mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
178 lines
5.4 KiB
C
178 lines
5.4 KiB
C
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/*
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Unused RPC IDs:
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\x00 \x01 \x02 \x03 \x04 \x05 \x06 \x07 \x08 \x09
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\x0A \x33 \x64 \x6D \x6E \x72 \x8D \x8E \x8F \xB3
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\xB4 \xB5 \xB6 \xB7 \xB8 \xB9 \xBA \xBB \xBC \xBD
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\xBE \xBF \xC0 \xC1 \xC2 \xC3 \xC4 \xC5 \xC6 \xC7
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\xC8 \xC9 \xCA \xCB \xCC \xCD \xCE \xCF \xD0 \xD1
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\xD2 \xD3 \xD4 \xD5 \xD6 \xD7 \xD8 \xD9 \xDA \xDB
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\xDC \xDD \xDE \xDF \xE0 \xE1 \xE2 \xE3 \xE4 \xE5
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\xE6 \xE7 \xE8 \xE9 \xEA \xEB \xEC \xED \xEE \xEF
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\xF0 \xF1 \xF2 \xF3 \xF4 \xF5 \xF6 \xF7 \xF8 \xF9
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\xFA \xFB \xFC \xFD \xFE \xFF
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*/
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#define RPC_Unk22 "\x22"
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#define RPC_Unk24 "\x24"
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#define RPC_Unk3A "\x3A"
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#define RPC_Unk3B "\x3B"
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#define RPC_Unk3D "\x3D"
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#define RPC_SetCheckpoint "\x6B"
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#define RPC_DisableCheckpoint "\x25"
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#define RPC_SetRaceCheckpoint "\x26"
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#define RPC_DisableRaceCheckpoint "\x27"
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#define RPC_UpdateScoresPingsIPs "\x9B"
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#define RPC_SvrStats "\x66"
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#define RPC_GameModeRestart "\x28"
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#define RPC_ConnectionRejected "\x82"
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#define RPC_ClientMessage "\x5D"
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#define RPC_WorldTime "\x5E"
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#define RPC_Pickup "\x5F"
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#define RPC_DestroyPickup "\x3F"
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#define RPC_DestroyWeaponPickup "\x97"
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#define RPC_ScmEvent "\x60"
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#define RPC_Weather "\x98"
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#define RPC_SetTimeEx "\x1D"
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#define RPC_ToggleClock "\x1E"
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#define RPC_Unk3C "\x3C"
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#define RPC_WorldPlayerAdd "\x20"
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#define RPC_WorldPlayerDeath "\xA6"
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#define RPC_WorldPlayerRemove "\xA3"
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#define RPC_WorldVehicleAdd "\xA4"
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#define RPC_WorldVehicleRemove "\xA5"
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#define RPC_DamageVehicle "\x6A"
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#define RPC_Unk18 "\x18"
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#define RPC_EnterVehicle "\x1A"
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#define RPC_ExitVehicle "\x9A"
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#define RPC_ServerJoin "\x89"
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#define RPC_ServerQuit "\x8A"
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#define RPC_InitGame "\x8B"
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#define RPC_Chat "\x65"
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#define RPC_RequestClass "\x80"
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#define RPC_RequestSpawn "\x81"
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#define RPC_EditAttachedObject "\x74"
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#define RPC_EditObject "\x75"
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#define RPC_SelectObject "\x1B"
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#define RPC_Unk1C "\x1C"
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#define RPC_UnkAA "\xAA"
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#define RPC_ClientCheck "\x67"
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#define RPC_UnkAB "\xAB"
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#define RPC_UnkAC "\xAC"
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#define RPC_PlayerDamage "\x73"
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#define RPC_SetInteriorId "\x76"
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#define RPC_ScriptCash "\x1F"
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#define RPC_ClickMap "\x77"
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#define RPC_VehicleDestroyed "\x88"
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#define RPC_PickedUpWeapon "\x61"
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#define RPC_PickedUpPickup "\x83"
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#define RPC_MenuSelect "\x84"
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#define RPC_MenuQuit "\x8C"
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#define RPC_DialogResponse "\x3E"
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#define RPC_ClickPlayer "\x17"
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#define RPC_ClientJoin "\x19"
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#define RPC_NPCJoin "\x36"
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#define RPC_Spawn "\x34"
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#define RPC_Death "\x35"
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#define RPC_ServerCommand "\x32"
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#define RPC_ClickTextDraw "\x53"
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#define RPC_CameraTarget "\xA8"
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#define RPC_ActorDamage "\xB1"
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#define RPC_ScrUnkA7 "\xA7"
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#define RPC_ScrUnk38 "\x38"
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#define RPC_ScrUnk90 "\x90"
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#define RPC_ScrUnk91 "\x91"
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#define RPC_ScrSetGravity "\x92"
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#define RPC_ScrUnk93 "\x93"
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#define RPC_ScrUnk94 "\x94"
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#define RPC_ScrUnk95 "\x95"
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#define RPC_ScrUnk2C "\x2C"
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#define RPC_ScrUnk2D "\x2D"
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#define RPC_ScrUnk2E "\x2E"
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#define RPC_ScrUnk2F "\x2F"
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#define RPC_ScrUnk4F "\x4F"
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#define RPC_ScrUnk50 "\x50"
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#define RPC_ScrUnk63 "\x63"
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#define RPC_ScrUnk7A "\x7A"
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#define RPC_ScrUnk7B "\x7B"
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#define RPC_ScrUnk7C "\x7C"
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#define RPC_ScrUnk7D "\x7D"
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#define RPC_ScrUnk7E "\x7E"
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#define RPC_ScrUnk7F "\x7F"
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#define RPC_ScrUnk39 "\x39"
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#define RPC_ScrForceSpawnSelection "\x4A"
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#define RPC_ScrUnk4B "\x4B"
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#define RPC_ScrUnk85 "\x85"
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#define RPC_ScrUnk86 "\x86"
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#define RPC_ScrUnk87 "\x87"
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#define RPC_ScrUnk69 "\x69"
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#define RPC_ScrAddGangZone "\x6C"
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#define RPC_ScrRemoveGangZone "\x78"
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#define RPC_ScrFlashGangZone "\x79"
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#define RPC_ScrStopFlashGangZone "\x55"
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#define RPC_ScrUnk56 "\x56"
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#define RPC_ScrUnk57 "\x57"
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#define RPC_ScrUnk58 "\x58"
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#define RPC_ScrEnableStuntBonus "\x68"
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#define RPC_ScrUnk59 "\x59"
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#define RPC_ScrUnk5A "\x5A"
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#define RPC_ScrUnk5B "\x5B"
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#define RPC_ScrUnk6F "\x6F"
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#define RPC_ScrUnk62 "\x62"
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#define RPC_ScrSetPlayerDrunkVisuals "\x5C"
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#define RPC_ScrSetPlayerDrunkHandling "\x96"
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#define RPC_ScrUnk70 "\x70"
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#define RPC_ScrSetSpawnInfo "\x44"
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#define RPC_ScrUnk45 "\x45"
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#define RPC_ScrUnk99 "\x99"
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#define RPC_ScrSetPlayerName "\x0B"
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#define RPC_ScrSetPlayerPos "\x0C"
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#define RPC_ScrUnk0D "\x0D"
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#define RPC_ScrSetPlayerHealth "\x0E"
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#define RPC_ScrPutPlayerInVehicle "\x46"
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#define RPC_ScrRemovePlayerFromVehicle "\x47"
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#define RPC_ScrSetPlayerColor "\x48"
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#define RPC_ScrDisplayGameText "\x49"
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#define RPC_ScrSetInterior "\x9C"
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#define RPC_ScrSetCameraPos "\x9D"
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#define RPC_ScrSetCameraLookAt "\x9E"
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#define RPC_ScrUnk9F "\x9F"
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#define RPC_ScrUnkA0 "\xA0"
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#define RPC_ScrUnkA1 "\xA1"
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#define RPC_ScrSetCameraBehindPlayer "\xA2"
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#define RPC_ScrUnk0F "\x0F"
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#define RPC_ScrUnk10 "\x10"
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#define RPC_ScrUnk11 "\x11"
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#define RPC_ScrUnk12 "\x12"
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#define RPC_ScrSetPlayerFacingAngle "\x13"
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#define RPC_ScrResetMoney "\x14"
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#define RPC_ScrResetPlayerWeapons "\x15"
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#define RPC_ScrUnk16 "\x16"
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#define RPC_ScrUnk40 "\x40"
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#define RPC_ScrUnk41 "\x41"
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#define RPC_ScrUnk42 "\x42"
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#define RPC_ScrUnk37 "\x37"
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#define RPC_ScrUnk21 "\x21"
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#define RPC_ScrUnk23 "\x23"
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#define RPC_ScrUnk43 "\x43"
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#define RPC_ScrUnk71 "\x71"
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#define RPC_ScrUnk29 "\x29"
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#define RPC_ScrUnk2A "\x2A"
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#define RPC_ScrUnk2B "\x2B"
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#define RPC_ScrUnk51 "\x51"
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#define RPC_ScrUnk52 "\x52"
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#define RPC_ScrUnk53 "\x53"
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#define RPC_ScrUnk54 "\x54"
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#define RPC_ScrUnkA9 "\xA9"
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#define RPC_ScrUnkAD "\xAD"
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#define RPC_ScrUnkAE "\xAE"
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#define RPC_ScrUnkAF "\xAF"
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#define RPC_ScrUnkB0 "\xB0"
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#define RPC_ScrUnkB2 "\xB2"
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#define RPC_ScrUnk30 "\x30"
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#define RPC_ScrInitMenu "\x4C"
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#define RPC_ScrShowMenu "\x4D"
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#define RPC_ScrHideMenu "\x4E"
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#define RPC_ScrUnk31 "\x31"
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