SA-MP/launch3/launch3.h

50 lines
1.3 KiB
C++

// launch3.h : main header file for the LAUNCH3 application
//
#if !defined(AFX_LAUNCH3_H__90EF6E61_FDEB_40F9_B00C_D9024237237E__INCLUDED_)
#define AFX_LAUNCH3_H__90EF6E61_FDEB_40F9_B00C_D9024237237E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CLaunch3App:
// See launch3.cpp for the implementation of this class
//
class CLaunch3App : public CWinApp
{
public:
CLaunch3App();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLaunch3App)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CLaunch3App)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LAUNCH3_H__90EF6E61_FDEB_40F9_B00C_D9024237237E__INCLUDED_)