SA-MP/server/server.vcproj
2023-11-23 23:34:47 +08:00

287 lines
5.7 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="server"
ProjectGUID="{BD0C4C29-B3DF-4CAA-AFE4-F6C42A879C21}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)/samp-server.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/server.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)/samp-server.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="ttmath"
Filter="">
<File
RelativePath="..\ttmath\ttmathuint.h">
</File>
<File
RelativePath="..\ttmath\ttmathuint_x86.h">
</File>
</Filter>
<Filter
Name="raknet"
Filter="">
<File
RelativePath="..\raknet\GetTime.cpp">
</File>
<File
RelativePath="..\raknet\GetTime.h">
</File>
<File
RelativePath="..\raknet\RakNetworkFactory.cpp">
</File>
<File
RelativePath="..\raknet\RakNetworkFactory.h">
</File>
<File
RelativePath="..\raknet\RakPeer.cpp">
</File>
<File
RelativePath="..\raknet\RakPeer.h">
</File>
<File
RelativePath="..\raknet\RakPeerInterface.h">
</File>
<File
RelativePath="..\raknet\RakServer.cpp">
</File>
<File
RelativePath="..\raknet\RakServer.h">
</File>
<File
RelativePath="..\raknet\RakServerInterface.h">
</File>
<Filter
Name="amx"
Filter="">
<File
RelativePath=".\amx\amx.c">
</File>
<File
RelativePath=".\amx\amx.h">
</File>
</Filter>
<File
RelativePath=".\actorpool.cpp">
</File>
<File
RelativePath=".\actorpool.h">
</File>
<File
RelativePath=".\console.cpp">
</File>
<File
RelativePath=".\console.h">
</File>
<File
RelativePath=".\exceptions.cpp">
</File>
<File
RelativePath=".\filterscripts.cpp">
</File>
<File
RelativePath=".\filterscripts.h">
</File>
<File
RelativePath=".\gamemodes.cpp">
</File>
<File
RelativePath=".\gamemodes.h">
</File>
<File
RelativePath=".\gangzonepool.cpp">
</File>
<File
RelativePath=".\gangzonepool.h">
</File>
<File
RelativePath=".\labelpool.cpp">
</File>
<File
RelativePath=".\labelpool.h">
</File>
<File
RelativePath=".\main.cpp">
</File>
<File
RelativePath=".\main.h">
</File>
<File
RelativePath=".\menupool.cpp">
</File>
<File
RelativePath=".\menupool.h">
</File>
<File
RelativePath=".\netgame.cpp">
</File>
<File
RelativePath=".\netgame.h">
</File>
<File
RelativePath=".\objectpool.cpp">
</File>
<File
RelativePath=".\objectpool.h">
</File>
<File
RelativePath=".\pickuppool.cpp">
</File>
<File
RelativePath=".\pickuppool.h">
</File>
<File
RelativePath=".\playerpool.cpp">
</File>
<File
RelativePath=".\playerpool.h">
</File>
<File
RelativePath=".\plugincommon.h">
</File>
<File
RelativePath=".\plugininternal.h">
</File>
<File
RelativePath=".\plugins.cpp">
</File>
<File
RelativePath=".\plugins.h">
</File>
<File
RelativePath=".\resource.h">
</File>
<File
RelativePath=".\scrhttps.cpp">
</File>
<File
RelativePath=".\scrhttps.h">
</File>
<File
RelativePath=".\scrtimers.cpp">
</File>
<File
RelativePath=".\scrtimers.h">
</File>
<File
RelativePath=".\server.rc">
</File>
<File
RelativePath=".\textdrawpool.cpp">
</File>
<File
RelativePath=".\textdrawpool.h">
</File>
<File
RelativePath=".\vehiclepool.cpp">
</File>
<File
RelativePath=".\vehiclepool.h">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>