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bcdbedc0be
* Add RakNet source files to the VS project
63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
/// \file
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/// \brief Contains ConsoleServer , used to plugin to your game to accept remote console-based connections
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.rakkarsoft.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#ifndef __CONSOLE_SERVER_H
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#define __CONSOLE_SERVER_H
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class TransportInterface;
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class CommandParserInterface;
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#include "DS_List.h"
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#include "NetworkTypes.h"
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#include "Export.h"
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/// \brief The main entry point for the server portion of your remote console application support.
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/// ConsoleServer takes one TransportInterface and one or more CommandParserInterface (s)
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/// The TransportInterface will be used to send data between the server and the client. The connecting client must support the
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/// protocol used by your derivation of TransportInterface . TelnetTransport and RakNetTransport are two such derivations .
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/// When a command is sent by a remote console, it will be processed by your implementations of CommandParserInterface
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class RAK_DLL_EXPORT ConsoleServer
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{
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public:
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ConsoleServer();
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~ConsoleServer();
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/// Call this with a derivation of TransportInterface so that the console server can send and receive commands
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/// \param[in] transportInterface Your interface to use.
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/// \param[in] port The port to host on. Telnet uses port 23 by default. RakNet can use whatever you want.
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void SetTransportProvider(TransportInterface *transportInterface, unsigned short port);
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/// Add an implementation of CommandParserInterface to the list of command parsers.
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/// \param[in] commandParserInterface The command parser referred to
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void AddCommandParser(CommandParserInterface *commandParserInterface);
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/// Remove an implementation of CommandParserInterface previously added with AddCommandParser()
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/// \param[in] commandParserInterface The command parser referred to
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void RemoveCommandParser(CommandParserInterface *commandParserInterface);
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/// Call update to read packet sent from your TransportInterface.
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/// You should do this fairly frequently.
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void Update(void);
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protected:
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void ListParsers(PlayerID playerId);
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TransportInterface *transport;
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DataStructures::List<CommandParserInterface *> commandParserList;
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char* password[256];
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};
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#endif
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