SA-MP/saco/d3d9/common/DXUTMesh.h

139 lines
4.8 KiB
C++

//-----------------------------------------------------------------------------
// File: DXUTMesh.h
//
// Desc: Support code for loading DirectX .X files.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#pragma once
#ifndef DXUTMESH_H
#define DXUTMESH_H
//-----------------------------------------------------------------------------
// Name: class CDXUTMesh
// Desc: Class for loading and rendering file-based meshes
//-----------------------------------------------------------------------------
class CDXUTMesh
{
public:
TCHAR m_strName[512];
LPD3DXMESH m_pSysMemMesh; // SysMem mesh, lives through resize
LPD3DXMESH m_pLocalMesh; // Local mesh, rebuilt on resize
DWORD m_dwNumMaterials; // Materials for the mesh
D3DMATERIAL9* m_pMaterials;
IDirect3DBaseTexture9** m_pTextures;
bool m_bUseMaterials;
public:
// Rendering
HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice,
bool bDrawOpaqueSubsets = true,
bool bDrawAlphaSubsets = true );
HRESULT Render( ID3DXEffect *pEffect,
D3DXHANDLE hTexture = NULL,
D3DXHANDLE hDiffuse = NULL,
D3DXHANDLE hAmbient = NULL,
D3DXHANDLE hSpecular = NULL,
D3DXHANDLE hEmissive = NULL,
D3DXHANDLE hPower = NULL,
bool bDrawOpaqueSubsets = true,
bool bDrawAlphaSubsets = true );
// Mesh access
LPD3DXMESH GetSysMemMesh() { return m_pSysMemMesh; }
LPD3DXMESH GetLocalMesh() { return m_pLocalMesh; }
// Rendering options
void UseMeshMaterials( bool bFlag ) { m_bUseMaterials = bFlag; }
HRESULT SetFVF( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwFVF );
HRESULT SetVertexDecl( LPDIRECT3DDEVICE9 pd3dDevice, const D3DVERTEXELEMENT9 *pDecl );
// Initializing
HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
HRESULT InvalidateDeviceObjects();
// Creation/destruction
HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strFilename );
HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData );
HRESULT CreateMaterials( LPCTSTR strPath, IDirect3DDevice9 *pd3dDevice, ID3DXBuffer *pAdjacencyBuffer, ID3DXBuffer *pMtrlBuffer );
HRESULT Destroy();
CDXUTMesh( LPCTSTR strName = "CDXUTMeshFile_Mesh" );
virtual ~CDXUTMesh();
};
//-----------------------------------------------------------------------------
// Name: class CDXUTMeshFrame
// Desc: Class for loading and rendering file-based meshes
//-----------------------------------------------------------------------------
class CDXUTMeshFrame
{
public:
TCHAR m_strName[512];
D3DXMATRIX m_mat;
CDXUTMesh* m_pMesh;
CDXUTMeshFrame* m_pNext;
CDXUTMeshFrame* m_pChild;
public:
// Matrix access
void SetMatrix( D3DXMATRIX* pmat ) { m_mat = *pmat; }
D3DXMATRIX* GetMatrix() { return &m_mat; }
CDXUTMesh* FindMesh( LPCTSTR strMeshName );
CDXUTMeshFrame* FindFrame( LPCTSTR strFrameName );
bool EnumMeshes( bool (*EnumMeshCB)(CDXUTMesh*,void*),
void* pContext );
HRESULT Destroy();
HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
HRESULT InvalidateDeviceObjects();
HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice,
bool bDrawOpaqueSubsets = true,
bool bDrawAlphaSubsets = true,
D3DXMATRIX* pmatWorldMatrix = NULL);
CDXUTMeshFrame( LPCTSTR strName = "CDXUTMeshFile_Frame" );
virtual ~CDXUTMeshFrame();
};
//-----------------------------------------------------------------------------
// Name: class CDXUTMeshFile
// Desc: Class for loading and rendering file-based meshes
//-----------------------------------------------------------------------------
class CDXUTMeshFile : public CDXUTMeshFrame
{
HRESULT LoadMesh( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData,
CDXUTMeshFrame* pParentFrame );
HRESULT LoadFrame( LPDIRECT3DDEVICE9 pd3dDevice, LPD3DXFILEDATA pFileData,
CDXUTMeshFrame* pParentFrame );
public:
HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strFilename );
HRESULT CreateFromResource( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strResource, LPCTSTR strType );
// For pure devices, specify the world transform. If the world transform is not
// specified on pure devices, this function will fail.
HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice, D3DXMATRIX* pmatWorldMatrix = NULL );
CDXUTMeshFile() : CDXUTMeshFrame( "CDXUTMeshFile_Root" ) {}
};
#endif