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bcdbedc0be
* Add RakNet source files to the VS project
416 lines
9.2 KiB
C++
416 lines
9.2 KiB
C++
/// \file
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/// \brief \b [Internal] A queue used by RakNet.
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __QUEUE_H
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#define __QUEUE_H
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// Template classes have to have all the code in the header file
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#include <assert.h>
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#include "Export.h"
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/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
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/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
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namespace DataStructures
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{
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/// \brief A queue implemented as an array with a read and write index.
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template <class queue_type>
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class RAK_DLL_EXPORT Queue
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{
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public:
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Queue();
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~Queue();
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Queue( Queue& original_copy );
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bool operator= ( const Queue& original_copy );
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void Push( const queue_type& input );
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void PushAtHead( const queue_type& input, unsigned index=0 );
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queue_type& operator[] ( unsigned int position ) const; // Not a normal thing you do with a queue but can be used for efficiency
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void Del( unsigned int position ); // Not a normal thing you do with a queue but can be used for efficiency
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inline queue_type Peek( void ) const;
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inline queue_type Pop( void );
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inline unsigned int Size( void ) const;
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inline bool IsEmpty(void) const;
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inline unsigned int AllocationSize( void ) const;
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inline void Clear( void );
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void Compress( void );
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bool Find ( queue_type q );
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void ClearAndForceAllocation( int size ); // Force a memory allocation to a certain larger size
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private:
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queue_type* array;
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unsigned int head; // Array index for the head of the queue
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unsigned int tail; // Array index for the tail of the queue
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unsigned int allocation_size;
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};
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template <class queue_type>
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inline unsigned int Queue<queue_type>::Size( void ) const
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{
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if ( head <= tail )
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return tail -head;
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else
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return allocation_size -head + tail;
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}
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template <class queue_type>
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inline bool Queue<queue_type>::IsEmpty(void) const
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{
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return head==tail;
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}
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template <class queue_type>
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inline unsigned int Queue<queue_type>::AllocationSize( void ) const
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{
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return allocation_size;
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}
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template <class queue_type>
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Queue<queue_type>::Queue()
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{
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allocation_size = 16;
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array = new queue_type[ allocation_size ];
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head = 0;
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tail = 0;
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}
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template <class queue_type>
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Queue<queue_type>::~Queue()
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{
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if (allocation_size>0)
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delete [] array;
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}
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template <class queue_type>
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inline queue_type Queue<queue_type>::Pop( void )
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{
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#ifdef _DEBUG
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assert( allocation_size > 0 && Size() >= 0 && head != tail);
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#endif
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//head=(head+1) % allocation_size;
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if ( ++head == allocation_size )
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head = 0;
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if ( head == 0 )
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return ( queue_type ) array[ allocation_size -1 ];
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return ( queue_type ) array[ head -1 ];
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}
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template <class queue_type>
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void Queue<queue_type>::PushAtHead( const queue_type& input, unsigned index )
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{
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if ( allocation_size == 0 )
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{
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array = new queue_type[ 16 ];
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head = 0;
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tail = 1;
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array[ 0 ] = input;
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allocation_size = 16;
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return ;
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}
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if ( head == 0 )
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head = allocation_size - 1;
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else
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--head;
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unsigned count=0;
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while (count < index)
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{
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array[head+count]=array[head+count+1];
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count++;
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}
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array[ head+count ] = input;
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if ( tail == head )
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{
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// unsigned int index=tail;
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// Need to allocate more memory.
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queue_type * new_array;
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new_array = new queue_type[ allocation_size * 2 ];
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#ifdef _DEBUG
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assert( new_array );
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#endif
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for ( unsigned int counter = 0; counter < allocation_size; ++counter )
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new_array[ counter ] = array[ ( head + counter ) % ( allocation_size ) ];
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head = 0;
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tail = allocation_size;
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allocation_size *= 2;
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// Delete the old array and move the pointer to the new array
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delete [] array;
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array = new_array;
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}
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}
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template <class queue_type>
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inline queue_type Queue<queue_type>::Peek( void ) const
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{
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#ifdef _DEBUG
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assert( head != tail );
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assert( allocation_size > 0 && Size() >= 0 );
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#endif
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return ( queue_type ) array[ head ];
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}
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template <class queue_type>
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void Queue<queue_type>::Push( const queue_type& input )
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{
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if ( allocation_size == 0 )
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{
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array = new queue_type[ 16 ];
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head = 0;
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tail = 1;
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array[ 0 ] = input;
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allocation_size = 16;
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return ;
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}
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array[ tail++ ] = input;
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if ( tail == allocation_size )
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tail = 0;
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if ( tail == head )
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{
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// unsigned int index=tail;
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// Need to allocate more memory.
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queue_type * new_array;
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new_array = new queue_type[ allocation_size * 2 ];
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#ifdef _DEBUG
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assert( new_array );
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#endif
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for ( unsigned int counter = 0; counter < allocation_size; ++counter )
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new_array[ counter ] = array[ ( head + counter ) % ( allocation_size ) ];
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head = 0;
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tail = allocation_size;
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allocation_size *= 2;
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// Delete the old array and move the pointer to the new array
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delete [] array;
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array = new_array;
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}
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}
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template <class queue_type>
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Queue<queue_type>::Queue( Queue& original_copy )
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{
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// Allocate memory for copy
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if ( original_copy.Size() == 0 )
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{
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allocation_size = 0;
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}
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else
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{
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array = new queue_type [ original_copy.Size() + 1 ];
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for ( unsigned int counter = 0; counter < original_copy.Size(); ++counter )
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array[ counter ] = original_copy.array[ ( original_copy.head + counter ) % ( original_copy.allocation_size ) ];
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head = 0;
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tail = original_copy.Size();
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allocation_size = original_copy.Size() + 1;
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}
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}
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template <class queue_type>
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bool Queue<queue_type>::operator= ( const Queue& original_copy )
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{
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if ( ( &original_copy ) == this )
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return false;
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Clear();
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// Allocate memory for copy
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if ( original_copy.Size() == 0 )
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{
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allocation_size = 0;
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}
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else
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{
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array = new queue_type [ original_copy.Size() + 1 ];
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for ( unsigned int counter = 0; counter < original_copy.Size(); ++counter )
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array[ counter ] = original_copy.array[ ( original_copy.head + counter ) % ( original_copy.allocation_size ) ];
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head = 0;
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tail = original_copy.Size();
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allocation_size = original_copy.Size() + 1;
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}
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return true;
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}
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template <class queue_type>
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inline void Queue<queue_type>::Clear ( void )
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{
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if ( allocation_size == 0 )
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return ;
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if (allocation_size > 32)
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{
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delete[] array;
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allocation_size = 0;
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}
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head = 0;
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tail = 0;
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}
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template <class queue_type>
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void Queue<queue_type>::Compress ( void )
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{
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queue_type* new_array;
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unsigned int newAllocationSize;
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if (allocation_size==0)
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return;
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newAllocationSize=1;
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while (newAllocationSize <= Size())
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newAllocationSize<<=1; // Must be a better way to do this but I'm too dumb to figure it out quickly :)
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new_array = new queue_type [newAllocationSize];
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for (unsigned int counter=0; counter < Size(); ++counter)
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new_array[counter] = array[(head + counter)%(allocation_size)];
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tail=Size();
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allocation_size=newAllocationSize;
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head=0;
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// Delete the old array and move the pointer to the new array
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delete [] array;
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array=new_array;
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}
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template <class queue_type>
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bool Queue<queue_type>::Find ( queue_type q )
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{
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if ( allocation_size == 0 )
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return false;
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unsigned int counter = head;
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while ( counter != tail )
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{
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if ( array[ counter ] == q )
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return true;
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counter = ( counter + 1 ) % allocation_size;
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}
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return false;
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}
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template <class queue_type>
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void Queue<queue_type>::ClearAndForceAllocation( int size )
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{
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delete [] array;
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array = new queue_type[ size ];
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allocation_size = size;
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head = 0;
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tail = 0;
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}
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template <class queue_type>
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inline queue_type& Queue<queue_type>::operator[] ( unsigned int position ) const
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{
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#ifdef _DEBUG
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assert( position < Size() );
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#endif
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//return array[(head + position) % allocation_size];
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if ( head + position >= allocation_size )
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return array[ head + position - allocation_size ];
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else
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return array[ head + position ];
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}
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template <class queue_type>
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void Queue<queue_type>::Del( unsigned int position )
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{
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#ifdef _DEBUG
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assert( position < Size() );
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assert( head != tail );
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#endif
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if ( head == tail || position >= Size() )
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return ;
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unsigned int index;
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unsigned int next;
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//index = (head + position) % allocation_size;
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if ( head + position >= allocation_size )
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index = head + position - allocation_size;
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else
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index = head + position;
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//next = (index + 1) % allocation_size;
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next = index + 1;
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if ( next == allocation_size )
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next = 0;
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while ( next != tail )
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{
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// Overwrite the previous element
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array[ index ] = array[ next ];
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index = next;
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//next = (next + 1) % allocation_size;
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if ( ++next == allocation_size )
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next = 0;
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}
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// Move the tail back
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if ( tail == 0 )
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tail = allocation_size - 1;
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else
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--tail;
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}
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} // End namespace
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#endif
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