mirror of
https://github.com/dashr9230/SA-MP.git
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618 lines
16 KiB
C++
618 lines
16 KiB
C++
/// \file
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#include "RakClient.h"
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#include "PacketEnumerations.h"
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#include "GetTime.h"
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#ifdef _MSC_VER
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#pragma warning( push )
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#endif
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// Constructor
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RakClient::RakClient()
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{
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unsigned i;
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for ( i = 0; i < 32; i++ )
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otherClients[ i ].isActive = false;
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nextSeedUpdate = 0;
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}
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// Destructor
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RakClient::~RakClient()
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{}
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#ifdef _MSC_VER
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#pragma warning( disable : 4100 ) // warning C4100: 'depreciated' : unreferenced formal parameter
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#endif
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bool RakClient::Connect( const char* host, unsigned short serverPort, unsigned short clientPort, unsigned int depreciated, int threadSleepTimer )
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{
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RakPeer::Disconnect( 100 );
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RakPeer::Initialize( 1, clientPort, threadSleepTimer );
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if ( host[ 0 ] < '0' || host[ 0 ] > '2' )
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{
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#if !defined(_COMPATIBILITY_1)
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host = ( char* ) SocketLayer::Instance()->DomainNameToIP( host );
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#else
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return false;
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#endif
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}
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unsigned i;
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for ( i = 0; i < 32; i++ )
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{
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otherClients[ i ].isActive = false;
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otherClients[ i ].playerId = UNASSIGNED_PLAYER_ID;
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otherClients[ i ].staticData.Reset();
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}
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// ignore depreciated. A pointless variable
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return RakPeer::Connect( host, serverPort, ( char* ) password.GetData(), password.GetNumberOfBytesUsed() );
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}
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void RakClient::Disconnect( unsigned int blockDuration, unsigned char orderingChannel )
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{
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RakPeer::Disconnect( blockDuration, orderingChannel );
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}
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void RakClient::InitializeSecurity( const char *privKeyP, const char *privKeyQ )
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{
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RakPeer::InitializeSecurity( privKeyP, privKeyQ, 0, 0 );
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}
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void RakClient::SetPassword( const char *_password )
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{
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if ( _password == 0 || _password[ 0 ] == 0 )
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password.Reset();
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else
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{
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password.Reset();
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password.Write( _password, ( int ) strlen( _password ) + 1 );
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}
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}
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bool RakClient::HasPassword( void ) const
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{
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return password.GetNumberOfBytesUsed() > 0;
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}
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bool RakClient::Send( const char *data, const int length, PacketPriority priority, PacketReliability reliability, char orderingChannel )
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{
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if ( remoteSystemList == 0 )
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return false;
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return RakPeer::Send( data, length, priority, reliability, orderingChannel, remoteSystemList[ 0 ].playerId, false );
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}
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bool RakClient::Send( RakNet::BitStream * bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel )
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{
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if ( remoteSystemList == 0 )
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return false;
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return RakPeer::Send( bitStream, priority, reliability, orderingChannel, remoteSystemList[ 0 ].playerId, false );
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}
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Packet* RakClient::Receive( void )
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{
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Packet * packet = RakPeer::Receive();
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// Intercept specific client / server feature packets
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if ( packet )
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{
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RakNet::BitStream bitStream( packet->data, packet->length, false );
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int i;
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if ( packet->data[ 0 ] == ID_CONNECTION_REQUEST_ACCEPTED )
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{
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// ConnectionAcceptStruct cas;
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// cas.Deserialize(bitStream);
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// unsigned short remotePort;
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// PlayerID externalID;
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PlayerIndex playerIndex;
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RakNet::BitStream inBitStream(packet->data, packet->length, false);
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inBitStream.IgnoreBits(8); // ID_CONNECTION_REQUEST_ACCEPTED
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inBitStream.IgnoreBits(8 * sizeof(unsigned short)); //inBitStream.Read(remotePort);
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inBitStream.IgnoreBits(8 * sizeof(unsigned int)); //inBitStream.Read(externalID.binaryAddress);
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inBitStream.IgnoreBits(8 * sizeof(unsigned short)); //inBitStream.Read(externalID.port);
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inBitStream.Read(playerIndex);
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localPlayerIndex = playerIndex;
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packet->playerIndex = playerIndex;
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}
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else if (
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packet->data[ 0 ] == ID_REMOTE_NEW_INCOMING_CONNECTION ||
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packet->data[ 0 ] == ID_REMOTE_EXISTING_CONNECTION ||
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packet->data[ 0 ] == ID_REMOTE_DISCONNECTION_NOTIFICATION ||
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packet->data[ 0 ] == ID_REMOTE_CONNECTION_LOST )
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{
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bitStream.IgnoreBits( 8 ); // Ignore identifier
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bitStream.Read( packet->playerId.binaryAddress );
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bitStream.Read( packet->playerId.port );
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if ( bitStream.Read( ( unsigned short& ) packet->playerIndex ) == false )
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{
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DeallocatePacket( packet );
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return 0;
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}
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if ( packet->data[ 0 ] == ID_REMOTE_DISCONNECTION_NOTIFICATION ||
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packet->data[ 0 ] == ID_REMOTE_CONNECTION_LOST )
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{
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i = GetOtherClientIndexByPlayerID( packet->playerId );
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if ( i >= 0 )
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otherClients[ i ].isActive = false;
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}
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}
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else if ( packet->data[ 0 ] == ID_REMOTE_STATIC_DATA )
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{
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bitStream.IgnoreBits( 8 ); // Ignore identifier
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bitStream.Read( packet->playerId.binaryAddress );
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bitStream.Read( packet->playerId.port );
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bitStream.Read( packet->playerIndex ); // ADDED BY KURI
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i = GetOtherClientIndexByPlayerID( packet->playerId );
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if ( i < 0 )
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i = GetFreeOtherClientIndex();
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if ( i >= 0 )
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{
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otherClients[ i ].playerId = packet->playerId;
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otherClients[ i ].isActive = true;
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otherClients[ i ].staticData.Reset();
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// The static data is what is left over in the stream
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otherClients[ i ].staticData.Write( ( char* ) bitStream.GetData() + BITS_TO_BYTES( bitStream.GetReadOffset() ), bitStream.GetNumberOfBytesUsed() - BITS_TO_BYTES( bitStream.GetReadOffset() ) );
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}
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}
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else if ( packet->data[ 0 ] == ID_BROADCAST_PINGS )
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{
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PlayerID playerId;
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int index;
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bitStream.IgnoreBits( 8 ); // Ignore identifier
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for ( i = 0; i < 32; i++ )
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{
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if ( bitStream.Read( playerId.binaryAddress ) == false )
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break; // No remaining data!
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bitStream.Read( playerId.port );
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index = GetOtherClientIndexByPlayerID( playerId );
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if ( index >= 0 )
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bitStream.Read( otherClients[ index ].ping );
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else
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{
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index = GetFreeOtherClientIndex();
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if ( index >= 0 )
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{
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otherClients[ index ].isActive = true;
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bitStream.Read( otherClients[ index ].ping );
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otherClients[ index ].playerId = playerId;
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otherClients[ index ].staticData.Reset();
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}
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else
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bitStream.IgnoreBits( sizeof( short ) * 8 );
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}
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}
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DeallocatePacket( packet );
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return 0;
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}
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else
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if ( packet->data[ 0 ] == ID_TIMESTAMP &&
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packet->length == sizeof(unsigned char)+sizeof(unsigned int)+sizeof(unsigned char)+sizeof(unsigned int)+sizeof(unsigned int) )
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{
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RakNet::BitStream inBitStream(packet->data, packet->length, false);
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RakNetTime timeStamp;
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unsigned char typeId;
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unsigned int in_seed;
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unsigned int in_nextSeed;
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inBitStream.IgnoreBits(8); // ID_TIMESTAMP
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inBitStream.Read(timeStamp);
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inBitStream.Read(typeId); // ID_SET_RANDOM_NUMBER_SEED ?
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// Check to see if this is a user TIMESTAMP message which
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// accidentally has length SetRandomNumberSeedStruct_Size
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if ( typeId != ID_SET_RANDOM_NUMBER_SEED )
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return packet;
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inBitStream.Read(in_seed);
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inBitStream.Read(in_nextSeed);
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seed = in_seed;
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nextSeed = in_nextSeed;
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nextSeedUpdate = timeStamp + 9000; // Seeds are updated every 9 seconds
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DeallocatePacket( packet );
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return 0;
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}
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}
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return packet;
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}
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void RakClient::DeallocatePacket( Packet *packet )
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{
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RakPeer::DeallocatePacket( packet );
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}
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void RakClient::PingServer( void )
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{
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if ( remoteSystemList == 0 )
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return ;
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RakPeer::Ping( remoteSystemList[ 0 ].playerId );
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}
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void RakClient::PingServer( const char* host, unsigned short serverPort, unsigned short clientPort, bool onlyReplyOnAcceptingConnections )
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{
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RakPeer::Initialize( 1, clientPort, 0 );
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RakPeer::Ping( host, serverPort, onlyReplyOnAcceptingConnections );
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}
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int RakClient::GetAveragePing( void )
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{
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if ( remoteSystemList == 0 )
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return -1;
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return RakPeer::GetAveragePing( remoteSystemList[ 0 ].playerId );
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}
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int RakClient::GetLastPing( void ) const
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{
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if ( remoteSystemList == 0 )
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return -1;
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return RakPeer::GetLastPing( remoteSystemList[ 0 ].playerId );
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}
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int RakClient::GetLowestPing( void ) const
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{
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if ( remoteSystemList == 0 )
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return -1;
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return RakPeer::GetLowestPing( remoteSystemList[ 0 ].playerId );
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}
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int RakClient::GetPlayerPing( const PlayerID playerId )
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{
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int i;
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for ( i = 0; i < 32; i++ )
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if ( otherClients[ i ].playerId == playerId )
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return otherClients[ i ].ping;
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return -1;
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}
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void RakClient::StartOccasionalPing( void )
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{
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RakPeer::SetOccasionalPing( true );
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}
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void RakClient::StopOccasionalPing( void )
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{
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RakPeer::SetOccasionalPing( false );
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}
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bool RakClient::IsConnected( void ) const
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{
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unsigned short numberOfSystems;
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RakPeer::GetConnectionList( 0, &numberOfSystems );
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return numberOfSystems == 1;
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}
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unsigned int RakClient::GetSynchronizedRandomInteger( void ) const
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{
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if ( RakNet::GetTime() > nextSeedUpdate )
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return nextSeed;
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else
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return seed;
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}
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bool RakClient::GenerateCompressionLayer( unsigned int inputFrequencyTable[ 256 ], bool inputLayer )
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{
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return RakPeer::GenerateCompressionLayer( inputFrequencyTable, inputLayer );
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}
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bool RakClient::DeleteCompressionLayer( bool inputLayer )
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{
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return RakPeer::DeleteCompressionLayer( inputLayer );
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}
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void RakClient::RegisterAsRemoteProcedureCall( char* uniqueID, void ( *functionPointer ) ( RPCParameters *rpcParms ) )
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{
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RakPeer::RegisterAsRemoteProcedureCall( uniqueID, functionPointer );
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}
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void RakClient::RegisterClassMemberRPC( char* uniqueID, void *functionPointer )
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{
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RakPeer::RegisterClassMemberRPC( uniqueID, functionPointer );
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}
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void RakClient::UnregisterAsRemoteProcedureCall( char* uniqueID )
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{
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RakPeer::UnregisterAsRemoteProcedureCall( uniqueID );
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}
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bool RakClient::RPC( char* uniqueID, const char *data, unsigned int bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp, NetworkID networkID, RakNet::BitStream *replyFromTarget )
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{
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if ( remoteSystemList == 0 )
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return false;
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return RakPeer::RPC( uniqueID, data, bitLength, priority, reliability, orderingChannel, remoteSystemList[ 0 ].playerId, false, shiftTimestamp, networkID, replyFromTarget );
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}
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bool RakClient::RPC( char* uniqueID, RakNet::BitStream *parameters, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp, NetworkID networkID, RakNet::BitStream *replyFromTarget )
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{
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if ( remoteSystemList == 0 )
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return false;
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return RakPeer::RPC( uniqueID, parameters, priority, reliability, orderingChannel, remoteSystemList[ 0 ].playerId, false, shiftTimestamp, networkID, replyFromTarget );
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}
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// SAMPSRV (adding this just as a tag for next RakNet upgrade)
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bool RakClient::RPC( char* uniqueID, RakNet::BitStream *parameters, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp )
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{
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if ( remoteSystemList == 0 )
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return false;
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return RakPeer::RPC( uniqueID, parameters, priority, reliability, orderingChannel, remoteSystemList[ 0 ].playerId, false, shiftTimestamp, UNASSIGNED_NETWORK_ID, 0 );
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}
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// SAMPSRV end
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void RakClient::SetTrackFrequencyTable( bool b )
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{
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RakPeer::SetCompileFrequencyTable( b );
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}
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bool RakClient::GetSendFrequencyTable( unsigned int outputFrequencyTable[ 256 ] )
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{
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return RakPeer::GetOutgoingFrequencyTable( outputFrequencyTable );
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}
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float RakClient::GetCompressionRatio( void ) const
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{
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return RakPeer::GetCompressionRatio();
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}
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float RakClient::GetDecompressionRatio( void ) const
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{
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return RakPeer::GetDecompressionRatio();
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}
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void RakClient::AttachPlugin( PluginInterface *messageHandler )
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{
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RakPeer::AttachPlugin(messageHandler);
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}
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void RakClient::DetachPlugin( PluginInterface *messageHandler )
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{
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RakPeer::DetachPlugin(messageHandler);
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}
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RakNet::BitStream * RakClient::GetStaticServerData( void )
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{
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if ( remoteSystemList == 0 )
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return 0;
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return RakPeer::GetRemoteStaticData( remoteSystemList[ 0 ].playerId );
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}
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void RakClient::SetStaticServerData( const char *data, const int length )
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{
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if ( remoteSystemList == 0 )
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return ;
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RakPeer::SetRemoteStaticData( remoteSystemList[ 0 ].playerId, data, length );
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}
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RakNet::BitStream * RakClient::GetStaticClientData( const PlayerID playerId )
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{
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int i;
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if ( playerId == UNASSIGNED_PLAYER_ID )
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{
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return & localStaticData;
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}
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else
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{
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i = GetOtherClientIndexByPlayerID( playerId );
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if ( i >= 0 )
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{
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return & ( otherClients[ i ].staticData );
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}
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}
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return 0;
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}
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void RakClient::SetStaticClientData( const PlayerID playerId, const char *data, const int length )
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{
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int i;
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if ( playerId == UNASSIGNED_PLAYER_ID )
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{
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localStaticData.Reset();
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localStaticData.Write( data, length );
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}
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else
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{
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i = GetOtherClientIndexByPlayerID( playerId );
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if ( i >= 0 )
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{
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otherClients[ i ].staticData.Reset();
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otherClients[ i ].staticData.Write( data, length );
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}
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else
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RakPeer::SetRemoteStaticData( playerId, data, length );
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}
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}
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void RakClient::SendStaticClientDataToServer( void )
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{
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if ( remoteSystemList == 0 )
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return ;
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RakPeer::SendStaticData( remoteSystemList[ 0 ].playerId );
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}
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PlayerID RakClient::GetServerID( void ) const
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{
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if ( remoteSystemList == 0 )
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return UNASSIGNED_PLAYER_ID;
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return remoteSystemList[ 0 ].playerId;
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}
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PlayerID RakClient::GetPlayerID( void ) const
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{
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if ( remoteSystemList == 0 )
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return UNASSIGNED_PLAYER_ID;
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// GetExternalID is more accurate because it reflects our external IP and port to the server.
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// GetInternalID only matches the parameters we passed
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PlayerID myID = RakPeer::GetExternalID( remoteSystemList[ 0 ].playerId );
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if ( myID == UNASSIGNED_PLAYER_ID )
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return RakPeer::GetInternalID();
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else
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return myID;
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}
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PlayerID RakClient::GetInternalID( void ) const
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{
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return RakPeer::GetInternalID();
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}
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const char* RakClient::PlayerIDToDottedIP( const PlayerID playerId ) const
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{
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return RakPeer::PlayerIDToDottedIP( playerId );
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}
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void RakClient::PushBackPacket( Packet *packet, bool pushAtHead )
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{
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RakPeer::PushBackPacket(packet, pushAtHead);
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}
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void RakClient::SetRouterInterface( RouterInterface *routerInterface )
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{
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RakPeer::SetRouterInterface(routerInterface);
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}
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void RakClient::RemoveRouterInterface( RouterInterface *routerInterface )
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{
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RakPeer::RemoveRouterInterface(routerInterface);
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}
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void RakClient::SetTimeoutTime( RakNetTime timeMS )
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{
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RakPeer::SetTimeoutTime( timeMS, GetServerID() );
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}
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bool RakClient::SetMTUSize( int size )
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{
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return RakPeer::SetMTUSize( size );
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}
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|
int RakClient::GetMTUSize( void ) const
|
|
{
|
|
return RakPeer::GetMTUSize();
|
|
}
|
|
|
|
void RakClient::AllowConnectionResponseIPMigration( bool allow )
|
|
{
|
|
RakPeer::AllowConnectionResponseIPMigration( allow );
|
|
}
|
|
|
|
void RakClient::AdvertiseSystem( const char *host, unsigned short remotePort, const char *data, int dataLength )
|
|
{
|
|
RakPeer::AdvertiseSystem( host, remotePort, data, dataLength );
|
|
}
|
|
|
|
RakNetStatisticsStruct* const RakClient::GetStatistics( void )
|
|
{
|
|
return RakPeer::GetStatistics( remoteSystemList[ 0 ].playerId );
|
|
}
|
|
|
|
void RakClient::ApplyNetworkSimulator( double maxSendBPS, unsigned short minExtraPing, unsigned short extraPingVariance)
|
|
{
|
|
RakPeer::ApplyNetworkSimulator( maxSendBPS, minExtraPing, extraPingVariance );
|
|
}
|
|
|
|
bool RakClient::IsNetworkSimulatorActive( void )
|
|
{
|
|
return RakPeer::IsNetworkSimulatorActive();
|
|
}
|
|
|
|
int RakClient::GetOtherClientIndexByPlayerID( const PlayerID playerId )
|
|
{
|
|
unsigned i;
|
|
|
|
for ( i = 0; i < 32; i++ )
|
|
{
|
|
if ( otherClients[ i ].playerId == playerId )
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int RakClient::GetFreeOtherClientIndex( void )
|
|
{
|
|
unsigned i;
|
|
|
|
for ( i = 0; i < 32; i++ )
|
|
{
|
|
if ( otherClients[ i ].isActive == false )
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
PlayerIndex RakClient::GetPlayerIndex( void )
|
|
{
|
|
return localPlayerIndex;
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning( pop )
|
|
#endif
|