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bcdbedc0be
* Add RakNet source files to the VS project
111 lines
2.8 KiB
C++
111 lines
2.8 KiB
C++
/// \file
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/// \brief \b [Internal] A queue implemented as a linked list.
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __QUEUE_LINKED_LIST_H
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#define __QUEUE_LINKED_LIST_H
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#include "DS_LinkedList.h"
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#include "Export.h"
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/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
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/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
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namespace DataStructures
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{
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/// \brief A queue implemented using a linked list. Rarely used.
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template <class QueueType>
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class RAK_DLL_EXPORT QueueLinkedList
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{
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public:
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QueueLinkedList();
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QueueLinkedList( const QueueLinkedList& original_copy );
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bool operator= ( const QueueLinkedList& original_copy );
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QueueType Pop( void );
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QueueType& Peek( void );
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QueueType& EndPeek( void );
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void Push( const QueueType& input );
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unsigned int Size( void );
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void Clear( void );
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void Compress( void );
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private:
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LinkedList<QueueType> data;
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};
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template <class QueueType>
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QueueLinkedList<QueueType>::QueueLinkedList()
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{
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}
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template <class QueueType>
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inline unsigned int QueueLinkedList<QueueType>::Size()
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{
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return data.Size();
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}
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template <class QueueType>
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inline QueueType QueueLinkedList<QueueType>::Pop( void )
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{
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data.Beginning();
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return ( QueueType ) data.Pop();
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}
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template <class QueueType>
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inline QueueType& QueueLinkedList<QueueType>::Peek( void )
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{
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data.Beginning();
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return ( QueueType ) data.Peek();
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}
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template <class QueueType>
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inline QueueType& QueueLinkedList<QueueType>::EndPeek( void )
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{
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data.End();
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return ( QueueType ) data.Peek();
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}
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template <class QueueType>
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void QueueLinkedList<QueueType>::Push( const QueueType& input )
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{
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data.End();
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data.Add( input );
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}
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template <class QueueType>
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QueueLinkedList<QueueType>::QueueLinkedList( const QueueLinkedList& original_copy )
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{
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data = original_copy.data;
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}
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template <class QueueType>
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bool QueueLinkedList<QueueType>::operator= ( const QueueLinkedList& original_copy )
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{
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if ( ( &original_copy ) == this )
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return false;
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data = original_copy.data;
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}
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template <class QueueType>
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void QueueLinkedList<QueueType>::Clear ( void )
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{
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data.Clear();
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}
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} // End namespace
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#endif
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