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bcdbedc0be
* Add RakNet source files to the VS project
590 lines
17 KiB
C++
590 lines
17 KiB
C++
/// \file
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#include "RakServer.h"
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#include "PacketEnumerations.h"
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#include "GetTime.h"
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#include "Rand.h"
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#ifdef _MSC_VER
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#pragma warning( push )
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#endif
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RakServer::RakServer()
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{
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nextSeedUpdate = 0;
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synchronizedRandomInteger = false;
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relayStaticClientData = false;
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broadcastPingsTime = 0;
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}
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RakServer::~RakServer()
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{}
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void RakServer::InitializeSecurity( const char *pubKeyE, const char *pubKeyN )
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{
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RakPeer::InitializeSecurity( 0, 0, pubKeyE, pubKeyN );
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}
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void RakServer::DisableSecurity( void )
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{
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RakPeer::DisableSecurity();
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}
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#ifdef _MSC_VER
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#pragma warning( disable : 4100 ) // warning C4100: 'depreciated' : unreferenced formal parameter
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#endif
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bool RakServer::Start( unsigned short AllowedPlayers, unsigned int depreciated, int threadSleepTimer, unsigned short port, const char *forceHostAddress )
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{
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bool init;
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RakPeer::Disconnect( 30 );
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init = RakPeer::Initialize( AllowedPlayers, port, threadSleepTimer, forceHostAddress );
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RakPeer::SetMaximumIncomingConnections( AllowedPlayers );
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// Random number seed
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RakNetTime time = RakNet::GetTime();
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seedMT( (unsigned int) time );
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seed = randomMT();
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if ( seed % 2 == 0 ) // Even
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seed--; // make odd
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nextSeed = randomMT();
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if ( nextSeed % 2 == 0 ) // Even
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nextSeed--; // make odd
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return init;
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}
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void RakServer::SetPassword( const char *_password )
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{
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if ( _password )
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{
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RakPeer::SetIncomingPassword( _password, ( int ) strlen( _password ) + 1 );
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}
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else
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{
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RakPeer::SetIncomingPassword( 0, 0 );
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}
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}
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bool RakServer::HasPassword( void )
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{
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int passwordLength;
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GetIncomingPassword(0, &passwordLength);
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return passwordLength > 0;
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}
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void RakServer::Disconnect( unsigned int blockDuration, unsigned char orderingChannel )
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{
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RakPeer::Disconnect( blockDuration, orderingChannel );
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}
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bool RakServer::Send( const char *data, const int length, PacketPriority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool broadcast )
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{
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return RakPeer::Send( data, length, priority, reliability, orderingChannel, playerId, broadcast );
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}
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bool RakServer::Send( RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool broadcast )
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{
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return RakPeer::Send( bitStream, priority, reliability, orderingChannel, playerId, broadcast );
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}
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Packet* RakServer::Receive( void )
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{
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Packet * packet = RakPeer::Receive();
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// This is just a regular time based update. Nowhere else good to put it
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if ( RakPeer::IsActive() && occasionalPing )
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{
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RakNetTime time = RakNet::GetTime();
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if ( time > broadcastPingsTime || ( packet && packet->data[ 0 ] == ID_RECEIVED_STATIC_DATA ) )
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{
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if ( time > broadcastPingsTime )
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broadcastPingsTime = time + 30000; // Broadcast pings every 30 seconds
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unsigned i, count;
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RemoteSystemStruct *remoteSystem;
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RakNet::BitStream bitStream( ( PlayerID_Size + sizeof( short ) ) * 32 + sizeof(unsigned char) );
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unsigned char typeId = ID_BROADCAST_PINGS;
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bitStream.Write( typeId );
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//for ( i = 0, count = 0; count < 32 && i < remoteSystemListSize; i++ )
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for ( i = 0, count = 0; count < 32 && i < maximumNumberOfPeers; i++ )
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{
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remoteSystem = remoteSystemList + i;
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if ( remoteSystem->playerId != UNASSIGNED_PLAYER_ID && remoteSystem->isActive)
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{
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bitStream.Write( remoteSystem->playerId.binaryAddress );
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bitStream.Write( remoteSystem->playerId.port );
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bitStream.Write( remoteSystem->pingAndClockDifferential[ remoteSystem->pingAndClockDifferentialWriteIndex ].pingTime );
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count++;
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}
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}
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if ( count > 0 ) // If we wrote anything
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{
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if ( packet && packet->data[ 0 ] == ID_NEW_INCOMING_CONNECTION ) // If this was a new connection
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Send( &bitStream, SYSTEM_PRIORITY, RELIABLE, 0, packet->playerId, false ); // Send to the new connection
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else
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Send( &bitStream, SYSTEM_PRIORITY, RELIABLE, 0, UNASSIGNED_PLAYER_ID, true ); // Send to everyone
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}
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}
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}
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// This is just a regular time based update. Nowhere else good to put it
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if ( RakPeer::IsActive() && synchronizedRandomInteger )
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{
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RakNetTime time = RakNet::GetTime();
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if ( time > nextSeedUpdate || ( packet && packet->data[ 0 ] == ID_NEW_INCOMING_CONNECTION ) )
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{
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if ( time > nextSeedUpdate )
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nextSeedUpdate = time + 9000; // Seeds are updated every 9 seconds
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seed = nextSeed;
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nextSeed = randomMT();
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if ( nextSeed % 2 == 0 ) // Even
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nextSeed--; // make odd
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/* SetRandomNumberSeedStruct s;
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s.ts = ID_TIMESTAMP;
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s.timeStamp = RakNet::GetTime();
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s.typeId = ID_SET_RANDOM_NUMBER_SEED;
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s.seed = seed;
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s.nextSeed = nextSeed;
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RakNet::BitStream s_BitS( SetRandomNumberSeedStruct_Size );
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s.Serialize( s_BitS );
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*/
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RakNet::BitStream outBitStream(sizeof(unsigned char)+sizeof(unsigned int)+sizeof(unsigned char)+sizeof(unsigned int)+sizeof(unsigned int));
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outBitStream.Write((unsigned char) ID_TIMESTAMP);
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outBitStream.Write((unsigned int) RakNet::GetTime());
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outBitStream.Write((unsigned char) ID_SET_RANDOM_NUMBER_SEED);
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outBitStream.Write(seed);
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outBitStream.Write(nextSeed);
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if ( packet && packet->data[ 0 ] == ID_NEW_INCOMING_CONNECTION )
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Send( &outBitStream, SYSTEM_PRIORITY, RELIABLE, 0, packet->playerId, false );
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else
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Send( &outBitStream, SYSTEM_PRIORITY, RELIABLE, 0, UNASSIGNED_PLAYER_ID, true );
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}
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}
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if ( packet )
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{
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// Intercept specific client / server feature packets. This will do an extra send and still pass on the data to the user
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if ( packet->data[ 0 ] == ID_RECEIVED_STATIC_DATA )
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{
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if ( relayStaticClientData )
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{
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// Relay static data to the other systems but the sender
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RakNet::BitStream bitStream( packet->length + PlayerID_Size );
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unsigned char typeId = ID_REMOTE_STATIC_DATA;
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bitStream.Write( typeId );
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bitStream.Write( packet->playerId.binaryAddress );
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bitStream.Write( packet->playerId.port );
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bitStream.Write( packet->playerIndex );
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bitStream.Write( ( char* ) packet->data + sizeof(unsigned char), packet->length - sizeof(unsigned char) );
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Send( &bitStream, SYSTEM_PRIORITY, RELIABLE, 0, packet->playerId, true );
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}
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}
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else
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if ( packet->data[ 0 ] == ID_DISCONNECTION_NOTIFICATION || packet->data[ 0 ] == ID_CONNECTION_LOST || packet->data[ 0 ] == ID_NEW_INCOMING_CONNECTION )
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{
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// Relay the disconnection
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RakNet::BitStream bitStream( packet->length + PlayerID_Size );
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unsigned char typeId;
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if ( packet->data[ 0 ] == ID_DISCONNECTION_NOTIFICATION )
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typeId = ID_REMOTE_DISCONNECTION_NOTIFICATION;
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else
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if ( packet->data[ 0 ] == ID_CONNECTION_LOST )
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typeId = ID_REMOTE_CONNECTION_LOST;
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else
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typeId = ID_REMOTE_NEW_INCOMING_CONNECTION;
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bitStream.Write( typeId );
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bitStream.Write( packet->playerId.binaryAddress );
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bitStream.Write( packet->playerId.port );
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bitStream.Write( ( unsigned short& ) packet->playerIndex );
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Send( &bitStream, SYSTEM_PRIORITY, RELIABLE, 0, packet->playerId, true );
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if ( packet->data[ 0 ] == ID_NEW_INCOMING_CONNECTION )
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{
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unsigned i;
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//for ( i = 0; i < remoteSystemListSize; i++ )
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for ( i = 0; i < maximumNumberOfPeers; i++ )
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{
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if ( remoteSystemList[ i ].isActive && remoteSystemList[ i ].playerId != UNASSIGNED_PLAYER_ID && packet->playerId != remoteSystemList[ i ].playerId )
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{
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bitStream.Reset();
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typeId = ID_REMOTE_EXISTING_CONNECTION;
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bitStream.Write( typeId );
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bitStream.Write( remoteSystemList[ i ].playerId.binaryAddress );
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bitStream.Write( remoteSystemList[ i ].playerId.port );
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bitStream.Write( ( unsigned short ) i );
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// One send to tell them of the connection
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Send( &bitStream, SYSTEM_PRIORITY, RELIABLE, 0, packet->playerId, false );
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if ( relayStaticClientData )
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{
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bitStream.Reset();
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typeId = ID_REMOTE_STATIC_DATA;
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bitStream.Write( typeId );
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bitStream.Write( remoteSystemList[ i ].playerId.binaryAddress );
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bitStream.Write( remoteSystemList[ i ].playerId.port );
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bitStream.Write( (unsigned short) i );
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bitStream.Write( ( char* ) remoteSystemList[ i ].staticData.GetData(), remoteSystemList[ i ].staticData.GetNumberOfBytesUsed() );
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// Another send to tell them of the static data
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Send( &bitStream, SYSTEM_PRIORITY, RELIABLE, 0, packet->playerId, false );
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}
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}
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}
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}
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}
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}
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return packet;
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}
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void RakServer::Kick( const PlayerID playerId )
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{
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RakPeer::CloseConnection(playerId, true, 0);
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}
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void RakServer::DeallocatePacket( Packet *packet )
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{
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RakPeer::DeallocatePacket( packet );
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}
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void RakServer::SetAllowedPlayers( unsigned short AllowedPlayers )
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{
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RakPeer::SetMaximumIncomingConnections( AllowedPlayers );
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}
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unsigned short RakServer::GetAllowedPlayers( void ) const
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{
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return RakPeer::GetMaximumIncomingConnections();
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}
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unsigned short RakServer::GetConnectedPlayers( void )
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{
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unsigned short numberOfSystems;
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RakPeer::GetConnectionList( 0, &numberOfSystems );
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return numberOfSystems;
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}
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void RakServer::GetPlayerIPFromID( const PlayerID playerId, char returnValue[ 22 ], unsigned short *port )
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{
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*port = playerId.port;
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strcpy( returnValue, RakPeer::PlayerIDToDottedIP( playerId ) );
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}
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void RakServer::PingPlayer( const PlayerID playerId )
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{
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RakPeer::Ping( playerId );
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}
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int RakServer::GetAveragePing( const PlayerID playerId )
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{
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return RakPeer::GetAveragePing( playerId );
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}
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int RakServer::GetLastPing( const PlayerID playerId )
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{
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return RakPeer::GetLastPing( playerId );
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}
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int RakServer::GetLowestPing( const PlayerID playerId )
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{
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return RakPeer::GetLowestPing( playerId );
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}
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void RakServer::StartOccasionalPing( void )
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{
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RakPeer::SetOccasionalPing( true );
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}
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void RakServer::StopOccasionalPing( void )
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{
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RakPeer::SetOccasionalPing( false );
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}
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bool RakServer::IsActive( void ) const
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{
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return RakPeer::IsActive();
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}
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unsigned int RakServer::GetSynchronizedRandomInteger( void ) const
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{
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return seed;
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}
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void RakServer::StartSynchronizedRandomInteger( void )
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{
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synchronizedRandomInteger = true;
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}
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void RakServer::StopSynchronizedRandomInteger( void )
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{
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synchronizedRandomInteger = false;
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}
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bool RakServer::GenerateCompressionLayer( unsigned int inputFrequencyTable[ 256 ], bool inputLayer )
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{
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return RakPeer::GenerateCompressionLayer( inputFrequencyTable, inputLayer );
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}
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bool RakServer::DeleteCompressionLayer( bool inputLayer )
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{
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return RakPeer::DeleteCompressionLayer( inputLayer );
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}
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void RakServer::RegisterAsRemoteProcedureCall( char* uniqueID, void ( *functionPointer ) ( RPCParameters *rpcParms ) )
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{
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RakPeer::RegisterAsRemoteProcedureCall( uniqueID, functionPointer );
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}
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void RakServer::RegisterClassMemberRPC( char* uniqueID, void *functionPointer )
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{
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RakPeer::RegisterClassMemberRPC( uniqueID, functionPointer );
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}
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void RakServer::UnregisterAsRemoteProcedureCall( char* uniqueID )
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{
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RakPeer::UnregisterAsRemoteProcedureCall( uniqueID );
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}
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bool RakServer::RPC( char* uniqueID, const char *data, unsigned int bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool broadcast, bool shiftTimestamp, NetworkID networkID, RakNet::BitStream *replyFromTarget )
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{
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return RakPeer::RPC( uniqueID, data, bitLength, priority, reliability, orderingChannel, playerId, broadcast, shiftTimestamp, networkID, replyFromTarget );
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}
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bool RakServer::RPC( char* uniqueID, RakNet::BitStream *parameters, PacketPriority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool broadcast, bool shiftTimestamp, NetworkID networkID, RakNet::BitStream *replyFromTarget )
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{
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return RakPeer::RPC( uniqueID, parameters, priority, reliability, orderingChannel, playerId, broadcast, shiftTimestamp, networkID, replyFromTarget );
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}
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void RakServer::SetTrackFrequencyTable( bool b )
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{
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RakPeer::SetCompileFrequencyTable( b );
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}
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bool RakServer::GetSendFrequencyTable( unsigned int outputFrequencyTable[ 256 ] )
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{
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return RakPeer::GetOutgoingFrequencyTable( outputFrequencyTable );
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}
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float RakServer::GetCompressionRatio( void ) const
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{
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return RakPeer::GetCompressionRatio();
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}
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float RakServer::GetDecompressionRatio( void ) const
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{
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return RakPeer::GetDecompressionRatio();
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}
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void RakServer::AttachPlugin( PluginInterface *messageHandler )
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{
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RakPeer::AttachPlugin(messageHandler);
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}
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void RakServer::DetachPlugin( PluginInterface *messageHandler )
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{
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RakPeer::DetachPlugin(messageHandler);
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}
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RakNet::BitStream * RakServer::GetStaticServerData( void )
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{
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return RakPeer::GetRemoteStaticData( myPlayerId );
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}
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void RakServer::SetStaticServerData( const char *data, const int length )
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{
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RakPeer::SetRemoteStaticData( myPlayerId, data, length );
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}
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void RakServer::SetRelayStaticClientData( bool b )
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{
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relayStaticClientData = b;
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}
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void RakServer::SendStaticServerDataToClient( const PlayerID playerId )
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{
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RakPeer::SendStaticData( playerId );
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}
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void RakServer::SetOfflinePingResponse( const char *data, const unsigned int length )
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{
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RakPeer::SetOfflinePingResponse( data, length );
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}
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RakNet::BitStream * RakServer::GetStaticClientData( const PlayerID playerId )
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{
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return RakPeer::GetRemoteStaticData( playerId );
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}
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void RakServer::SetStaticClientData( const PlayerID playerId, const char *data, const int length )
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{
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RakPeer::SetRemoteStaticData( playerId, data, length );
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}
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// This will read the data from playerChangedId and send it to playerToSendToId
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void RakServer::ChangeStaticClientData( const PlayerID playerChangedId, PlayerID playerToSendToId )
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{
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RemoteSystemStruct * remoteSystem = GetRemoteSystemFromPlayerID( playerChangedId, false, true );
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if ( remoteSystem == 0 )
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return ; // No such playerChangedId
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// Relay static data to the other systems but the sender
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RakNet::BitStream bitStream;
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unsigned char typeId = ID_REMOTE_STATIC_DATA;
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bitStream.Write( typeId );
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bitStream.Write( playerChangedId.binaryAddress );
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bitStream.Write( playerChangedId.port );
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bitStream.Write( ( char* ) remoteSystem->staticData.GetData(), remoteSystem->staticData.GetNumberOfBytesUsed() );
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Send( &bitStream, SYSTEM_PRIORITY, RELIABLE, 0, playerToSendToId, true );
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}
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unsigned int RakServer::GetNumberOfAddresses( void )
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{
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return RakPeer::GetNumberOfAddresses();
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}
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PlayerID RakServer::GetInternalID( void ) const
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{
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return RakPeer::GetInternalID();
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}
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void RakServer::PushBackPacket( Packet *packet, bool pushAtHead )
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{
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RakPeer::PushBackPacket(packet, pushAtHead);
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}
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void RakServer::SetRouterInterface( RouterInterface *routerInterface )
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{
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RakPeer::SetRouterInterface(routerInterface);
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}
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void RakServer::RemoveRouterInterface( RouterInterface *routerInterface )
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{
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RakPeer::RemoveRouterInterface(routerInterface);
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}
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const char* RakServer::GetLocalIP( unsigned int index )
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{
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return RakPeer::GetLocalIP( index );
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}
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int RakServer::GetIndexFromPlayerID( const PlayerID playerId )
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{
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return RakPeer::GetIndexFromPlayerID( playerId );
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|
}
|
|
|
|
PlayerID RakServer::GetPlayerIDFromIndex( int index )
|
|
{
|
|
return RakPeer::GetPlayerIDFromIndex( index );
|
|
}
|
|
|
|
void RakServer::AddToBanList( const char *IP )
|
|
{
|
|
RakPeer::AddToBanList( IP );
|
|
}
|
|
|
|
void RakServer::RemoveFromBanList( const char *IP )
|
|
{
|
|
RakPeer::RemoveFromBanList( IP );
|
|
}
|
|
|
|
void RakServer::ClearBanList( void )
|
|
{
|
|
RakPeer::ClearBanList();
|
|
}
|
|
|
|
bool RakServer::IsBanned( const char *IP )
|
|
{
|
|
return RakPeer::IsBanned( IP );
|
|
}
|
|
|
|
bool RakServer::IsActivePlayerID( const PlayerID playerId )
|
|
{
|
|
return RakPeer::GetRemoteSystemFromPlayerID( playerId, false, true ) != 0;
|
|
}
|
|
|
|
void RakServer::SetTimeoutTime( RakNetTime timeMS, const PlayerID target )
|
|
{
|
|
RakPeer::SetTimeoutTime(timeMS, target);
|
|
}
|
|
|
|
bool RakServer::SetMTUSize( int size )
|
|
{
|
|
return RakPeer::SetMTUSize( size );
|
|
}
|
|
|
|
int RakServer::GetMTUSize( void ) const
|
|
{
|
|
return RakPeer::GetMTUSize();
|
|
}
|
|
|
|
void RakServer::AdvertiseSystem( const char *host, unsigned short remotePort, const char *data, int dataLength )
|
|
{
|
|
RakPeer::AdvertiseSystem( host, remotePort, data, dataLength );
|
|
}
|
|
|
|
RakNetStatisticsStruct * const RakServer::GetStatistics( const PlayerID playerId )
|
|
{
|
|
return RakPeer::GetStatistics( playerId );
|
|
}
|
|
|
|
void RakServer::ApplyNetworkSimulator( double maxSendBPS, unsigned short minExtraPing, unsigned short extraPingVariance)
|
|
{
|
|
RakPeer::ApplyNetworkSimulator( maxSendBPS, minExtraPing, extraPingVariance );
|
|
}
|
|
|
|
bool RakServer::IsNetworkSimulatorActive( void )
|
|
{
|
|
return RakPeer::IsNetworkSimulatorActive();
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning( pop )
|
|
#endif
|