SA-MP/bot/main.h

42 lines
806 B
C

#pragma once
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#define SLEEP(x) { Sleep(x); }
#include <windows.h>
#include <mmsystem.h>
#else
#define SLEEP(x) { usleep(x * 1000); }
#include <unistd.h>
#endif
#define MAX_SETTINGS_STRING 256
typedef struct _GAME_SETTINGS {
CHAR szConnectPass[MAX_SETTINGS_STRING+1];
CHAR szConnectHost[MAX_SETTINGS_STRING+1];
CHAR szConnectPort[MAX_SETTINGS_STRING+1];
CHAR szNickName[MAX_SETTINGS_STRING+1];
CHAR szModeName[MAX_SETTINGS_STRING+1];
} GAME_SETTINGS;
#include <stdio.h>
#include <stdlib.h>
#include "scrtimers.h"
#include "npcmode.h"
#include "net/playerpool.h"
#include "net/vehiclepool.h"
#include "net/netgame.h"
void logprintf(char* format, ...);
#ifdef LINUX
void SignalHandler(int sig);
long GetTickCount();
char* strlwr(char* str);
#endif