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872 lines
30 KiB
C++
872 lines
30 KiB
C++
//--------------------------------------------------------------------------------------
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// File: DXUTEnum.cpp
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//
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// Enumerates D3D adapters, devices, modes, etc.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//--------------------------------------------------------------------------------------
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#include "dxstdafx.h"
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#undef min // use __min instead
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#undef max // use __max instead
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//--------------------------------------------------------------------------------------
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// Forward declarations
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//--------------------------------------------------------------------------------------
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static int __cdecl SortModesCallback( const void* arg1, const void* arg2 );
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UINT DXUTStencilBits( D3DFORMAT fmt );
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UINT DXUTDepthBits( D3DFORMAT fmt );
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UINT DXUTAlphaChannelBits( D3DFORMAT fmt );
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UINT DXUTColorChannelBits( D3DFORMAT fmt );
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CD3DEnumeration* DXUTGetEnumeration()
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{
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// Using an accessor function gives control of the construction order
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static CD3DEnumeration d3denum;
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return &d3denum;
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}
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//--------------------------------------------------------------------------------------
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CD3DEnumeration::CD3DEnumeration()
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{
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m_pD3D = NULL;
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m_IsDeviceAcceptableFunc = NULL;
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m_pIsDeviceAcceptableFuncUserContext = NULL;
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m_bRequirePostPixelShaderBlending = true;
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m_nMinWidth = 0;
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m_nMinHeight = 0;
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m_nMaxWidth = UINT_MAX;
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m_nMaxHeight = UINT_MAX;
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m_nRefreshMin = 0;
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m_nRefreshMax = UINT_MAX;
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m_nMultisampleQualityMax = 0xFFFF;
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ResetPossibleDepthStencilFormats();
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ResetPossibleMultisampleTypeList();
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ResetPossiblePresentIntervalList();
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SetPossibleVertexProcessingList( true, true, true, false );
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}
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//--------------------------------------------------------------------------------------
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CD3DEnumeration::~CD3DEnumeration()
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{
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ClearAdapterInfoList();
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}
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//--------------------------------------------------------------------------------------
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// Enumerates available D3D adapters, devices, modes, etc.
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//--------------------------------------------------------------------------------------
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HRESULT CD3DEnumeration::Enumerate( IDirect3D9* pD3D,
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LPDXUTCALLBACKISDEVICEACCEPTABLE IsDeviceAcceptableFunc,
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void* pIsDeviceAcceptableFuncUserContext )
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{
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if( pD3D == NULL )
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{
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pD3D = DXUTGetD3DObject();
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if( pD3D == NULL )
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return DXUTERR_NODIRECT3D;
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}
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m_pD3D = pD3D;
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m_IsDeviceAcceptableFunc = IsDeviceAcceptableFunc;
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m_pIsDeviceAcceptableFuncUserContext = pIsDeviceAcceptableFuncUserContext;
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HRESULT hr;
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ClearAdapterInfoList();
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CGrowableArray<D3DFORMAT> adapterFormatList;
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const D3DFORMAT allowedAdapterFormatArray[] =
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{
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D3DFMT_X8R8G8B8,
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D3DFMT_X1R5G5B5,
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D3DFMT_R5G6B5,
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D3DFMT_A2R10G10B10
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};
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const UINT allowedAdapterFormatArrayCount = sizeof(allowedAdapterFormatArray) / sizeof(allowedAdapterFormatArray[0]);
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UINT numAdapters = pD3D->GetAdapterCount();
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for (UINT adapterOrdinal = 0; adapterOrdinal < numAdapters; adapterOrdinal++)
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{
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CD3DEnumAdapterInfo* pAdapterInfo = new CD3DEnumAdapterInfo;
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if( pAdapterInfo == NULL )
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return E_OUTOFMEMORY;
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pAdapterInfo->AdapterOrdinal = adapterOrdinal;
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pD3D->GetAdapterIdentifier(adapterOrdinal, 0, &pAdapterInfo->AdapterIdentifier);
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// Get list of all display modes on this adapter.
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// Also build a temporary list of all display adapter formats.
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adapterFormatList.RemoveAll();
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for( UINT iFormatList = 0; iFormatList < allowedAdapterFormatArrayCount; iFormatList++ )
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{
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D3DFORMAT allowedAdapterFormat = allowedAdapterFormatArray[iFormatList];
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UINT numAdapterModes = pD3D->GetAdapterModeCount( adapterOrdinal, allowedAdapterFormat );
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for (UINT mode = 0; mode < numAdapterModes; mode++)
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{
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D3DDISPLAYMODE displayMode;
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pD3D->EnumAdapterModes( adapterOrdinal, allowedAdapterFormat, mode, &displayMode );
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if( displayMode.Width < m_nMinWidth ||
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displayMode.Height < m_nMinHeight ||
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displayMode.Width > m_nMaxWidth ||
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displayMode.Height > m_nMaxHeight ||
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displayMode.RefreshRate < m_nRefreshMin ||
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displayMode.RefreshRate > m_nRefreshMax )
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{
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continue;
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}
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pAdapterInfo->displayModeList.Add( displayMode );
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if( !adapterFormatList.Contains(displayMode.Format) )
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adapterFormatList.Add( displayMode.Format );
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}
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}
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D3DDISPLAYMODE displayMode;
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pD3D->GetAdapterDisplayMode( adapterOrdinal, &displayMode );
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if( !adapterFormatList.Contains(displayMode.Format) )
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adapterFormatList.Add( displayMode.Format );
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// Sort displaymode list
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qsort( pAdapterInfo->displayModeList.GetData(),
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pAdapterInfo->displayModeList.GetSize(), sizeof( D3DDISPLAYMODE ),
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SortModesCallback );
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// Get info for each device on this adapter
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if( FAILED( EnumerateDevices( pAdapterInfo, &adapterFormatList ) ) )
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{
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delete pAdapterInfo;
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continue;
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}
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// If at least one device on this adapter is available and compatible
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// with the app, add the adapterInfo to the list
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if( pAdapterInfo->deviceInfoList.GetSize() > 0 )
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{
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hr = m_AdapterInfoList.Add( pAdapterInfo );
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if( FAILED(hr) )
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return hr;
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} else
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delete pAdapterInfo;
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}
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bool bUniqueDesc = true;
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CD3DEnumAdapterInfo* pAdapterInfo;
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for( int i=0; i<m_AdapterInfoList.GetSize(); i++ )
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{
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CD3DEnumAdapterInfo* pAdapterInfo1 = m_AdapterInfoList.GetAt(i);
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for( int j=i+1; j<m_AdapterInfoList.GetSize(); j++ )
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{
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CD3DEnumAdapterInfo* pAdapterInfo2 = m_AdapterInfoList.GetAt(j);
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if( _stricmp( pAdapterInfo1->AdapterIdentifier.Description,
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pAdapterInfo2->AdapterIdentifier.Description ) == 0 )
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{
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bUniqueDesc = false;
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break;
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}
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}
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if( !bUniqueDesc )
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break;
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}
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for( int i=0; i<m_AdapterInfoList.GetSize(); i++ )
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{
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pAdapterInfo = m_AdapterInfoList.GetAt(i);
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strcpy(pAdapterInfo->szUniqueDescription,pAdapterInfo->AdapterIdentifier.Description);
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pAdapterInfo->szUniqueDescription[100] = 0;
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if( !bUniqueDesc )
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{
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TCHAR sz[100];
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StringCchPrintf( sz, 100, " (#%d)", pAdapterInfo->AdapterOrdinal );
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StringCchCat( pAdapterInfo->szUniqueDescription, 256, sz );
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}
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}
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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// Enumerates D3D devices for a particular adapter.
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//--------------------------------------------------------------------------------------
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HRESULT CD3DEnumeration::EnumerateDevices( CD3DEnumAdapterInfo* pAdapterInfo, CGrowableArray<D3DFORMAT>* pAdapterFormatList )
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{
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HRESULT hr;
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const D3DDEVTYPE devTypeArray[] =
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{
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D3DDEVTYPE_HAL,
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D3DDEVTYPE_SW,
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D3DDEVTYPE_REF
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};
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const UINT devTypeArrayCount = sizeof(devTypeArray) / sizeof(devTypeArray[0]);
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// Enumerate each Direct3D device type
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for( UINT iDeviceType = 0; iDeviceType < devTypeArrayCount; iDeviceType++ )
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{
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CD3DEnumDeviceInfo* pDeviceInfo = new CD3DEnumDeviceInfo;
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if( pDeviceInfo == NULL )
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return E_OUTOFMEMORY;
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// Fill struct w/ AdapterOrdinal and D3DDEVTYPE
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pDeviceInfo->DeviceType = devTypeArray[iDeviceType];
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// Store device caps
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if( FAILED( hr = m_pD3D->GetDeviceCaps( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
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&pDeviceInfo->Caps ) ) )
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{
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delete pDeviceInfo;
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continue;
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}
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// Get info for each devicecombo on this device
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if( FAILED( hr = EnumerateDeviceCombos( pAdapterInfo, pDeviceInfo, pAdapterFormatList ) ) )
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{
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delete pDeviceInfo;
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continue;
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}
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// If at least one devicecombo for this device is found,
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// add the deviceInfo to the list
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if (pDeviceInfo->deviceSettingsComboList.GetSize() > 0 )
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pAdapterInfo->deviceInfoList.Add( pDeviceInfo );
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else
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delete pDeviceInfo;
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}
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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// Enumerates DeviceCombos for a particular device.
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//--------------------------------------------------------------------------------------
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HRESULT CD3DEnumeration::EnumerateDeviceCombos( CD3DEnumAdapterInfo* pAdapterInfo, CD3DEnumDeviceInfo* pDeviceInfo, CGrowableArray<D3DFORMAT>* pAdapterFormatList )
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{
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const D3DFORMAT backBufferFormatArray[] =
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{
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D3DFMT_A8R8G8B8,
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D3DFMT_X8R8G8B8,
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D3DFMT_A2R10G10B10,
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D3DFMT_R5G6B5,
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D3DFMT_A1R5G5B5,
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D3DFMT_X1R5G5B5
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};
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const UINT backBufferFormatArrayCount = sizeof(backBufferFormatArray) / sizeof(backBufferFormatArray[0]);
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// See which adapter formats are supported by this device
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for( int iFormat=0; iFormat<pAdapterFormatList->GetSize(); iFormat++ )
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{
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D3DFORMAT adapterFormat = pAdapterFormatList->GetAt(iFormat);
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for( UINT iBackBufferFormat = 0; iBackBufferFormat < backBufferFormatArrayCount; iBackBufferFormat++ )
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{
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D3DFORMAT backBufferFormat = backBufferFormatArray[iBackBufferFormat];
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for( int nWindowed = 0; nWindowed < 2; nWindowed++)
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{
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if( !nWindowed && pAdapterInfo->displayModeList.GetSize() == 0 )
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continue;
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if (FAILED( m_pD3D->CheckDeviceType( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
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adapterFormat, backBufferFormat, nWindowed )))
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{
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continue;
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}
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if( m_bRequirePostPixelShaderBlending )
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{
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// If the backbuffer format doesn't support D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
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// then alpha test, pixel fog, render-target blending, color write enable, and dithering.
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// are not supported.
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if( FAILED( m_pD3D->CheckDeviceFormat( pAdapterInfo->AdapterOrdinal, pDeviceInfo->DeviceType,
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adapterFormat, D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING,
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D3DRTYPE_TEXTURE, backBufferFormat ) ) )
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{
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continue;
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}
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}
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// If an application callback function has been provided, make sure this device
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// is acceptable to the app.
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if( m_IsDeviceAcceptableFunc != NULL )
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{
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if( !m_IsDeviceAcceptableFunc( &pDeviceInfo->Caps, adapterFormat, backBufferFormat, FALSE != nWindowed, m_pIsDeviceAcceptableFuncUserContext ) )
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continue;
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}
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// At this point, we have an adapter/device/adapterformat/backbufferformat/iswindowed
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// DeviceCombo that is supported by the system and acceptable to the app. We still
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// need to find one or more suitable depth/stencil buffer format,
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// multisample type, and present interval.
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CD3DEnumDeviceSettingsCombo* pDeviceCombo = new CD3DEnumDeviceSettingsCombo;
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if( pDeviceCombo == NULL )
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return E_OUTOFMEMORY;
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pDeviceCombo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
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pDeviceCombo->DeviceType = pDeviceInfo->DeviceType;
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pDeviceCombo->AdapterFormat = adapterFormat;
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pDeviceCombo->BackBufferFormat = backBufferFormat;
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pDeviceCombo->Windowed = (nWindowed != 0);
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BuildDepthStencilFormatList( pDeviceCombo );
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BuildMultiSampleTypeList( pDeviceCombo );
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if (pDeviceCombo->multiSampleTypeList.GetSize() == 0)
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{
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delete pDeviceCombo;
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continue;
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}
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BuildDSMSConflictList( pDeviceCombo );
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BuildPresentIntervalList(pDeviceInfo, pDeviceCombo );
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pDeviceCombo->pAdapterInfo = pAdapterInfo;
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pDeviceCombo->pDeviceInfo = pDeviceInfo;
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pDeviceInfo->deviceSettingsComboList.Add( pDeviceCombo );
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}
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}
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}
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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// Adds all depth/stencil formats that are compatible with the device
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// and app to the given D3DDeviceCombo.
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//--------------------------------------------------------------------------------------
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void CD3DEnumeration::BuildDepthStencilFormatList( CD3DEnumDeviceSettingsCombo* pDeviceCombo )
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{
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D3DFORMAT depthStencilFmt;
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for( int idsf = 0; idsf < m_DepthStecilPossibleList.GetSize(); idsf++ )
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{
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depthStencilFmt = m_DepthStecilPossibleList.GetAt(idsf);
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if (SUCCEEDED(m_pD3D->CheckDeviceFormat(pDeviceCombo->AdapterOrdinal,
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pDeviceCombo->DeviceType, pDeviceCombo->AdapterFormat,
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D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFmt)))
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{
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if (SUCCEEDED(m_pD3D->CheckDepthStencilMatch(pDeviceCombo->AdapterOrdinal,
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pDeviceCombo->DeviceType, pDeviceCombo->AdapterFormat,
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pDeviceCombo->BackBufferFormat, depthStencilFmt)))
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{
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pDeviceCombo->depthStencilFormatList.Add( depthStencilFmt );
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------
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// Adds all multisample types that are compatible with the device and app to
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// the given D3DDeviceCombo.
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//--------------------------------------------------------------------------------------
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void CD3DEnumeration::BuildMultiSampleTypeList( CD3DEnumDeviceSettingsCombo* pDeviceCombo )
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{
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D3DMULTISAMPLE_TYPE msType;
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DWORD msQuality;
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for( int imst = 0; imst < m_MultiSampleTypeList.GetSize(); imst++ )
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{
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msType = m_MultiSampleTypeList.GetAt(imst);
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if( SUCCEEDED( m_pD3D->CheckDeviceMultiSampleType( pDeviceCombo->AdapterOrdinal,
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pDeviceCombo->DeviceType, pDeviceCombo->BackBufferFormat,
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pDeviceCombo->Windowed, msType, &msQuality ) ) )
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{
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pDeviceCombo->multiSampleTypeList.Add( msType );
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if( msQuality > m_nMultisampleQualityMax+1 )
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msQuality = m_nMultisampleQualityMax+1;
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pDeviceCombo->multiSampleQualityList.Add( msQuality );
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}
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}
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}
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//--------------------------------------------------------------------------------------
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// Find any conflicts between the available depth/stencil formats and
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// multisample types.
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//--------------------------------------------------------------------------------------
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void CD3DEnumeration::BuildDSMSConflictList( CD3DEnumDeviceSettingsCombo* pDeviceCombo )
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{
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CD3DEnumDSMSConflict DSMSConflict;
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for( int iDS=0; iDS<pDeviceCombo->depthStencilFormatList.GetSize(); iDS++ )
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{
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D3DFORMAT dsFmt = pDeviceCombo->depthStencilFormatList.GetAt(iDS);
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for( int iMS=0; iMS<pDeviceCombo->multiSampleTypeList.GetSize(); iMS++ )
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{
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D3DMULTISAMPLE_TYPE msType = pDeviceCombo->multiSampleTypeList.GetAt(iMS);
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if( FAILED( m_pD3D->CheckDeviceMultiSampleType( pDeviceCombo->AdapterOrdinal, pDeviceCombo->DeviceType,
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dsFmt, pDeviceCombo->Windowed, msType, NULL ) ) )
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{
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DSMSConflict.DSFormat = dsFmt;
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DSMSConflict.MSType = msType;
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pDeviceCombo->DSMSConflictList.Add( DSMSConflict );
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------
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// Adds all present intervals that are compatible with the device and app
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// to the given D3DDeviceCombo.
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//--------------------------------------------------------------------------------------
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void CD3DEnumeration::BuildPresentIntervalList( CD3DEnumDeviceInfo* pDeviceInfo,
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CD3DEnumDeviceSettingsCombo* pDeviceCombo )
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{
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UINT pi;
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for( int ipi = 0; ipi < m_PresentIntervalList.GetSize(); ipi++ )
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{
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pi = m_PresentIntervalList.GetAt(ipi);
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if( pDeviceCombo->Windowed )
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{
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if( pi == D3DPRESENT_INTERVAL_TWO ||
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pi == D3DPRESENT_INTERVAL_THREE ||
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pi == D3DPRESENT_INTERVAL_FOUR )
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{
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// These intervals are not supported in windowed mode.
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continue;
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}
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}
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// Note that D3DPRESENT_INTERVAL_DEFAULT is zero, so you
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// can't do a caps check for it -- it is always available.
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if( pi == D3DPRESENT_INTERVAL_DEFAULT ||
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(pDeviceInfo->Caps.PresentationIntervals & pi) )
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{
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pDeviceCombo->presentIntervalList.Add( pi );
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}
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}
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}
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//--------------------------------------------------------------------------------------
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// Release all the allocated CD3DEnumAdapterInfo objects and empty the list
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//--------------------------------------------------------------------------------------
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void CD3DEnumeration::ClearAdapterInfoList()
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{
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CD3DEnumAdapterInfo* pAdapterInfo;
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for( int i=0; i<m_AdapterInfoList.GetSize(); i++ )
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{
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pAdapterInfo = m_AdapterInfoList.GetAt(i);
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delete pAdapterInfo;
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}
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m_AdapterInfoList.RemoveAll();
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}
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//--------------------------------------------------------------------------------------
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// Call GetAdapterInfoList() after Enumerate() to get a STL vector of
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// CD3DEnumAdapterInfo*
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//--------------------------------------------------------------------------------------
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CGrowableArray<CD3DEnumAdapterInfo*>* CD3DEnumeration::GetAdapterInfoList()
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{
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return &m_AdapterInfoList;
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}
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//--------------------------------------------------------------------------------------
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CD3DEnumAdapterInfo* CD3DEnumeration::GetAdapterInfo( UINT AdapterOrdinal )
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{
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for( int iAdapter=0; iAdapter<m_AdapterInfoList.GetSize(); iAdapter++ )
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{
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CD3DEnumAdapterInfo* pAdapterInfo = m_AdapterInfoList.GetAt(iAdapter);
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if( pAdapterInfo->AdapterOrdinal == AdapterOrdinal )
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return pAdapterInfo;
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}
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return NULL;
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}
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//--------------------------------------------------------------------------------------
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CD3DEnumDeviceInfo* CD3DEnumeration::GetDeviceInfo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType )
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{
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CD3DEnumAdapterInfo* pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
|
|
if( pAdapterInfo )
|
|
{
|
|
for( int iDeviceInfo=0; iDeviceInfo<pAdapterInfo->deviceInfoList.GetSize(); iDeviceInfo++ )
|
|
{
|
|
CD3DEnumDeviceInfo* pDeviceInfo = pAdapterInfo->deviceInfoList.GetAt(iDeviceInfo);
|
|
if( pDeviceInfo->DeviceType == DeviceType )
|
|
return pDeviceInfo;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
//
|
|
//--------------------------------------------------------------------------------------
|
|
CD3DEnumDeviceSettingsCombo* CD3DEnumeration::GetDeviceSettingsCombo( UINT AdapterOrdinal, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed )
|
|
{
|
|
CD3DEnumDeviceInfo* pDeviceInfo = GetDeviceInfo( AdapterOrdinal, DeviceType );
|
|
if( pDeviceInfo )
|
|
{
|
|
for( int iDeviceCombo=0; iDeviceCombo<pDeviceInfo->deviceSettingsComboList.GetSize(); iDeviceCombo++ )
|
|
{
|
|
CD3DEnumDeviceSettingsCombo* pDeviceSettingsCombo = pDeviceInfo->deviceSettingsComboList.GetAt(iDeviceCombo);
|
|
if( pDeviceSettingsCombo->AdapterFormat == AdapterFormat &&
|
|
pDeviceSettingsCombo->BackBufferFormat == BackBufferFormat &&
|
|
pDeviceSettingsCombo->Windowed == bWindowed )
|
|
return pDeviceSettingsCombo;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Returns the number of color channel bits in the specified D3DFORMAT
|
|
//--------------------------------------------------------------------------------------
|
|
UINT DXUTColorChannelBits( D3DFORMAT fmt )
|
|
{
|
|
switch( fmt )
|
|
{
|
|
case D3DFMT_R8G8B8:
|
|
return 8;
|
|
case D3DFMT_A8R8G8B8:
|
|
return 8;
|
|
case D3DFMT_X8R8G8B8:
|
|
return 8;
|
|
case D3DFMT_R5G6B5:
|
|
return 5;
|
|
case D3DFMT_X1R5G5B5:
|
|
return 5;
|
|
case D3DFMT_A1R5G5B5:
|
|
return 5;
|
|
case D3DFMT_A4R4G4B4:
|
|
return 4;
|
|
case D3DFMT_R3G3B2:
|
|
return 2;
|
|
case D3DFMT_A8R3G3B2:
|
|
return 2;
|
|
case D3DFMT_X4R4G4B4:
|
|
return 4;
|
|
case D3DFMT_A2B10G10R10:
|
|
return 10;
|
|
case D3DFMT_A8B8G8R8:
|
|
return 8;
|
|
case D3DFMT_A2R10G10B10:
|
|
return 10;
|
|
case D3DFMT_A16B16G16R16:
|
|
return 16;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Returns the number of alpha channel bits in the specified D3DFORMAT
|
|
//--------------------------------------------------------------------------------------
|
|
UINT DXUTAlphaChannelBits( D3DFORMAT fmt )
|
|
{
|
|
switch( fmt )
|
|
{
|
|
case D3DFMT_R8G8B8:
|
|
return 0;
|
|
case D3DFMT_A8R8G8B8:
|
|
return 8;
|
|
case D3DFMT_X8R8G8B8:
|
|
return 0;
|
|
case D3DFMT_R5G6B5:
|
|
return 0;
|
|
case D3DFMT_X1R5G5B5:
|
|
return 0;
|
|
case D3DFMT_A1R5G5B5:
|
|
return 1;
|
|
case D3DFMT_A4R4G4B4:
|
|
return 4;
|
|
case D3DFMT_R3G3B2:
|
|
return 0;
|
|
case D3DFMT_A8R3G3B2:
|
|
return 8;
|
|
case D3DFMT_X4R4G4B4:
|
|
return 0;
|
|
case D3DFMT_A2B10G10R10:
|
|
return 2;
|
|
case D3DFMT_A8B8G8R8:
|
|
return 8;
|
|
case D3DFMT_A2R10G10B10:
|
|
return 2;
|
|
case D3DFMT_A16B16G16R16:
|
|
return 16;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Returns the number of depth bits in the specified D3DFORMAT
|
|
//--------------------------------------------------------------------------------------
|
|
UINT DXUTDepthBits( D3DFORMAT fmt )
|
|
{
|
|
switch( fmt )
|
|
{
|
|
case D3DFMT_D32F_LOCKABLE:
|
|
case D3DFMT_D32:
|
|
return 32;
|
|
|
|
case D3DFMT_D24X8:
|
|
case D3DFMT_D24S8:
|
|
case D3DFMT_D24X4S4:
|
|
case D3DFMT_D24FS8:
|
|
return 24;
|
|
|
|
case D3DFMT_D16_LOCKABLE:
|
|
case D3DFMT_D16:
|
|
return 16;
|
|
|
|
case D3DFMT_D15S1:
|
|
return 15;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Returns the number of stencil bits in the specified D3DFORMAT
|
|
//--------------------------------------------------------------------------------------
|
|
UINT DXUTStencilBits( D3DFORMAT fmt )
|
|
{
|
|
switch( fmt )
|
|
{
|
|
case D3DFMT_D16_LOCKABLE:
|
|
case D3DFMT_D16:
|
|
case D3DFMT_D32F_LOCKABLE:
|
|
case D3DFMT_D32:
|
|
case D3DFMT_D24X8:
|
|
return 0;
|
|
|
|
case D3DFMT_D15S1:
|
|
return 1;
|
|
|
|
case D3DFMT_D24X4S4:
|
|
return 4;
|
|
|
|
case D3DFMT_D24S8:
|
|
case D3DFMT_D24FS8:
|
|
return 8;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Used to sort D3DDISPLAYMODEs
|
|
//--------------------------------------------------------------------------------------
|
|
static int __cdecl SortModesCallback( const void* arg1, const void* arg2 )
|
|
{
|
|
D3DDISPLAYMODE* pdm1 = (D3DDISPLAYMODE*)arg1;
|
|
D3DDISPLAYMODE* pdm2 = (D3DDISPLAYMODE*)arg2;
|
|
|
|
if (pdm1->Width > pdm2->Width)
|
|
return 1;
|
|
if (pdm1->Width < pdm2->Width)
|
|
return -1;
|
|
if (pdm1->Height > pdm2->Height)
|
|
return 1;
|
|
if (pdm1->Height < pdm2->Height)
|
|
return -1;
|
|
if (pdm1->Format > pdm2->Format)
|
|
return 1;
|
|
if (pdm1->Format < pdm2->Format)
|
|
return -1;
|
|
if (pdm1->RefreshRate > pdm2->RefreshRate)
|
|
return 1;
|
|
if (pdm1->RefreshRate < pdm2->RefreshRate)
|
|
return -1;
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
CD3DEnumAdapterInfo::~CD3DEnumAdapterInfo( void )
|
|
{
|
|
CD3DEnumDeviceInfo* pDeviceInfo;
|
|
for( int i=0; i<deviceInfoList.GetSize(); i++ )
|
|
{
|
|
pDeviceInfo = deviceInfoList.GetAt(i);
|
|
delete pDeviceInfo;
|
|
}
|
|
deviceInfoList.RemoveAll();
|
|
}
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
CD3DEnumDeviceInfo::~CD3DEnumDeviceInfo( void )
|
|
{
|
|
CD3DEnumDeviceSettingsCombo* pDeviceCombo;
|
|
for( int i=0; i<deviceSettingsComboList.GetSize(); i++ )
|
|
{
|
|
pDeviceCombo = deviceSettingsComboList.GetAt(i);
|
|
delete pDeviceCombo;
|
|
}
|
|
deviceSettingsComboList.RemoveAll();
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
void CD3DEnumeration::ResetPossibleDepthStencilFormats()
|
|
{
|
|
m_DepthStecilPossibleList.RemoveAll();
|
|
m_DepthStecilPossibleList.Add( D3DFMT_D16 );
|
|
m_DepthStecilPossibleList.Add( D3DFMT_D15S1 );
|
|
m_DepthStecilPossibleList.Add( D3DFMT_D24X8 );
|
|
m_DepthStecilPossibleList.Add( D3DFMT_D24S8 );
|
|
m_DepthStecilPossibleList.Add( D3DFMT_D24X4S4 );
|
|
m_DepthStecilPossibleList.Add( D3DFMT_D32 );
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
CGrowableArray<D3DFORMAT>* CD3DEnumeration::GetPossibleDepthStencilFormatList()
|
|
{
|
|
return &m_DepthStecilPossibleList;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
CGrowableArray<D3DMULTISAMPLE_TYPE>* CD3DEnumeration::GetPossibleMultisampleTypeList()
|
|
{
|
|
return &m_MultiSampleTypeList;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
void CD3DEnumeration::ResetPossibleMultisampleTypeList()
|
|
{
|
|
m_MultiSampleTypeList.RemoveAll();
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_NONE );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_NONMASKABLE );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_2_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_3_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_4_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_5_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_6_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_7_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_8_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_9_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_10_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_11_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_12_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_13_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_14_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_15_SAMPLES );
|
|
m_MultiSampleTypeList.Add( D3DMULTISAMPLE_16_SAMPLES );
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
void CD3DEnumeration::GetPossibleVertexProcessingList( bool* pbSoftwareVP, bool* pbHardwareVP, bool* pbPureHarewareVP, bool* pbMixedVP )
|
|
{
|
|
*pbSoftwareVP = m_bSoftwareVP;
|
|
*pbHardwareVP = m_bHardwareVP;
|
|
*pbPureHarewareVP = m_bPureHarewareVP;
|
|
*pbMixedVP = m_bMixedVP;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
void CD3DEnumeration::SetPossibleVertexProcessingList( bool bSoftwareVP, bool bHardwareVP, bool bPureHarewareVP, bool bMixedVP )
|
|
{
|
|
m_bSoftwareVP = bSoftwareVP;
|
|
m_bHardwareVP = bHardwareVP;
|
|
m_bPureHarewareVP = bPureHarewareVP;
|
|
m_bMixedVP = bMixedVP;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
CGrowableArray<UINT>* CD3DEnumeration::GetPossiblePresentIntervalList()
|
|
{
|
|
return &m_PresentIntervalList;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
void CD3DEnumeration::ResetPossiblePresentIntervalList()
|
|
{
|
|
m_PresentIntervalList.RemoveAll();
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_IMMEDIATE );
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_DEFAULT );
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_ONE );
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_TWO );
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_THREE );
|
|
m_PresentIntervalList.Add( D3DPRESENT_INTERVAL_FOUR );
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
void CD3DEnumeration::SetResolutionMinMax( UINT nMinWidth, UINT nMinHeight,
|
|
UINT nMaxWidth, UINT nMaxHeight )
|
|
{
|
|
m_nMinWidth = nMinWidth;
|
|
m_nMinHeight = nMinHeight;
|
|
m_nMaxWidth = nMaxWidth;
|
|
m_nMaxHeight = nMaxHeight;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
void CD3DEnumeration::SetRefreshMinMax( UINT nMin, UINT nMax )
|
|
{
|
|
m_nRefreshMin = nMin;
|
|
m_nRefreshMax = nMax;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
void CD3DEnumeration::SetMultisampleQualityMax( UINT nMax )
|
|
{
|
|
if( nMax > 0xFFFF )
|
|
nMax = 0xFFFF;
|
|
m_nMultisampleQualityMax = nMax;
|
|
}
|
|
|