mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
522 lines
13 KiB
C++
522 lines
13 KiB
C++
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#include "main.h"
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CNetGame *pNetGame = NULL;
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CConsole *pConsole = NULL;
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CPlugins *pPlugins = NULL;
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PLAYERID RconUser=INVALID_ID;
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FILE *pLogFile;
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bool bQuitApp = false;
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BOOL bGameModeFinished=FALSE;
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bool bLogQueries;
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int iMaxNpc = 0;
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int iMinConnectionTime;
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int iDbLogging;
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int iDbLogQueries;
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int unnamed_3; // W: 004F5FEC L: 081AA8A4
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int unnamed_4; // W: 004F5FF0 L: 081AA8A0
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unsigned int _uiRndSrvChallenge;
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int iOnFootRate = 30;
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int iInCarRate = 30;
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int iWeaponRate = 30;
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int unnamed_1 = 2; // TODO: unnamed_1 W: 004E5888 L: 08197DDC
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float fStreamDistance = 200.0;
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int iStreamRate = 1000;
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int iSleep = 5;
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int iChatLogging = 1;
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int iMessageHoleLimit = 3000;
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int iMessagesLimit = 500;
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int iAcksLimit = 3000;
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int iPlayerTimeout = 10000;
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int iLagCompMode = 1;
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int iConnSeedTime = 300000;
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int iConnCookies = 1;
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int iCookieLogging = 1;
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#ifdef WIN32
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extern LONG WINAPI exc_handler(_EXCEPTION_POINTERS* exc_inf);
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#endif
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#ifdef WIN32
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HANDLE hConsoleExecuteEvent;
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DWORD WINAPI ConsoleInputThread(void* pParam)
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{
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char buf[512];
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while (true)
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{
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DWORD dwRead;
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ReadConsole(GetStdHandle(STD_INPUT_HANDLE), buf, 255, &dwRead, NULL);
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if (dwRead > 2)
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{
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buf[dwRead-2] = 0;
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WaitForSingleObject(hConsoleExecuteEvent, INFINITE);
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flogprintf("Console input: %s", buf);
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pConsole->Execute(buf);
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SetEvent(hConsoleExecuteEvent);
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}
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}
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}
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//----------------------------------------------------
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BOOL WINAPI CtrlHandler(DWORD type)
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{
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switch (type)
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{
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case CTRL_C_EVENT:
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case CTRL_BREAK_EVENT:
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case CTRL_CLOSE_EVENT:
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case CTRL_LOGOFF_EVENT:
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case CTRL_SHUTDOWN_EVENT:
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bQuitApp = true;
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return TRUE;
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}
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return FALSE;
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}
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#endif
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//----------------------------------------------------
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int GetMessageHoleLimit()
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{
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return iMessageHoleLimit;
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}
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//----------------------------------------------------
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int GetMessagesLimit()
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{
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return iMessagesLimit;
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}
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//----------------------------------------------------
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int GetAcksLimit()
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{
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return iAcksLimit;
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}
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//----------------------------------------------------
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int GetPlayerTimeout()
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{
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return iPlayerTimeout;
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}
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//----------------------------------------------------
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int GetMinConnectionTime()
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{
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return iMinConnectionTime;
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}
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//----------------------------------------------------
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int GetConnCookies()
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{
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return iConnCookies;
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}
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//----------------------------------------------------
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int GetCookieLogging()
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{
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return iCookieLogging;
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}
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//----------------------------------------------------
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void ServerPasswordChanged()
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{
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if (pNetGame)
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{
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char* szPass = pConsole->GetStringVariable("password");
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if ((szPass) && (szPass[0] != 0) && (szPass[0] != '0'))
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{
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logprintf("Setting server password to: \"%s\"", szPass);
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pNetGame->GetRakServer()->SetPassword(szPass);
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} else {
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logprintf("Server password has been removed.");
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pConsole->SetStringVariable("password", "");
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pNetGame->GetRakServer()->SetPassword(NULL);
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}
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}
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}
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//----------------------------------------------------
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void ServerMaxPlayersChanged()
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{
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int maxplayers = pConsole->GetIntVariable("maxplayers");
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if (maxplayers < 0)
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pConsole->SetIntVariable("maxplayers", 0);
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if (maxplayers > MAX_PLAYERS)
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pConsole->SetIntVariable("maxplayers", MAX_PLAYERS);
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if (pNetGame)
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{
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if (pConsole->GetIntVariable("maxplayers") > MAX_PLAYERS) {
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pConsole->SetIntVariable("maxplayers", MAX_PLAYERS);
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}
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pNetGame->GetRakServer()->SetAllowedPlayers((WORD)pConsole->GetIntVariable("maxplayers"));
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}
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}
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//----------------------------------------------------
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void ServerStreamRateChanged()
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{
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int stream_rate = pConsole->GetIntVariable("stream_rate");
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if (stream_rate < 500)
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pConsole->SetIntVariable("stream_rate", 500);
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if ( stream_rate > 5000)
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pConsole->SetIntVariable("stream_rate", 5000);
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}
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//----------------------------------------------------
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void ServerStreamDistanceChanged()
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{
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float stream_distance = pConsole->GetFloatVariable("stream_distance");
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if (stream_distance < 50.0f)
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pConsole->SetFloatVariable("stream_distance", 50.0f);
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if (stream_distance > 400.0f)
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pConsole->SetFloatVariable("stream_distance", 400.0f);
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}
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//----------------------------------------------------
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void LoadLogFile()
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{
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int reload = 0;
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if (pLogFile)
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{
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fclose(pLogFile);
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reload = 1;
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}
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pLogFile = fopen("server_log.txt", "a");
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if (pLogFile)
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{
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logprintf("");
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logprintf("----------");
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if (reload) logprintf("Reloaded log file: \"server_log.txt\".");
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else logprintf("Loaded log file: \"server_log.txt\".");
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logprintf("----------");
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} else {
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logprintf("Failed to load log file: \"server_log.txt\".");
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}
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}
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#ifdef LINUX
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void SignalHandler(int sig)
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{
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switch (sig)
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{
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case SIGUSR1:
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{
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LoadLogFile();
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break;
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}
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case SIGUSR2:
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{
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if (pNetGame)
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{
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pNetGame->LoadBanList();
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}
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break;
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}
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case SIGINT:
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case SIGTERM:
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{
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bQuitApp = true;
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break;
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}
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}
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}
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//----------------------------------------------------
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// strlwr is not included with the GNU C lib it seems.
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char* strlwr(char* str)
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{
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size_t maxlen=strlen(str);
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for (size_t i=0; i<maxlen; i++)
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{
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if ((str[i] >= 'A') && (str[i] <= 'Z'))
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{
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str[i] -= 32;
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}
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}
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return str;
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}
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#endif // #ifdef LINUX
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//----------------------------------------------------
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int main (int argc, char** argv)
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{
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#ifdef LINUX
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struct sigaction sv;
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sigemptyset(&sv.sa_mask);
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sv.sa_flags = 0;
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sv.sa_handler = SignalHandler;
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sigaction(SIGTERM, &sv, NULL);
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sigaction(SIGQUIT, &sv, NULL);
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sigaction(SIGINT, &sv, NULL);
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sigaction(SIGUSR1, &sv, NULL);
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sigaction(SIGUSR2, &sv, NULL);
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bool bOutputEnable = false;
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#endif
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bool bEnableAnnounce = true;
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int iMaxPlayers = DEFAULT_MAX_PLAYERS;
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int iListenPort = DEFAULT_LISTEN_PORT;
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bool bLanModeEnable = false;
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bool bEnableTimestamp = true;
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bool bGameMod = false;
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bool bAllowQuery = true;
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bool bAllowRcon = true;
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// Open the log file
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LoadLogFile();
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// Write welcome message.
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logprintf("");
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logprintf("SA-MP Dedicated Server");
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logprintf("----------------------");
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logprintf("v" SAMP_VERSION ", (C)2005-2015 SA-MP Team\n");
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// Create a challenge number for the clients to be able to connect
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srand(time(NULL));
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_uiRndSrvChallenge = (unsigned int)rand();
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unnamed_3 = rand();
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unnamed_4 = RakNet::GetTime();
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// Create the Console
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pConsole = new CConsole();
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pConsole->AddVariable("announce", CON_VARTYPE_BOOL, 0, &bEnableAnnounce);
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pConsole->AddVariable("maxplayers", CON_VARTYPE_INT, 0, &iMaxPlayers, ServerMaxPlayersChanged);
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pConsole->AddVariable("port", CON_VARTYPE_INT, 0, &iListenPort);
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pConsole->AddVariable("lanmode", CON_VARTYPE_BOOL, 0, &bLanModeEnable);
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pConsole->AddVariable("query", CON_VARTYPE_BOOL, 0, &bAllowQuery);
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pConsole->AddVariable("rcon", CON_VARTYPE_BOOL, 0, &bAllowRcon);
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pConsole->AddVariable("logqueries", CON_VARTYPE_BOOL, 0, &bLogQueries);
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pConsole->AddVariable("stream_rate", CON_VARTYPE_INT, 0, &iStreamRate, ServerStreamRateChanged);
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pConsole->AddVariable("stream_distance", CON_VARTYPE_FLOAT, 0, &fStreamDistance, ServerStreamDistanceChanged);
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pConsole->AddVariable("sleep", CON_VARTYPE_INT, 0, &iSleep);
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pConsole->AddVariable("maxnpc", CON_VARTYPE_INT, 0, &iMaxNpc);
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pConsole->AddVariable("onfoot_rate", CON_VARTYPE_INT, 0, &iOnFootRate);
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pConsole->AddVariable("incar_rate", CON_VARTYPE_INT, 0, &iInCarRate);
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pConsole->AddVariable("weapon_rate", CON_VARTYPE_INT, 0, &iWeaponRate);
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pConsole->AddVariable("chatlogging", CON_VARTYPE_INT, 0, &iChatLogging);
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#ifdef LINUX
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pConsole->AddVariable("output", CON_VARTYPE_BOOL, 0, &bOutputEnable);
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#endif
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pConsole->AddVariable("timestamp", CON_VARTYPE_BOOL, 0, &bEnableTimestamp);
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pConsole->AddStringVariable("bind", 0, NULL);
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pConsole->AddStringVariable("password", 0, NULL, ServerPasswordChanged);
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pConsole->AddStringVariable("hostname", 0, "SA-MP Server");
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pConsole->AddStringVariable("language", 0, NULL);
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pConsole->AddStringVariable("mapname", CON_VARFLAG_RULE, "San Andreas");
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pConsole->AddStringVariable("weburl", CON_VARFLAG_RULE, "www.sa-mp.com");
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pConsole->AddStringVariable("rcon_password", 0, "changeme");
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pConsole->AddStringVariable("gravity", 0, "0.008");
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pConsole->AddStringVariable("weather", CON_VARFLAG_RULE, "10");
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pConsole->AddStringVariable("gamemodetext", 0, "Unknown");
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pConsole->AddStringVariable("filterscripts", 0, "");
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pConsole->AddStringVariable("plugins", 0, "");
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pConsole->AddStringVariable("nosign", 0, "");
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pConsole->AddStringVariable("logtimeformat", 0, "[%H:%M:%S]");
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pConsole->AddVariable("messageholelimit", CON_VARTYPE_INT, 0, &iMessageHoleLimit);
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pConsole->AddVariable("messageslimit", CON_VARTYPE_INT, 0, &iMessagesLimit);
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pConsole->AddVariable("ackslimit", CON_VARTYPE_INT, 0, &iAcksLimit);
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pConsole->AddVariable("playertimeout", CON_VARTYPE_INT, 0, &iPlayerTimeout);
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pConsole->AddVariable("minconnectiontime", CON_VARTYPE_INT, 0, &iMinConnectionTime);
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pConsole->AddVariable("myriad", CON_VARTYPE_BOOL, 0, &bGameMod);
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pConsole->AddVariable("lagcompmode", CON_VARTYPE_INT, 0, &iLagCompMode);
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pConsole->AddVariable("connseedtime", CON_VARTYPE_INT, 0, &iConnSeedTime);
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pConsole->AddVariable("db_logging", CON_VARTYPE_INT, 0, &iDbLogging);
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pConsole->AddVariable("db_log_queries", CON_VARTYPE_INT, 0, &iDbLogQueries);
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pConsole->AddVariable("conncookies", CON_VARTYPE_INT, 0, &iConnCookies);
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pConsole->AddVariable("cookielogging", CON_VARTYPE_INT, 0, &iCookieLogging);
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// Add 16 gamemode variables.
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int x=0;
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char t[64];
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while(x!=16) {
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sprintf(t,"gamemode%u",x);
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pConsole->AddStringVariable(t,0,"");
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x++;
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}
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// Exec the server config!
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pConsole->Execute("exec server");
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if ( !strcmp(pConsole->GetStringVariable("rcon_password"), "changeme" ) )
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{
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logprintf("Error: Your password must be changed from the default password, please change it.");
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return 0;
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}
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// Change some var flags to read-only (can only be accessed from server.cfg).
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pConsole->ModifyVariableFlags("maxplayers", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("bind", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("port", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("rcon_bind", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("rcon_port", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("filterscripts", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("plugins", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("nosign", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("onfoot_rate", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("incar_rate", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("weapon_rate", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("logtimeformat", CON_VARFLAG_READONLY);
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pConsole->ModifyVariableFlags("lagcompmode", CON_VARFLAG_READONLY);
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if(pConsole->GetIntVariable("lagcompmode") > 0)
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pConsole->AddStringVariable("lagcomp", CON_VARFLAG_RULE | CON_VARFLAG_READONLY, "On");
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else
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pConsole->AddStringVariable("lagcomp", CON_VARFLAG_RULE | CON_VARFLAG_READONLY, "Off");
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// Add the version as a rule
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pConsole->AddStringVariable("version", CON_VARFLAG_RULE | CON_VARFLAG_READONLY, SAMP_VERSION);
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#ifdef WIN32
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SetConsoleCtrlHandler(CtrlHandler, TRUE);
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hConsoleExecuteEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
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DWORD dwThreadId;
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HANDLE hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ConsoleInputThread, NULL, 0, &dwThreadId);
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// Setup the exception handler on windows
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SetUnhandledExceptionFilter(exc_handler);
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timeBeginPeriod(1); // increases the accuracy of Sleep()
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#endif
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// Load up the plugins
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pPlugins = new CPlugins();
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pPlugins->LoadPlugins("plugins");
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// Create the NetGame.
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pNetGame = new CNetGame();
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pNetGame->Init(true);
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// Start the rcon server
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PCHAR szBindAddress = pConsole->GetStringVariable("rcon_bind");
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if (!szBindAddress || szBindAddress[0] == 0)
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szBindAddress = pConsole->GetStringVariable("bind");
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if (!szBindAddress || szBindAddress[0] == 0)
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szBindAddress = NULL;
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// While the app is running...
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while (!bQuitApp)
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{
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pNetGame->Process();
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if(TRUE == bGameModeFinished) {
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pNetGame->ShutdownForGameModeRestart();
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bGameModeFinished = FALSE;
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}
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#ifdef WIN32
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SetEvent(hConsoleExecuteEvent);
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WaitForSingleObject(hConsoleExecuteEvent, INFINITE);
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#endif
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if(RakNet::GetTime() - unnamed_4 > iConnSeedTime)
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{
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unnamed_3 = rand();
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unnamed_4 = RakNet::GetTime();
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}
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SLEEP(iSleep);
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}
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delete pNetGame;
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delete pPlugins;
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// If WIN32: Kill the input thread.
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#ifdef WIN32
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TerminateThread(hThread, 0);
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CloseHandle(hConsoleExecuteEvent);
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#endif
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delete pConsole;
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fclose(pLogFile);
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return 0;
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}
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//----------------------------------------------------
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void logprintf(char* format, ...)
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{
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va_list ap;
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va_start(ap, format);
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char buffer[2048];
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vsprintf(buffer, format, ap);
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va_end(ap);
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#ifdef WIN32
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char output[2048];
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CharToOem(buffer, output);
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puts(output);
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fflush(stdout);
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#else
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if (pConsole && pConsole->GetBoolVariable("output"))
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{
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puts(buffer);
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}
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#endif
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if (pLogFile) {
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if (pConsole) {
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if (pConsole->GetBoolVariable("timestamp"))
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{
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const struct tm *tm;
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time_t now;
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now = time(NULL);
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tm = localtime(&now);
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char s[256];
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strftime(s, 256, pConsole->GetStringVariable("logtimeformat"), tm);
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fprintf(pLogFile, "%s %s\n", s, buffer);
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}
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else fprintf(pLogFile, "%s\n", buffer);
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}
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else fprintf(pLogFile, "%s\n", buffer);
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fflush(pLogFile);
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}
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// TODO: logprintf
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}
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//----------------------------------------------------
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// Print to log file only.
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void flogprintf(char* format, ...)
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{
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if (!pLogFile) return;
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va_list ap;
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va_start(ap, format);
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char buffer[512];
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vsprintf(buffer, format, ap);
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fprintf(pLogFile, "%s\n", buffer);
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fflush(pLogFile);
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va_end(ap);
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}
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//----------------------------------------------------
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