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eae60e81cc
* Update CScoreBoard constructor
70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
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#include "main.h"
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extern CGame* pGame;
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CScoreBoard::CScoreBoard(IDirect3DDevice9 *pD3DDevice)
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{
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m_pD3DDevice = pD3DDevice;
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m_pDialog = NULL;
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m_pListBox = NULL;
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field_3C = 0;
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field_40 = 0;
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field_4 = 0;
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if(pGame && pGame->GetScreenWidth() > 800)
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{
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field_14 = 800.0f;
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field_18 = 600.0f;
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}
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else
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{
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field_14 = 640.0f;
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field_18 = 480.0f;
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}
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field_1C = 60.0f;
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field_20 = 0;
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field_24 = 0.085f;
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field_28 = 0.265625f;
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field_2C = 0.437500f;
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FUNC_1006E930();
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field_0 = 0;
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}
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void CScoreBoard::FUNC_1006E930()
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{
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RECT rect;
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GetClientRect(pGame->GetMainWindowHwnd(),&rect);
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field_10 = 1.0f;
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field_8 = rect.right * 0.5f - field_14 * 0.5f;
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field_C = rect.bottom * 0.5f - field_18 * 0.5f;
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}
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void CScoreBoard::ResetDialogControls(CDXUTDialog *pDialog)
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{
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m_pDialog = pDialog;
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if(pDialog) {
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pDialog->SetSize(field_14, field_18);
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m_pListBox = new CDXUTListBox(m_pDialog);
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m_pDialog->AddControl(m_pListBox);
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m_pListBox->SetLocation(0, field_1C);
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m_pListBox->SetSize(field_14, field_18 - field_1C);
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m_pListBox->OnInit();
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m_pListBox->GetElement(0)->TextureColor.Init(D3DCOLOR_ARGB( 200, 255, 255, 255 ));
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m_pListBox->field_4D = 3;
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m_pListBox->field_51 = field_24 * field_14;
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m_pListBox->field_59 = field_28 * field_14;
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m_pListBox->field_55 = field_2C * field_14;
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m_pListBox->SetEnabled(false);
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m_pListBox->SetVisible(false);
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FUNC_1006E930();
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}
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}
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