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40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
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#pragma once
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typedef struct _CAMERA_AIM
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{
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float f1x,f1y,f1z;
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float pos1x,pos1y,pos1z;
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float pos2x,pos2y,pos2z;
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float f2x,f2y,f2z;
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} CAMERA_AIM;
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void __stdcall GameAimSyncInit();
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void __stdcall GameStoreLocalPlayerAim();
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void __stdcall GameSetLocalPlayerAim();
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CAMERA_AIM * __stdcall GameGetInternalAim();
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void __stdcall GameStoreRemotePlayerAim(int iPlayer, CAMERA_AIM * caAim);
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void __stdcall GameSetRemotePlayerAim(int iPlayer);
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CAMERA_AIM * __stdcall GameGetRemotePlayerAim(int iPlayer);
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void __stdcall GameSetPlayerCameraMode(BYTE byteMode, BYTE bytePlayerID);
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BYTE __stdcall GameGetPlayerCameraMode(BYTE bytePlayerID);
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BYTE __stdcall GameGetLocalPlayerCameraMode();
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void __stdcall GameStoreLocalPlayerCameraExtZoom();
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void __stdcall GameSetLocalPlayerCameraExtZoom();
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void __stdcall GameSetPlayerCameraExtZoom(BYTE bytePlayerID, float fZoom, float fRatio);
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void __stdcall GameSetRemotePlayerCameraExtZoom(BYTE bytePlayerID);
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float __stdcall GameGetLocalPlayerCameraExtZoom();
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float __stdcall GameGetLocalPlayerAspectRatio();
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void __stdcall GameSetPlayerWeaponSkillLevel(int iPlayer, int iSkill, float fLevel);
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void __stdcall GameSetLocalPlayerWeaponSkillLevel(int iSkill, float fLevel);
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void __stdcall GameStoreLocalPlayerWeaponSkills();
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void __stdcall GameSetLocalPlayerWeaponSkills();
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void __stdcall GameResetLocalPlayerWeaponSkills();
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void __stdcall GameSetRemotePlayerWeaponSkills(int iPlayer);
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//----------------------------------------------------------
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