mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
140 lines
3.8 KiB
C++
140 lines
3.8 KiB
C++
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#include "../main.h"
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GAME_SCRIPT_THREAD* gst;
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FARPROC ProcessOneCommand = (FARPROC)0x469EB0;
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BYTE ScriptBuf[255];
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DWORD* pdwParamVars[18];
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DWORD dwScmOpcodeDebug=0;
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BOOL bScmLocalDebug=FALSE;
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int WINAPI exc_filter(unsigned int code, struct _EXCEPTION_POINTERS *ep, char *what);
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int __declspec(naked) ExecuteScriptBuf()
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{
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__asm
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{
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mov bScmLocalDebug, 1;
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mov eax, OFFSET ScriptBuf // Move our script buffer base into eax.
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mov ecx, gst // Move GAME_SCRIPT_THREAD structure into ecx.
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mov [ecx+0x14], eax // Move eax into the gst->dwScriptIP.
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call ProcessOneCommand // Call the game's script opcode processor.
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mov ecx, gst // Move game script thread into ecx again.
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mov eax, [ecx+0xC5] // Move the dwIfFlag into eax (return value).
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mov bScmLocalDebug, 0;
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ret // return.
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}
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}
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int ScriptCommand(const SCRIPT_COMMAND* pScriptCommand, ...)
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{
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va_list ap;
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const char* p = pScriptCommand->Params; // Get parameter string.
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va_start(ap, pScriptCommand); // Initialize varargs.
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memcpy(&ScriptBuf, &pScriptCommand->OpCode, 2); // Copy opcode to script buf.
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int buf_pos = 2; // Position in buffer after opcode.
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WORD var_pos = 0; // Init var_pos.
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for(int i=0; i<18; i++)
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gst->dwLocalVar[i] = 0;
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dwScmOpcodeDebug = pScriptCommand->OpCode;
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while(*p) // While we've not ran out of parameters...
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{
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switch(*p) // Switch current parameter.
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{
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case 'i': // If integer...
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{
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int i = va_arg(ap, int); // Grab an int off the stack.
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ScriptBuf[buf_pos] = 0x01; // Variable data type = 0x01 (4b int).
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buf_pos++;; // Increment buffer position.
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memcpy(&ScriptBuf[buf_pos], &i, 4); // Insert the int.
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buf_pos += 4; // Increment buffer by 4b.
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break;
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}
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case 'f': // If float...
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{
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/* Take note, MSVC++ puts a double on the stack
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even if you typecase as a float. <3 Microsoft. */
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float f = (float)va_arg(ap, double); // Get float off the stack.
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ScriptBuf[buf_pos] = 0x06; // Variable data type = 0x06 (float).
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buf_pos++; // Increment buffer position.
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memcpy(&ScriptBuf[buf_pos], &f, 4); // Copy float into script buf.
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buf_pos += 4; // Increment buffer by 4b.
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break;
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}
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case 'v': // If variable...
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{
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DWORD* v = va_arg(ap, DWORD*); // Get the pointer to the passed variable.
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ScriptBuf[buf_pos] = 0x03; // Variable data type = 0x03 (Local Var).
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buf_pos++; // Increment buffer position.
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pdwParamVars[var_pos] = v; // Save pointer to passed variable.
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gst->dwLocalVar[var_pos] = *v; // Put value of passed variable into local.
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memcpy(&ScriptBuf[buf_pos], &var_pos, 2); // Copy the offset into the script.
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buf_pos += 2; // Increment buffer by 2b.
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var_pos++; // Increment the variable position.
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break;
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}
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case 's': // If string... Updated 13th Jan 06.. (kyeman) SA string support
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{
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char* sz = va_arg(ap, char*);
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unsigned char aLen = strlen(sz);
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ScriptBuf[buf_pos] = 0x0E;
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buf_pos++;
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ScriptBuf[buf_pos] = aLen;
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buf_pos++;
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memcpy(&ScriptBuf[buf_pos],sz,aLen);
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buf_pos += aLen;
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break;
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}
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case 'z': // If the params need zero-terminating...
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{
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ScriptBuf[buf_pos] = 0x00;
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buf_pos++;
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break;
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}
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default:
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{
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return 0;
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}
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}
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++p; // Next parameter
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}
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va_end(ap); // End varargs.
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// Execute script stub.
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int result =0;
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__try
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{
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result = ExecuteScriptBuf();
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if (var_pos) // if we've used a variable...
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{
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for (int i=0; i<var_pos; i++) // For every passed variable...
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{
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*pdwParamVars[i] = gst->dwLocalVar[i]; // Retrieve variable from local var.
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}
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}
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}
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__except(exc_filter(GetExceptionCode(), GetExceptionInformation(), "opcode"))
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{
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// nothing?
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}
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return result;
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}
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void InitScripting()
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{
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gst = new GAME_SCRIPT_THREAD;
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ZeroMemory(gst, sizeof(GAME_SCRIPT_THREAD));
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}
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