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bcdbedc0be
* Add RakNet source files to the VS project
713 lines
23 KiB
C++
713 lines
23 KiB
C++
/// \depreciated
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#if defined(_MSC_VER) && _MSC_VER < 1299 // VC6 doesn't support template specialization
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#ifndef __BITSTREAM_H
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#define __BITSTREAM_H
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#ifdef _WIN32
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#if defined (_INTEGRAL_MAX_BITS) && _INTEGRAL_MAX_BITS >= 64
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typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#define HAS_INT64
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#endif
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#else
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#include <stdint.h>
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#define HAS_INT64
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#endif
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// Arbitrary size, just picking something likely to be larger than most packets
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#define BITSTREAM_STACK_ALLOCATION_SIZE 256
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/** \note If you want the default network byte stream to be
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in Network Byte Order (Big Endian) then #define __BITSTREAM_BIG_END
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otherwise the default is 'Little Endian'. If your CPU has the same
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Byte Order as your network stream, you can cut out some overheads
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using #define __BITSTREAM_NATIVE_END --- if this is defined,
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the __BITSTREAM_BIG_END flag becomes ineffective.
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*/
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#include "NetworkTypes.h"
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namespace RakNet
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{
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/**
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* This macro transforms a bit in byte
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* @param x Transform a bit to a byte
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*/
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#define BITS_TO_BYTES(x) (((x)+7)>>3)
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#define BYTES_TO_BITS(x) (x<<3)
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/**
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* @brief Packets encoding and decoding facilities
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*
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* Helper class to encode and decode packets.
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*
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*/
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class BitStream
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{
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public:
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/**
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* Default Constructor
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*/
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BitStream();
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/**
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* Preallocate some memory for the construction of the packet
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* @param initialBytesToAllocate the amount of byte to pre-allocate.
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*/
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BitStream( int initialBytesToAllocate );
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/**
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* Initialize the BitStream object using data from the network.
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* Set _copyData to true if you want to make an internal copy of
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* the data you are passing. You can then Write and do all other
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* operations Set it to false if you want to just use a pointer to
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* the data you are passing, in order to save memory and speed.
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* You should only then do read operations.
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* @param _data An array of bytes.
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* @param lengthInBytes Size of the @em _data.
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* @param _copyData Does a copy of the input data.
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*/
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BitStream( char* _data, unsigned int lengthInBytes, bool _copyData );
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/**
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* Destructor
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*/
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~BitStream();
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/**
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* Reset the bitstream for reuse
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*/
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void Reset( void );
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const bool input );
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const unsigned char input );
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const char input );
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const unsigned short input );
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const short input );
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const unsigned int input );
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const int input );
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#if defined ( __APPLE__ ) || defined (__APPLE_CC__ )||defined ( _WIN32 )
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// These are only provided for MS Windows and
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// Mac OSX (G4 processor) convenience and are
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// equivalent to the (int) versions.
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// The use of 'long' for any network data is
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// a fault since it will not be portable to 64-bit CPUs.
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void Write( const unsigned long input );
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void Write( const long input );
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#endif
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#ifdef HAS_INT64
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const uint64_t input );
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const int64_t input );
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#endif
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/**
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* Write the native types to the end of the buffer
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* without any compression mecanism.
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* @param input The data
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*/
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void Write( const float input );
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/**
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* Write the native types to the end of the buffer
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* without any compression mechanism.
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* @param input The data
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*/
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void Write( const double input );
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/**
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* Write an array or casted stream. It is supposed to
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* be raw data. It is also not possible to deal with endian problem
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* @param input a byte buffer
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* @param numberOfBytes the size of the byte buffer
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*/
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void Write( const char* input, const int numberOfBytes );
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void Write( const NetworkID networkId );
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/**
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* Copy from another bitstream
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* @bitStream the bitstream to copy from
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*/
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void Write( const BitStream *bitStream );
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const unsigned char input );
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const char input );
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const unsigned short input );
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const short input );
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const unsigned int input );
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const int input );
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#if defined ( __APPLE__ ) || defined ( __APPLE_CC__ ) || defined ( _WIN32 )
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// These are only provided for MS Windows and
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// Mac OSX (G4 processor) convenience and are
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// equivalent to the (int) versions.
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// The use of 'long' for any network data is
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// a fault since it will not be portable to 64-bit CPUs.
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void WriteCompressed( const unsigned long input );
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void WriteCompressed( const long input );
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#endif
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#ifdef HAS_INT64
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const uint64_t input );
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const int64_t input );
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#endif
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const float input );
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/**
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* Write a normalized 3D vector, using (at most) 4 bytes + 3 bits instead of 12 bytes. Will further compress y or z axis aligned vectors.
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* Accurate to 1/32767.5.
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* @param x x
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* @param y y
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* @param z z
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*/
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void WriteNormVector( float x, float y, float z );
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/**
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* Write a vector, using 10 bytes instead of 12.
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* Loses accuracy to about 3/10ths and only saves 2 bytes, so only use if accuracy is not important.
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* @param x x
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* @param y y
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* @param z z
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*/
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void WriteVector( float x, float y, float z );
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/**
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* Write a normalized quaternion in 6 bytes + 4 bits instead of 16 bytes. Slightly lossy.
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* @param w w
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* @param x x
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* @param y y
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* @param z z
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*/
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void WriteNormQuat( float w, float x, float y, float z);
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/**
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* Write an orthogonal matrix by creating a quaternion, and writing 3 components of the quaternion in 2 bytes each
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* for 6 bytes instead of 36
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*/
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void WriteOrthMatrix(
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float m00, float m01, float m02,
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float m10, float m11, float m12,
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float m20, float m21, float m22 );
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/**
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* Write the native types with simple compression.
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* Best used with negatives and positives close to 0
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* @param input The data.
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*/
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void WriteCompressed( const double input );
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( bool &output );
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( unsigned char &output );
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( char &output );
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( unsigned short &output );
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( short &output );
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( unsigned int &output );
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( int &output );
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#if defined ( __APPLE__ ) || defined ( __APPLE_CC__ ) || defined ( _WIN32 )
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// These are only provided for MS Windows and
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// Mac OSX (G4 processor) convenience and are
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// equivalent to the (int) versions.
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// The use of 'long' for any network data is
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// a fault since it will not be portable to 64-bit CPUs.
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bool Read( unsigned long &output );
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bool Read( long &output );
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#endif
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#ifdef HAS_INT64
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( uint64_t &output );
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( int64_t &output );
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#endif
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( float &output );
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/**
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* Read the native types from the front of the buffer
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* @param output The readed value.
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* @return true on success false otherwise. The result of a reading
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* can only be wrong in the case we reach the end of the BitStream
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* with some missing bits.
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*/
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bool Read( double &output );
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/**
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* Read an array or casted stream of byte. The array
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* is raw data. There is no automatic conversion on
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* big endian arch
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* @param output The result byte array. It should be larger than @em numberOfBytes.
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* @param numberOfBytes The number of byte to read
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* @return true on success false if there is some missing bytes.
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*/
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bool Read( char* output, const int numberOfBytes );
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bool Read( NetworkID &output);
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( unsigned char & output );
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( char &output );
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( unsigned short &output );
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( short &output );
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( unsigned int &output );
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( int &output );
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#if defined ( __APPLE__ ) || defined ( __APPLE_CC__ )|| defined ( _WIN32 )
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// These are only provided for MS Windows and
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|
// Mac OSX (G4 processor) convenience and are
|
|
// equivalent to the (int) versions.
|
|
// The use of 'long' for any network data is
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|
// a fault since it will not be portable to 64-bit CPUs.
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|
bool ReadCompressed( unsigned long &output );
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bool ReadCompressed( long &output );
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#endif
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#ifdef HAS_INT64
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( uint64_t &output );
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( int64_t &output );
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#endif
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( float &output );
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/**
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* Read a normalized 3D vector, using (at most) 4 bytes + 3 bits instead of 12 bytes. Will further compress y or z axis aligned vectors.
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* Accurate to 1/32767.5.
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* @param x x
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* @param y y
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* @param z z
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*/
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bool ReadNormVector( float &x, float &y, float &z );
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/**
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* Read 3 floats, using 10 bytes, where those floats comprise a vector
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* Loses accuracy to about 3/10ths and only saves 2 bytes, so only use if accuracy is not important.
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* @param x x
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* @param y y
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* @param z z
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*/
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bool ReadVector( float &x, float &y, float &z );
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/**
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* Read a normalized quaternion in 6 bytes + 4 bits instead of 16 bytes. Slightly lossy.
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* @param w w
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* @param x x
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* @param y y
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* @param z z
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*/
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bool ReadNormQuat( float &w, float &x, float &y, float &z);
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/**
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* Read an orthogonal matrix from a quaternion, reading 3 components of the quaternion in 2 bytes each and extrapolatig the 4th.
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* for 6 bytes instead of 36
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*/
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bool ReadOrthMatrix(
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float &m00, float &m01, float &m02,
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float &m10, float &m11, float &m12,
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float &m20, float &m21, float &m22 );
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/**
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* Read the types you wrote with WriteCompressed
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* @param output The read value
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* @return true on success, false on not enough data to read
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*/
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bool ReadCompressed( double &output );
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/**
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* Sets the read pointer back to the beginning of your data.
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*/
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void ResetReadPointer( void );
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/**
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* Sets the write pointer back to the beginning of your data.
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*/
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void ResetWritePointer( void );
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/**
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* This is good to call when you are done with the stream to make
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* sure you didn't leave any data left over void
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*/
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void AssertStreamEmpty( void );
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/**
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* print to the standard output the state of the stream bit by bit
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*/
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void PrintBits( void ) const;
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/**
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* Ignore data we don't intend to read
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* @param numberOfBits The number of bits to ignore
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*/
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void IgnoreBits( const int numberOfBits );
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/**
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* Move the write pointer to a position on the array.
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* @param offset the offset from the start of the array.
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* @attention
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* Dangerous if you don't know what you are doing!
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*
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*/
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void SetWriteOffset( const int offset );
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/**
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* Returns the length in bits of the stream
|
|
*/
|
|
int GetNumberOfBitsUsed( void ) const;
|
|
/**
|
|
* Returns the length in bytes of the stream
|
|
*/
|
|
int GetNumberOfBytesUsed( void ) const;
|
|
/**
|
|
* Returns the number of bits into the stream that we have read
|
|
*/
|
|
int GetReadOffset( void ) const;
|
|
/**
|
|
* Returns the number of bits left in the stream that haven't been read
|
|
*/
|
|
int GetNumberOfUnreadBits( void ) const;
|
|
/**
|
|
* Makes a copy of the internal data for you Data will point to
|
|
* the stream. Returns the length in bits of the stream. Partial
|
|
* bytes are left aligned
|
|
* @param _data the resulting byte copy of the internal state.
|
|
*/
|
|
int CopyData( unsigned char** _data ) const;
|
|
/**
|
|
* Set the stream to some initial data. For internal use
|
|
* Partial bytes are left aligned
|
|
* @param input The data
|
|
* @param numberOfBits the number of bits set in the data buffer
|
|
*/
|
|
void SetData( const unsigned char* input, const int numberOfBits );
|
|
/**
|
|
* Exposes the internal data.
|
|
* Partial bytes are left aligned.
|
|
* @return A pointer to the internal state
|
|
*/
|
|
unsigned char* GetData( void ) const;
|
|
/**
|
|
* Write numberToWrite bits from the input source Right aligned
|
|
* data means in the case of a partial byte, the bits are aligned
|
|
* from the right (bit 0) rather than the left (as in the normal
|
|
* internal representation) You would set this to true when
|
|
* writing user data, and false when copying bitstream data, such
|
|
* as writing one bitstream to another
|
|
* @param input The data
|
|
* @param numberOfBitsToWrite The number of bits to write
|
|
* @param rightAlignedBits if true data will be right aligned
|
|
*/
|
|
void WriteBits( const unsigned char* input,
|
|
int numberOfBitsToWrite, const bool rightAlignedBits = true );
|
|
/**
|
|
* Align the bitstream to the byte boundary and then write the
|
|
* specified number of bits. This is faster than WriteBits but
|
|
* wastes the bits to do the alignment and requires you to call
|
|
* ReadAlignedBits at the corresponding read position.
|
|
* @param input The data
|
|
* @param numberOfBytesToWrite The size of data.
|
|
*/
|
|
void WriteAlignedBytes( const unsigned char* input,
|
|
const int numberOfBytesToWrite );
|
|
/**
|
|
* Read bits, starting at the next aligned bits. Note that the
|
|
* modulus 8 starting offset of the sequence must be the same as
|
|
* was used with WriteBits. This will be a problem with packet
|
|
* coalescence unless you byte align the coalesced packets.
|
|
* @param output The byte array larger than @em numberOfBytesToRead
|
|
* @param numberOfBytesToRead The number of byte to read from the internal state
|
|
* @return true if there is enough byte.
|
|
*/
|
|
bool ReadAlignedBytes( unsigned char* output,
|
|
const int numberOfBytesToRead );
|
|
/**
|
|
* Align the next write and/or read to a byte boundary. This can
|
|
* be used to 'waste' bits to byte align for efficiency reasons It
|
|
* can also be used to force coalesced bitstreams to start on byte
|
|
* boundaries so so WriteAlignedBits and ReadAlignedBits both
|
|
* calculate the same offset when aligning.
|
|
*/
|
|
void AlignWriteToByteBoundary( void );
|
|
/**
|
|
* Align the next write and/or read to a byte boundary. This can
|
|
* be used to 'waste' bits to byte align for efficiency reasons It
|
|
* can also be used to force coalesced bitstreams to start on byte
|
|
* boundaries so so WriteAlignedBits and ReadAlignedBits both
|
|
* calculate the same offset when aligning.
|
|
*/
|
|
void AlignReadToByteBoundary( void );
|
|
|
|
/**
|
|
* Read numberOfBitsToRead bits to the output source
|
|
* alignBitsToRight should be set to true to convert internal
|
|
* bitstream data to userdata It should be false if you used
|
|
* WriteBits with rightAlignedBits false
|
|
* @param output The resulting bits array
|
|
* @param numberOfBitsToRead The number of bits to read
|
|
* @param alignsBitsToRight if true bits will be right aligned.
|
|
* @return true if there is enough bits to read
|
|
*/
|
|
bool ReadBits( unsigned char* output, int numberOfBitsToRead,
|
|
const bool alignBitsToRight = true );
|
|
|
|
/**
|
|
* --- Low level functions ---
|
|
* These are for when you want to deal
|
|
* with bits and don't care about type checking
|
|
* Write a 0
|
|
*/
|
|
void Write0( void );
|
|
/**
|
|
* --- Low level functions ---
|
|
* These are for when you want to deal
|
|
* with bits and don't care about type checking
|
|
* Write a 1
|
|
*/
|
|
void Write1( void );
|
|
/**
|
|
* --- Low level functions ---
|
|
* These are for when you want to deal
|
|
* with bits and don't care about type checking
|
|
* Reads 1 bit and returns true if that bit is 1 and false if it is 0
|
|
*/
|
|
bool ReadBit( void );
|
|
/**
|
|
* If we used the constructor version with copy data off, this
|
|
* makes sure it is set to on and the data pointed to is copied.
|
|
*/
|
|
void AssertCopyData( void );
|
|
/**
|
|
* Use this if you pass a pointer copy to the constructor
|
|
* (_copyData==false) and want to overallocate to prevent
|
|
* reallocation
|
|
*/
|
|
void SetNumberOfBitsAllocated( const unsigned int lengthInBits );
|
|
|
|
private:
|
|
/**
|
|
* Assume the input source points to a native type, compress and write it.
|
|
*/
|
|
void WriteCompressed( const unsigned char* input,
|
|
const int size, const bool unsignedData );
|
|
|
|
/**
|
|
* Assume the input source points to a compressed native type.
|
|
* Decompress and read it.
|
|
*/
|
|
bool ReadCompressed( unsigned char* output,
|
|
const int size, const bool unsignedData );
|
|
|
|
/**
|
|
* Reallocates (if necessary) in preparation of writing
|
|
* numberOfBitsToWrite
|
|
*/
|
|
void AddBitsAndReallocate( const int numberOfBitsToWrite );
|
|
|
|
/**
|
|
* Number of bits currently used
|
|
*/
|
|
int numberOfBitsUsed;
|
|
/**
|
|
* Number of bits currently allocated
|
|
*/
|
|
int numberOfBitsAllocated;
|
|
/**
|
|
* Current readOffset
|
|
*/
|
|
int readOffset;
|
|
/**
|
|
* array of byte storing the data. Points to stackData or if is bigger than that then is allocated
|
|
*/
|
|
unsigned char *data;
|
|
/**
|
|
* true if the internal buffer is copy of the data passed to the
|
|
* constructor
|
|
*/
|
|
bool copyData;
|
|
|
|
unsigned char stackData[BITSTREAM_STACK_ALLOCATION_SIZE];
|
|
};
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif |