData ) ) )
|
|
return DXUT_ERR( "LockResource", E_FAIL );
|
|
|
|
m_pResourceBuffer = new CHAR[ dwSize ];
|
|
if( m_pResourceBuffer == NULL )
|
|
return DXUT_ERR( "new", E_OUTOFMEMORY );
|
|
memcpy( m_pResourceBuffer, pvRes, dwSize );
|
|
|
|
MMIOINFO mmioInfo;
|
|
ZeroMemory( &mmioInfo, sizeof(mmioInfo) );
|
|
mmioInfo.fccIOProc = FOURCC_MEM;
|
|
mmioInfo.cchBuffer = dwSize;
|
|
mmioInfo.pchBuffer = (CHAR*) m_pResourceBuffer;
|
|
|
|
m_hmmio = mmioOpen( NULL, &mmioInfo, MMIO_ALLOCBUF | MMIO_READ );
|
|
}
|
|
|
|
if( FAILED( hr = ReadMMIO() ) )
|
|
{
|
|
// ReadMMIO will fail if its an not a wave file
|
|
mmioClose( m_hmmio, 0 );
|
|
return DXUT_ERR( "ReadMMIO", hr );
|
|
}
|
|
|
|
if( FAILED( hr = ResetFile() ) )
|
|
return DXUT_ERR( "ResetFile", hr );
|
|
|
|
// After the reset, the size of the wav file is m_ck.cksize so store it now
|
|
m_dwSize = m_ck.cksize;
|
|
}
|
|
else
|
|
{
|
|
m_hmmio = mmioOpen( strFileName, NULL, MMIO_ALLOCBUF |
|
|
MMIO_READWRITE |
|
|
MMIO_CREATE );
|
|
if( NULL == m_hmmio )
|
|
return DXUT_ERR( "mmioOpen", E_FAIL );
|
|
|
|
if( FAILED( hr = WriteMMIO( pwfx ) ) )
|
|
{
|
|
mmioClose( m_hmmio, 0 );
|
|
return DXUT_ERR( "WriteMMIO", hr );
|
|
}
|
|
|
|
if( FAILED( hr = ResetFile() ) )
|
|
return DXUT_ERR( "ResetFile", hr );
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::OpenFromMemory()
|
|
// Desc: copy data to CWaveFile member variable from memory
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CWaveFile::OpenFromMemory( BYTE* pbData, ULONG ulDataSize,
|
|
WAVEFORMATEX* pwfx, DWORD dwFlags )
|
|
{
|
|
m_pwfx = pwfx;
|
|
m_ulDataSize = ulDataSize;
|
|
m_pbData = pbData;
|
|
m_pbDataCur = m_pbData;
|
|
m_bIsReadingFromMemory = TRUE;
|
|
|
|
if( dwFlags != WAVEFILE_READ )
|
|
return E_NOTIMPL;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::ReadMMIO()
|
|
// Desc: Support function for reading from a multimedia I/O stream.
|
|
// m_hmmio must be valid before calling. This function uses it to
|
|
// update m_ckRiff, and m_pwfx.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CWaveFile::ReadMMIO()
|
|
{
|
|
MMCKINFO ckIn; // chunk info. for general use.
|
|
PCMWAVEFORMAT pcmWaveFormat; // Temp PCM structure to load in.
|
|
|
|
m_pwfx = NULL;
|
|
|
|
if( ( 0 != mmioDescend( m_hmmio, &m_ckRiff, NULL, 0 ) ) )
|
|
return DXUT_ERR( "mmioDescend", E_FAIL );
|
|
|
|
// Check to make sure this is a valid wave file
|
|
if( (m_ckRiff.ckid != FOURCC_RIFF) ||
|
|
(m_ckRiff.fccType != mmioFOURCC('W', 'A', 'V', 'E') ) )
|
|
return DXUT_ERR( "mmioFOURCC", E_FAIL );
|
|
|
|
// Search the input file for for the 'fmt ' chunk.
|
|
ckIn.ckid = mmioFOURCC('f', 'm', 't', ' ');
|
|
if( 0 != mmioDescend( m_hmmio, &ckIn, &m_ckRiff, MMIO_FINDCHUNK ) )
|
|
return DXUT_ERR( "mmioDescend", E_FAIL );
|
|
|
|
// Expect the 'fmt' chunk to be at least as large as <PCMWAVEFORMAT>;
|
|
// if there are extra parameters at the end, we'll ignore them
|
|
if( ckIn.cksize < (LONG) sizeof(PCMWAVEFORMAT) )
|
|
return DXUT_ERR( "sizeof(PCMWAVEFORMAT)", E_FAIL );
|
|
|
|
// Read the 'fmt ' chunk into <pcmWaveFormat>.
|
|
if( mmioRead( m_hmmio, (HPSTR) &pcmWaveFormat,
|
|
sizeof(pcmWaveFormat)) != sizeof(pcmWaveFormat) )
|
|
return DXUT_ERR( "mmioRead", E_FAIL );
|
|
|
|
// Allocate the waveformatex, but if its not pcm format, read the next
|
|
// word, and thats how many extra bytes to allocate.
|
|
if( pcmWaveFormat.wf.wFormatTag == WAVE_FORMAT_PCM )
|
|
{
|
|
m_pwfx = (WAVEFORMATEX*)new CHAR[ sizeof(WAVEFORMATEX) ];
|
|
if( NULL == m_pwfx )
|
|
return DXUT_ERR( "m_pwfx", E_FAIL );
|
|
|
|
// Copy the bytes from the pcm structure to the waveformatex structure
|
|
memcpy( m_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat) );
|
|
m_pwfx->cbSize = 0;
|
|
}
|
|
else
|
|
{
|
|
// Read in length of extra bytes.
|
|
WORD cbExtraBytes = 0L;
|
|
if( mmioRead( m_hmmio, (CHAR*)&cbExtraBytes, sizeof(WORD)) != sizeof(WORD) )
|
|
return DXUT_ERR( "mmioRead", E_FAIL );
|
|
|
|
m_pwfx = (WAVEFORMATEX*)new CHAR[ sizeof(WAVEFORMATEX) + cbExtraBytes ];
|
|
if( NULL == m_pwfx )
|
|
return DXUT_ERR( "new", E_FAIL );
|
|
|
|
// Copy the bytes from the pcm structure to the waveformatex structure
|
|
memcpy( m_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat) );
|
|
m_pwfx->cbSize = cbExtraBytes;
|
|
|
|
// Now, read those extra bytes into the structure, if cbExtraAlloc != 0.
|
|
if( mmioRead( m_hmmio, (CHAR*)(((BYTE*)&(m_pwfx->cbSize))+sizeof(WORD)),
|
|
cbExtraBytes ) != cbExtraBytes )
|
|
{
|
|
SAFE_DELETE( m_pwfx );
|
|
return DXUT_ERR( "mmioRead", E_FAIL );
|
|
}
|
|
}
|
|
|
|
// Ascend the input file out of the 'fmt ' chunk.
|
|
if( 0 != mmioAscend( m_hmmio, &ckIn, 0 ) )
|
|
{
|
|
SAFE_DELETE( m_pwfx );
|
|
return DXUT_ERR( "mmioAscend", E_FAIL );
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::GetSize()
|
|
// Desc: Retuns the size of the read access wave file
|
|
//-----------------------------------------------------------------------------
|
|
DWORD CWaveFile::GetSize()
|
|
{
|
|
return m_dwSize;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::ResetFile()
|
|
// Desc: Resets the internal m_ck pointer so reading starts from the
|
|
// beginning of the file again
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CWaveFile::ResetFile()
|
|
{
|
|
if( m_bIsReadingFromMemory )
|
|
{
|
|
m_pbDataCur = m_pbData;
|
|
}
|
|
else
|
|
{
|
|
if( m_hmmio == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
|
|
if( m_dwFlags == WAVEFILE_READ )
|
|
{
|
|
// Seek to the data
|
|
if( -1 == mmioSeek( m_hmmio, m_ckRiff.dwDataOffset + sizeof(FOURCC),
|
|
SEEK_SET ) )
|
|
return DXUT_ERR( "mmioSeek", E_FAIL );
|
|
|
|
// Search the input file for the 'data' chunk.
|
|
m_ck.ckid = mmioFOURCC('d', 'a', 't', 'a');
|
|
if( 0 != mmioDescend( m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK ) )
|
|
return DXUT_ERR( "mmioDescend", E_FAIL );
|
|
}
|
|
else
|
|
{
|
|
// Create the 'data' chunk that holds the waveform samples.
|
|
m_ck.ckid = mmioFOURCC('d', 'a', 't', 'a');
|
|
m_ck.cksize = 0;
|
|
|
|
if( 0 != mmioCreateChunk( m_hmmio, &m_ck, 0 ) )
|
|
return DXUT_ERR( "mmioCreateChunk", E_FAIL );
|
|
|
|
if( 0 != mmioGetInfo( m_hmmio, &m_mmioinfoOut, 0 ) )
|
|
return DXUT_ERR( "mmioGetInfo", E_FAIL );
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::Read()
|
|
// Desc: Reads section of data from a wave file into pBuffer and returns
|
|
// how much read in pdwSizeRead, reading not more than dwSizeToRead.
|
|
// This uses m_ck to determine where to start reading from. So
|
|
// subsequent calls will be continue where the last left off unless
|
|
// Reset() is called.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CWaveFile::Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead )
|
|
{
|
|
if( m_bIsReadingFromMemory )
|
|
{
|
|
if( m_pbDataCur == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
if( pdwSizeRead != NULL )
|
|
*pdwSizeRead = 0;
|
|
|
|
if( (BYTE*)(m_pbDataCur + dwSizeToRead) >
|
|
(BYTE*)(m_pbData + m_ulDataSize) )
|
|
{
|
|
dwSizeToRead = m_ulDataSize - (DWORD)(m_pbDataCur - m_pbData);
|
|
}
|
|
|
|
CopyMemory( pBuffer, m_pbDataCur, dwSizeToRead );
|
|
|
|
if( pdwSizeRead != NULL )
|
|
*pdwSizeRead = dwSizeToRead;
|
|
|
|
return S_OK;
|
|
}
|
|
else
|
|
{
|
|
MMIOINFO mmioinfoIn; // current status of m_hmmio
|
|
|
|
if( m_hmmio == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
if( pBuffer == NULL || pdwSizeRead == NULL )
|
|
return E_INVALIDARG;
|
|
|
|
if( pdwSizeRead != NULL )
|
|
*pdwSizeRead = 0;
|
|
|
|
if( 0 != mmioGetInfo( m_hmmio, &mmioinfoIn, 0 ) )
|
|
return DXUT_ERR( "mmioGetInfo", E_FAIL );
|
|
|
|
UINT cbDataIn = dwSizeToRead;
|
|
if( cbDataIn > m_ck.cksize )
|
|
cbDataIn = m_ck.cksize;
|
|
|
|
m_ck.cksize -= cbDataIn;
|
|
|
|
for( DWORD cT = 0; cT < cbDataIn; cT++ )
|
|
{
|
|
// Copy the bytes from the io to the buffer.
|
|
if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead )
|
|
{
|
|
if( 0 != mmioAdvance( m_hmmio, &mmioinfoIn, MMIO_READ ) )
|
|
return DXUT_ERR( "mmioAdvance", E_FAIL );
|
|
|
|
if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead )
|
|
return DXUT_ERR( "mmioinfoIn.pchNext", E_FAIL );
|
|
}
|
|
|
|
// Actual copy.
|
|
*((BYTE*)pBuffer+cT) = *((BYTE*)mmioinfoIn.pchNext);
|
|
mmioinfoIn.pchNext++;
|
|
}
|
|
|
|
if( 0 != mmioSetInfo( m_hmmio, &mmioinfoIn, 0 ) )
|
|
return DXUT_ERR( "mmioSetInfo", E_FAIL );
|
|
|
|
if( pdwSizeRead != NULL )
|
|
*pdwSizeRead = cbDataIn;
|
|
|
|
return S_OK;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::Close()
|
|
// Desc: Closes the wave file
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CWaveFile::Close()
|
|
{
|
|
if( m_dwFlags == WAVEFILE_READ )
|
|
{
|
|
mmioClose( m_hmmio, 0 );
|
|
m_hmmio = NULL;
|
|
SAFE_DELETE_ARRAY( m_pResourceBuffer );
|
|
}
|
|
else
|
|
{
|
|
m_mmioinfoOut.dwFlags |= MMIO_DIRTY;
|
|
|
|
if( m_hmmio == NULL )
|
|
return CO_E_NOTINITIALIZED;
|
|
|
|
if( 0 != mmioSetInfo( m_hmmio, &m_mmioinfoOut, 0 ) )
|
|
return DXUT_ERR( "mmioSetInfo", E_FAIL );
|
|
|
|
// Ascend the output file out of the 'data' chunk -- this will cause
|
|
// the chunk size of the 'data' chunk to be written.
|
|
if( 0 != mmioAscend( m_hmmio, &m_ck, 0 ) )
|
|
return DXUT_ERR( "mmioAscend", E_FAIL );
|
|
|
|
// Do this here instead...
|
|
if( 0 != mmioAscend( m_hmmio, &m_ckRiff, 0 ) )
|
|
return DXUT_ERR( "mmioAscend", E_FAIL );
|
|
|
|
mmioSeek( m_hmmio, 0, SEEK_SET );
|
|
|
|
if( 0 != (INT)mmioDescend( m_hmmio, &m_ckRiff, NULL, 0 ) )
|
|
return DXUT_ERR( "mmioDescend", E_FAIL );
|
|
|
|
m_ck.ckid = mmioFOURCC('f', 'a', 'c', 't');
|
|
|
|
if( 0 == mmioDescend( m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK ) )
|
|
{
|
|
DWORD dwSamples = 0;
|
|
mmioWrite( m_hmmio, (HPSTR)&dwSamples, sizeof(DWORD) );
|
|
mmioAscend( m_hmmio, &m_ck, 0 );
|
|
}
|
|
|
|
// Ascend the output file out of the 'RIFF' chunk -- this will cause
|
|
// the chunk size of the 'RIFF' chunk to be written.
|
|
if( 0 != mmioAscend( m_hmmio, &m_ckRiff, 0 ) )
|
|
return DXUT_ERR( "mmioAscend", E_FAIL );
|
|
|
|
mmioClose( m_hmmio, 0 );
|
|
m_hmmio = NULL;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::WriteMMIO()
|
|
// Desc: Support function for reading from a multimedia I/O stream
|
|
// pwfxDest is the WAVEFORMATEX for this new wave file.
|
|
// m_hmmio must be valid before calling. This function uses it to
|
|
// update m_ckRiff, and m_ck.
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CWaveFile::WriteMMIO( WAVEFORMATEX *pwfxDest )
|
|
{
|
|
DWORD dwFactChunk; // Contains the actual fact chunk. Garbage until WaveCloseWriteFile.
|
|
MMCKINFO ckOut1;
|
|
|
|
dwFactChunk = (DWORD)-1;
|
|
|
|
// Create the output file RIFF chunk of form type 'WAVE'.
|
|
m_ckRiff.fccType = mmioFOURCC('W', 'A', 'V', 'E');
|
|
m_ckRiff.cksize = 0;
|
|
|
|
if( 0 != mmioCreateChunk( m_hmmio, &m_ckRiff, MMIO_CREATERIFF ) )
|
|
return DXUT_ERR( "mmioCreateChunk", E_FAIL );
|
|
|
|
// We are now descended into the 'RIFF' chunk we just created.
|
|
// Now create the 'fmt ' chunk. Since we know the size of this chunk,
|
|
// specify it in the MMCKINFO structure so MMIO doesn't have to seek
|
|
// back and set the chunk size after ascending from the chunk.
|
|
m_ck.ckid = mmioFOURCC('f', 'm', 't', ' ');
|
|
m_ck.cksize = sizeof(PCMWAVEFORMAT);
|
|
|
|
if( 0 != mmioCreateChunk( m_hmmio, &m_ck, 0 ) )
|
|
return DXUT_ERR( "mmioCreateChunk", E_FAIL );
|
|
|
|
// Write the PCMWAVEFORMAT structure to the 'fmt ' chunk if its that type.
|
|
if( pwfxDest->wFormatTag == WAVE_FORMAT_PCM )
|
|
{
|
|
if( mmioWrite( m_hmmio, (HPSTR) pwfxDest,
|
|
sizeof(PCMWAVEFORMAT)) != sizeof(PCMWAVEFORMAT))
|
|
return DXUT_ERR( "mmioWrite", E_FAIL );
|
|
}
|
|
else
|
|
{
|
|
// Write the variable length size.
|
|
if( (UINT)mmioWrite( m_hmmio, (HPSTR) pwfxDest,
|
|
sizeof(*pwfxDest) + pwfxDest->cbSize ) !=
|
|
( sizeof(*pwfxDest) + pwfxDest->cbSize ) )
|
|
return DXUT_ERR( "mmioWrite", E_FAIL );
|
|
}
|
|
|
|
// Ascend out of the 'fmt ' chunk, back into the 'RIFF' chunk.
|
|
if( 0 != mmioAscend( m_hmmio, &m_ck, 0 ) )
|
|
return DXUT_ERR( "mmioAscend", E_FAIL );
|
|
|
|
// Now create the fact chunk, not required for PCM but nice to have. This is filled
|
|
// in when the close routine is called.
|
|
ckOut1.ckid = mmioFOURCC('f', 'a', 'c', 't');
|
|
ckOut1.cksize = 0;
|
|
|
|
if( 0 != mmioCreateChunk( m_hmmio, &ckOut1, 0 ) )
|
|
return DXUT_ERR( "mmioCreateChunk", E_FAIL );
|
|
|
|
if( mmioWrite( m_hmmio, (HPSTR)&dwFactChunk, sizeof(dwFactChunk)) !=
|
|
sizeof(dwFactChunk) )
|
|
return DXUT_ERR( "mmioWrite", E_FAIL );
|
|
|
|
// Now ascend out of the fact chunk...
|
|
if( 0 != mmioAscend( m_hmmio, &ckOut1, 0 ) )
|
|
return DXUT_ERR( "mmioAscend", E_FAIL );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name: CWaveFile::Write()
|
|
// Desc: Writes data to the open wave file
|
|
//-----------------------------------------------------------------------------
|
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HRESULT CWaveFile::Write( UINT nSizeToWrite, BYTE* pbSrcData, UINT* pnSizeWrote )
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{
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UINT cT;
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if( m_bIsReadingFromMemory )
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return E_NOTIMPL;
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if( m_hmmio == NULL )
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return CO_E_NOTINITIALIZED;
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if( pnSizeWrote == NULL || pbSrcData == NULL )
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return E_INVALIDARG;
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*pnSizeWrote = 0;
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for( cT = 0; cT < nSizeToWrite; cT++ )
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{
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if( m_mmioinfoOut.pchNext == m_mmioinfoOut.pchEndWrite )
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{
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m_mmioinfoOut.dwFlags |= MMIO_DIRTY;
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if( 0 != mmioAdvance( m_hmmio, &m_mmioinfoOut, MMIO_WRITE ) )
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return DXUT_ERR( "mmioAdvance", E_FAIL );
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}
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*((BYTE*)m_mmioinfoOut.pchNext) = *((BYTE*)pbSrcData+cT);
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(BYTE*)m_mmioinfoOut.pchNext++;
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(*pnSizeWrote)++;
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}
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return S_OK;
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}
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