SA-MP/raknet/DS_OrderedChannelHeap.h
RD42 bcdbedc0be Revert RakNet source files back to the original v2.518 state
* Add RakNet source files to the VS project
2024-08-16 23:33:48 +08:00

253 lines
10 KiB
C++

/// \file
/// \brief \b [Internal] Ordered Channel Heap . This is a heap where you add to it on multiple ordered channels, with each channel having a different weight.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.rakkarsoft.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __RAKNET_ORDERED_CHANNEL_HEAP_H
#define __RAKNET_ORDERED_CHANNEL_HEAP_H
#include "DS_Heap.h"
#include "DS_Map.h"
#include "DS_Queue.h"
#include "Export.h"
#include <assert.h>
#include "Rand.h"
/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
namespace DataStructures
{
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)=defaultMapKeyComparison<channel_key_type> >
class RAK_DLL_EXPORT OrderedChannelHeap
{
public:
static void IMPLEMENT_DEFAULT_COMPARISON(void) {DataStructures::defaultMapKeyComparison<channel_key_type>(channel_key_type(),channel_key_type());}
OrderedChannelHeap();
~OrderedChannelHeap();
void Push(const channel_key_type &channelID, const heap_data_type &data);
void PushAtHead(const unsigned index, const channel_key_type &channelID, const heap_data_type &data);
heap_data_type Pop(const unsigned startingIndex=0);
heap_data_type Peek(const unsigned startingIndex) const;
void AddChannel(const channel_key_type &channelID, const double weight);
void RemoveChannel(channel_key_type channelID);
void Clear(void);
heap_data_type& operator[] ( const unsigned int position ) const;
unsigned ChannelSize(const channel_key_type &channelID);
unsigned Size(void) const;
struct QueueAndWeight
{
DataStructures::Queue<double> randResultQueue;
double weight;
bool signalDeletion;
};
struct HeapChannelAndData
{
HeapChannelAndData() {}
HeapChannelAndData(const channel_key_type &_channel, const heap_data_type &_data) : data(_data), channel(_channel) {}
heap_data_type data;
channel_key_type channel;
};
protected:
DataStructures::Map<channel_key_type, QueueAndWeight*, channel_key_comparison_func> map;
DataStructures::Heap<double, HeapChannelAndData, true> heap;
void GreatestRandResult(void);
};
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::OrderedChannelHeap()
{
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::~OrderedChannelHeap()
{
Clear();
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
void OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::Push(const channel_key_type &channelID, const heap_data_type &data)
{
PushAtHead(MAX_UNSIGNED_LONG, channelID, data);
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
void OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::GreatestRandResult(void)
{
double greatest;
unsigned i;
greatest=0.0;
for (i=0; i < map.Size(); i++)
{
if (map[i]->randResultQueue.Size() && map[i]->randResultQueue[0]>greatest)
greatest=map[i]->randResultQueue[0];
}
return greatest;
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
void OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::PushAtHead(const unsigned index, const channel_key_type &channelID, const heap_data_type &data)
{
// If an assert hits here then this is an unknown channel. Call AddChannel first.
QueueAndWeight *queueAndWeight=map.Get(channelID);
double maxRange, minRange, rnd;
if (queueAndWeight->randResultQueue.Size()==0)
{
// Set maxRange to the greatest random number waiting to be returned, rather than 1.0 necessarily
// This is so weights are scaled similarly among channels. For example, if the head weight for a used channel was .25
// and then we added another channel, the new channel would need to choose between .25 and 0
// If we chose between 1.0 and 0, it would be 1/.25 (4x) more likely to be at the head of the heap than it should be
maxRange=GreatestRandResult();
if (maxRange==0.0)
maxRange=1.0;
minRange=0.0;
}
else if (index >= queueAndWeight->randResultQueue.Size())
{
maxRange=queueAndWeight->randResultQueue[queueAndWeight->randResultQueue.Size()-1]*.99999999;
minRange=0.0;
}
else
{
if (index==0)
{
maxRange=GreatestRandResult();
if (maxRange==queueAndWeight->randResultQueue[0])
maxRange=1.0;
}
else if (index >= queueAndWeight->randResultQueue.Size())
maxRange=queueAndWeight->randResultQueue[queueAndWeight->randResultQueue.Size()-1]*.99999999;
else
maxRange=queueAndWeight->randResultQueue[index-1]*.99999999;
minRange=maxRange=queueAndWeight->randResultQueue[index]*1.00000001;
}
#ifdef _DEBUG
assert(maxRange!=0.0);
#endif
rnd=frandomMT() * (maxRange - minRange);
if (rnd==0.0)
rnd=maxRange/2.0;
if (index >= queueAndWeight->randResultQueue.Size())
queueAndWeight->randResultQueue.Push(rnd);
else
queueAndWeight->randResultQueue.PushAtHead(rnd, index);
heap.Push(rnd*queueAndWeight->weight, HeapChannelAndData(channelID, data));
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
heap_data_type OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::Pop(const unsigned startingIndex)
{
assert(startingIndex < heap.Size());
QueueAndWeight *queueAndWeight=map.Get(heap[startingIndex].channel);
if (startingIndex!=0)
{
// Ugly - have to count in the heap how many nodes have the same channel, so we know where to delete from in the queue
unsigned indiceCount=0;
unsigned i;
for (i=0; i < startingIndex; i++)
if (channel_key_comparison_func(heap[i].channel,heap[startingIndex].channel)==0)
indiceCount++;
queueAndWeight->randResultQueue.Del(indiceCount);
}
else
{
// TODO - ordered channel heap uses progressively lower values as items are inserted. But this won't give relative ordering among channels. I have to renormalize after every pop.
queueAndWeight->randResultQueue.Pop();
}
// Try to remove the channel after every pop, because doing so is not valid while there are elements in the list.
if (queueAndWeight->signalDeletion)
RemoveChannel(heap[startingIndex].channel);
return heap.Pop(startingIndex).data;
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
heap_data_type OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::Peek(const unsigned startingIndex) const
{
HeapChannelAndData heapChannelAndData = heap.Peek(startingIndex);
return heapChannelAndData.data;
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
void OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::AddChannel(const channel_key_type &channelID, const double weight)
{
QueueAndWeight *qaw = new QueueAndWeight;
qaw->weight=weight;
qaw->signalDeletion=false;
map.SetNew(channelID, qaw);
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
void OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::RemoveChannel(channel_key_type channelID)
{
if (map.Has(channelID))
{
unsigned i;
i=map.GetIndexAtKey(channelID);
if (map[i]->randResultQueue.Size()==0)
{
delete map[i];
map.RemoveAtIndex(i);
}
else
{
// Signal this channel for deletion later, because the heap has nodes with this channel right now
map[i]->signalDeletion=true;
}
}
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
unsigned OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::Size(void) const
{
return heap.Size();
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
heap_data_type& OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::operator[]( const unsigned int position ) const
{
return heap[position].data;
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
unsigned OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::ChannelSize(const channel_key_type &channelID)
{
QueueAndWeight *queueAndWeight=map.Get(channelID);
return queueAndWeight->randResultQueue.Size();
}
template <class channel_key_type, class heap_data_type, int (*channel_key_comparison_func)(const channel_key_type&, const channel_key_type&)>
void OrderedChannelHeap<channel_key_type, heap_data_type, channel_key_comparison_func>::Clear(void)
{
unsigned i;
for (i=0; i < map.Size(); i++)
delete map[i];
map.Clear();
heap.Clear();
}
}
#endif