SA-MP/raknet/NatPunchthrough.cpp
RD42 bcdbedc0be Revert RakNet source files back to the original v2.518 state
* Add RakNet source files to the VS project
2024-08-16 23:33:48 +08:00

382 lines
13 KiB
C++

#include "NatPunchthrough.h"
#include "GetTime.h"
#include "RakPeerInterface.h"
#include "BitStream.h"
#include "PacketEnumerations.h"
#include "RakAssert.h"
//#include <stdio.h>
// Number is arbitrary, but you want a long enough interval to get a good sample, but short enough not to annoy the user.
static const int PING_INTERVAL=100;
// Fill up the ping buffer
static const int PING_COUNT=PING_TIMES_ARRAY_SIZE;
// What multiple to multiply the ping by to figure out how long to wait before sending the start time.
// Should be slightly larger than the ping so the last ping arrives
static const float SEND_TIMESTAMP_DELAY_PING_MULTIPLE=1.5f;
// What multiple to multiply the ping by to figure out when to send the NAT punchthrough request
// Should be large enough to make sure both systems get the message in the future, even if it needs to be resent due to packetloss.
// Too large is bad because the user has to wait and it makes it more likely our estimated ping is wrong
static const float SEND_PUNCHTHROUGH_DELAY_PING_MULTIPLE=5.0f;
#ifdef _MSC_VER
#pragma warning( push )
#endif
NatPunchthrough::NatPunchthrough()
{
allowFacilitation=true;
rakPeer=0;
}
NatPunchthrough::~NatPunchthrough()
{
Clear();
}
void NatPunchthrough::FacilitateConnections(bool allow)
{
allowFacilitation=allow;
}
bool NatPunchthrough::Connect(const char* host, unsigned short remotePort, char* passwordData, int passwordDataLength, PlayerID facilitator)
{
PlayerID playerId;
rakPeer->IPToPlayerID(host, remotePort, &playerId);
return Connect(playerId, passwordData, passwordDataLength, facilitator);
}
bool NatPunchthrough::Connect(PlayerID receiver, char* passwordData, int passwordDataLength, PlayerID facilitator)
{
if (rakPeer->GetIndexFromPlayerID(facilitator)==-1)
return false;
RakNet::BitStream outBitstream;
outBitstream.Write((unsigned char) ID_NAT_PUNCHTHROUGH_REQUEST);
outBitstream.Write(receiver);
// Remember this connection request
NatPunchthrough::ConnectionRequest *connectionRequest = new NatPunchthrough::ConnectionRequest;
connectionRequest->receiver=receiver;
connectionRequest->facilitator=facilitator;
if (passwordDataLength)
{
connectionRequest->passwordData = new char [passwordDataLength];
memcpy(connectionRequest->passwordData, passwordData, passwordDataLength);
}
else
connectionRequest->passwordData = 0;
connectionRequest->sender=UNASSIGNED_PLAYER_ID;
connectionRequest->passwordDataLength=passwordDataLength;
connectionRequest->facilitator=facilitator;
connectionRequest->nextActionTime=0;
connectionRequest->facilitatingConnection=false;
connectionRequest->timeoutTime=RakNet::GetTime()+30000;
connectionRequest->pingCount=0;
connectionRequestList.Insert(connectionRequest);
rakPeer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE, 0, facilitator, false);
return true;
}
void NatPunchthrough::Clear(void)
{
unsigned i;
for (i=0; i < connectionRequestList.Size(); i++)
{
delete [] connectionRequestList[i]->passwordData;
delete connectionRequestList[i];
}
connectionRequestList.Clear();
}
void NatPunchthrough::OnAttach(RakPeerInterface *peer)
{
rakPeer=peer;
}
#ifdef _MSC_VER
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
#endif
void NatPunchthrough::Update(RakPeerInterface *peer)
{
if (connectionRequestList.Size())
{
RakNetTime time = RakNet::GetTime();
RakNet::BitStream outBitstream;
unsigned i;
i=0;
while (i < connectionRequestList.Size())
{
// Remove old connection requests that get no answer
if (connectionRequestList[i]->timeoutTime < time)
{
delete [] connectionRequestList[i]->passwordData;
delete connectionRequestList[i];
connectionRequestList.RemoveAtIndex(i);
continue;
}
// If we are a facilitator, do pings
if (connectionRequestList[i]->facilitatingConnection)
{
if (time >= connectionRequestList[i]->nextActionTime )
{
if (connectionRequestList[i]->pingCount < PING_COUNT)
{
// Ping
connectionRequestList[i]->pingCount++;
rakPeer->Ping(connectionRequestList[i]->receiver);
rakPeer->Ping(connectionRequestList[i]->sender);
connectionRequestList[i]->nextActionTime=time+PING_INTERVAL;
}
else if (connectionRequestList[i]->pingCount == PING_COUNT)
{
// Done pinging. Wait till the next stage
int receiverPing, senderPing;
receiverPing=rakPeer->GetAveragePing(connectionRequestList[i]->receiver);
senderPing=rakPeer->GetAveragePing(connectionRequestList[i]->sender);
if (receiverPing > senderPing)
connectionRequestList[i]->nextActionTime=(RakNetTime)(receiverPing*SEND_TIMESTAMP_DELAY_PING_MULTIPLE);
else
connectionRequestList[i]->nextActionTime=(RakNetTime)(senderPing*SEND_TIMESTAMP_DELAY_PING_MULTIPLE);
connectionRequestList[i]->pingCount++;
}
else
{
// Send the timestamped message to both systems so they send datagrams to each other simultaneously
int receiverPing, senderPing;
RakNetTime delayTime;
receiverPing=rakPeer->GetAveragePing(connectionRequestList[i]->receiver);
senderPing=rakPeer->GetAveragePing(connectionRequestList[i]->sender);
if (receiverPing > senderPing)
delayTime=(RakNetTime)(receiverPing*SEND_PUNCHTHROUGH_DELAY_PING_MULTIPLE);
else
delayTime=(RakNetTime)(senderPing*SEND_PUNCHTHROUGH_DELAY_PING_MULTIPLE);
outBitstream.Reset();
outBitstream.Write((MessageID)ID_TIMESTAMP);
outBitstream.Write(time+delayTime);
outBitstream.Write((MessageID)ID_NAT_CONNECT_AT_TIME);
rakPeer->Send(&outBitstream, SYSTEM_PRIORITY, RELIABLE, 0, connectionRequestList[i]->sender, false);
outBitstream.Reset();
outBitstream.Write((MessageID)ID_TIMESTAMP);
outBitstream.Write(time+delayTime);
outBitstream.Write((MessageID)ID_NAT_SEND_OFFLINE_MESSAGE_AT_TIME);
outBitstream.Write(connectionRequestList[i]->sender);
rakPeer->Send(&outBitstream, SYSTEM_PRIORITY, RELIABLE, 0, connectionRequestList[i]->receiver, false);
delete [] connectionRequestList[i]->passwordData;
delete connectionRequestList[i];
connectionRequestList.RemoveAtIndex(i);
continue;
}
}
}
// Else not a facilitator. If nextActionTime is non-zero, connect or send the offline message
else if (connectionRequestList[i]->nextActionTime && time >= connectionRequestList[i]->nextActionTime)
{
if (connectionRequestList[i]->receiver!=UNASSIGNED_PLAYER_ID)
{
// Connect to this system.
rakPeer->Connect(rakPeer->PlayerIDToDottedIP(connectionRequestList[i]->receiver), connectionRequestList[i]->receiver.port, connectionRequestList[i]->passwordData, connectionRequestList[i]->passwordDataLength);
}
else
{
RakAssert(connectionRequestList[i]->sender!=UNASSIGNED_PLAYER_ID);
// Send offline message to this system, hopefully at the exact same time that system tries to connect to us.
rakPeer->Ping(rakPeer->PlayerIDToDottedIP(connectionRequestList[i]->sender), connectionRequestList[i]->sender.port, false);
}
delete [] connectionRequestList[i]->passwordData;
delete connectionRequestList[i];
connectionRequestList.RemoveAtIndex(i);
continue;
}
i++;
}
}
}
PluginReceiveResult NatPunchthrough::OnReceive(RakPeerInterface *peer, Packet *packet)
{
unsigned char packetId;
if (packet->length>sizeof(MessageID)+sizeof(RakNetTime) && packet->data[0]==ID_TIMESTAMP)
packetId=packet->data[sizeof(MessageID)+sizeof(RakNetTime)];
else
packetId=packet->data[0];
switch (packetId)
{
case ID_NAT_PUNCHTHROUGH_REQUEST:
OnPunchthroughRequest(peer, packet);
return RR_STOP_PROCESSING_AND_DEALLOCATE; // Absorb
case ID_NAT_TARGET_CONNECTION_LOST:
case ID_NAT_TARGET_NOT_CONNECTED:
// Sender only
return RemoveRequestByFacilitator(packet->playerId);
case ID_NAT_CONNECT_AT_TIME:
OnConnectAtTime(peer, packet);
return RR_STOP_PROCESSING_AND_DEALLOCATE; // Absorb
case ID_NAT_SEND_OFFLINE_MESSAGE_AT_TIME:
OnSendOfflineMessageAtTime(peer, packet);
return RR_STOP_PROCESSING_AND_DEALLOCATE; // Absorb
case ID_DISCONNECTION_NOTIFICATION:
case ID_CONNECTION_LOST:
OnCloseConnection(peer, packet->playerId);
return RR_CONTINUE_PROCESSING;
}
return RR_CONTINUE_PROCESSING;
}
#ifdef _MSC_VER
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
#endif
void NatPunchthrough::OnCloseConnection(RakPeerInterface *peer, PlayerID playerId)
{
if (allowFacilitation==false)
return;
// If in ping mode, send ID_NAT_TARGET_CONNECTION_LOST
if (connectionRequestList.Size())
{
unsigned i;
i=0;
while (i < connectionRequestList.Size())
{
if (connectionRequestList[i]->facilitatingConnection &&
(connectionRequestList[i]->receiver==playerId ||
connectionRequestList[i]->sender==playerId))
{
// This field is not used by the facilitator.
RakAssert(connectionRequestList[i]->passwordData==0);
if (connectionRequestList[i]->sender==playerId)
{
RakNet::BitStream outBitstream;
outBitstream.Write((unsigned char)ID_NAT_TARGET_CONNECTION_LOST);
outBitstream.Write(connectionRequestList[i]->receiver);
rakPeer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE, 0, connectionRequestList[i]->sender, false);
}
delete [] connectionRequestList[i]->passwordData;
delete connectionRequestList[i];
connectionRequestList.RemoveAtIndex(i);
}
else
i++;
}
}
}
#ifdef _MSC_VER
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
#endif
void NatPunchthrough::OnDisconnect(RakPeerInterface *peer)
{
}
PluginReceiveResult NatPunchthrough::RemoveRequestByFacilitator(PlayerID playerId)
{
unsigned i;
i=0;
while (i < connectionRequestList.Size())
{
if (connectionRequestList[i]->facilitator==playerId)
{
delete [] connectionRequestList[i]->passwordData;
delete connectionRequestList[i];
connectionRequestList.RemoveAtIndex(i);
return RR_CONTINUE_PROCESSING;
}
else
i++;
}
return RR_STOP_PROCESSING_AND_DEALLOCATE;
}
#ifdef _MSC_VER
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
#endif
void NatPunchthrough::OnPunchthroughRequest(RakPeerInterface *peer, Packet *packet)
{
if (allowFacilitation==false)
return;
PlayerID target;
RakNet::BitStream inBitstream(packet->data, packet->length, false);
RakNet::BitStream outBitstream;
inBitstream.IgnoreBits(8);
if (inBitstream.Read(target)==false)
return;
if (rakPeer->GetIndexFromPlayerID(target)==-1)
{
outBitstream.Write((unsigned char)ID_NAT_TARGET_NOT_CONNECTED);
outBitstream.Write(target);
rakPeer->Send(&outBitstream, HIGH_PRIORITY, RELIABLE, 0, packet->playerId, false);
}
else
{
// Remember this connection request
NatPunchthrough::ConnectionRequest *connectionRequest = new NatPunchthrough::ConnectionRequest;
connectionRequest->receiver=target;
connectionRequest->facilitator=UNASSIGNED_PLAYER_ID;
connectionRequest->passwordData = 0;
connectionRequest->sender=packet->playerId;
connectionRequest->passwordDataLength=0;
connectionRequest->facilitatingConnection=true;
connectionRequest->nextActionTime=RakNet::GetTime()+PING_INTERVAL;
connectionRequest->pingCount=1;
connectionRequest->timeoutTime=RakNet::GetTime()+30000;
connectionRequestList.Insert(connectionRequest);
rakPeer->Ping(connectionRequest->receiver);
rakPeer->Ping(connectionRequest->sender);
}
}
#ifdef _MSC_VER
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
#endif
void NatPunchthrough::OnConnectAtTime(RakPeerInterface *peer, Packet *packet)
{
// Find this connection request and set the connection timer.
unsigned i;
for (i=0; i < connectionRequestList.Size(); i++)
{
if (connectionRequestList[i]->nextActionTime==0 &&
connectionRequestList[i]->facilitatingConnection==false &&
connectionRequestList[i]->facilitator==packet->playerId)
{
RakNet::BitStream inBitstream(packet->data, packet->length, false);
inBitstream.IgnoreBits(8);
inBitstream.Read(connectionRequestList[i]->nextActionTime);
return;
}
}
}
#ifdef _MSC_VER
#pragma warning( disable : 4100 ) // warning C4100: <variable name> : unreferenced formal parameter
#endif
void NatPunchthrough::OnSendOfflineMessageAtTime(RakPeerInterface *peer, Packet *packet)
{
RakNet::BitStream inBitstream(packet->data, packet->length, false);
RakNetTime nextActionTime;
inBitstream.IgnoreBits(8);
PlayerID sender;
inBitstream.Read(nextActionTime);
inBitstream.IgnoreBits(8);
if (inBitstream.Read(sender)==false)
return;
NatPunchthrough::ConnectionRequest *connectionRequest = new NatPunchthrough::ConnectionRequest;
connectionRequest->receiver=UNASSIGNED_PLAYER_ID;
connectionRequest->facilitator=packet->playerId;
connectionRequest->sender=sender;
connectionRequest->passwordData = 0;
connectionRequest->passwordDataLength=0;
connectionRequest->facilitatingConnection=false;
connectionRequest->nextActionTime=nextActionTime;
connectionRequest->pingCount=0;
connectionRequest->timeoutTime=RakNet::GetTime()+30000;
connectionRequestList.Insert(connectionRequest);
}
#ifdef _MSC_VER
#pragma warning( pop )
#endif