mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
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#include "main.h"
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extern CNetGame *pNetGame;
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//----------------------------------------------------
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void CPlayer::Say(unsigned char * szText, BYTE byteTextLen)
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{
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// TODO: CPlayer::Say
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}
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//----------------------------------------------------
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void CPlayer::SetSpawnInfo(PLAYER_SPAWN_INFO *pSpawn)
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{
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memcpy(&m_SpawnInfo,pSpawn,sizeof(PLAYER_SPAWN_INFO));
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m_bHasSpawnInfo = TRUE;
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void CPlayer::SetPlayerColor(DWORD dwColor)
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{
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RakNet::BitStream bsColor;
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m_dwColor = dwColor;
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bsColor.Write(m_PlayerID);
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bsColor.Write(dwColor);
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pNetGame->BroadcastData(RPC_ScrSetPlayerColor, &bsColor, INVALID_PLAYER_ID, 2);
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}
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//----------------------------------------------------
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void CPlayer::SetCheckpoint(float fX, float fY, float fZ, float fSize)
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{
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m_vecCheckpoint.X = fX;
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m_vecCheckpoint.Y = fY;
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m_vecCheckpoint.Z = fZ;
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m_fCheckpointSize = fSize;
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ToggleCheckpoint(TRUE);
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}
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//----------------------------------------------------
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void CPlayer::ToggleCheckpoint(BOOL bEnabled)
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{
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m_bCheckpointEnabled = bEnabled;
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m_bInCheckpoint = FALSE;
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RakNet::BitStream bsParams;
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if (bEnabled)
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{
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bsParams.Write(m_vecCheckpoint.X);
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bsParams.Write(m_vecCheckpoint.Y);
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bsParams.Write(m_vecCheckpoint.Z);
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bsParams.Write(m_fCheckpointSize);
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pNetGame->SendToPlayer(RPC_SetCheckpoint, &bsParams, m_PlayerID, 2);
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} else {
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pNetGame->SendToPlayer(RPC_DisableCheckpoint, &bsParams, m_PlayerID, 2);
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}
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}
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//----------------------------------------------------
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// TODO: sub_486D30
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// TODO: sub_486DE0
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//----------------------------------------------------
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void CPlayer::SetRaceCheckpoint(int iType, float fX, float fY, float fZ, float fNX, float fNY, float fNZ, float fSize)
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{
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m_vecRaceCheckpoint.X = fX;
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m_vecRaceCheckpoint.Y = fY;
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m_vecRaceCheckpoint.Z = fZ;
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m_vecRaceNextCheckpoint.X = fNX;
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m_vecRaceNextCheckpoint.Y = fNY;
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m_vecRaceNextCheckpoint.Z = fNZ;
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m_fRaceCheckpointSize = fSize;
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m_byteRaceCheckpointType = iType;
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ToggleRaceCheckpoint(TRUE);
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}
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//----------------------------------------------------
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void CPlayer::ToggleRaceCheckpoint(BOOL bEnabled)
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{
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m_bRaceCheckpointEnabled = bEnabled;
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m_bInRaceCheckpoint = FALSE;
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RakNet::BitStream bsParams;
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if (bEnabled)
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{
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bsParams.Write(m_byteRaceCheckpointType);
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bsParams.Write(m_vecRaceCheckpoint.X);
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bsParams.Write(m_vecRaceCheckpoint.Y);
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bsParams.Write(m_vecRaceCheckpoint.Z);
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bsParams.Write(m_vecRaceNextCheckpoint.X);
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bsParams.Write(m_vecRaceNextCheckpoint.Y);
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bsParams.Write(m_vecRaceNextCheckpoint.Z);
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bsParams.Write(m_fRaceCheckpointSize);
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pNetGame->SendToPlayer(RPC_SetRaceCheckpoint, &bsParams, m_PlayerID, 2);
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} else {
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pNetGame->SendToPlayer(RPC_DisableRaceCheckpoint, &bsParams, m_PlayerID, 2);
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}
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}
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//----------------------------------------------------
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