mirror of
https://github.com/dashr9230/SA-MP.git
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890 lines
38 KiB
C++
890 lines
38 KiB
C++
//--------------------------------------------------------------------------------------
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// File: DXUTMisc.h
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//
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// Helper functions for Direct3D programming.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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//--------------------------------------------------------------------------------------
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#pragma once
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#ifndef DXUT_MISC_H
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#define DXUT_MISC_H
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//--------------------------------------------------------------------------------------
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// A growable array
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//--------------------------------------------------------------------------------------
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template< typename TYPE >
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class CGrowableArray
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{
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public:
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CGrowableArray() { m_pData = NULL; m_nSize = 0; m_nMaxSize = 0; }
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CGrowableArray( const CGrowableArray<TYPE>& a ) { for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); }
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~CGrowableArray() { RemoveAll(); }
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const TYPE& operator[]( int nIndex ) const { return GetAt( nIndex ); }
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TYPE& operator[]( int nIndex ) { return GetAt( nIndex ); }
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CGrowableArray& operator=( const CGrowableArray<TYPE>& a ) { if( this == &a ) return *this; RemoveAll(); for( int i=0; i < a.m_nSize; i++ ) Add( a.m_pData[i] ); return *this; }
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HRESULT SetSize( int nNewMaxSize );
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HRESULT Add( const TYPE& value );
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HRESULT Insert( int nIndex, const TYPE& value );
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HRESULT SetAt( int nIndex, const TYPE& value );
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TYPE& GetAt( int nIndex ) { assert( nIndex >= 0 && nIndex < m_nSize ); return m_pData[nIndex]; }
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int GetSize() const { return m_nSize; }
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TYPE* GetData() { return m_pData; }
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bool Contains( const TYPE& value ){ return ( -1 != IndexOf( value ) ); }
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int IndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? IndexOf( value, 0, m_nSize ) : -1; }
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int IndexOf( const TYPE& value, int iStart ) { return IndexOf( value, iStart, m_nSize - iStart ); }
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int IndexOf( const TYPE& value, int nIndex, int nNumElements );
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int LastIndexOf( const TYPE& value ) { return ( m_nSize > 0 ) ? LastIndexOf( value, m_nSize-1, m_nSize ) : -1; }
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int LastIndexOf( const TYPE& value, int nIndex ) { return LastIndexOf( value, nIndex, nIndex+1 ); }
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int LastIndexOf( const TYPE& value, int nIndex, int nNumElements );
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HRESULT Remove( int nIndex );
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void RemoveAll() { SetSize(0); }
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protected:
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TYPE* m_pData; // the actual array of data
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int m_nSize; // # of elements (upperBound - 1)
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int m_nMaxSize; // max allocated
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HRESULT SetSizeInternal( int nNewMaxSize ); // This version doesn't call ctor or dtor.
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};
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//--------------------------------------------------------------------------------------
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// Performs timer operations
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// Use DXUTGetGlobalTimer() to get the global instance
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//--------------------------------------------------------------------------------------
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class CDXUTTimer
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{
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public:
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CDXUTTimer();
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void Reset(); // resets the timer
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void Start(); // starts the timer
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void Stop(); // stop (or pause) the timer
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void Advance(); // advance the timer by 0.1 seconds
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double GetAbsoluteTime(); // get the absolute system time
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double GetTime(); // get the current time
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double GetElapsedTime(); // get the time that elapsed between GetElapsedTime() calls
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bool IsStopped(); // returns true if timer stopped
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protected:
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bool m_bUsingQPF;
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bool m_bTimerStopped;
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LONGLONG m_llQPFTicksPerSec;
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LONGLONG m_llStopTime;
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LONGLONG m_llLastElapsedTime;
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LONGLONG m_llBaseTime;
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};
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CDXUTTimer* DXUTGetGlobalTimer();
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//-----------------------------------------------------------------------------
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// Resource cache for textures, fonts, meshs, and effects.
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// Use DXUTGetGlobalResourceCache() to access the global cache
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//-----------------------------------------------------------------------------
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enum DXUTCACHE_SOURCELOCATION { DXUTCACHE_LOCATION_FILE, DXUTCACHE_LOCATION_RESOURCE };
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struct DXUTCache_Texture
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{
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DXUTCACHE_SOURCELOCATION Location;
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TCHAR wszSource[MAX_PATH];
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HMODULE hSrcModule;
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT MipLevels;
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DWORD Usage;
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D3DFORMAT Format;
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D3DPOOL Pool;
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D3DRESOURCETYPE Type;
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IDirect3DBaseTexture9 *pTexture;
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};
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struct DXUTCache_Font : public D3DXFONT_DESC
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{
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ID3DXFont *pFont;
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};
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struct DXUTCache_Effect
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{
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DXUTCACHE_SOURCELOCATION Location;
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TCHAR wszSource[MAX_PATH];
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HMODULE hSrcModule;
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DWORD dwFlags;
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ID3DXEffect *pEffect;
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};
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class CDXUTResourceCache
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{
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public:
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~CDXUTResourceCache();
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HRESULT CreateTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DTEXTURE9 *ppTexture );
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HRESULT CreateTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture );
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HRESULT CreateTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DTEXTURE9 *ppTexture );
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HRESULT CreateTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DTEXTURE9 *ppTexture );
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HRESULT CreateCubeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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HRESULT CreateCubeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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HRESULT CreateCubeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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HRESULT CreateCubeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture );
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HRESULT CreateVolumeTextureFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );
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HRESULT CreateVolumeTextureFromFileEx( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppTexture );
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HRESULT CreateVolumeTextureFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );
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HRESULT CreateVolumeTextureFromResourceEx( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, UINT Width, UINT Height, UINT Depth, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DVOLUMETEXTURE9 *ppVolumeTexture );
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HRESULT CreateFont( LPDIRECT3DDEVICE9 pDevice, UINT Height, UINT Width, UINT Weight, UINT MipLevels, BOOL Italic, DWORD CharSet, DWORD OutputPrecision, DWORD Quality, DWORD PitchAndFamily, LPCTSTR pFacename, LPD3DXFONT *ppFont );
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HRESULT CreateFontIndirect( LPDIRECT3DDEVICE9 pDevice, CONST D3DXFONT_DESC *pDesc, LPD3DXFONT *ppFont );
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HRESULT CreateEffectFromFile( LPDIRECT3DDEVICE9 pDevice, LPCTSTR pSrcFile, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors );
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HRESULT CreateEffectFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCTSTR pSrcResource, const D3DXMACRO *pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT *ppEffect, LPD3DXBUFFER *ppCompilationErrors );
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public:
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HRESULT OnCreateDevice( IDirect3DDevice9 *pd3dDevice );
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HRESULT OnResetDevice( IDirect3DDevice9 *pd3dDevice );
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HRESULT OnLostDevice();
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HRESULT OnDestroyDevice();
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protected:
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friend CDXUTResourceCache& DXUTGetGlobalResourceCache();
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friend HRESULT DXUTInitialize3DEnvironment();
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friend HRESULT DXUTReset3DEnvironment();
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friend void DXUTCleanup3DEnvironment( bool bReleaseSettings );
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CDXUTResourceCache() { }
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CGrowableArray< DXUTCache_Texture > m_TextureCache;
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CGrowableArray< DXUTCache_Effect > m_EffectCache;
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CGrowableArray< DXUTCache_Font > m_FontCache;
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};
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CDXUTResourceCache& DXUTGetGlobalResourceCache();
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//--------------------------------------------------------------------------------------
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class CD3DArcBall
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{
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public:
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CD3DArcBall();
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// Functions to change behavior
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void Reset();
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void SetTranslationRadius( FLOAT fRadiusTranslation ) { m_fRadiusTranslation = fRadiusTranslation; }
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void SetWindow( INT nWidth, INT nHeight, FLOAT fRadius = 0.9f ) { m_nWidth = nWidth; m_nHeight = nHeight; m_fRadius = fRadius; m_vCenter = D3DXVECTOR2(m_nWidth/2.0f,m_nHeight/2.0f); }
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void SetOffset( INT nX, INT nY ) { m_Offset.x = nX; m_Offset.y = nY; }
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// Call these from client and use GetRotationMatrix() to read new rotation matrix
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void OnBegin( int nX, int nY ); // start the rotation (pass current mouse position)
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void OnMove( int nX, int nY ); // continue the rotation (pass current mouse position)
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void OnEnd(); // end the rotation
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// Or call this to automatically handle left, middle, right buttons
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LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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// Functions to get/set state
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const D3DXMATRIX* GetRotationMatrix() { return D3DXMatrixRotationQuaternion(&m_mRotation, &m_qNow); };
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const D3DXMATRIX* GetTranslationMatrix() const { return &m_mTranslation; }
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const D3DXMATRIX* GetTranslationDeltaMatrix() const { return &m_mTranslationDelta; }
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bool IsBeingDragged() const { return m_bDrag; }
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D3DXQUATERNION GetQuatNow() const { return m_qNow; }
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void SetQuatNow( D3DXQUATERNION q ) { m_qNow = q; }
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static D3DXQUATERNION QuatFromBallPoints( const D3DXVECTOR3 &vFrom, const D3DXVECTOR3 &vTo );
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protected:
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D3DXMATRIXA16 m_mRotation; // Matrix for arc ball's orientation
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D3DXMATRIXA16 m_mTranslation; // Matrix for arc ball's position
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D3DXMATRIXA16 m_mTranslationDelta; // Matrix for arc ball's position
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POINT m_Offset; // window offset, or upper-left corner of window
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INT m_nWidth; // arc ball's window width
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INT m_nHeight; // arc ball's window height
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D3DXVECTOR2 m_vCenter; // center of arc ball
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FLOAT m_fRadius; // arc ball's radius in screen coords
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FLOAT m_fRadiusTranslation; // arc ball's radius for translating the target
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D3DXQUATERNION m_qDown; // Quaternion before button down
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D3DXQUATERNION m_qNow; // Composite quaternion for current drag
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bool m_bDrag; // Whether user is dragging arc ball
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POINT m_ptLastMouse; // position of last mouse point
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D3DXVECTOR3 m_vDownPt; // starting point of rotation arc
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D3DXVECTOR3 m_vCurrentPt; // current point of rotation arc
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D3DXVECTOR3 ScreenToVector( float fScreenPtX, float fScreenPtY );
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};
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//--------------------------------------------------------------------------------------
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// used by CCamera to map WM_KEYDOWN keys
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//--------------------------------------------------------------------------------------
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enum D3DUtil_CameraKeys
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{
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CAM_STRAFE_LEFT = 0,
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CAM_STRAFE_RIGHT,
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CAM_MOVE_FORWARD,
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CAM_MOVE_BACKWARD,
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CAM_MOVE_UP,
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CAM_MOVE_DOWN,
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CAM_RESET,
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CAM_CONTROLDOWN,
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CAM_MAX_KEYS,
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CAM_UNKNOWN = 0xFF
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};
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#define KEY_WAS_DOWN_MASK 0x80
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#define KEY_IS_DOWN_MASK 0x01
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#define MOUSE_LEFT_BUTTON 0x01
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#define MOUSE_MIDDLE_BUTTON 0x02
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#define MOUSE_RIGHT_BUTTON 0x04
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#define MOUSE_WHEEL 0x08
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//--------------------------------------------------------------------------------------
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// Simple base camera class that moves and rotates. The base class
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// records mouse and keyboard input for use by a derived class, and
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// keeps common state.
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//--------------------------------------------------------------------------------------
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class CBaseCamera
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{
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public:
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CBaseCamera();
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// Call these from client and use Get*Matrix() to read new matrices
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virtual LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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virtual void FrameMove( FLOAT fElapsedTime ) = 0;
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// Functions to change camera matrices
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virtual void Reset();
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virtual void SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt );
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virtual void SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane, FLOAT fFarPlane );
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// Functions to change behavior
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virtual void SetDragRect( RECT &rc ) { m_rcDrag = rc; }
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void SetInvertPitch( bool bInvertPitch ) { m_bInvertPitch = bInvertPitch; }
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void SetDrag( bool bMovementDrag, FLOAT fTotalDragTimeToZero = 0.25f ) { m_bMovementDrag = bMovementDrag; m_fTotalDragTimeToZero = fTotalDragTimeToZero; }
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void SetEnableYAxisMovement( bool bEnableYAxisMovement ) { m_bEnableYAxisMovement = bEnableYAxisMovement; }
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void SetEnablePositionMovement( bool bEnablePositionMovement ) { m_bEnablePositionMovement = bEnablePositionMovement; }
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void SetClipToBoundary( bool bClipToBoundary, D3DXVECTOR3* pvMinBoundary, D3DXVECTOR3* pvMaxBoundary ) { m_bClipToBoundary = bClipToBoundary; if( pvMinBoundary ) m_vMinBoundary = *pvMinBoundary; if( pvMaxBoundary ) m_vMaxBoundary = *pvMaxBoundary; }
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void SetScalers( FLOAT fRotationScaler = 0.01f, FLOAT fMoveScaler = 5.0f ) { m_fRotationScaler = fRotationScaler; m_fMoveScaler = fMoveScaler; }
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void SetNumberOfFramesToSmoothMouseData( int nFrames ) { if( nFrames > 0 ) m_fFramesToSmoothMouseData = (float)nFrames; }
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void SetResetCursorAfterMove( bool bResetCursorAfterMove ) { m_bResetCursorAfterMove = bResetCursorAfterMove; }
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// Functions to get state
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const D3DXMATRIX* GetViewMatrix() const { return &m_mView; }
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const D3DXMATRIX* GetProjMatrix() const { return &m_mProj; }
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const D3DXVECTOR3* GetEyePt() const { return &m_vEye; }
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const D3DXVECTOR3* GetLookAtPt() const { return &m_vLookAt; }
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bool IsBeingDragged() const { return (m_bMouseLButtonDown || m_bMouseMButtonDown || m_bMouseRButtonDown); }
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bool IsMouseLButtonDown() const { return m_bMouseLButtonDown; }
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bool IsMouseMButtonDown() const { return m_bMouseMButtonDown; }
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bool IsMouseRButtonDown() const { return m_bMouseRButtonDown; }
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protected:
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// Functions to map a WM_KEYDOWN key to a D3DUtil_CameraKeys enum
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virtual D3DUtil_CameraKeys MapKey( UINT nKey );
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bool IsKeyDown( BYTE key ) const { return( (key & KEY_IS_DOWN_MASK) == KEY_IS_DOWN_MASK ); }
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bool WasKeyDown( BYTE key ) const { return( (key & KEY_WAS_DOWN_MASK) == KEY_WAS_DOWN_MASK ); }
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void ConstrainToBoundary( D3DXVECTOR3* pV );
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void UpdateMouseDelta( float fElapsedTime );
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void UpdateVelocity( float fElapsedTime );
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D3DXMATRIX m_mView; // View matrix
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D3DXMATRIX m_mProj; // Projection matrix
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BYTE m_aKeys[CAM_MAX_KEYS]; // State of input - KEY_WAS_DOWN_MASK|KEY_IS_DOWN_MASK
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POINT m_ptLastMousePosition; // Last absolute position of mouse cursor
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bool m_bMouseLButtonDown; // True if left button is down
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bool m_bMouseMButtonDown; // True if middle button is down
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bool m_bMouseRButtonDown; // True if right button is down
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int m_nCurrentButtonMask; // mask of which buttons are down
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int m_nMouseWheelDelta; // Amount of middle wheel scroll (+/-)
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D3DXVECTOR2 m_vMouseDelta; // Mouse relative delta smoothed over a few frames
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float m_fFramesToSmoothMouseData; // Number of frames to smooth mouse data over
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D3DXVECTOR3 m_vDefaultEye; // Default camera eye position
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D3DXVECTOR3 m_vDefaultLookAt; // Default LookAt position
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D3DXVECTOR3 m_vEye; // Camera eye position
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D3DXVECTOR3 m_vLookAt; // LookAt position
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float m_fCameraYawAngle; // Yaw angle of camera
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float m_fCameraPitchAngle; // Pitch angle of camera
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RECT m_rcDrag; // Rectangle within which a drag can be initiated.
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D3DXVECTOR3 m_vVelocity; // Velocity of camera
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bool m_bMovementDrag; // If true, then camera movement will slow to a stop otherwise movement is instant
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D3DXVECTOR3 m_vVelocityDrag; // Velocity drag force
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FLOAT m_fDragTimer; // Countdown timer to apply drag
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FLOAT m_fTotalDragTimeToZero; // Time it takes for velocity to go from full to 0
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D3DXVECTOR2 m_vRotVelocity; // Velocity of camera
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float m_fFOV; // Field of view
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float m_fAspect; // Aspect ratio
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float m_fNearPlane; // Near plane
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float m_fFarPlane; // Far plane
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float m_fRotationScaler; // Scaler for rotation
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float m_fMoveScaler; // Scaler for movement
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bool m_bInvertPitch; // Invert the pitch axis
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bool m_bEnablePositionMovement; // If true, then the user can translate the camera/model
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bool m_bEnableYAxisMovement; // If true, then camera can move in the y-axis
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bool m_bClipToBoundary; // If true, then the camera will be clipped to the boundary
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D3DXVECTOR3 m_vMinBoundary; // Min point in clip boundary
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D3DXVECTOR3 m_vMaxBoundary; // Max point in clip boundary
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bool m_bResetCursorAfterMove;// If true, the class will reset the cursor position so that the cursor always has space to move
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};
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//--------------------------------------------------------------------------------------
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// Simple first person camera class that moves and rotates.
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// It allows yaw and pitch but not roll. It uses WM_KEYDOWN and
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// GetCursorPos() to respond to keyboard and mouse input and updates the
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// view matrix based on input.
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//--------------------------------------------------------------------------------------
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class CFirstPersonCamera : public CBaseCamera
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{
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public:
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CFirstPersonCamera();
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// Call these from client and use Get*Matrix() to read new matrices
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virtual void FrameMove( FLOAT fElapsedTime );
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// Functions to change behavior
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void SetRotateButtons( bool bLeft, bool bMiddle, bool bRight );
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// Functions to get state
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D3DXMATRIX* GetWorldMatrix() { return &m_mCameraWorld; }
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const D3DXVECTOR3* GetWorldRight() const { return (D3DXVECTOR3*)&m_mCameraWorld._11; }
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const D3DXVECTOR3* GetWorldUp() const { return (D3DXVECTOR3*)&m_mCameraWorld._21; }
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const D3DXVECTOR3* GetWorldAhead() const { return (D3DXVECTOR3*)&m_mCameraWorld._31; }
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|
const D3DXVECTOR3* GetEyePt() const { return (D3DXVECTOR3*)&m_mCameraWorld._41; }
|
|
|
|
protected:
|
|
D3DXMATRIX m_mCameraWorld; // World matrix of the camera (inverse of the view matrix)
|
|
|
|
int m_nActiveButtonMask; // Mask to determine which button to enable for rotation
|
|
};
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Simple model viewing camera class that rotates around the object.
|
|
//--------------------------------------------------------------------------------------
|
|
class CModelViewerCamera : public CBaseCamera
|
|
{
|
|
public:
|
|
CModelViewerCamera();
|
|
|
|
// Call these from client and use Get*Matrix() to read new matrices
|
|
virtual LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
|
virtual void FrameMove( FLOAT fElapsedTime );
|
|
|
|
|
|
// Functions to change behavior
|
|
virtual void SetDragRect( RECT &rc );
|
|
void Reset();
|
|
void SetViewParams( D3DXVECTOR3* pvEyePt, D3DXVECTOR3* pvLookatPt );
|
|
void SetButtonMasks( int nRotateModelButtonMask = MOUSE_LEFT_BUTTON, int nZoomButtonMask = MOUSE_WHEEL, int nRotateCameraButtonMask = MOUSE_RIGHT_BUTTON ) { m_nRotateModelButtonMask = nRotateModelButtonMask, m_nZoomButtonMask = nZoomButtonMask; m_nRotateCameraButtonMask = nRotateCameraButtonMask; }
|
|
void SetAttachCameraToModel( bool bEnable = false ) { m_bAttachCameraToModel = bEnable; }
|
|
void SetWindow( int nWidth, int nHeight, float fArcballRadius=0.9f ) { m_WorldArcBall.SetWindow( nWidth, nHeight, fArcballRadius ); m_ViewArcBall.SetWindow( nWidth, nHeight, fArcballRadius ); }
|
|
void SetRadius( float fDefaultRadius=5.0f, float fMinRadius=1.0f, float fMaxRadius=FLT_MAX ) { m_fDefaultRadius = m_fRadius = fDefaultRadius; m_fMinRadius = fMinRadius; m_fMaxRadius = fMaxRadius; }
|
|
void SetModelCenter( D3DXVECTOR3 vModelCenter ) { m_vModelCenter = vModelCenter; }
|
|
void SetLimitPitch( bool bLimitPitch ) { m_bLimitPitch = bLimitPitch; }
|
|
void SetViewQuat( D3DXQUATERNION q ) { m_ViewArcBall.SetQuatNow( q ); m_bDragSinceLastUpdate = true; }
|
|
void SetWorldQuat( D3DXQUATERNION q ) { m_WorldArcBall.SetQuatNow( q ); m_bDragSinceLastUpdate = true; }
|
|
|
|
// Functions to get state
|
|
const D3DXMATRIX* GetWorldMatrix() const { return &m_mWorld; }
|
|
void SetWorldMatrix( D3DXMATRIX &mWorld ) { m_mWorld = mWorld; m_bDragSinceLastUpdate = true; }
|
|
|
|
protected:
|
|
CD3DArcBall m_WorldArcBall;
|
|
CD3DArcBall m_ViewArcBall;
|
|
D3DXVECTOR3 m_vModelCenter;
|
|
D3DXMATRIX m_mModelLastRot; // Last arcball rotation matrix for model
|
|
D3DXMATRIX m_mModelRot; // Rotation matrix of model
|
|
D3DXMATRIX m_mWorld; // World matrix of model
|
|
|
|
int m_nRotateModelButtonMask;
|
|
int m_nZoomButtonMask;
|
|
int m_nRotateCameraButtonMask;
|
|
|
|
bool m_bAttachCameraToModel;
|
|
bool m_bLimitPitch;
|
|
float m_fRadius; // Distance from the camera to model
|
|
float m_fDefaultRadius; // Distance from the camera to model
|
|
float m_fMinRadius; // Min radius
|
|
float m_fMaxRadius; // Max radius
|
|
bool m_bDragSinceLastUpdate; // True if mouse drag has happened since last time FrameMove is called.
|
|
|
|
D3DXMATRIX m_mCameraRotLast;
|
|
|
|
};
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Manages the intertion point when drawing text
|
|
//--------------------------------------------------------------------------------------
|
|
class CDXUTTextHelper
|
|
{
|
|
public:
|
|
CDXUTTextHelper( ID3DXFont* pFont, ID3DXSprite* pSprite, int nLineHeight );
|
|
|
|
void SetInsertionPos( int x, int y ) { m_pt.x = x; m_pt.y = y; }
|
|
void SetForegroundColor( D3DXCOLOR clr ) { m_clr = clr; }
|
|
|
|
void Begin();
|
|
HRESULT DrawFormattedTextLine( const TCHAR* strMsg, ... );
|
|
HRESULT DrawTextLine( const TCHAR* strMsg );
|
|
HRESULT DrawFormattedTextLine( RECT &rc, DWORD dwFlags, const TCHAR* strMsg, ... );
|
|
HRESULT DrawTextLine( RECT &rc, DWORD dwFlags, const TCHAR* strMsg );
|
|
void End();
|
|
|
|
protected:
|
|
ID3DXFont* m_pFont;
|
|
ID3DXSprite* m_pSprite;
|
|
D3DXCOLOR m_clr;
|
|
POINT m_pt;
|
|
int m_nLineHeight;
|
|
};
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Manages a persistent list of lines and draws them using ID3DXLine
|
|
//--------------------------------------------------------------------------------------
|
|
class CDXUTLineManager
|
|
{
|
|
public:
|
|
CDXUTLineManager();
|
|
~CDXUTLineManager();
|
|
|
|
HRESULT OnCreatedDevice( IDirect3DDevice9* pd3dDevice );
|
|
HRESULT OnResetDevice();
|
|
HRESULT OnRender();
|
|
HRESULT OnLostDevice();
|
|
HRESULT OnDeletedDevice();
|
|
|
|
HRESULT AddLine( int* pnLineID, D3DXVECTOR2* pVertexList, DWORD dwVertexListCount, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias );
|
|
HRESULT AddRect( int* pnLineID, RECT rc, D3DCOLOR Color, float fWidth, float fScaleRatio, bool bAntiAlias );
|
|
HRESULT RemoveLine( int nLineID );
|
|
HRESULT RemoveAllLines();
|
|
|
|
protected:
|
|
struct LINE_NODE
|
|
{
|
|
int nLineID;
|
|
D3DCOLOR Color;
|
|
float fWidth;
|
|
bool bAntiAlias;
|
|
float fScaleRatio;
|
|
D3DXVECTOR2* pVertexList;
|
|
DWORD dwVertexListCount;
|
|
};
|
|
|
|
CGrowableArray<LINE_NODE*> m_LinesList;
|
|
IDirect3DDevice9* m_pd3dDevice;
|
|
ID3DXLine* m_pD3DXLine;
|
|
};
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Manages the mesh, direction, mouse events of a directional arrow that
|
|
// rotates around a radius controlled by an arcball
|
|
//--------------------------------------------------------------------------------------
|
|
class CDXUTDirectionWidget
|
|
{
|
|
public:
|
|
CDXUTDirectionWidget();
|
|
|
|
static HRESULT StaticOnCreateDevice( IDirect3DDevice9* pd3dDevice );
|
|
HRESULT OnResetDevice( const D3DSURFACE_DESC* pBackBufferSurfaceDesc );
|
|
HRESULT OnRender( D3DXCOLOR color, const D3DXMATRIX* pmView, const D3DXMATRIX* pmProj, const D3DXVECTOR3* pEyePt );
|
|
LRESULT HandleMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
|
static void StaticOnLostDevice();
|
|
static void StaticOnDestroyDevice();
|
|
|
|
D3DXVECTOR3 GetLightDirection() { return m_vCurrentDir; };
|
|
void SetLightDirection( D3DXVECTOR3 vDir ) { m_vDefaultDir = m_vCurrentDir = vDir; };
|
|
void SetButtonMask( int nRotate = MOUSE_RIGHT_BUTTON ) { m_nRotateMask = nRotate; }
|
|
|
|
float GetRadius() { return m_fRadius; };
|
|
void SetRadius( float fRadius ) { m_fRadius = fRadius; };
|
|
|
|
bool IsBeingDragged() { return m_ArcBall.IsBeingDragged(); };
|
|
|
|
protected:
|
|
HRESULT UpdateLightDir();
|
|
|
|
D3DXMATRIXA16 m_mRot;
|
|
D3DXMATRIXA16 m_mRotSnapshot;
|
|
static IDirect3DDevice9* s_pd3dDevice;
|
|
static ID3DXEffect* s_pEffect;
|
|
static ID3DXMesh* s_pMesh;
|
|
|
|
float m_fRadius;
|
|
int m_nRotateMask;
|
|
CD3DArcBall m_ArcBall;
|
|
D3DXVECTOR3 m_vDefaultDir;
|
|
D3DXVECTOR3 m_vCurrentDir;
|
|
D3DXMATRIX m_mView;
|
|
};
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Shared code for samples to ask user if they want to use a REF device or quit
|
|
//--------------------------------------------------------------------------------------
|
|
void DXUTDisplaySwitchingToREFWarning();
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Tries to finds a media file by searching in common locations
|
|
//--------------------------------------------------------------------------------------
|
|
HRESULT DXUTFindDXSDKMediaFileCch( TCHAR* strDestPath, int cchDest, LPCTSTR strFilename );
|
|
HRESULT DXUTSetMediaSearchPath( LPCTSTR strPath );
|
|
LPCTSTR DXUTGetMediaSearchPath();
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Returns the string for the given D3DFORMAT.
|
|
// bWithPrefix determines whether the string should include the "D3DFMT_"
|
|
//--------------------------------------------------------------------------------------
|
|
LPCTSTR DXUTD3DFormatToString( D3DFORMAT format, bool bWithPrefix );
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Returns a view matrix for rendering to a face of a cubemap.
|
|
//--------------------------------------------------------------------------------------
|
|
D3DXMATRIX DXUTGetCubeMapViewMatrix( DWORD dwFace );
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Debug printing support
|
|
// See dxerr9.h for more debug printing support
|
|
//--------------------------------------------------------------------------------------
|
|
void DXUTOutputDebugStringW( LPCTSTR strMsg, ... );
|
|
void DXUTOutputDebugStringA( LPCSTR strMsg, ... );
|
|
HRESULT WINAPI DXUTTrace( const CHAR* strFile, DWORD dwLine, HRESULT hr, const TCHAR* strMsg, bool bPopMsgBox );
|
|
|
|
#ifdef UNICODE
|
|
#define DXUTOutputDebugString DXUTOutputDebugStringW
|
|
#else
|
|
#define DXUTOutputDebugString DXUTOutputDebugStringA
|
|
#endif
|
|
|
|
// These macros are very similar to dxerr9's but it special cases the HRESULT defined
|
|
// by DXUT to pop better message boxes.
|
|
#if defined(DEBUG) | defined(_DEBUG)
|
|
#define DXUT_ERR(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, false )
|
|
#define DXUT_ERR_MSGBOX(str,hr) DXUTTrace( __FILE__, (DWORD)__LINE__, hr, str, true )
|
|
#define DXUTTRACE DXUTOutputDebugString
|
|
#else
|
|
#define DXUT_ERR(str,hr) (hr)
|
|
#define DXUT_ERR_MSGBOX(str,hr) (hr)
|
|
#define DXUTTRACE (__noop)
|
|
#endif
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Direct3D9 dynamic linking support -- calls top-level D3D9 APIs with graceful
|
|
// failure if APIs are not present.
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
IDirect3D9 * WINAPI DXUT_Dynamic_Direct3DCreate9(UINT SDKVersion);
|
|
int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( D3DCOLOR col, LPCTSTR wszName );
|
|
int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void );
|
|
void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( D3DCOLOR col, LPCTSTR wszName );
|
|
void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( D3DCOLOR col, LPCTSTR wszName );
|
|
BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void );
|
|
void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( DWORD dwOptions );
|
|
DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus( void );
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Profiling/instrumentation support
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Some D3DPERF APIs take a color that can be used when displaying user events in
|
|
// performance analysis tools. The following constants are provided for your
|
|
// convenience, but you can use any colors you like.
|
|
//--------------------------------------------------------------------------------------
|
|
const D3DCOLOR DXUT_PERFEVENTCOLOR = D3DCOLOR_XRGB(200,100,100);
|
|
const D3DCOLOR DXUT_PERFEVENTCOLOR2 = D3DCOLOR_XRGB(100,200,100);
|
|
const D3DCOLOR DXUT_PERFEVENTCOLOR3 = D3DCOLOR_XRGB(100,100,200);
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// The following macros provide a convenient way for your code to call the D3DPERF
|
|
// functions only when PROFILE is defined. If PROFILE is not defined (as for the final
|
|
// release version of a program), these macros evaluate to nothing, so no detailed event
|
|
// information is embedded in your shipping program. It is recommended that you create
|
|
// and use three build configurations for your projects:
|
|
// Debug (nonoptimized code, asserts active, PROFILE defined to assist debugging)
|
|
// Profile (optimized code, asserts disabled, PROFILE defined to assist optimization)
|
|
// Release (optimized code, asserts disabled, PROFILE not defined)
|
|
//--------------------------------------------------------------------------------------
|
|
#ifdef PROFILE
|
|
// PROFILE is defined, so these macros call the D3DPERF functions
|
|
#define DXUT_BeginPerfEvent( color, pstrMessage ) DXUT_Dynamic_D3DPERF_BeginEvent( color, pstrMessage )
|
|
#define DXUT_EndPerfEvent() DXUT_Dynamic_D3DPERF_EndEvent()
|
|
#define DXUT_SetPerfMarker( color, pstrMessage ) DXUT_Dynamic_D3DPERF_SetMarker( color, pstrMessage )
|
|
#else
|
|
// PROFILE is not defined, so these macros do nothing
|
|
#define DXUT_BeginPerfEvent( color, pstrMessage ) (__noop)
|
|
#define DXUT_EndPerfEvent() (__noop)
|
|
#define DXUT_SetPerfMarker( color, pstrMessage ) (__noop)
|
|
#endif
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// CDXUTPerfEventGenerator is a helper class that makes it easy to attach begin and end
|
|
// events to a block of code. Simply define a CDXUTPerfEventGenerator variable anywhere
|
|
// in a block of code, and the class's constructor will call DXUT_BeginPerfEvent when
|
|
// the block of code begins, and the class's destructor will call DXUT_EndPerfEvent when
|
|
// the block ends.
|
|
//--------------------------------------------------------------------------------------
|
|
class CDXUTPerfEventGenerator
|
|
{
|
|
public:
|
|
CDXUTPerfEventGenerator( D3DCOLOR color, LPCTSTR pstrMessage ) { DXUT_BeginPerfEvent( color, pstrMessage ); }
|
|
~CDXUTPerfEventGenerator( void ) { DXUT_EndPerfEvent(); }
|
|
};
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Implementation of CGrowableArray
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// This version doesn't call ctor or dtor.
|
|
template< typename TYPE >
|
|
HRESULT CGrowableArray<TYPE>::SetSizeInternal( int nNewMaxSize )
|
|
{
|
|
if( nNewMaxSize < 0 )
|
|
{
|
|
assert( false );
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
if( nNewMaxSize == 0 )
|
|
{
|
|
// Shrink to 0 size & cleanup
|
|
if( m_pData )
|
|
{
|
|
free( m_pData );
|
|
m_pData = NULL;
|
|
}
|
|
|
|
m_nMaxSize = 0;
|
|
m_nSize = 0;
|
|
}
|
|
else if( m_pData == NULL || nNewMaxSize > m_nMaxSize )
|
|
{
|
|
// Grow array
|
|
int nGrowBy = ( m_nMaxSize == 0 ) ? 16 : m_nMaxSize;
|
|
nNewMaxSize = __max( nNewMaxSize, m_nMaxSize + nGrowBy );
|
|
|
|
TYPE* pDataNew = (TYPE*) realloc( m_pData, nNewMaxSize * sizeof(TYPE) );
|
|
if( pDataNew == NULL )
|
|
return E_OUTOFMEMORY;
|
|
|
|
m_pData = pDataNew;
|
|
m_nMaxSize = nNewMaxSize;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
template< typename TYPE >
|
|
HRESULT CGrowableArray<TYPE>::SetSize( int nNewMaxSize )
|
|
{
|
|
int nOldSize = m_nSize;
|
|
|
|
if( nOldSize > nNewMaxSize )
|
|
{
|
|
// Removing elements. Call dtor.
|
|
|
|
for( int i = nNewMaxSize; i < nOldSize; ++i )
|
|
m_pData[i].~TYPE();
|
|
}
|
|
|
|
// Adjust buffer. Note that there's no need to check for error
|
|
// since if it happens, nOldSize == nNewMaxSize will be true.)
|
|
HRESULT hr = SetSizeInternal( nNewMaxSize );
|
|
|
|
if( nOldSize < nNewMaxSize )
|
|
{
|
|
// Adding elements. Call ctor.
|
|
|
|
for( int i = nOldSize; i < nNewMaxSize; ++i )
|
|
::new (&m_pData[i]) TYPE;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
template< typename TYPE >
|
|
HRESULT CGrowableArray<TYPE>::Add( const TYPE& value )
|
|
{
|
|
HRESULT hr;
|
|
if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) )
|
|
return hr;
|
|
|
|
// Construct the new element
|
|
::new (&m_pData[m_nSize]) TYPE;
|
|
|
|
// Assign
|
|
m_pData[m_nSize] = value;
|
|
++m_nSize;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
template< typename TYPE >
|
|
HRESULT CGrowableArray<TYPE>::Insert( int nIndex, const TYPE& value )
|
|
{
|
|
HRESULT hr;
|
|
|
|
// Validate index
|
|
if( nIndex < 0 ||
|
|
nIndex > m_nSize )
|
|
{
|
|
assert( false );
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
// Prepare the buffer
|
|
if( FAILED( hr = SetSizeInternal( m_nSize + 1 ) ) )
|
|
return hr;
|
|
|
|
// Shift the array
|
|
MoveMemory( &m_pData[nIndex+1], &m_pData[nIndex], sizeof(TYPE) * (m_nSize - nIndex) );
|
|
|
|
// Construct the new element
|
|
::new (&m_pData[nIndex]) TYPE;
|
|
|
|
// Set the value and increase the size
|
|
m_pData[nIndex] = value;
|
|
++m_nSize;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
template< typename TYPE >
|
|
HRESULT CGrowableArray<TYPE>::SetAt( int nIndex, const TYPE& value )
|
|
{
|
|
// Validate arguments
|
|
if( nIndex < 0 ||
|
|
nIndex >= m_nSize )
|
|
{
|
|
assert( false );
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
m_pData[nIndex] = value;
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Searches for the specified value and returns the index of the first occurrence
|
|
// within the section of the data array that extends from iStart and contains the
|
|
// specified number of elements. Returns -1 if value is not found within the given
|
|
// section.
|
|
//--------------------------------------------------------------------------------------
|
|
template< typename TYPE >
|
|
int CGrowableArray<TYPE>::IndexOf( const TYPE& value, int iStart, int nNumElements )
|
|
{
|
|
// Validate arguments
|
|
if( iStart < 0 ||
|
|
iStart >= m_nSize ||
|
|
nNumElements < 0 ||
|
|
iStart + nNumElements > m_nSize )
|
|
{
|
|
assert( false );
|
|
return -1;
|
|
}
|
|
|
|
// Search
|
|
for( int i = iStart; i < (iStart + nNumElements); i++ )
|
|
{
|
|
if( value == m_pData[i] )
|
|
return i;
|
|
}
|
|
|
|
// Not found
|
|
return -1;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Searches for the specified value and returns the index of the last occurrence
|
|
// within the section of the data array that contains the specified number of elements
|
|
// and ends at iEnd. Returns -1 if value is not found within the given section.
|
|
//--------------------------------------------------------------------------------------
|
|
template< typename TYPE >
|
|
int CGrowableArray<TYPE>::LastIndexOf( const TYPE& value, int iEnd, int nNumElements )
|
|
{
|
|
// Validate arguments
|
|
if( iEnd < 0 ||
|
|
iEnd >= m_nSize ||
|
|
nNumElements < 0 ||
|
|
iEnd - nNumElements < 0 )
|
|
{
|
|
assert( false );
|
|
return -1;
|
|
}
|
|
|
|
// Search
|
|
for( int i = iEnd; i > (iEnd - nNumElements); i-- )
|
|
{
|
|
if( value == m_pData[i] )
|
|
return i;
|
|
}
|
|
|
|
// Not found
|
|
return -1;
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
template< typename TYPE >
|
|
HRESULT CGrowableArray<TYPE>::Remove( int nIndex )
|
|
{
|
|
if( nIndex < 0 ||
|
|
nIndex >= m_nSize )
|
|
{
|
|
assert( false );
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
// Destruct the element to be removed
|
|
m_pData[nIndex].~TYPE();
|
|
|
|
// Compact the array and decrease the size
|
|
MoveMemory( &m_pData[nIndex], &m_pData[nIndex+1], sizeof(TYPE) * (m_nSize - (nIndex+1)) );
|
|
--m_nSize;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
#endif
|