SA-MP/bot/gamemodes.cpp
RD42 c0945ce5c5 [bot] Update gamemodes.cpp/.h
* Update `CGameMode::Load(...)`
* Update `CGameMode::Unload()`
2024-07-03 23:27:12 +08:00

372 lines
8.4 KiB
C++

#include "main.h"
extern "C" int amx_CoreInit(AMX* amx);
extern "C" int amx_CoreCleanup(AMX* amx);
extern "C" int amx_FloatInit(AMX* amx);
extern "C" int amx_FloatCleanup(AMX* amx);
extern "C" int amx_StringInit(AMX* amx);
extern "C" int amx_StringCleanup(AMX* amx);
extern "C" int amx_FileInit(AMX* amx);
extern "C" int amx_FileCleanup(AMX* amx);
extern "C" int amx_TimeInit(AMX* amx);
extern "C" int amx_TimeCleanup(AMX* amx);
extern "C" int amx_DGramInit(AMX* amx);
extern "C" int amx_DGramCleanup(AMX* amx);
int AMXAPI aux_LoadProgram(AMX* amx, char* filename);
int AMXAPI aux_FreeProgram(AMX *amx);
void AMXPrintError(CGameMode* pGameMode, AMX *amx, int error);
int amx_CustomInit(AMX *amx);
char szGameModeFileName[256];
//----------------------------------------------------------------------------------
CGameMode::CGameMode()
{
m_bInitialised = false;
m_bSleeping = false;
}
//----------------------------------------------------------------------------------
CGameMode::~CGameMode()
{
Unload();
}
//----------------------------------------------------------------------------------
bool CGameMode::Load(char* pFileName)
{
if (m_bInitialised)
Unload();
FILE* f = fopen(pFileName, "rb");
if (!f) return false;
fclose(f);
memset((void*)&m_amx, 0, sizeof(AMX));
m_fSleepTime = 0.0f;
strcpy(szGameModeFileName, pFileName);
int err = aux_LoadProgram(&m_amx, szGameModeFileName);
if (err != AMX_ERR_NONE)
{
AMXPrintError(this, &m_amx, err);
//logprintf("Failed to load '%s' script.", szGameModeFileName);
return false;
}
amx_CoreInit(&m_amx);
amx_FloatInit(&m_amx);
amx_StringInit(&m_amx);
amx_FileInit(&m_amx);
amx_TimeInit(&m_amx);
//amx_DGramInit(&m_amx);
amx_CustomInit(&m_amx);
// Execute OnGameModeInit callback, if it exists!
int tmp;
if (!amx_FindPublic(&m_amx, "OnNPCModeInit", &tmp))
amx_Exec(&m_amx, (cell*)&tmp, tmp);
// ----------------------------------------------
cell ret = 0;
err = amx_Exec(&m_amx, &ret, AMX_EXEC_MAIN);
if (err == AMX_ERR_SLEEP)
{
m_bSleeping = true;
m_fSleepTime = ((float)ret / 1000.0f);
}
else if (err != AMX_ERR_NONE)
{
m_bSleeping = false;
AMXPrintError(this, &m_amx, err);
}
return true;
}
//----------------------------------------------------------------------------------
void CGameMode::Unload()
{
// Execute OnNPCModeExit callback, if it exists!
int tmp;
if (!amx_FindPublic(&m_amx, "OnNPCModeExit", &tmp))
amx_Exec(&m_amx, (cell*)&tmp, tmp);
// ----------------------------------------------
if (m_bInitialised)
{
aux_FreeProgram(&m_amx);
//amx_DGramCleanup(&m_amx);
amx_TimeCleanup(&m_amx);
amx_FileCleanup(&m_amx);
amx_StringCleanup(&m_amx);
amx_FloatCleanup(&m_amx);
amx_CoreCleanup(&m_amx);
}
m_bInitialised = false;
m_bSleeping = false;
}
//----------------------------------------------------------------------------------
void CGameMode::Frame(float fElapsedTime)
{
if (!m_bInitialised)
return;
if (!m_bSleeping)
return;
if (m_fSleepTime > 0.0f)
{
m_fSleepTime -= fElapsedTime;
}
else
{
cell ret;
int err = amx_Exec(&m_amx, &ret, AMX_EXEC_CONT);
if (err == AMX_ERR_SLEEP)
{
m_bSleeping = true;
m_fSleepTime = ((float)ret / 1000.0f);
}
else
{
m_bSleeping = false;
AMXPrintError(this, &m_amx, err);
}
}
}
//----------------------------------------------------------------------------------
int CGameMode::CallPublic(char* szFuncName)
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, szFuncName, &idx))
amx_Exec(&m_amx, &ret, idx);
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCConnect(myplayerid);
int CGameMode::OnNPCConnect(cell myplayerid)
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnNPCConnect", &idx))
{
amx_Push(&m_amx, myplayerid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCDisconnect(reason[]);
int CGameMode::OnNPCDisconnect(char *szReason)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnNPCDisconnect", &idx))
{
cell amx_addr, *phys_addr;
amx_PushString(&m_amx, &amx_addr, &phys_addr, szReason, 0, 0);
amx_Exec(&m_amx, &ret, idx);
amx_Release(&m_amx, amx_addr);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCSpawn();
int CGameMode::OnNPCSpawn()
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnNPCSpawn", &idx))
amx_Exec(&m_amx, &ret, idx);
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCEnterVehicle(vehicleid, seatid);
int CGameMode::OnNPCEnterVehicle(cell vehicleid, cell seatid)
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnNPCEnterVehicle", &idx))
{
amx_Push(&m_amx, seatid);
amx_Push(&m_amx, vehicleid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnNPCExitVehicle();
int CGameMode::OnNPCExitVehicle()
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnNPCExitVehicle", &idx))
amx_Exec(&m_amx, &ret, idx);
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnClientMessage(color, text[]);
int CGameMode::OnClientMessage(cell color, unsigned char * szText)
{
int idx;
cell ret = 1;
int orig_strlen = strlen((char*)szText) + 1;
if (!amx_FindPublic(&m_amx, "OnClientMessage", &idx))
{
cell amx_addr, *phys_addr;
amx_PushString(&m_amx, &amx_addr, &phys_addr, (char*)szText, 0, 0);
amx_Push(&m_amx, color);
amx_Exec(&m_amx, &ret, idx);
amx_GetString((char*)szText, phys_addr, 0, orig_strlen);
amx_Release(&m_amx, amx_addr);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnPlayerDeath(playerid);
int CGameMode::OnPlayerDeath(cell playerid)
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnPlayerDeath", &idx))
{
amx_Push(&m_amx, playerid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnPlayerText(playerid, text[]);
int CGameMode::OnPlayerText(cell playerid, unsigned char * szText)
{
int idx;
cell ret = 1; // DEFAULT TO 1!
int orig_strlen = strlen((char*)szText) + 1;
if (!amx_FindPublic(&m_amx, "OnPlayerText", &idx))
{
cell amx_addr, *phys_addr;
amx_PushString(&m_amx, &amx_addr, &phys_addr, (char*)szText, 0, 0);
amx_Push(&m_amx, playerid);
amx_Exec(&m_amx, &ret, idx);
amx_GetString((char*)szText, phys_addr, 0, orig_strlen);
amx_Release(&m_amx, amx_addr);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnPlayerStreamIn(playerid);
int CGameMode::OnPlayerStreamIn(cell playerid)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnPlayerStreamIn", &idx))
{
amx_Push(&m_amx, playerid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnPlayerStreamOut(playerid);
int CGameMode::OnPlayerStreamOut(cell playerid)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnPlayerStreamOut", &idx))
{
amx_Push(&m_amx, playerid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnVehicleStreamIn(vehicleid);
int CGameMode::OnVehicleStreamIn(cell vehicleid)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnVehicleStreamIn", &idx))
{
amx_Push(&m_amx, vehicleid);
amx_Exec(&m_amx, &ret, idx);
}
return (int)ret;
}
//----------------------------------------------------------------------------------
// forward OnVehicleStreamOut(vehicleid);
int CGameMode::OnVehicleStreamOut(cell vehicleid)
{
int idx;
cell ret = 1;
if (!amx_FindPublic(&m_amx, "OnVehicleStreamOut", &idx))
{
amx_Push(&m_amx, vehicleid);
amx_Exec(&m_amx, &ret, idx);
}
return ret;
}
//----------------------------------------------------------------------------------
// forward OnRecordingPlaybackEnd();
int CGameMode::OnRecordingPlaybackEnd()
{
int idx;
cell ret = 0;
if (!amx_FindPublic(&m_amx, "OnRecordingPlaybackEnd", &idx))
amx_Exec(&m_amx, &ret, idx);
return (int)ret;
}
//----------------------------------------------------------------------------------