SA-MP/raknet/ConsoleServer.h
RD42 bcdbedc0be Revert RakNet source files back to the original v2.518 state
* Add RakNet source files to the VS project
2024-08-16 23:33:48 +08:00

63 lines
2.7 KiB
C++

/// \file
/// \brief Contains ConsoleServer , used to plugin to your game to accept remote console-based connections
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.rakkarsoft.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __CONSOLE_SERVER_H
#define __CONSOLE_SERVER_H
class TransportInterface;
class CommandParserInterface;
#include "DS_List.h"
#include "NetworkTypes.h"
#include "Export.h"
/// \brief The main entry point for the server portion of your remote console application support.
/// ConsoleServer takes one TransportInterface and one or more CommandParserInterface (s)
/// The TransportInterface will be used to send data between the server and the client. The connecting client must support the
/// protocol used by your derivation of TransportInterface . TelnetTransport and RakNetTransport are two such derivations .
/// When a command is sent by a remote console, it will be processed by your implementations of CommandParserInterface
class RAK_DLL_EXPORT ConsoleServer
{
public:
ConsoleServer();
~ConsoleServer();
/// Call this with a derivation of TransportInterface so that the console server can send and receive commands
/// \param[in] transportInterface Your interface to use.
/// \param[in] port The port to host on. Telnet uses port 23 by default. RakNet can use whatever you want.
void SetTransportProvider(TransportInterface *transportInterface, unsigned short port);
/// Add an implementation of CommandParserInterface to the list of command parsers.
/// \param[in] commandParserInterface The command parser referred to
void AddCommandParser(CommandParserInterface *commandParserInterface);
/// Remove an implementation of CommandParserInterface previously added with AddCommandParser()
/// \param[in] commandParserInterface The command parser referred to
void RemoveCommandParser(CommandParserInterface *commandParserInterface);
/// Call update to read packet sent from your TransportInterface.
/// You should do this fairly frequently.
void Update(void);
protected:
void ListParsers(PlayerID playerId);
TransportInterface *transport;
DataStructures::List<CommandParserInterface *> commandParserList;
char* password[256];
};
#endif