SA-MP/server/menupool.cpp

29 lines
472 B
C++

#include "main.h"
CMenuPool::CMenuPool()
{
for (BYTE byteMenuID = 0; byteMenuID < MAX_MENUS; byteMenuID++)
{
field_200[byteMenuID] = 0;
field_0[byteMenuID] = 0;
}
for (PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++)
{
field_400[playerId] = 255;
}
}
CMenuPool::~CMenuPool()
{
for (BYTE byteMenuID = 0; byteMenuID < MAX_MENUS; byteMenuID++)
{
if (field_0[byteMenuID])
{
delete field_0[byteMenuID];
field_0[byteMenuID] = NULL;
}
}
}