mirror of
https://github.com/dashr9230/SA-MP.git
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98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
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#include "../main.h"
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#include "entity.h"
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//-----------------------------------------------------------
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void CEntity::GetMatrix(PMATRIX4X4 Matrix)
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{
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if (!m_pEntity || !m_pEntity->mat) return;
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Matrix->right.X = m_pEntity->mat->right.X;
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Matrix->right.Y = m_pEntity->mat->right.Y;
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Matrix->right.Z = m_pEntity->mat->right.Z;
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Matrix->up.X = m_pEntity->mat->up.X;
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Matrix->up.Y = m_pEntity->mat->up.Y;
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Matrix->up.Z = m_pEntity->mat->up.Z;
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Matrix->at.X = m_pEntity->mat->at.X;
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Matrix->at.Y = m_pEntity->mat->at.Y;
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Matrix->at.Z = m_pEntity->mat->at.Z;
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Matrix->pos.X = m_pEntity->mat->pos.X;
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Matrix->pos.Y = m_pEntity->mat->pos.Y;
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Matrix->pos.Z = m_pEntity->mat->pos.Z;
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}
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//-----------------------------------------------------------
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void CEntity::SetMatrix(MATRIX4X4 Matrix)
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{
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if (!m_pEntity || !m_pEntity->mat) return;
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m_pEntity->mat->right.X = Matrix.right.X;
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m_pEntity->mat->right.Y = Matrix.right.Y;
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m_pEntity->mat->right.Z = Matrix.right.Z;
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m_pEntity->mat->up.X = Matrix.up.X;
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m_pEntity->mat->up.Y = Matrix.up.Y;
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m_pEntity->mat->up.Z = Matrix.up.Z;
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m_pEntity->mat->at.X = Matrix.at.X;
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m_pEntity->mat->at.Y = Matrix.at.Y;
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m_pEntity->mat->at.Z = Matrix.at.Z;
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m_pEntity->mat->pos.X = Matrix.pos.X;
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m_pEntity->mat->pos.Y = Matrix.pos.Y;
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m_pEntity->mat->pos.Z = Matrix.pos.Z;
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}
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//-----------------------------------------------------------
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void CEntity::sub_1009EC80()
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{
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if(!m_pEntity || m_pEntity->vtable == 0x863C40) return;
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DWORD dwRenderWare = (DWORD)m_pEntity->pdwRenderWare;
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DWORD dwMatrix = (DWORD)m_pEntity->mat;
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DWORD dwEntity = (DWORD)m_pEntity;
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if(dwEntity && dwRenderWare && dwMatrix)
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{
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_asm mov edx, dwRenderWare
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_asm mov eax, [edx+4]
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_asm add eax, 16
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_asm push eax
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_asm mov ecx, dwMatrix
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_asm mov edx, 0x59AD70
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_asm call edx
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_asm mov ecx, dwEntity
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_asm mov edx, 0x532B00
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_asm call edx
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}
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}
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//-----------------------------------------------------------
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void CEntity::GetMoveSpeedVector(PVECTOR Vector)
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{
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Vector->X = m_pEntity->vecMoveSpeed.X;
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Vector->Y = m_pEntity->vecMoveSpeed.Y;
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Vector->Z = m_pEntity->vecMoveSpeed.Z;
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}
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//-----------------------------------------------------------
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void CEntity::SetMoveSpeedVector(VECTOR Vector)
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{
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m_pEntity->vecMoveSpeed.X = Vector.X;
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m_pEntity->vecMoveSpeed.Y = Vector.Y;
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m_pEntity->vecMoveSpeed.Z = Vector.Z;
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}
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//-----------------------------------------------------------
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