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bcdbedc0be
* Add RakNet source files to the VS project
66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
/// \file
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/// \brief This will write all incoming and outgoing network messages to the local console screen. See derived functions for other outputs
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __PACKET_LOGGER_H
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#define __PACKET_LOGGER_H
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class RakPeerInterface;
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#include "NetworkTypes.h"
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#include "PluginInterface.h"
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#include "Export.h"
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/// \defgroup PACKETLOGGER_GROUP PacketLogger
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/// \ingroup PLUGINS_GROUP
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/// \brief Writes incoming and outgoing messages to the screen.
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/// This will write all incoming and outgoing messages to the console window, or to a file if you override it and give it this functionality.
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/// \ingroup PACKETLOGGER_GROUP
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class RAK_DLL_EXPORT PacketLogger : public PluginInterface
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{
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public:
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PacketLogger();
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virtual ~PacketLogger();
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virtual void OnAttach(RakPeerInterface *peer);
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/// Events on low level sends and receives. These functions may be called from different threads at the same time.
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virtual void OnDirectSocketSend(const char *data, const unsigned bitsUsed, PlayerID remoteSystemID);
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virtual void OnDirectSocketReceive(const char *data, const unsigned bitsUsed, PlayerID remoteSystemID);
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virtual void OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, PlayerID remoteSystemID, RakNetTime time, bool isSend);
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/// Logs out a header for all the data
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virtual void LogHeader(void);
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/// Override this to log strings to wherever. Log should be threadsafe
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virtual void WriteLog(const char *str);
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// Set to true to print ID_* instead of numbers
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virtual void SetPrintID(bool print);
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// Print or hide acks (clears up the screen not to print them but is worse for debugging)
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virtual void SetPrintAcks(bool print);
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protected:
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char* IDTOString(unsigned char Id);
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char* BaseIDTOString(unsigned char Id);
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// Users should override this
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virtual char* UserIDTOString(unsigned char Id);
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RakPeerInterface *rakPeer;
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bool printId, printAcks;
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};
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#endif
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