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bcdbedc0be
* Add RakNet source files to the VS project
618 lines
20 KiB
C++
618 lines
20 KiB
C++
#include "LightweightDatabaseServer.h"
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#include "PacketEnumerations.h"
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#include "BitStream.h"
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#include "StringCompressor.h"
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#include "RakPeerInterface.h"
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#include "TableSerializer.h"
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#include "RakAssert.h"
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#include "GetTime.h"
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#include "Rand.h"
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#define SYSTEM_ID_COLUMN_NAME "__systemId"
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#define LAST_PING_RESPONSE_COLUMN_NAME "__lastPingResponseTime"
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#define NEXT_PING_SEND_COLUMN_NAME "__nextPingSendTime"
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static const int SEND_PING_INTERVAL=15000;
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static const int DROP_SERVER_INTERVAL=75000;
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#ifdef _MSC_VER
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#pragma warning( push )
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#endif
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int LightweightDatabaseServer::DatabaseTableComp( char* const &key1, char* const &key2 )
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{
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return strcmp(key1, key2);
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}
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LightweightDatabaseServer::LightweightDatabaseServer()
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{
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}
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LightweightDatabaseServer::~LightweightDatabaseServer()
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{
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Clear();
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}
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DataStructures::Table *LightweightDatabaseServer::GetTable(char *tableName)
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{
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if (database.Has(tableName))
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return &(database.Get(tableName)->table);
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return 0;
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}
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DataStructures::Page<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> *LightweightDatabaseServer::GetTableRows(char *tableName)
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{
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if (database.Has(tableName))
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database.Get(tableName)->table.GetRows().GetListHead();
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return 0;
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}
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DataStructures::Table* LightweightDatabaseServer::AddTable(char *tableName,
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bool allowRemoteQuery,
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bool allowRemoteUpdate,
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bool allowRemoteRemove,
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char queryPassword[_SIMPLE_DATABASE_PASSWORD_LENGTH],
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char updatePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH],
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char removePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH],
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bool oneRowPerSystemId,
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bool onlyUpdateOwnRows,
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bool removeRowOnPingFailure,
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bool removeRowOnDisconnect,
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bool autogenerateRowIDs)
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{
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if (tableName==0 || tableName[0]==0)
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return 0;
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if (database.Has(tableName))
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return 0;
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DatabaseTable *databaseTable = new DatabaseTable;
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strncpy(databaseTable->tableName, tableName, _SIMPLE_DATABASE_TABLE_NAME_LENGTH);
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databaseTable->tableName[_SIMPLE_DATABASE_TABLE_NAME_LENGTH]=0;
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if (allowRemoteUpdate)
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{
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strncpy(databaseTable->updatePassword, updatePassword, _SIMPLE_DATABASE_PASSWORD_LENGTH);
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databaseTable->updatePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH]=0;
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}
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else
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databaseTable->updatePassword[0]=0;
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if (allowRemoteQuery)
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{
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strncpy(databaseTable->queryPassword, queryPassword, _SIMPLE_DATABASE_PASSWORD_LENGTH);
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databaseTable->queryPassword[_SIMPLE_DATABASE_PASSWORD_LENGTH]=0;
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}
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else
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databaseTable->queryPassword[0]=0;
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if (allowRemoteRemove)
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{
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strncpy(databaseTable->removePassword, removePassword, _SIMPLE_DATABASE_PASSWORD_LENGTH);
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databaseTable->removePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH]=0;
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}
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else
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databaseTable->removePassword[0]=0;
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if (allowRemoteUpdate)
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{
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databaseTable->allowRemoteUpdate=true;
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databaseTable->oneRowPerSystemId=oneRowPerSystemId;
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databaseTable->onlyUpdateOwnRows=onlyUpdateOwnRows;
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databaseTable->removeRowOnPingFailure=removeRowOnPingFailure;
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databaseTable->removeRowOnDisconnect=removeRowOnDisconnect;
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}
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else
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{
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// All these parameters are related to IP tracking, which is not done if remote updates are not allowed
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databaseTable->allowRemoteUpdate=true;
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databaseTable->oneRowPerSystemId=false;
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databaseTable->onlyUpdateOwnRows=false;
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databaseTable->removeRowOnPingFailure=false;
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databaseTable->removeRowOnDisconnect=false;
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}
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databaseTable->nextRowId=0;
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databaseTable->nextRowPingCheck=0;
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databaseTable->autogenerateRowIDs=autogenerateRowIDs;
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databaseTable->allowRemoteRemove=allowRemoteRemove;
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databaseTable->allowRemoteQuery=allowRemoteQuery;
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database.SetNew(databaseTable->tableName, databaseTable);
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if ( oneRowPerSystemId || onlyUpdateOwnRows || removeRowOnPingFailure || removeRowOnDisconnect)
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databaseTable->systemIdColumnIndex=databaseTable->table.AddColumn(SYSTEM_ID_COLUMN_NAME, DataStructures::Table::BINARY);
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else
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databaseTable->systemIdColumnIndex=(unsigned) -1;
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if (databaseTable->removeRowOnPingFailure)
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{
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databaseTable->lastPingResponseColumnIndex=databaseTable->table.AddColumn(LAST_PING_RESPONSE_COLUMN_NAME, DataStructures::Table::NUMERIC);
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databaseTable->nextPingSendColumnIndex=databaseTable->table.AddColumn(NEXT_PING_SEND_COLUMN_NAME, DataStructures::Table::NUMERIC);
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}
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else
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{
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databaseTable->lastPingResponseColumnIndex=(unsigned) -1;
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databaseTable->nextPingSendColumnIndex=(unsigned) -1;
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}
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return &(databaseTable->table);
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}
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bool LightweightDatabaseServer::RemoveTable(char *tableName)
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{
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LightweightDatabaseServer::DatabaseTable *databaseTable;
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databaseTable = database.Get(tableName);
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if (databaseTable==0)
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return false;
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// Be sure to call Delete on database before I do the actual pointer deletion since the key won't be valid after that time.
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database.Delete(tableName);
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databaseTable->table.Clear();
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delete databaseTable;
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return true;
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}
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void LightweightDatabaseServer::Clear(void)
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{
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unsigned i;
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for (i=0; i < database.Size(); i++)
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{
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database[i]->table.Clear();
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delete database[i];
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}
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database.Clear();
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}
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unsigned LightweightDatabaseServer::GetAndIncrementRowID(char *tableName)
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{
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LightweightDatabaseServer::DatabaseTable *databaseTable;
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databaseTable = database.Get(tableName);
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RakAssert(databaseTable);
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RakAssert(databaseTable->autogenerateRowIDs==true);
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return ++(databaseTable->nextRowId) - 1;
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}
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void LightweightDatabaseServer::OnAttach(RakPeerInterface *peer)
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{
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}
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void LightweightDatabaseServer::Update(RakPeerInterface *peer)
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{
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RakNetTime time=0;
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DatabaseTable *databaseTable;
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DataStructures::Page<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> *cur;
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unsigned i,j;
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DataStructures::Table::Row* row;
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DataStructures::List<unsigned> removeList;
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PlayerID playerId;
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// periodic ping if removing system that do not respond to pings.
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for (i=0; i < database.Size(); i++)
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{
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databaseTable=database[i];
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if (databaseTable->removeRowOnPingFailure)
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{
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// Reading the time is slow - only do it once if necessary.
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if (time==0)
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time = RakNet::GetTime();
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if (databaseTable->nextRowPingCheck < time)
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{
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databaseTable->nextRowPingCheck=time+1000+(randomMT()%1000);
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DataStructures::BPlusTree<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> &rows = databaseTable->table.GetRows();
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cur = rows.GetListHead();
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while (cur)
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{
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// Mark dropped entities
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for (j=0; j < (unsigned)cur->size; j++)
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{
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row = cur->data[j];
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if (time - row->cells[databaseTable->lastPingResponseColumnIndex]->i > DROP_SERVER_INTERVAL)
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removeList.Insert(cur->keys[j]);
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}
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cur=cur->next;
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}
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// Remove dropped entities
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for (j=0; j < removeList.Size(); j++)
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databaseTable->table.RemoveRow(removeList[i]);
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removeList.Clear(true);
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cur = rows.GetListHead();
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// Ping remaining entities if they are not connected. If they are connected just increase the ping interval.
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while (cur)
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{
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for (j=0; j < (unsigned)cur->size; j++)
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{
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row = cur->data[j];
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if (row->cells[databaseTable->nextPingSendColumnIndex]->i < (int) time)
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{
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row->cells[databaseTable->systemIdColumnIndex]->Get((char*)&playerId, 0);
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if (peer->GetIndexFromPlayerID(playerId)==-1)
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{
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peer->Ping(playerId.ToString(false), playerId.port, false);
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}
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else
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{
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// Consider the fact that they are connected to be a ping response
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row->cells[databaseTable->lastPingResponseColumnIndex]->i=time;
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}
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row->cells[databaseTable->nextPingSendColumnIndex]->i=time+SEND_PING_INTERVAL+(randomMT()%1000);
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}
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}
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cur=cur->next;
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}
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}
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}
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}
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}
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PluginReceiveResult LightweightDatabaseServer::OnReceive(RakPeerInterface *peer, Packet *packet)
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{
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switch (packet->data[0])
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{
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case ID_DATABASE_QUERY_REQUEST:
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OnQueryRequest(peer, packet);
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return RR_STOP_PROCESSING_AND_DEALLOCATE;
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case ID_DATABASE_UPDATE_ROW:
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OnUpdateRow(peer, packet);
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return RR_STOP_PROCESSING_AND_DEALLOCATE;
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case ID_DATABASE_REMOVE_ROW:
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OnRemoveRow(peer, packet);
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return RR_STOP_PROCESSING_AND_DEALLOCATE;
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case ID_DISCONNECTION_NOTIFICATION:
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case ID_CONNECTION_LOST:
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RemoveRowsFromIP(packet->playerId);
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return RR_CONTINUE_PROCESSING;
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case ID_PONG:
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OnPong(peer, packet);
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return RR_CONTINUE_PROCESSING;
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}
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return RR_CONTINUE_PROCESSING;
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}
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void LightweightDatabaseServer::OnDisconnect(RakPeerInterface *peer)
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{
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}
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void LightweightDatabaseServer::OnCloseConnection(RakPeerInterface *peer, PlayerID playerId)
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{
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RemoveRowsFromIP(playerId);
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}
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void LightweightDatabaseServer::OnQueryRequest(RakPeerInterface *peer, Packet *packet)
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{
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RakNet::BitStream inBitstream(packet->data, packet->length, false);
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LightweightDatabaseServer::DatabaseTable *databaseTable = DeserializeClientHeader(&inBitstream, peer, packet, 0);
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if (databaseTable==0)
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return;
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if (databaseTable->allowRemoteQuery==false)
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return;
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unsigned char numColumnSubset;
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RakNet::BitStream outBitstream;
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unsigned i;
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if (inBitstream.Read(numColumnSubset)==false)
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return;
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unsigned columnSubset[256];
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for (i=0; i < numColumnSubset; i++)
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inBitstream.Read(columnSubset[i]);
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unsigned char numNetworkedFilters;
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if (inBitstream.Read(numNetworkedFilters)==false)
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return;
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DatabaseFilter networkedFilters[256];
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for (i=0; i < numNetworkedFilters; i++)
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{
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if (networkedFilters[i].Deserialize(&inBitstream)==false)
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return;
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}
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unsigned rowIds[256];
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unsigned char numRowIDs;
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if (inBitstream.Read(numRowIDs)==false)
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return;
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for (i=0; i < numRowIDs; i++)
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inBitstream.Read(rowIds[i]);
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// Convert the safer and more robust networked database filter to the more efficient form the table actually uses.
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DataStructures::Table::FilterQuery tableFilters[256];
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unsigned numTableFilters=0;
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for (i=0; i < numNetworkedFilters; i++)
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{
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tableFilters[numTableFilters].columnIndex=databaseTable->table.ColumnIndex(networkedFilters[i].columnName);
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if (tableFilters[numTableFilters].columnIndex==(unsigned)-1)
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continue;
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if (networkedFilters[i].columnType!=databaseTable->table.GetColumns()[tableFilters[numTableFilters].columnIndex].columnType)
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continue;
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tableFilters[numTableFilters].operation=networkedFilters[i].operation;
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// It's important that I store a pointer to the class here or the destructor of the class will deallocate the cell twice
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tableFilters[numTableFilters++].cellValue=&(networkedFilters[i].cellValue);
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}
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DataStructures::Table queryResult;
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databaseTable->table.QueryTable(columnSubset, numColumnSubset, tableFilters, numTableFilters, rowIds, numRowIDs, &queryResult);
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outBitstream.Write((unsigned char)ID_DATABASE_QUERY_REPLY);
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TableSerializer::SerializeTable(&queryResult, &outBitstream);
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peer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, packet->playerId, false);
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}
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void LightweightDatabaseServer::OnUpdateRow(RakPeerInterface *peer, Packet *packet)
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{
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RakNet::BitStream inBitstream(packet->data, packet->length, false);
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LightweightDatabaseServer::DatabaseTable *databaseTable = DeserializeClientHeader(&inBitstream, peer, packet, 1);
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if (databaseTable==0)
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return;
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if (databaseTable->allowRemoteUpdate==false)
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return;
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unsigned char updateMode;
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bool hasRowId;
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unsigned rowId;
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unsigned i;
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DataStructures::Table::Row *row;
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inBitstream.Read(updateMode);
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inBitstream.Read(hasRowId);
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if (hasRowId)
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inBitstream.Read(rowId);
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else
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rowId=(unsigned) -1; // Not used here but remove the debugging check
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unsigned char numCellUpdates;
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if (inBitstream.Read(numCellUpdates)==false)
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return;
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// Read the updates for the row
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DatabaseCellUpdate cellUpdates[256];
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for (i=0; i < numCellUpdates; i++)
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{
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if (cellUpdates[i].Deserialize(&inBitstream)==false)
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return;
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}
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if ((RowUpdateMode)updateMode==RUM_UPDATE_EXISTING_ROW)
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{
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if (hasRowId==false)
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return;
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row = databaseTable->table.GetRowByID(rowId);
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if (row==0 || databaseTable->onlyUpdateOwnRows && RowHasIP(row, packet->playerId, databaseTable->systemIdColumnIndex)==false)
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return; // You can't update some other system's row
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}
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else if ((RowUpdateMode)updateMode==RUM_UPDATE_OR_ADD_ROW)
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{
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if (hasRowId)
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row = databaseTable->table.GetRowByID(rowId);
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else
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row=0;
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if (row==0)
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{
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row=AddRow(databaseTable, packet->playerId, hasRowId, rowId);
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if (row==0)
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return;
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}
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else
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{
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// Existing row
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if (databaseTable->onlyUpdateOwnRows && RowHasIP(row, packet->playerId, databaseTable->systemIdColumnIndex)==false)
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return; // You can't update some other system's row
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}
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}
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else
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{
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RakAssert((RowUpdateMode)updateMode==RUM_ADD_NEW_ROW);
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row=AddRow(databaseTable, packet->playerId, hasRowId, rowId);
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if (row==0)
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return;
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}
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unsigned columnIndex;
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for (i=0; i < numCellUpdates; i++)
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{
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columnIndex=databaseTable->table.ColumnIndex(cellUpdates[i].columnName);
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if (columnIndex!=(unsigned)-1 && columnIndex!=databaseTable->lastPingResponseColumnIndex && columnIndex!=databaseTable->nextPingSendColumnIndex && columnIndex!=databaseTable->systemIdColumnIndex)
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{
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if (cellUpdates[i].cellValue.isEmpty)
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row->cells[columnIndex]->Clear();
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else if (cellUpdates[i].columnType==databaseTable->table.GetColumnType(columnIndex))
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{
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if (cellUpdates[i].columnType==DataStructures::Table::NUMERIC)
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{
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row->UpdateCell(columnIndex, cellUpdates[i].cellValue.i);
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}
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else if (cellUpdates[i].columnType==DataStructures::Table::BINARY)
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{
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row->UpdateCell(columnIndex, cellUpdates[i].cellValue.i, cellUpdates[i].cellValue.c);
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}
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else
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{
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RakAssert(cellUpdates[i].columnType==DataStructures::Table::STRING);
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row->UpdateCell(columnIndex, cellUpdates[i].cellValue.c);
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}
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}
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}
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}
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}
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void LightweightDatabaseServer::OnRemoveRow(RakPeerInterface *peer, Packet *packet)
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{
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RakNet::BitStream inBitstream(packet->data, packet->length, false);
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LightweightDatabaseServer::DatabaseTable *databaseTable = DeserializeClientHeader(&inBitstream, peer, packet, 0);
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if (databaseTable==0)
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return;
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if (databaseTable->allowRemoteRemove==false)
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return;
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unsigned rowId;
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inBitstream.Read(rowId);
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databaseTable->table.RemoveRow(rowId);
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}
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void LightweightDatabaseServer::OnPong(RakPeerInterface *peer, Packet *packet)
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{
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unsigned databaseIndex;
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DatabaseTable *databaseTable;
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unsigned curIndex;
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PlayerID playerId;
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RakNetTime time=0;
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for (databaseIndex=0; databaseIndex < database.Size(); databaseIndex++)
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{
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databaseTable=database[databaseIndex];
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if (databaseTable->removeRowOnPingFailure)
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{
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if (time==0)
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time=RakNet::GetTime();
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DataStructures::BPlusTree<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> &rows = databaseTable->table.GetRows();
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DataStructures::Page<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> *cur = rows.GetListHead();
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while (cur)
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{
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for (curIndex=0; curIndex < (unsigned) cur->size; curIndex++)
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{
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cur->data[curIndex]->cells[databaseTable->systemIdColumnIndex]->Get((char*)&playerId,0);
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if (playerId==packet->playerId)
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{
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cur->data[curIndex]->cells[databaseTable->lastPingResponseColumnIndex]->i=time;
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}
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}
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cur=cur->next;
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}
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}
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}
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}
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LightweightDatabaseServer::DatabaseTable * LightweightDatabaseServer::DeserializeClientHeader(RakNet::BitStream *inBitstream, RakPeerInterface *peer, Packet *packet, int mode)
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{
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RakNet::BitStream outBitstream;
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bool hasPassword;
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char password[_SIMPLE_DATABASE_PASSWORD_LENGTH];
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inBitstream->IgnoreBits(8);
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char tableName[_SIMPLE_DATABASE_TABLE_NAME_LENGTH];
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stringCompressor->DecodeString(tableName, _SIMPLE_DATABASE_TABLE_NAME_LENGTH, inBitstream);
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DatabaseTable *databaseTable = database.Get(tableName);
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if (databaseTable==0)
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{
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outBitstream.Write((unsigned char)ID_DATABASE_UNKNOWN_TABLE);
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peer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, packet->playerId, false);
|
|
return 0;
|
|
}
|
|
const char *dbPass;
|
|
if (mode==0)
|
|
dbPass=databaseTable->queryPassword;
|
|
else if (mode==1)
|
|
dbPass=databaseTable->updatePassword;
|
|
else
|
|
dbPass=databaseTable->removePassword;
|
|
|
|
inBitstream->Read(hasPassword);
|
|
if (hasPassword)
|
|
{
|
|
if (stringCompressor->DecodeString(password, _SIMPLE_DATABASE_PASSWORD_LENGTH, inBitstream)==false)
|
|
return 0;
|
|
if (databaseTable->queryPassword[0] && strcmp(password, dbPass)!=0)
|
|
{
|
|
outBitstream.Write((unsigned char)ID_DATABASE_INCORRECT_PASSWORD);
|
|
peer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, packet->playerId, false);
|
|
// Short ban to prevent brute force password attempts
|
|
peer->AddToBanList(packet->playerId.ToString(false), 1000);
|
|
// Don't send a disconnection notification so it closes the connection right away.
|
|
peer->CloseConnection(packet->playerId, false, 0);
|
|
return 0;
|
|
}
|
|
}
|
|
else if (dbPass[0])
|
|
{
|
|
outBitstream.Write((unsigned char)ID_DATABASE_INCORRECT_PASSWORD);
|
|
peer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, packet->playerId, false);
|
|
return 0;
|
|
}
|
|
|
|
return databaseTable;
|
|
}
|
|
|
|
DataStructures::Table::Row * LightweightDatabaseServer::GetRowFromIP(DatabaseTable *databaseTable, PlayerID playerId, unsigned *rowKey)
|
|
{
|
|
DataStructures::BPlusTree<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> &rows = databaseTable->table.GetRows();
|
|
DataStructures::Page<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> *cur = rows.GetListHead();
|
|
DataStructures::Table::Row* row;
|
|
unsigned i;
|
|
while (cur)
|
|
{
|
|
for (i=0; i < (unsigned)cur->size; i++)
|
|
{
|
|
row = cur->data[i];
|
|
if (RowHasIP(row, playerId, databaseTable->systemIdColumnIndex ))
|
|
{
|
|
if (rowKey)
|
|
*rowKey=cur->keys[i];
|
|
return row;
|
|
}
|
|
}
|
|
cur=cur->next;
|
|
}
|
|
return 0;
|
|
}
|
|
bool LightweightDatabaseServer::RowHasIP(DataStructures::Table::Row *row, PlayerID playerId, unsigned systemIdColumnIndex)
|
|
{
|
|
RakAssert(row->cells[systemIdColumnIndex]->isEmpty==false);
|
|
if (memcmp(row->cells[systemIdColumnIndex]->c, &playerId, sizeof(PlayerID))==0)
|
|
return true;
|
|
return false;
|
|
}
|
|
DataStructures::Table::Row * LightweightDatabaseServer::AddRow(LightweightDatabaseServer::DatabaseTable *databaseTable, PlayerID playerId, bool hasRowId, unsigned rowId)
|
|
{
|
|
DataStructures::Table::Row *row;
|
|
if (databaseTable->oneRowPerSystemId && GetRowFromIP(databaseTable, playerId, 0))
|
|
return 0; // This system already has a row.
|
|
|
|
if (databaseTable->autogenerateRowIDs==false)
|
|
{
|
|
// For a new row:
|
|
// rowID required but not specified OR
|
|
// rowId specified but already in the table
|
|
// Then exit
|
|
if (hasRowId==false || databaseTable->table.GetRowByID(rowId))
|
|
return 0;
|
|
}
|
|
else
|
|
rowId=databaseTable->nextRowId++;
|
|
|
|
// Add new row
|
|
row = databaseTable->table.AddRow(rowId);
|
|
|
|
// Set IP and last update time
|
|
if ( databaseTable->oneRowPerSystemId || databaseTable->onlyUpdateOwnRows || databaseTable->removeRowOnPingFailure || databaseTable->removeRowOnDisconnect)
|
|
row->cells[databaseTable->systemIdColumnIndex]->Set((char*)&playerId, sizeof(PlayerID));
|
|
if (databaseTable->removeRowOnPingFailure)
|
|
{
|
|
RakNetTime time = RakNet::GetTime();
|
|
row->cells[databaseTable->lastPingResponseColumnIndex]->Set(time);
|
|
row->cells[databaseTable->nextPingSendColumnIndex]->Set(time+SEND_PING_INTERVAL);
|
|
}
|
|
|
|
return row;
|
|
}
|
|
void LightweightDatabaseServer::RemoveRowsFromIP(PlayerID playerId)
|
|
{
|
|
// Remove rows for tables that do so on a system disconnect
|
|
DatabaseTable *databaseTable;
|
|
DataStructures::List<unsigned> removeList;
|
|
DataStructures::Page<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> *cur;
|
|
unsigned i,j;
|
|
for (i=0; i < database.Size(); i++)
|
|
{
|
|
databaseTable=database[i];
|
|
if (databaseTable->removeRowOnDisconnect)
|
|
{
|
|
DataStructures::BPlusTree<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> &rows = databaseTable->table.GetRows();
|
|
cur = rows.GetListHead();
|
|
while (cur)
|
|
{
|
|
// Mark dropped entities
|
|
for (j=0; j < (unsigned)cur->size; j++)
|
|
{
|
|
if (RowHasIP(cur->data[j], playerId, databaseTable->systemIdColumnIndex))
|
|
removeList.Insert(cur->keys[j]);
|
|
}
|
|
cur=cur->next;
|
|
}
|
|
|
|
for (j=0; j < removeList.Size(); j++)
|
|
databaseTable->table.RemoveRow(removeList[i]);
|
|
removeList.Clear(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning( pop )
|
|
#endif
|