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bcdbedc0be
* Add RakNet source files to the VS project
91 lines
1.6 KiB
C++
91 lines
1.6 KiB
C++
#ifndef __MEMORY_POOL_H
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#define __MEMORY_POOL_H
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#include "DS_List.h"
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#include <assert.h>
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namespace DataStructures
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{
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template <class MemoryBlockType>
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class MemoryPool
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{
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public:
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MemoryPool();
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~MemoryPool();
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void Preallocate(unsigned numElements);
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MemoryBlockType *Allocate(void);
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void Release(MemoryBlockType *m);
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void Clear(void);
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protected:
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int blocksOut;
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DataStructures::List<MemoryBlockType*> pool;
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};
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template<class MemoryBlockType>
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MemoryPool<MemoryBlockType>::MemoryPool()
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{
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#ifdef _DEBUG
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blocksOut=0;
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#endif
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}
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template<class MemoryBlockType>
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MemoryPool<MemoryBlockType>::~MemoryPool()
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{
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#ifdef _DEBUG
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assert(blocksOut==0);
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#endif
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unsigned i;
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for (i=0; i < pool.Size(); i++)
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delete pool[i];
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}
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template<class MemoryBlockType>
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void MemoryPool<MemoryBlockType>::Preallocate(unsigned numElements)
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{
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unsigned i;
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for (i=pool.Size(); i < numElements; i++)
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{
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pool.Insert(new MemoryBlockType);
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}
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}
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template<class MemoryBlockType>
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MemoryBlockType* MemoryPool<MemoryBlockType>::Allocate(void)
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{
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#ifdef _DEBUG
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blocksOut++;
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#endif
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if (pool.Size()==0)
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return new MemoryBlockType;
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else
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{
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MemoryBlockType* out;
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out=pool[pool.Size()-1];
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pool.Del();
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return out;
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}
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}
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template<class MemoryBlockType>
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void MemoryPool<MemoryBlockType>::Release(MemoryBlockType *m)
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{
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pool.Insert(m);
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#ifdef _DEBUG
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assert(blocksOut>0);
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blocksOut--;
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#endif
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}
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template<class MemoryBlockType>
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void MemoryPool<MemoryBlockType>::Clear(void)
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{
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#ifdef _DEBUG
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assert(blocksOut==0);
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#endif
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unsigned i;
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for (i=0; i < pool.Size(); i++)
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delete pool[i];
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pool.Clear();
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}
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}
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#endif
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