mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-23 06:57:31 +08:00
26ea16aaae
* Rename `CNetGame::sub_415EC0(...)` to `CNetGame::SetPlayerAdded(...)`
350 lines
10 KiB
C++
350 lines
10 KiB
C++
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#include "../main.h"
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using namespace RakNet;
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extern CNetGame* pNetGame;
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#define REJECT_REASON_BAD_VERSION 1
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#define REJECT_REASON_BAD_NICKNAME 2
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#define REJECT_REASON_BAD_MOD 3
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extern bool bSpawned;
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void EnterVehicle(RPCParameters *rpcParams) {}
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void ExitVehicle(RPCParameters *rpcParams) {}
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void Unk6B(RPCParameters *rpcParams) {}
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void Unk25(RPCParameters *rpcParams) {}
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void Unk26(RPCParameters *rpcParams) {}
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void Unk27(RPCParameters *rpcParams) {}
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void UpdateScoresPingsIPs(RPCParameters *rpcParams) {}
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RakNetStatisticsStruct RakServerStats;
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void SvrStats(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read((char *)&RakServerStats,sizeof(RakNetStatisticsStruct));
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}
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void GameModeRestart(RPCParameters *rpcParams)
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{
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pNetGame->ShutdownForGameModeRestart();
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}
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void ConnectionRejected(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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BYTE byteRejectReason;
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bsData.Read(byteRejectReason);
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if(byteRejectReason==REJECT_REASON_BAD_VERSION) {
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//logprintf("BOT: CONNECTION REJECTED. INCORRECT SA-MP VERSION!");
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}
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else if(byteRejectReason==REJECT_REASON_BAD_NICKNAME) {
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//logprintf("BOT: CONNECTION REJECTED. BAD NICKNAME!");
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}
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pNetGame->GetRakClient()->Disconnect(500);
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exit(1);
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}
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void ClientMessage(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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DWORD dwStrLen;
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DWORD dwColor;
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bsData.Read(dwColor);
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bsData.Read(dwStrLen);
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unsigned char* szMsg = (unsigned char *)malloc(dwStrLen+1);
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bsData.Read((char *)szMsg, dwStrLen);
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szMsg[dwStrLen] = 0;
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if(pNetGame->GetBotMode()) pNetGame->GetBotMode()->OnClientMessage(dwColor, szMsg);
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free(szMsg);
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}
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void WorldTime(RPCParameters *rpcParams) {}
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void Unk5F(RPCParameters *rpcParams) {}
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void Unk3F(RPCParameters *rpcParams) {}
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void Unk97(RPCParameters *rpcParams) {}
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void ScmEvent(RPCParameters *rpcParams) {}
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void Weather(RPCParameters *rpcParams) {}
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void Unk1D(RPCParameters *rpcParams) {}
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void Unk1E(RPCParameters *rpcParams) {}
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void Unk89(RPCParameters *rpcParams)
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{
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// TODO: Unk89
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}
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void ServerQuit(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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PLAYERID playerId;
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BYTE byteReason;
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bsData.Read(playerId);
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bsData.Read(byteReason);
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// Delete this client from the player pool.
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pPlayerPool->Delete(playerId,byteReason);
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}
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int iNetModeNormalOnfootSendRate;
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int iNetModeNormalIncarSendRate;
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int iNetModeFiringSendRate;
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int iNetModeSendMultiplier;
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int iNetModeLagCompensation;
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void InitGame(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsInitGame(Data,(iBitLength/8)+1,false);
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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PLAYERID MyPlayerID;
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bool bLanMode, bStuntBonus;
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bool bManualVehicleEngineAndLights;
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bsInitGame.Read(pNetGame->m_bZoneNames);
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bsInitGame.Read(pNetGame->m_bUseCJWalk);
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bsInitGame.Read(pNetGame->m_bAllowWeapons);
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bsInitGame.Read(pNetGame->m_bLimitGlobalChatRadius);
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bsInitGame.Read(pNetGame->m_fGlobalChatRadius);
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bsInitGame.Read(bStuntBonus);
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bsInitGame.Read(pNetGame->m_fNameTagDrawDistance);
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bsInitGame.Read(pNetGame->m_bDisableEnterExits);
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bsInitGame.Read(pNetGame->m_bNameTagLOS);
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pNetGame->m_bNameTagLOS = true;
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bsInitGame.Read(bManualVehicleEngineAndLights);
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bsInitGame.Read(pNetGame->m_iSpawnsAvailable);
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bsInitGame.Read(MyPlayerID);
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bsInitGame.Read(pNetGame->m_iPlayerMarkersMode);
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bsInitGame.Read(pNetGame->m_bShowPlayerMarkers);
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bsInitGame.Read(pNetGame->m_bTirePopping);
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bsInitGame.Read(pNetGame->m_byteWorldTime);
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bsInitGame.Read(pNetGame->m_byteWeather);
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bsInitGame.Read(pNetGame->m_fGravity);
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bsInitGame.Read(bLanMode);
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bsInitGame.Read(pNetGame->m_iDeathDropMoney);
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bsInitGame.Read(pNetGame->m_bInstagib);
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// Server's send rate restrictions
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bsInitGame.Read(iNetModeNormalOnfootSendRate);
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bsInitGame.Read(iNetModeNormalIncarSendRate);
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bsInitGame.Read(iNetModeFiringSendRate);
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bsInitGame.Read(iNetModeSendMultiplier);
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bsInitGame.Read(iNetModeLagCompensation);
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BYTE byteStrLen;
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bsInitGame.Read(byteStrLen);
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if(byteStrLen) {
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memset(pNetGame->m_szHostName,0,sizeof(pNetGame->m_szHostName));
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bsInitGame.Read(pNetGame->m_szHostName, byteStrLen);
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}
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pNetGame->m_szHostName[byteStrLen] = '\0';
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pPlayerPool->SetLocalPlayerID(MyPlayerID);
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if(bLanMode) pNetGame->SetLanMode(TRUE);
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pNetGame->SetGameState(GAMESTATE_CONNECTED);
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//logprintf("NPC: Got InitGame. Sending class request.");
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if(pNetGame->GetBotMode()) {
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pNetGame->GetBotMode()->OnNPCConnect(MyPlayerID);
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}
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RakNet::BitStream bsSpawnRequest;
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bsSpawnRequest.Write((int)0);
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pNetGame->GetRakClient()->RPC(RPC_RequestClass,&bsSpawnRequest,HIGH_PRIORITY,RELIABLE,0,false);
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}
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void Chat(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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PLAYERID playerId;
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BYTE byteTextLen;
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unsigned char szText[256];
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memset(szText,0,256);
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bsData.Read(playerId);
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bsData.Read(byteTextLen);
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bsData.Read((char*)szText,byteTextLen);
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szText[byteTextLen] = '\0';
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if(pNetGame->GetBotMode()) pNetGame->GetBotMode()->OnPlayerText(playerId,szText);
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}
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void RequestClass(RPCParameters *rpcParams)
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{
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// TODO: RequestClass
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}
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void RequestSpawn(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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BYTE byteRequestOutcome=0;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(byteRequestOutcome);
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if(byteRequestOutcome) {
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// Let the rest of the network know we're spawning.
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if(pNetGame->GetBotMode()) pNetGame->GetBotMode()->OnNPCSpawn();
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bSpawned = true;
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RakNet::BitStream bsSendSpawn;
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pNetGame->GetRakClient()->RPC(RPC_Spawn,&bsSendSpawn,HIGH_PRIORITY,RELIABLE_SEQUENCED,0,false);
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}
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}
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void WorldPlayerAdd(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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PLAYERID playerId;
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BYTE byteFightingStyle=4;
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BYTE byteTeam=0;
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int iSkin=0;
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VECTOR vecPos;
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float fRotation=0;
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DWORD dwColor=0;
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bsData.Read(playerId);
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bsData.Read(byteTeam);
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bsData.Read(iSkin);
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bsData.Read(vecPos.X);
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bsData.Read(vecPos.Y);
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bsData.Read(vecPos.Z);
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bsData.Read(fRotation);
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bsData.Read(dwColor);
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byteFightingStyle = 4;
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if(pNetGame->GetPlayerPool()->GetSlotState(playerId) == FALSE) return;
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pNetGame->SetPlayerAdded(playerId,TRUE);
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if(pNetGame->GetBotMode()) {
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pNetGame->GetBotMode()->OnPlayerStreamIn(playerId);
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}
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}
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void UnkA6(RPCParameters *rpcParams)
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{
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// TODO: UnkA6
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}
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void UnkA3(RPCParameters *rpcParams)
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{
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// TODO: UnkA3
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}
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void UnkA4(RPCParameters *rpcParams)
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{
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// TODO: UnkA4
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}
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void UnkA5(RPCParameters *rpcParams)
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{
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// TODO: UnkA5
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}
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//----------------------------------------------------
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void RegisterRPCs(RakClientInterface * pRakClient)
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{
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REGISTER_STATIC_RPC(pRakClient,EnterVehicle);
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REGISTER_STATIC_RPC(pRakClient,ExitVehicle);
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REGISTER_STATIC_RPC(pRakClient,Unk6B);
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REGISTER_STATIC_RPC(pRakClient,Unk25);
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REGISTER_STATIC_RPC(pRakClient,Unk26);
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REGISTER_STATIC_RPC(pRakClient,Unk27);
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REGISTER_STATIC_RPC(pRakClient,UpdateScoresPingsIPs);
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REGISTER_STATIC_RPC(pRakClient,SvrStats);
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REGISTER_STATIC_RPC(pRakClient,GameModeRestart);
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REGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
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REGISTER_STATIC_RPC(pRakClient,ClientMessage);
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REGISTER_STATIC_RPC(pRakClient,WorldTime);
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REGISTER_STATIC_RPC(pRakClient,Unk5F);
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REGISTER_STATIC_RPC(pRakClient,Unk3F);
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REGISTER_STATIC_RPC(pRakClient,Unk97);
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REGISTER_STATIC_RPC(pRakClient,ScmEvent);
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REGISTER_STATIC_RPC(pRakClient,Weather);
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REGISTER_STATIC_RPC(pRakClient,Unk1D);
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REGISTER_STATIC_RPC(pRakClient,Unk1E);
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REGISTER_STATIC_RPC(pRakClient,Unk89);
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REGISTER_STATIC_RPC(pRakClient,ServerQuit);
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REGISTER_STATIC_RPC(pRakClient,InitGame);
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REGISTER_STATIC_RPC(pRakClient,Chat);
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REGISTER_STATIC_RPC(pRakClient,RequestClass);
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REGISTER_STATIC_RPC(pRakClient,RequestSpawn);
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REGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
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REGISTER_STATIC_RPC(pRakClient,UnkA6);
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REGISTER_STATIC_RPC(pRakClient,UnkA3);
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REGISTER_STATIC_RPC(pRakClient,UnkA4);
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REGISTER_STATIC_RPC(pRakClient,UnkA5);
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}
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//----------------------------------------------------
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void UnRegisterRPCs(RakClientInterface * pRakClient)
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{
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UNREGISTER_STATIC_RPC(pRakClient,EnterVehicle);
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UNREGISTER_STATIC_RPC(pRakClient,ExitVehicle);
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UNREGISTER_STATIC_RPC(pRakClient,Unk6B);
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UNREGISTER_STATIC_RPC(pRakClient,Unk25);
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UNREGISTER_STATIC_RPC(pRakClient,Unk26);
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UNREGISTER_STATIC_RPC(pRakClient,Unk27);
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UNREGISTER_STATIC_RPC(pRakClient,UpdateScoresPingsIPs);
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UNREGISTER_STATIC_RPC(pRakClient,SvrStats);
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UNREGISTER_STATIC_RPC(pRakClient,GameModeRestart);
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UNREGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
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UNREGISTER_STATIC_RPC(pRakClient,ClientMessage);
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UNREGISTER_STATIC_RPC(pRakClient,WorldTime);
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UNREGISTER_STATIC_RPC(pRakClient,Unk5F);
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UNREGISTER_STATIC_RPC(pRakClient,Unk3F);
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UNREGISTER_STATIC_RPC(pRakClient,Unk97);
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UNREGISTER_STATIC_RPC(pRakClient,ScmEvent);
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UNREGISTER_STATIC_RPC(pRakClient,Weather);
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UNREGISTER_STATIC_RPC(pRakClient,Unk1D);
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UNREGISTER_STATIC_RPC(pRakClient,Unk1E);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
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UNREGISTER_STATIC_RPC(pRakClient,UnkA6);
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UNREGISTER_STATIC_RPC(pRakClient,UnkA3);
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UNREGISTER_STATIC_RPC(pRakClient,UnkA4);
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UNREGISTER_STATIC_RPC(pRakClient,UnkA5);
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UNREGISTER_STATIC_RPC(pRakClient,Unk89);
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UNREGISTER_STATIC_RPC(pRakClient,ServerQuit);
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UNREGISTER_STATIC_RPC(pRakClient,InitGame);
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UNREGISTER_STATIC_RPC(pRakClient,Chat);
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UNREGISTER_STATIC_RPC(pRakClient,RequestClass);
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UNREGISTER_STATIC_RPC(pRakClient,RequestSpawn);
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}
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//----------------------------------------------------
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