mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
c0945ce5c5
* Update `CGameMode::Load(...)` * Update `CGameMode::Unload()`
372 lines
8.4 KiB
C++
372 lines
8.4 KiB
C++
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#include "main.h"
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extern "C" int amx_CoreInit(AMX* amx);
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extern "C" int amx_CoreCleanup(AMX* amx);
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extern "C" int amx_FloatInit(AMX* amx);
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extern "C" int amx_FloatCleanup(AMX* amx);
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extern "C" int amx_StringInit(AMX* amx);
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extern "C" int amx_StringCleanup(AMX* amx);
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extern "C" int amx_FileInit(AMX* amx);
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extern "C" int amx_FileCleanup(AMX* amx);
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extern "C" int amx_TimeInit(AMX* amx);
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extern "C" int amx_TimeCleanup(AMX* amx);
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extern "C" int amx_DGramInit(AMX* amx);
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extern "C" int amx_DGramCleanup(AMX* amx);
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int AMXAPI aux_LoadProgram(AMX* amx, char* filename);
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int AMXAPI aux_FreeProgram(AMX *amx);
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void AMXPrintError(CGameMode* pGameMode, AMX *amx, int error);
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int amx_CustomInit(AMX *amx);
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char szGameModeFileName[256];
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//----------------------------------------------------------------------------------
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CGameMode::CGameMode()
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{
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m_bInitialised = false;
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m_bSleeping = false;
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}
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//----------------------------------------------------------------------------------
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CGameMode::~CGameMode()
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{
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Unload();
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}
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//----------------------------------------------------------------------------------
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bool CGameMode::Load(char* pFileName)
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{
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if (m_bInitialised)
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Unload();
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FILE* f = fopen(pFileName, "rb");
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if (!f) return false;
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fclose(f);
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memset((void*)&m_amx, 0, sizeof(AMX));
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m_fSleepTime = 0.0f;
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strcpy(szGameModeFileName, pFileName);
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int err = aux_LoadProgram(&m_amx, szGameModeFileName);
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if (err != AMX_ERR_NONE)
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{
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AMXPrintError(this, &m_amx, err);
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//logprintf("Failed to load '%s' script.", szGameModeFileName);
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return false;
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}
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amx_CoreInit(&m_amx);
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amx_FloatInit(&m_amx);
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amx_StringInit(&m_amx);
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amx_FileInit(&m_amx);
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amx_TimeInit(&m_amx);
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//amx_DGramInit(&m_amx);
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amx_CustomInit(&m_amx);
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// Execute OnGameModeInit callback, if it exists!
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int tmp;
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if (!amx_FindPublic(&m_amx, "OnNPCModeInit", &tmp))
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amx_Exec(&m_amx, (cell*)&tmp, tmp);
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// ----------------------------------------------
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cell ret = 0;
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err = amx_Exec(&m_amx, &ret, AMX_EXEC_MAIN);
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if (err == AMX_ERR_SLEEP)
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{
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m_bSleeping = true;
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m_fSleepTime = ((float)ret / 1000.0f);
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}
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else if (err != AMX_ERR_NONE)
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{
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m_bSleeping = false;
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AMXPrintError(this, &m_amx, err);
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}
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return true;
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}
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//----------------------------------------------------------------------------------
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void CGameMode::Unload()
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{
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// Execute OnNPCModeExit callback, if it exists!
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int tmp;
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if (!amx_FindPublic(&m_amx, "OnNPCModeExit", &tmp))
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amx_Exec(&m_amx, (cell*)&tmp, tmp);
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// ----------------------------------------------
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if (m_bInitialised)
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{
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aux_FreeProgram(&m_amx);
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//amx_DGramCleanup(&m_amx);
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amx_TimeCleanup(&m_amx);
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amx_FileCleanup(&m_amx);
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amx_StringCleanup(&m_amx);
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amx_FloatCleanup(&m_amx);
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amx_CoreCleanup(&m_amx);
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}
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m_bInitialised = false;
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m_bSleeping = false;
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}
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//----------------------------------------------------------------------------------
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void CGameMode::Frame(float fElapsedTime)
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{
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if (!m_bInitialised)
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return;
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if (!m_bSleeping)
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return;
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if (m_fSleepTime > 0.0f)
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{
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m_fSleepTime -= fElapsedTime;
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}
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else
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{
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cell ret;
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int err = amx_Exec(&m_amx, &ret, AMX_EXEC_CONT);
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if (err == AMX_ERR_SLEEP)
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{
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m_bSleeping = true;
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m_fSleepTime = ((float)ret / 1000.0f);
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}
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else
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{
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m_bSleeping = false;
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AMXPrintError(this, &m_amx, err);
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}
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}
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}
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//----------------------------------------------------------------------------------
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int CGameMode::CallPublic(char* szFuncName)
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, szFuncName, &idx))
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amx_Exec(&m_amx, &ret, idx);
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCConnect(myplayerid);
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int CGameMode::OnNPCConnect(cell myplayerid)
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnNPCConnect", &idx))
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{
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amx_Push(&m_amx, myplayerid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCDisconnect(reason[]);
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int CGameMode::OnNPCDisconnect(char *szReason)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnNPCDisconnect", &idx))
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{
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cell amx_addr, *phys_addr;
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amx_PushString(&m_amx, &amx_addr, &phys_addr, szReason, 0, 0);
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amx_Exec(&m_amx, &ret, idx);
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amx_Release(&m_amx, amx_addr);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCSpawn();
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int CGameMode::OnNPCSpawn()
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnNPCSpawn", &idx))
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amx_Exec(&m_amx, &ret, idx);
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCEnterVehicle(vehicleid, seatid);
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int CGameMode::OnNPCEnterVehicle(cell vehicleid, cell seatid)
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnNPCEnterVehicle", &idx))
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{
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amx_Push(&m_amx, seatid);
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amx_Push(&m_amx, vehicleid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnNPCExitVehicle();
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int CGameMode::OnNPCExitVehicle()
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnNPCExitVehicle", &idx))
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amx_Exec(&m_amx, &ret, idx);
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnClientMessage(color, text[]);
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int CGameMode::OnClientMessage(cell color, unsigned char * szText)
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{
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int idx;
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cell ret = 1;
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int orig_strlen = strlen((char*)szText) + 1;
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if (!amx_FindPublic(&m_amx, "OnClientMessage", &idx))
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{
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cell amx_addr, *phys_addr;
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amx_PushString(&m_amx, &amx_addr, &phys_addr, (char*)szText, 0, 0);
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amx_Push(&m_amx, color);
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amx_Exec(&m_amx, &ret, idx);
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amx_GetString((char*)szText, phys_addr, 0, orig_strlen);
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amx_Release(&m_amx, amx_addr);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnPlayerDeath(playerid);
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int CGameMode::OnPlayerDeath(cell playerid)
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnPlayerDeath", &idx))
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{
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amx_Push(&m_amx, playerid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnPlayerText(playerid, text[]);
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int CGameMode::OnPlayerText(cell playerid, unsigned char * szText)
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{
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int idx;
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cell ret = 1; // DEFAULT TO 1!
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int orig_strlen = strlen((char*)szText) + 1;
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if (!amx_FindPublic(&m_amx, "OnPlayerText", &idx))
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{
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cell amx_addr, *phys_addr;
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amx_PushString(&m_amx, &amx_addr, &phys_addr, (char*)szText, 0, 0);
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amx_Push(&m_amx, playerid);
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amx_Exec(&m_amx, &ret, idx);
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amx_GetString((char*)szText, phys_addr, 0, orig_strlen);
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amx_Release(&m_amx, amx_addr);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnPlayerStreamIn(playerid);
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int CGameMode::OnPlayerStreamIn(cell playerid)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnPlayerStreamIn", &idx))
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{
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amx_Push(&m_amx, playerid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnPlayerStreamOut(playerid);
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int CGameMode::OnPlayerStreamOut(cell playerid)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnPlayerStreamOut", &idx))
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{
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amx_Push(&m_amx, playerid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnVehicleStreamIn(vehicleid);
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int CGameMode::OnVehicleStreamIn(cell vehicleid)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnVehicleStreamIn", &idx))
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{
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amx_Push(&m_amx, vehicleid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnVehicleStreamOut(vehicleid);
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int CGameMode::OnVehicleStreamOut(cell vehicleid)
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{
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int idx;
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cell ret = 1;
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if (!amx_FindPublic(&m_amx, "OnVehicleStreamOut", &idx))
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{
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amx_Push(&m_amx, vehicleid);
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amx_Exec(&m_amx, &ret, idx);
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}
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return ret;
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}
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//----------------------------------------------------------------------------------
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// forward OnRecordingPlaybackEnd();
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int CGameMode::OnRecordingPlaybackEnd()
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{
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int idx;
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cell ret = 0;
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if (!amx_FindPublic(&m_amx, "OnRecordingPlaybackEnd", &idx))
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amx_Exec(&m_amx, &ret, idx);
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return (int)ret;
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}
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//----------------------------------------------------------------------------------
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