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bcdbedc0be
* Add RakNet source files to the VS project
148 lines
7.0 KiB
C++
148 lines
7.0 KiB
C++
/// \file
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/// \brief A simple flat database included with RakNet, useful for a server browser or a lobby server.
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __LIGHTWEIGHT_DATABASE_SERVER_H
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#define __LIGHTWEIGHT_DATABASE_SERVER_H
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#include "Export.h"
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#include "PluginInterface.h"
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#include "LightweightDatabaseCommon.h"
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#include "DS_Map.h"
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class RakPeerInterface;
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struct Packet;
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/// \brief A simple flat database included with RakNet, useful for a server browser or a lobby server.
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/// A flat database interface. Adds the ability to track IPs of row updaters and passwords for table read and write operations,
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/// Best used for data in which queries which do not need to be updated in real-time
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/// \ingroup SIMPLE_DATABSE_GROUP
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class RAK_DLL_EXPORT LightweightDatabaseServer : public PluginInterface
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{
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public:
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/// Constructor
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LightweightDatabaseServer();
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/// Destructor
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~LightweightDatabaseServer();
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/// Returns a table by name.
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/// It is valid to read and write to the returned pointer.
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/// \param[in] tableName The name of the table that was passed to AddTable
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/// \return The requested table, or 0 if \a tableName cannot be found.
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DataStructures::Table *GetTable(char *tableName);
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/// Adds a new table
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/// It is valid to read and write to the returned pointer.
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/// \param[in] tableName Name of the new table to create. Remote systems will refer to this table by this name.
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/// \param[in] allowRemoteQuery true to allow remote systems to query the table. false to not allow this.
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/// \param[in] allowRemoteUpdate true to allow remote systems to update rows in the table. false to not allow this.
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/// \param[in] allowRemoteRemove true to allow remote systems to remove rows from the table. false to not allow this.
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/// \param[in] queryPassword The password required to query the table. Pass an empty string for no password.
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/// \param[in] updatePassword The password required to update rows in the table. Pass an empty string for no password.
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/// \param[in] removePassword The password required to remove rows from the table. Pass an empty string for no password.
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/// \param[in] oneRowPerSystemId Only used if allowRemoteUpdate==true. This limits remote systems to one row.
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/// \param[in] onlyUpdateOwnRows Only used if allowRemoteUpdate==true. This limits remote systems to only updating rows they created.
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/// \param[in] removeRowOnPingFailure Only used if allowRemoteUpdate==true and removeRowOnDisconnect==false. If true, this will periodically ping disconnected systems and remove rows created by that system if that system does not respond to pings.
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/// \param[in] removeRowOnDisconnect Only used if allowRemoteUpdate==true. This removes rows created by a system when that system disconnects.
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/// \param[in] autogenerateRowIDs true to automatically generate row IDs. Rows are stored in order by row ID. If false, the clients must specify a unique row ID when adding rows. If they specify a row that already exists the addition is ignored.
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/// \return The newly created table, or 0 on failure.
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DataStructures::Table* AddTable(char *tableName,
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bool allowRemoteQuery,
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bool allowRemoteUpdate,
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bool allowRemoteRemove,
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char queryPassword[_SIMPLE_DATABASE_PASSWORD_LENGTH],
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char updatePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH],
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char removePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH],
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bool oneRowPerSystemId,
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bool onlyUpdateOwnRows,
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bool removeRowOnPingFailure,
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bool removeRowOnDisconnect,
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bool autogenerateRowIDs);
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/// Removes a table by name.
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/// \param[in] tableName The name of the table that was passed to AddTable
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/// \return true on success, false on failure.
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bool RemoveTable(char *tableName);
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/// Clears all memory.
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void Clear(void);
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// Gets the next valid auto-generated rowId for a table and increments it.
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unsigned GetAndIncrementRowID(char *tableName);
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/// Returns a linked list of ordered lists containing the rows of a table, by name.
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/// The returned structure is internal to the BPlus tree. See DS_BPlusTree
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/// This is a convenience accessor, as you can also get this from the table returned from GetTable()
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/// \param[in] tableName The name of the table that was passed to AddTable
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/// \return The requested rows, or 0 if \a tableName cannot be found.
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DataStructures::Page<unsigned, DataStructures::Table::Row*, _TABLE_BPLUS_TREE_ORDER> *GetTableRows(char *tableName);
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/// \internal For plugin handling
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virtual void OnAttach(RakPeerInterface *peer);
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/// \internal For plugin handling
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virtual void Update(RakPeerInterface *peer);
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/// \internal For plugin handling
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virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet);
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/// \internal For plugin handling
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virtual void OnDisconnect(RakPeerInterface *peer);
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/// \internal For plugin handling
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virtual void OnCloseConnection(RakPeerInterface *peer, PlayerID playerId);
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struct DatabaseTable
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{
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bool allowRemoteUpdate;
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bool allowRemoteQuery;
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bool allowRemoteRemove;
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char updatePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH];
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char queryPassword[_SIMPLE_DATABASE_PASSWORD_LENGTH];
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char removePassword[_SIMPLE_DATABASE_PASSWORD_LENGTH];
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bool oneRowPerSystemId;
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bool onlyUpdateOwnRows;
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bool removeRowOnPingFailure;
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bool removeRowOnDisconnect;
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bool autogenerateRowIDs;
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char tableName[_SIMPLE_DATABASE_TABLE_NAME_LENGTH];
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// Used if autogenerateRowIDs==true
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unsigned nextRowId;
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unsigned systemIdColumnIndex;
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unsigned lastPingResponseColumnIndex;
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unsigned nextPingSendColumnIndex;
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RakNetTime nextRowPingCheck;
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DataStructures::Table table;
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};
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static int DatabaseTableComp( char* const &key1, char* const &key2 );
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protected:
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DataStructures::Map<char *, LightweightDatabaseServer::DatabaseTable*, LightweightDatabaseServer::DatabaseTableComp> database;
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void OnQueryRequest(RakPeerInterface *peer, Packet *packet);
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void OnUpdateRow(RakPeerInterface *peer, Packet *packet);
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void OnRemoveRow(RakPeerInterface *peer, Packet *packet);
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void OnPong(RakPeerInterface *peer, Packet *packet);
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// mode 0 = query, mode 1 = update, mode 2 = remove
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DatabaseTable * DeserializeClientHeader(RakNet::BitStream *inBitstream, RakPeerInterface *peer, Packet *packet, int mode);
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DataStructures::Table::Row * GetRowFromIP(DatabaseTable *databaseTable, PlayerID playerId, unsigned *rowId);
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bool RowHasIP(DataStructures::Table::Row *row, PlayerID playerId, unsigned systemIdColumnIndex);
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DataStructures::Table::Row * AddRow(LightweightDatabaseServer::DatabaseTable *databaseTable, PlayerID playerId, bool hasRowId, unsigned rowId);
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void RemoveRowsFromIP(PlayerID playerId);
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};
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#endif
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