SA-MP/saco/net/scriptrpc.cpp

503 lines
18 KiB
C++

#include "../main.h"
using namespace RakNet;
extern CNetGame* pNetGame;
extern CGame * pGame;
//----------------------------------------------------
// TODO: These script RPCs
void ScrUnkA7(RPCParameters *rpcParams) {}
void ScrUnk38(RPCParameters *rpcParams) {}
void ScrUnk90(RPCParameters *rpcParams) {}
void ScrUnk91(RPCParameters *rpcParams) {}
void ScrSetGravity(RPCParameters *rpcParams) {}
void ScrUnk93(RPCParameters *rpcParams) {}
void ScrUnk94(RPCParameters *rpcParams) {}
void ScrUnk95(RPCParameters *rpcParams) {}
void ScrUnk2C(RPCParameters *rpcParams) {}
void ScrUnk2D(RPCParameters *rpcParams) {}
void ScrUnk2E(RPCParameters *rpcParams) {}
void ScrUnk2F(RPCParameters *rpcParams) {}
void ScrUnk4F(RPCParameters *rpcParams) {}
void ScrUnk50(RPCParameters *rpcParams) {}
void ScrUnk63(RPCParameters *rpcParams) {}
void ScrUnk7A(RPCParameters *rpcParams) {}
void ScrUnk7B(RPCParameters *rpcParams) {}
void ScrUnk7C(RPCParameters *rpcParams) {}
void ScrUnk7D(RPCParameters *rpcParams)
{
// nothing
}
void ScrUnk7E(RPCParameters *rpcParams) {}
void ScrUnk7F(RPCParameters *rpcParams) {}
void ScrUnk39(RPCParameters *rpcParams) {}
void ScrUnk4B(RPCParameters *rpcParams) {}
void ScrUnk85(RPCParameters *rpcParams) {}
void ScrUnk86(RPCParameters *rpcParams) {}
void ScrUnk87(RPCParameters *rpcParams) {}
void ScrUnk69(RPCParameters *rpcParams) {}
void ScrAddGangZone(RPCParameters *rpcParams) {}
void ScrRemoveGangZone(RPCParameters *rpcParams) {}
void ScrFlashGangZone(RPCParameters *rpcParams) {}
void ScrStopFlashGangZone(RPCParameters *rpcParams) {}
void ScrUnk56(RPCParameters *rpcParams) {}
void ScrUnk57(RPCParameters *rpcParams) {}
void ScrUnk58(RPCParameters *rpcParams) {}
void ScrUnk59(RPCParameters *rpcParams) {}
void ScrUnk5A(RPCParameters *rpcParams) {}
void ScrUnk5B(RPCParameters *rpcParams) {}
void ScrUnk6F(RPCParameters *rpcParams) {}
void ScrUnk62(RPCParameters *rpcParams) {}
void ScrUnk70(RPCParameters *rpcParams) {}
void ScrSetSpawnInfo(RPCParameters *rpcParams) {}
void ScrUnk45(RPCParameters *rpcParams) {}
void ScrUnk99(RPCParameters *rpcParams) {}
void ScrSetPlayerPos(RPCParameters *rpcParams) {}
void ScrUnk0D(RPCParameters *rpcParams) {}
void ScrPutPlayerInVehicle(RPCParameters *rpcParams) {}
void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
void ScrDisplayGameText(RPCParameters *rpcParams) {}
void ScrSetInterior(RPCParameters *rpcParams) {}
void ScrUnk9F(RPCParameters *rpcParams) {}
void ScrUnkA0(RPCParameters *rpcParams) {}
void ScrUnkA1(RPCParameters *rpcParams) {}
void ScrUnk0F(RPCParameters *rpcParams) {}
void ScrUnk10(RPCParameters *rpcParams) {}
void ScrUnk11(RPCParameters *rpcParams) {}
void ScrUnk12(RPCParameters *rpcParams) {}
void ScrSetPlayerFacingAngle(RPCParameters *rpcParams) {}
void ScrUnk16(RPCParameters *rpcParams) {}
void ScrUnk40(RPCParameters *rpcParams) {}
void ScrUnk41(RPCParameters *rpcParams) {}
void ScrUnk42(RPCParameters *rpcParams) {}
void ScrUnk37(RPCParameters *rpcParams) {}
void ScrUnk21(RPCParameters *rpcParams) {}
void ScrUnk23(RPCParameters *rpcParams) {}
void ScrUnk43(RPCParameters *rpcParams) {}
void ScrUnk71(RPCParameters *rpcParams) {}
void ScrUnk29(RPCParameters *rpcParams) {}
void ScrUnk2A(RPCParameters *rpcParams) {}
void ScrUnk2B(RPCParameters *rpcParams) {}
void ScrUnk51(RPCParameters *rpcParams) {}
void ScrUnk52(RPCParameters *rpcParams) {}
void ScrUnk53(RPCParameters *rpcParams) {}
void ScrUnk54(RPCParameters *rpcParams) {}
void ScrUnkA9(RPCParameters *rpcParams) {}
void ScrUnkAD(RPCParameters *rpcParams) {}
void ScrUnkAE(RPCParameters *rpcParams) {}
void ScrUnkAF(RPCParameters *rpcParams) {}
void ScrUnkB0(RPCParameters *rpcParams) {}
void ScrUnkB2(RPCParameters *rpcParams) {}
void ScrUnk30(RPCParameters *rpcParams) {}
void ScrInitMenu(RPCParameters *rpcParams) {}
void ScrShowMenu(RPCParameters *rpcParams) {}
void ScrHideMenu(RPCParameters *rpcParams) {}
//----------------------------------------------------
void ScrSetPlayerName(RPCParameters *rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
PlayerID sender = rpcParams->sender;
PLAYERID playerId;
BYTE byteNickLen;
char szNewName[MAX_PLAYER_NAME+1];
BYTE byteSuccess;
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
bsData.Read(playerId);
bsData.Read(byteNickLen);
if(byteNickLen > MAX_PLAYER_NAME) return;
bsData.Read(szNewName, byteNickLen);
bsData.Read(byteSuccess);
szNewName[byteNickLen] = '\0';
if (byteSuccess == 1) pPlayerPool->SetPlayerName(playerId, szNewName);
// Extra addition which we need to do if this is the local player;
if( pPlayerPool->GetLocalPlayerID() == playerId )
pPlayerPool->SetLocalPlayerName( szNewName );
}
//----------------------------------------------------
void ScrSetPlayerHealth(RPCParameters *rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
PlayerID sender = rpcParams->sender;
CLocalPlayer *pLocalPlayer = pNetGame->GetPlayerPool()->GetLocalPlayer();
float fHealth;
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
bsData.Read(fHealth);
pLocalPlayer->GetPlayerPed()->SetHealth(fHealth);
}
//----------------------------------------------------
void ScrSetPlayerColor(RPCParameters *rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
PlayerID sender = rpcParams->sender;
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
PLAYERID playerId;
DWORD dwColor;
bsData.Read(playerId);
bsData.Read(dwColor);
if(playerId == pPlayerPool->GetLocalPlayerID()) {
pPlayerPool->GetLocalPlayer()->SetPlayerColor(dwColor);
} else {
CRemotePlayer *pPlayer = pPlayerPool->GetAt(playerId);
if(pPlayer) pPlayer->SetPlayerColor(dwColor);
}
}
//----------------------------------------------------
void ScrSetCameraPos(RPCParameters *rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
PlayerID sender = rpcParams->sender;
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
VECTOR vecPos;
bsData.Read(vecPos.X);
bsData.Read(vecPos.Y);
bsData.Read(vecPos.Z);
pGame->GetCamera()->SetPosition(vecPos.X,vecPos.Y,vecPos.Z,0.0f,0.0f,0.0f);
}
//----------------------------------------------------
void ScrSetCameraLookAt(RPCParameters *rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
PlayerID sender = rpcParams->sender;
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
VECTOR vecPos;
BYTE byteType=0;
bsData.Read(vecPos.X);
bsData.Read(vecPos.Y);
bsData.Read(vecPos.Z);
bsData.Read(byteType);
if(byteType < 1 || byteType > 2) {
byteType = 2;
}
pGame->GetCamera()->LookAtPoint(vecPos.X,vecPos.Y,vecPos.Z,byteType);
}
//----------------------------------------------------
void ScrSetCameraBehindPlayer(RPCParameters *rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
PlayerID sender = rpcParams->sender;
pGame->GetCamera()->SetBehindPlayer();
}
//----------------------------------------------------
void ScrResetMoney(RPCParameters *rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
PlayerID sender = rpcParams->sender;
pGame->ResetLocalMoney();
}
//----------------------------------------------------
void ScrResetPlayerWeapons(RPCParameters *rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
PlayerID sender = rpcParams->sender;
CPlayerPed *pPlayerPed = pNetGame->GetPlayerPool()->GetLocalPlayer()->GetPlayerPed();
pPlayerPed->ClearAllWeapons();
}
//----------------------------------------------------
void ScrForceSpawnSelection(RPCParameters *rpcParams)
{
pNetGame->GetPlayerPool()->GetLocalPlayer()->ReturnToClassSelection();
}
//----------------------------------------------------
void ScrEnableStuntBonus(RPCParameters *rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
bool bStuntBonusEnabled;
bsData.Read(bStuntBonusEnabled);
pGame->EnableStuntBonus(bStuntBonusEnabled);
}
//----------------------------------------------------
void ScrSetPlayerDrunkVisuals(RPCParameters* rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
int iVisuals;
bsData.Read(iVisuals);
CPlayerPed* pPlayer = pGame->FindPlayerPed();
if (pPlayer) {
ScriptCommand(&set_player_drunk_visuals, 0, iVisuals);
}
}
//----------------------------------------------------
void ScrSetPlayerDrunkHandling(RPCParameters* rpcParams)
{
PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
int iBitLength = rpcParams->numberOfBitsOfData;
RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
int iVisuals;
bsData.Read(iVisuals);
CPlayerPed* pPlayer = pGame->FindPlayerPed();
if (pPlayer) {
ScriptCommand(&handling_responsiveness, 0, iVisuals);
}
}
//----------------------------------------------------
void RegisterScriptRPCs(RakClientInterface* pRakClient)
{
REGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
REGISTER_STATIC_RPC(pRakClient, ScrUnk38);
REGISTER_STATIC_RPC(pRakClient, ScrUnk90);
REGISTER_STATIC_RPC(pRakClient, ScrUnk91);
REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
REGISTER_STATIC_RPC(pRakClient, ScrUnk93);
REGISTER_STATIC_RPC(pRakClient, ScrUnk94);
REGISTER_STATIC_RPC(pRakClient, ScrUnk95);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk50);
REGISTER_STATIC_RPC(pRakClient, ScrUnk63);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk39);
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk85);
REGISTER_STATIC_RPC(pRakClient, ScrUnk86);
REGISTER_STATIC_RPC(pRakClient, ScrUnk87);
REGISTER_STATIC_RPC(pRakClient, ScrUnk69);
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrUnk56);
REGISTER_STATIC_RPC(pRakClient, ScrUnk57);
REGISTER_STATIC_RPC(pRakClient, ScrUnk58);
REGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
REGISTER_STATIC_RPC(pRakClient, ScrUnk59);
REGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk62);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
REGISTER_STATIC_RPC(pRakClient, ScrUnk70);
REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
REGISTER_STATIC_RPC(pRakClient, ScrUnk45);
REGISTER_STATIC_RPC(pRakClient, ScrUnk99);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk10);
REGISTER_STATIC_RPC(pRakClient, ScrUnk11);
REGISTER_STATIC_RPC(pRakClient, ScrUnk12);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
REGISTER_STATIC_RPC(pRakClient, ScrUnk16);
REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
REGISTER_STATIC_RPC(pRakClient, ScrUnk41);
REGISTER_STATIC_RPC(pRakClient, ScrUnk42);
REGISTER_STATIC_RPC(pRakClient, ScrUnk37);
REGISTER_STATIC_RPC(pRakClient, ScrUnk21);
REGISTER_STATIC_RPC(pRakClient, ScrUnk23);
REGISTER_STATIC_RPC(pRakClient, ScrUnk43);
REGISTER_STATIC_RPC(pRakClient, ScrUnk71);
REGISTER_STATIC_RPC(pRakClient, ScrUnk29);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk51);
REGISTER_STATIC_RPC(pRakClient, ScrUnk52);
REGISTER_STATIC_RPC(pRakClient, ScrUnk53);
REGISTER_STATIC_RPC(pRakClient, ScrUnk54);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
REGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
REGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
REGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
}
//----------------------------------------------------
void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
{
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk85);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk86);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk87);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk69);
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk56);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk57);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk58);
UNREGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk59);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk62);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk70);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk38);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk90);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk91);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk93);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk94);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk95);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk50);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk63);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk21);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk23);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk43);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk71);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk29);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk37);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk51);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk52);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk53);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk54);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
}
//----------------------------------------------------