SA-MP/raknet/FullyConnectedMesh.h
RD42 bcdbedc0be Revert RakNet source files back to the original v2.518 state
* Add RakNet source files to the VS project
2024-08-16 23:33:48 +08:00

55 lines
2.1 KiB
C++

/// \file
/// \brief Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.rakkarsoft.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __FULLY_CONNECTED_MESH_H
#define __FULLY_CONNECTED_MESH_H
class RakPeerInterface;
#include "PluginInterface.h"
/// \defgroup FULLY_CONNECTED_MESH_GROUP FullyConnectedMesh
/// \ingroup PLUGINS_GROUP
/// Fully connected mesh plugin. This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
/// \pre You must also install the ConnectionGraph plugin. If you want a password, set it there.
/// \ingroup FULLY_CONNECTED_MESH_GROUP
class FullyConnectedMesh : public PluginInterface
{
public:
FullyConnectedMesh();
virtual ~FullyConnectedMesh();
// --------------------------------------------------------------------------------------------
// User functions
// --------------------------------------------------------------------------------------------
// Set the password to use to connect to the other systems
void Initialize(const char *password);
// --------------------------------------------------------------------------------------------
// Packet handling functions
// --------------------------------------------------------------------------------------------
virtual void OnDisconnect(RakPeerInterface *peer);
virtual void Update(RakPeerInterface *peer);
virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet);
protected:
char *pw;
};
#endif