SA-MP/bot/net/playerpool.cpp
RD42 26ea16aaae [bot] Implement WorldPlayerAdd(...)
* Rename `CNetGame::sub_415EC0(...)` to `CNetGame::SetPlayerAdded(...)`
2024-06-03 22:58:59 +08:00

47 lines
977 B
C++

#include "../main.h"
extern CNetGame *pNetGame;
//----------------------------------------------------
CPlayerPool::CPlayerPool()
{
field_7163 = 0;
field_8107 = 0;
// loop through and initialize all net players to null and slot states to false
for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
m_bPlayerSlotState[playerId] = FALSE;
field_7167[playerId] = 0;
field_810B[playerId] = 0;
}
}
//----------------------------------------------------
CPlayerPool::~CPlayerPool()
{
for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
Delete(playerId,0);
}
}
//----------------------------------------------------
BOOL CPlayerPool::Delete(PLAYERID playerId, BYTE byteReason)
{
m_bPlayerSlotState[playerId] = FALSE;
pNetGame->SetPlayerAdded(playerId, FALSE);
return TRUE;
}
//----------------------------------------------------
BOOL CPlayerPool::Process()
{
return TRUE;
}
//----------------------------------------------------