mirror of
https://github.com/dashr9230/SA-MP.git
synced 2025-01-04 00:23:22 +08:00
1055 lines
32 KiB
C++
1055 lines
32 KiB
C++
//-----------------------------------------------------------------------------
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// File: DXUTMesh.cpp
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//
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// Desc: Support code for loading DirectX .X files.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//-----------------------------------------------------------------------------
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#include "dxstdafx.h"
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#include <dxfile.h>
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#include <rmxfguid.h>
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#include <rmxftmpl.h>
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#include "DXUTMesh.h"
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#undef min // use __min instead
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#undef max // use __max instead
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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CDXUTMesh::CDXUTMesh( LPCTSTR strName )
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{
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StringCchCopy( m_strName, 512, strName );
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m_pSysMemMesh = NULL;
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m_pLocalMesh = NULL;
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m_dwNumMaterials = 0L;
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m_pMaterials = NULL;
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m_pTextures = NULL;
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m_bUseMaterials = TRUE;
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}
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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CDXUTMesh::~CDXUTMesh()
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{
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Destroy();
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}
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CDXUTMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strFilename )
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{
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TCHAR strPath[MAX_PATH];
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LPD3DXBUFFER pAdjacencyBuffer = NULL;
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LPD3DXBUFFER pMtrlBuffer = NULL;
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HRESULT hr;
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// Find the path for the file, and convert it to ANSI (for the D3DX API)
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DXUTFindDXSDKMediaFileCch( strPath, sizeof(strPath) / sizeof(TCHAR), strFilename );
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// Load the mesh
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if( FAILED( hr = D3DXLoadMeshFromX( strPath, D3DXMESH_SYSTEMMEM, pd3dDevice,
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&pAdjacencyBuffer, &pMtrlBuffer, NULL,
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&m_dwNumMaterials, &m_pSysMemMesh ) ) )
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{
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return hr;
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}
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// Optimize the mesh for performance
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if( FAILED( hr = m_pSysMemMesh->OptimizeInplace(
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D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE,
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(DWORD*)pAdjacencyBuffer->GetBufferPointer(), NULL, NULL, NULL ) ) )
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{
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SAFE_RELEASE( pAdjacencyBuffer );
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SAFE_RELEASE( pMtrlBuffer );
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return hr;
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}
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// Set strPath to the path of the mesh file
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TCHAR *pLastBSlash = strchr( strPath, L'\\' );
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if( pLastBSlash )
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*(pLastBSlash + 1) = L'\0';
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else
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*strPath = L'\0';
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hr = CreateMaterials( strPath, pd3dDevice, pAdjacencyBuffer, pMtrlBuffer );
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SAFE_RELEASE( pAdjacencyBuffer );
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SAFE_RELEASE( pMtrlBuffer );
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return hr;
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}
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CDXUTMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice,
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LPD3DXFILEDATA pFileData )
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{
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LPD3DXBUFFER pMtrlBuffer = NULL;
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LPD3DXBUFFER pAdjacencyBuffer = NULL;
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HRESULT hr;
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// Load the mesh from the DXFILEDATA object
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if( FAILED( hr = D3DXLoadMeshFromXof( pFileData, D3DXMESH_SYSTEMMEM, pd3dDevice,
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&pAdjacencyBuffer, &pMtrlBuffer, NULL,
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&m_dwNumMaterials, &m_pSysMemMesh ) ) )
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{
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return hr;
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}
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// Optimize the mesh for performance
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if( FAILED( hr = m_pSysMemMesh->OptimizeInplace(
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D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE,
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(DWORD*)pAdjacencyBuffer->GetBufferPointer(), NULL, NULL, NULL ) ) )
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{
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SAFE_RELEASE( pAdjacencyBuffer );
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SAFE_RELEASE( pMtrlBuffer );
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return hr;
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}
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hr = CreateMaterials( "", pd3dDevice, pAdjacencyBuffer, pMtrlBuffer );
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SAFE_RELEASE( pAdjacencyBuffer );
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SAFE_RELEASE( pMtrlBuffer );
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return hr;
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}
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// MATCH
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HRESULT CDXUTMesh::CreateMaterials( LPCTSTR strPath, IDirect3DDevice9 *pd3dDevice, ID3DXBuffer *pAdjacencyBuffer, ID3DXBuffer *pMtrlBuffer )
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{
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// Get material info for the mesh
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// Get the array of materials out of the buffer
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if( pMtrlBuffer && m_dwNumMaterials > 0 )
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{
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// Allocate memory for the materials and textures
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D3DXMATERIAL* d3dxMtrls = (D3DXMATERIAL*)pMtrlBuffer->GetBufferPointer();
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m_pMaterials = new D3DMATERIAL9[m_dwNumMaterials];
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if( m_pMaterials == NULL )
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return E_OUTOFMEMORY;
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m_pTextures = new LPDIRECT3DBASETEXTURE9[m_dwNumMaterials];
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if( m_pTextures == NULL )
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return E_OUTOFMEMORY;
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// Copy each material and create its texture
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for( DWORD i=0; i<m_dwNumMaterials; i++ )
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{
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// Copy the material
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m_pMaterials[i] = d3dxMtrls[i].MatD3D;
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m_pTextures[i] = NULL;
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// Create a texture
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if( d3dxMtrls[i].pTextureFilename )
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{
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TCHAR strTexture[MAX_PATH];
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TCHAR strTextureTemp[MAX_PATH];
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D3DXIMAGE_INFO ImgInfo;
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// First attempt to look for texture in the same folder as the input folder.
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strcpy(strTextureTemp,d3dxMtrls[i].pTextureFilename);
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strTextureTemp[MAX_PATH-1] = 0;
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StringCchCopy( strTexture, MAX_PATH, strPath );
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StringCchCat( strTexture, MAX_PATH, strTextureTemp );
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// Inspect the texture file to determine the texture type.
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if( FAILED( D3DXGetImageInfoFromFile( strTexture, &ImgInfo ) ) )
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{
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// Search the media folder
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if( FAILED( DXUTFindDXSDKMediaFileCch( strTexture, MAX_PATH, strTextureTemp ) ) )
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continue; // Can't find. Skip.
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D3DXGetImageInfoFromFile( strTexture, &ImgInfo );
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}
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// Call the appropriate loader according to the texture type.
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switch( ImgInfo.ResourceType )
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{
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case D3DRTYPE_TEXTURE:
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{
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IDirect3DTexture9 *pTex;
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if( SUCCEEDED( D3DXCreateTextureFromFile( pd3dDevice, strTexture, &pTex ) ) )
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{
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// Obtain the base texture interface
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pTex->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&m_pTextures[i] );
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// Release the specialized instance
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pTex->Release();
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}
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break;
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}
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case D3DRTYPE_CUBETEXTURE:
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{
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IDirect3DCubeTexture9 *pTex;
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if( SUCCEEDED( D3DXCreateCubeTextureFromFile( pd3dDevice, strTexture, &pTex ) ) )
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{
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// Obtain the base texture interface
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pTex->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&m_pTextures[i] );
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// Release the specialized instance
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pTex->Release();
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}
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break;
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}
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case D3DRTYPE_VOLUMETEXTURE:
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{
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IDirect3DVolumeTexture9 *pTex;
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if( SUCCEEDED( D3DXCreateVolumeTextureFromFile( pd3dDevice, strTexture, &pTex ) ) )
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{
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// Obtain the base texture interface
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pTex->QueryInterface( IID_IDirect3DBaseTexture9, (LPVOID*)&m_pTextures[i] );
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// Release the specialized instance
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pTex->Release();
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}
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break;
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}
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}
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}
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}
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CDXUTMesh::SetFVF( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwFVF )
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{
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LPD3DXMESH pTempSysMemMesh = NULL;
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LPD3DXMESH pTempLocalMesh = NULL;
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if( m_pSysMemMesh )
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{
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if( FAILED( m_pSysMemMesh->CloneMeshFVF( m_pSysMemMesh->GetOptions(), dwFVF,
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pd3dDevice, &pTempSysMemMesh ) ) )
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return E_FAIL;
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}
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if( m_pLocalMesh )
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{
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if( FAILED( m_pLocalMesh->CloneMeshFVF( m_pLocalMesh->GetOptions(), dwFVF, pd3dDevice,
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&pTempLocalMesh ) ) )
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{
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SAFE_RELEASE( pTempSysMemMesh );
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return E_FAIL;
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}
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}
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DWORD dwOldFVF = 0;
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if( m_pSysMemMesh )
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dwOldFVF = m_pSysMemMesh->GetFVF();
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SAFE_RELEASE( m_pSysMemMesh );
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SAFE_RELEASE( m_pLocalMesh );
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if( pTempSysMemMesh ) m_pSysMemMesh = pTempSysMemMesh;
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if( pTempLocalMesh ) m_pLocalMesh = pTempLocalMesh;
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// Compute normals if they are being requested and
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// the old mesh does not have them.
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if( !(dwOldFVF & D3DFVF_NORMAL) && dwFVF & D3DFVF_NORMAL )
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{
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if( m_pSysMemMesh )
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D3DXComputeNormals( m_pSysMemMesh, NULL );
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if( m_pLocalMesh )
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D3DXComputeNormals( m_pLocalMesh, NULL );
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name: CDXUTMesh::SetVertexDecl
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// Desc: Convert the mesh to the format specified by the given vertex
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// declarations.
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//-----------------------------------------------------------------------------
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HRESULT CDXUTMesh::SetVertexDecl( LPDIRECT3DDEVICE9 pd3dDevice, const D3DVERTEXELEMENT9 *pDecl )
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{
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LPD3DXMESH pTempSysMemMesh = NULL;
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LPD3DXMESH pTempLocalMesh = NULL;
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if( m_pSysMemMesh )
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{
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if( FAILED( m_pSysMemMesh->CloneMesh( m_pSysMemMesh->GetOptions(), pDecl,
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pd3dDevice, &pTempSysMemMesh ) ) )
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return E_FAIL;
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}
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if( m_pLocalMesh )
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{
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if( FAILED( m_pLocalMesh->CloneMesh( m_pLocalMesh->GetOptions(), pDecl, pd3dDevice,
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&pTempLocalMesh ) ) )
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{
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SAFE_RELEASE( pTempSysMemMesh );
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return E_FAIL;
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}
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}
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// Check if the old declaration contains a normal.
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bool bHadNormal = false;
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D3DVERTEXELEMENT9 aOldDecl[MAX_FVF_DECL_SIZE];
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if( m_pSysMemMesh && SUCCEEDED( m_pSysMemMesh->GetDeclaration( aOldDecl ) ) )
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{
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for( UINT index = 0; index < D3DXGetDeclLength( aOldDecl ); ++index )
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if( aOldDecl[index].Usage == D3DDECLUSAGE_NORMAL )
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{
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bHadNormal = true;
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break;
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}
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}
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// Check if the new declaration contains a normal.
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bool bHaveNormalNow = false;
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D3DVERTEXELEMENT9 aNewDecl[MAX_FVF_DECL_SIZE];
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if( pTempSysMemMesh && SUCCEEDED( pTempSysMemMesh->GetDeclaration( aNewDecl ) ) )
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{
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for( UINT index = 0; index < D3DXGetDeclLength( aNewDecl ); ++index )
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if( aNewDecl[index].Usage == D3DDECLUSAGE_NORMAL )
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{
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bHaveNormalNow = true;
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break;
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}
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}
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SAFE_RELEASE( m_pSysMemMesh );
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SAFE_RELEASE( m_pLocalMesh );
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if( pTempSysMemMesh )
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{
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m_pSysMemMesh = pTempSysMemMesh;
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if( !bHadNormal && bHaveNormalNow )
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{
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// Compute normals in case the meshes have them
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D3DXComputeNormals( m_pSysMemMesh, NULL );
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}
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}
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if( pTempLocalMesh )
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{
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m_pLocalMesh = pTempLocalMesh;
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if( !bHadNormal && bHaveNormalNow )
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{
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// Compute normals in case the meshes have them
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D3DXComputeNormals( m_pLocalMesh, NULL );
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}
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CDXUTMesh::RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice )
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{
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if( NULL == m_pSysMemMesh )
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return E_FAIL;
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// Make a local memory version of the mesh. Note: because we are passing in
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// no flags, the default behavior is to clone into local memory.
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if( FAILED( m_pSysMemMesh->CloneMeshFVF( D3DXMESH_MANAGED | ( m_pSysMemMesh->GetOptions() & ~D3DXMESH_SYSTEMMEM ),
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m_pSysMemMesh->GetFVF(), pd3dDevice, &m_pLocalMesh ) ) )
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return E_FAIL;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CDXUTMesh::InvalidateDeviceObjects()
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{
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SAFE_RELEASE( m_pLocalMesh );
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CDXUTMesh::Destroy()
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{
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InvalidateDeviceObjects();
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for( UINT i=0; i<m_dwNumMaterials; i++ )
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SAFE_RELEASE( m_pTextures[i] );
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SAFE_DELETE_ARRAY( m_pTextures );
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SAFE_DELETE_ARRAY( m_pMaterials );
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SAFE_RELEASE( m_pSysMemMesh );
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m_dwNumMaterials = 0L;
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CDXUTMesh::Render( LPDIRECT3DDEVICE9 pd3dDevice, bool bDrawOpaqueSubsets,
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bool bDrawAlphaSubsets )
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{
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if( NULL == m_pLocalMesh )
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return E_FAIL;
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// Frist, draw the subsets without alpha
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if( bDrawOpaqueSubsets )
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{
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for( DWORD i=0; i<m_dwNumMaterials; i++ )
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{
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if( m_bUseMaterials )
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{
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if( m_pMaterials[i].Diffuse.a < 1.0f )
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continue;
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pd3dDevice->SetMaterial( &m_pMaterials[i] );
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pd3dDevice->SetTexture( 0, m_pTextures[i] );
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}
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m_pLocalMesh->DrawSubset( i );
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}
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}
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// Then, draw the subsets with alpha
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if( bDrawAlphaSubsets && m_bUseMaterials )
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{
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for( DWORD i=0; i<m_dwNumMaterials; i++ )
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{
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if( m_pMaterials[i].Diffuse.a == 1.0f )
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continue;
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// Set the material and texture
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pd3dDevice->SetMaterial( &m_pMaterials[i] );
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pd3dDevice->SetTexture( 0, m_pTextures[i] );
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m_pLocalMesh->DrawSubset( i );
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}
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}
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return S_OK;
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}
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//-----------------------------------------------------------------------------
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// Name:
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// Desc:
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//-----------------------------------------------------------------------------
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HRESULT CDXUTMesh::Render( ID3DXEffect *pEffect,
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D3DXHANDLE hTexture,
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D3DXHANDLE hDiffuse,
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D3DXHANDLE hAmbient,
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D3DXHANDLE hSpecular,
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D3DXHANDLE hEmissive,
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D3DXHANDLE hPower,
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bool bDrawOpaqueSubsets,
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bool bDrawAlphaSubsets )
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{
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if( NULL == m_pLocalMesh )
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return E_FAIL;
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UINT cPasses;
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// Frist, draw the subsets without alpha
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if( bDrawOpaqueSubsets )
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{
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pEffect->Begin( &cPasses, 0 );
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for( UINT p = 0; p < cPasses; ++p )
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{
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pEffect->BeginPass( p );
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for( DWORD i=0; i<m_dwNumMaterials; i++ )
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{
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if( m_bUseMaterials )
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{
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if( m_pMaterials[i].Diffuse.a < 1.0f )
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continue;
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if( hTexture )
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pEffect->SetTexture( hTexture, m_pTextures[i] );
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// D3DCOLORVALUE and D3DXVECTOR4 are data-wise identical.
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// No conversion is needed.
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if( hDiffuse )
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pEffect->SetVector( hDiffuse, (D3DXVECTOR4*)&m_pMaterials[i].Diffuse );
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if( hAmbient )
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pEffect->SetVector( hAmbient, (D3DXVECTOR4*)&m_pMaterials[i].Ambient );
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if( hSpecular )
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pEffect->SetVector( hSpecular, (D3DXVECTOR4*)&m_pMaterials[i].Specular );
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if( hEmissive )
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pEffect->SetVector( hEmissive, (D3DXVECTOR4*)&m_pMaterials[i].Emissive );
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if( hPower )
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pEffect->SetVector( hPower, (D3DXVECTOR4*)&m_pMaterials[i].Power );
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pEffect->CommitChanges();
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}
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m_pLocalMesh->DrawSubset( i );
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}
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pEffect->EndPass();
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}
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pEffect->End();
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}
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// Then, draw the subsets with alpha
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if( bDrawAlphaSubsets && m_bUseMaterials )
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{
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pEffect->Begin( &cPasses, 0 );
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for( UINT p = 0; p < cPasses; ++p )
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{
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pEffect->BeginPass( p );
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for( DWORD i=0; i<m_dwNumMaterials; i++ )
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{
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if( m_bUseMaterials )
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{
|
|
if( m_pMaterials[i].Diffuse.a == 1.0f )
|
|
continue;
|
|
if( hTexture )
|
|
pEffect->SetTexture( hTexture, m_pTextures[i] );
|
|
// D3DCOLORVALUE and D3DXVECTOR4 are data-wise identical.
|
|
// No conversion is needed.
|
|
if( hDiffuse )
|
|
pEffect->SetVector( hDiffuse, (D3DXVECTOR4*)&m_pMaterials[i].Diffuse );
|
|
if( hAmbient )
|
|
pEffect->SetVector( hAmbient, (D3DXVECTOR4*)&m_pMaterials[i].Ambient );
|
|
if( hSpecular )
|
|
pEffect->SetVector( hSpecular, (D3DXVECTOR4*)&m_pMaterials[i].Specular );
|
|
if( hEmissive )
|
|
pEffect->SetVector( hEmissive, (D3DXVECTOR4*)&m_pMaterials[i].Emissive );
|
|
if( hPower )
|
|
pEffect->SetVector( hPower, (D3DXVECTOR4*)&m_pMaterials[i].Power );
|
|
pEffect->CommitChanges();
|
|
}
|
|
m_pLocalMesh->DrawSubset( i );
|
|
}
|
|
pEffect->EndPass();
|
|
}
|
|
pEffect->End();
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
CDXUTMeshFrame::CDXUTMeshFrame( LPCTSTR strName )
|
|
{
|
|
StringCchCopy( m_strName, 512, strName );
|
|
D3DXMatrixIdentity( &m_mat );
|
|
m_pMesh = NULL;
|
|
|
|
m_pChild = NULL;
|
|
m_pNext = NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
CDXUTMeshFrame::~CDXUTMeshFrame()
|
|
{
|
|
SAFE_DELETE( m_pChild );
|
|
SAFE_DELETE( m_pNext );
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
bool CDXUTMeshFrame::EnumMeshes( bool (*EnumMeshCB)(CDXUTMesh*,void*),
|
|
void* pContext )
|
|
{
|
|
if( m_pMesh )
|
|
EnumMeshCB( m_pMesh, pContext );
|
|
if( m_pChild )
|
|
m_pChild->EnumMeshes( EnumMeshCB, pContext );
|
|
if( m_pNext )
|
|
m_pNext->EnumMeshes( EnumMeshCB, pContext );
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
CDXUTMesh* CDXUTMeshFrame::FindMesh( LPCTSTR strMeshName )
|
|
{
|
|
CDXUTMesh* pMesh;
|
|
|
|
if( m_pMesh )
|
|
if( !lstrcmpi( m_pMesh->m_strName, strMeshName ) )
|
|
return m_pMesh;
|
|
|
|
if( m_pChild )
|
|
if( NULL != ( pMesh = m_pChild->FindMesh( strMeshName ) ) )
|
|
return pMesh;
|
|
|
|
if( m_pNext )
|
|
if( NULL != ( pMesh = m_pNext->FindMesh( strMeshName ) ) )
|
|
return pMesh;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
CDXUTMeshFrame* CDXUTMeshFrame::FindFrame( LPCTSTR strFrameName )
|
|
{
|
|
CDXUTMeshFrame* pFrame;
|
|
|
|
if( !lstrcmpi( m_strName, strFrameName ) )
|
|
return this;
|
|
|
|
if( m_pChild )
|
|
if( NULL != ( pFrame = m_pChild->FindFrame( strFrameName ) ) )
|
|
return pFrame;
|
|
|
|
if( m_pNext )
|
|
if( NULL != ( pFrame = m_pNext->FindFrame( strFrameName ) ) )
|
|
return pFrame;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CDXUTMeshFrame::Destroy()
|
|
{
|
|
if( m_pMesh ) m_pMesh->Destroy();
|
|
if( m_pChild ) m_pChild->Destroy();
|
|
if( m_pNext ) m_pNext->Destroy();
|
|
|
|
SAFE_DELETE( m_pMesh );
|
|
SAFE_DELETE( m_pNext );
|
|
SAFE_DELETE( m_pChild );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CDXUTMeshFrame::RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice )
|
|
{
|
|
if( m_pMesh ) m_pMesh->RestoreDeviceObjects( pd3dDevice );
|
|
if( m_pChild ) m_pChild->RestoreDeviceObjects( pd3dDevice );
|
|
if( m_pNext ) m_pNext->RestoreDeviceObjects( pd3dDevice );
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CDXUTMeshFrame::InvalidateDeviceObjects()
|
|
{
|
|
if( m_pMesh ) m_pMesh->InvalidateDeviceObjects();
|
|
if( m_pChild ) m_pChild->InvalidateDeviceObjects();
|
|
if( m_pNext ) m_pNext->InvalidateDeviceObjects();
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CDXUTMeshFrame::Render( LPDIRECT3DDEVICE9 pd3dDevice, bool bDrawOpaqueSubsets,
|
|
bool bDrawAlphaSubsets, D3DXMATRIX* pmatWorldMatrix )
|
|
{
|
|
// For pure devices, specify the world transform. If the world transform is not
|
|
// specified on pure devices, this function will fail.
|
|
|
|
D3DXMATRIX matSavedWorld, matWorld;
|
|
|
|
if ( NULL == pmatWorldMatrix )
|
|
pd3dDevice->GetTransform( D3DTS_WORLD, &matSavedWorld );
|
|
else
|
|
matSavedWorld = *pmatWorldMatrix;
|
|
|
|
D3DXMatrixMultiply( &matWorld, &m_mat, &matSavedWorld );
|
|
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
|
|
|
|
if( m_pMesh )
|
|
m_pMesh->Render( pd3dDevice, bDrawOpaqueSubsets, bDrawAlphaSubsets );
|
|
|
|
if( m_pChild )
|
|
m_pChild->Render( pd3dDevice, bDrawOpaqueSubsets, bDrawAlphaSubsets, &matWorld );
|
|
|
|
pd3dDevice->SetTransform( D3DTS_WORLD, &matSavedWorld );
|
|
|
|
if( m_pNext )
|
|
m_pNext->Render( pd3dDevice, bDrawOpaqueSubsets, bDrawAlphaSubsets, &matSavedWorld );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CDXUTMeshFile::LoadFrame( LPDIRECT3DDEVICE9 pd3dDevice,
|
|
LPD3DXFILEDATA pFileData,
|
|
CDXUTMeshFrame* pParentFrame )
|
|
{
|
|
LPD3DXFILEDATA pChildData = NULL;
|
|
GUID Guid;
|
|
SIZE_T cbSize;
|
|
CDXUTMeshFrame* pCurrentFrame;
|
|
HRESULT hr;
|
|
|
|
// Get the type of the object
|
|
if( FAILED( hr = pFileData->GetType( &Guid ) ) )
|
|
return hr;
|
|
|
|
if( Guid == TID_D3DRMMesh )
|
|
{
|
|
hr = LoadMesh( pd3dDevice, pFileData, pParentFrame );
|
|
if( FAILED(hr) )
|
|
return hr;
|
|
}
|
|
if( Guid == TID_D3DRMFrameTransformMatrix )
|
|
{
|
|
D3DXMATRIX* pmatMatrix;
|
|
hr = pFileData->Lock(&cbSize, (LPCVOID*)&pmatMatrix );
|
|
if( FAILED(hr) )
|
|
return hr;
|
|
|
|
// Update the parent's matrix with the new one
|
|
pParentFrame->SetMatrix( pmatMatrix );
|
|
}
|
|
if( Guid == TID_D3DRMFrame )
|
|
{
|
|
// Get the frame name
|
|
CHAR strAnsiName[512] = "";
|
|
TCHAR strName[512];
|
|
SIZE_T dwNameLength = 512;
|
|
SIZE_T cChildren;
|
|
if( FAILED( hr = pFileData->GetName( strAnsiName, &dwNameLength ) ) )
|
|
return hr;
|
|
|
|
strcpy(strAnsiName, strName);
|
|
strName[511] = 0;
|
|
|
|
// Create the frame
|
|
pCurrentFrame = new CDXUTMeshFrame( strName );
|
|
if( pCurrentFrame == NULL )
|
|
return E_OUTOFMEMORY;
|
|
|
|
pCurrentFrame->m_pNext = pParentFrame->m_pChild;
|
|
pParentFrame->m_pChild = pCurrentFrame;
|
|
|
|
// Enumerate child objects
|
|
pFileData->GetChildren(&cChildren);
|
|
for (UINT iChild = 0; iChild < cChildren; iChild++)
|
|
{
|
|
// Query the child for its FileData
|
|
hr = pFileData->GetChild(iChild, &pChildData );
|
|
if( SUCCEEDED(hr) )
|
|
{
|
|
hr = LoadFrame( pd3dDevice, pChildData, pCurrentFrame );
|
|
SAFE_RELEASE( pChildData );
|
|
}
|
|
|
|
if( FAILED(hr) )
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CDXUTMeshFile::LoadMesh( LPDIRECT3DDEVICE9 pd3dDevice,
|
|
LPD3DXFILEDATA pFileData,
|
|
CDXUTMeshFrame* pParentFrame )
|
|
{
|
|
// Currently only allowing one mesh per frame
|
|
if( pParentFrame->m_pMesh )
|
|
return E_FAIL;
|
|
|
|
// Get the mesh name
|
|
CHAR strAnsiName[512] = {0};
|
|
TCHAR strName[512];
|
|
SIZE_T dwNameLength = 512;
|
|
HRESULT hr;
|
|
if( FAILED( hr = pFileData->GetName( strAnsiName, &dwNameLength ) ) )
|
|
return hr;
|
|
|
|
strcpy(strName, strAnsiName);
|
|
strName[511] = 0;
|
|
|
|
// Create the mesh
|
|
pParentFrame->m_pMesh = new CDXUTMesh( strName );
|
|
if( pParentFrame->m_pMesh == NULL )
|
|
return E_OUTOFMEMORY;
|
|
pParentFrame->m_pMesh->Create( pd3dDevice, pFileData );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CDXUTMeshFile::CreateFromResource( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strResource, LPCTSTR strType )
|
|
{
|
|
LPD3DXFILE pDXFile = NULL;
|
|
LPD3DXFILEENUMOBJECT pEnumObj = NULL;
|
|
LPD3DXFILEDATA pFileData = NULL;
|
|
HRESULT hr;
|
|
SIZE_T cChildren;
|
|
|
|
// Create a x file object
|
|
if( FAILED( hr = D3DXFileCreate( &pDXFile ) ) )
|
|
return E_FAIL;
|
|
|
|
// Register templates for d3drm and patch extensions.
|
|
if( FAILED( hr = pDXFile->RegisterTemplates( (void*)D3DRM_XTEMPLATES,
|
|
D3DRM_XTEMPLATE_BYTES ) ) )
|
|
{
|
|
SAFE_RELEASE( pDXFile );
|
|
return E_FAIL;
|
|
}
|
|
|
|
CHAR strTypeAnsi[MAX_PATH];
|
|
CHAR strResourceAnsi[MAX_PATH];
|
|
|
|
strcpy(strTypeAnsi, strType);
|
|
strTypeAnsi[MAX_PATH-1] = 0;
|
|
|
|
strcpy(strResourceAnsi, strResource);
|
|
strResourceAnsi[MAX_PATH-1] = 0;
|
|
|
|
D3DXF_FILELOADRESOURCE dxlr;
|
|
dxlr.hModule = NULL;
|
|
dxlr.lpName = strResourceAnsi;
|
|
dxlr.lpType = strTypeAnsi;
|
|
|
|
// Create enum object
|
|
hr = pDXFile->CreateEnumObject( (void*)&dxlr, D3DXF_FILELOAD_FROMRESOURCE,
|
|
&pEnumObj );
|
|
if( FAILED(hr) )
|
|
{
|
|
SAFE_RELEASE( pDXFile );
|
|
return hr;
|
|
}
|
|
|
|
// Enumerate top level objects (which are always frames)
|
|
pEnumObj->GetChildren(&cChildren);
|
|
for (UINT iChild = 0; iChild < cChildren; iChild++)
|
|
{
|
|
hr = pEnumObj->GetChild(iChild, &pFileData);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = LoadFrame( pd3dDevice, pFileData, this );
|
|
SAFE_RELEASE( pFileData );
|
|
if( FAILED(hr) )
|
|
{
|
|
SAFE_RELEASE( pEnumObj );
|
|
SAFE_RELEASE( pDXFile );
|
|
return E_FAIL;
|
|
}
|
|
}
|
|
|
|
SAFE_RELEASE( pFileData );
|
|
SAFE_RELEASE( pEnumObj );
|
|
SAFE_RELEASE( pDXFile );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CDXUTMeshFile::Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strFilename )
|
|
{
|
|
LPD3DXFILE pDXFile = NULL;
|
|
LPD3DXFILEENUMOBJECT pEnumObj = NULL;
|
|
LPD3DXFILEDATA pFileData = NULL;
|
|
HRESULT hr;
|
|
SIZE_T cChildren;
|
|
|
|
// Create a x file object
|
|
if( FAILED( hr = D3DXFileCreate( &pDXFile ) ) )
|
|
return E_FAIL;
|
|
|
|
// Register templates for d3drm and patch extensions.
|
|
if( FAILED( hr = pDXFile->RegisterTemplates( (void*)D3DRM_XTEMPLATES,
|
|
D3DRM_XTEMPLATE_BYTES ) ) )
|
|
{
|
|
SAFE_RELEASE( pDXFile );
|
|
return E_FAIL;
|
|
}
|
|
|
|
// Find the path to the file, and convert it to ANSI (for the D3DXOF API)
|
|
TCHAR strPath[MAX_PATH];
|
|
CHAR strPathANSI[MAX_PATH];
|
|
DXUTFindDXSDKMediaFileCch( strPath, sizeof(strPath) / sizeof(TCHAR), strFilename );
|
|
|
|
strcpy(strPathANSI,strPath);
|
|
strPathANSI[MAX_PATH-1] = 0;
|
|
|
|
// Create enum object
|
|
hr = pDXFile->CreateEnumObject( (void*)strPathANSI, D3DXF_FILELOAD_FROMFILE,
|
|
&pEnumObj );
|
|
if( FAILED(hr) )
|
|
{
|
|
SAFE_RELEASE( pDXFile );
|
|
return hr;
|
|
}
|
|
|
|
// Enumerate top level objects (which are always frames)
|
|
pEnumObj->GetChildren(&cChildren);
|
|
for (UINT iChild = 0; iChild < cChildren; iChild++)
|
|
{
|
|
hr = pEnumObj->GetChild(iChild, &pFileData);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = LoadFrame( pd3dDevice, pFileData, this );
|
|
SAFE_RELEASE( pFileData );
|
|
if( FAILED(hr) )
|
|
{
|
|
SAFE_RELEASE( pEnumObj );
|
|
SAFE_RELEASE( pDXFile );
|
|
return E_FAIL;
|
|
}
|
|
}
|
|
|
|
SAFE_RELEASE( pFileData );
|
|
SAFE_RELEASE( pEnumObj );
|
|
SAFE_RELEASE( pDXFile );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
HRESULT CDXUTMeshFile::Render( LPDIRECT3DDEVICE9 pd3dDevice, D3DXMATRIX* pmatWorldMatrix )
|
|
{
|
|
|
|
// For pure devices, specify the world transform. If the world transform is not
|
|
// specified on pure devices, this function will fail.
|
|
|
|
// Set up the world transformation
|
|
D3DXMATRIX matSavedWorld, matWorld;
|
|
|
|
if ( NULL == pmatWorldMatrix )
|
|
pd3dDevice->GetTransform( D3DTS_WORLD, &matSavedWorld );
|
|
else
|
|
matSavedWorld = *pmatWorldMatrix;
|
|
|
|
D3DXMatrixMultiply( &matWorld, &matSavedWorld, &m_mat );
|
|
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
|
|
|
|
// Render opaque subsets in the meshes
|
|
if( m_pChild )
|
|
m_pChild->Render( pd3dDevice, TRUE, FALSE, &matWorld );
|
|
|
|
// Enable alpha blending
|
|
pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
|
|
pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
|
|
pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
|
|
|
// Render alpha subsets in the meshes
|
|
if( m_pChild )
|
|
m_pChild->Render( pd3dDevice, FALSE, TRUE, &matWorld );
|
|
|
|
// Restore state
|
|
pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE );
|
|
pd3dDevice->SetTransform( D3DTS_WORLD, &matSavedWorld );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
|
|
|