SA-MP/archive/files/melee.dat
2023-11-08 20:33:43 +08:00

222 lines
5.9 KiB
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# AVAILABLE MELEE FLAGS (stored in hex):
# 1st digit 1:ATTACK_2 2:ATTACK_3 4:GROUND 8:RUNNING f:ALL
# 2nd digit 1:FALL_1 2:FALL_2 4:FALL_3 8:FALL_GROUND (don't set!!)
# 3rd digit 1:FALL_RUN 2:BLOCK 4:OWN_IDLE
# 4th digit 1:NOFALL_1 2:NOFALL_2 4:NOFALL_3
# HITLEVELS
# H:HIGH L:LOW G:GROUND B:BEHIND N:NONE
#
START_LEVELS
LEVEL_H 0.0 0.7 0.5
LEVEL_L 0.0 0.7 0.0
LEVEL_G 0.0 0.7 -1.0
LEVEL_B 0.0 0.7 0.4
LEVEL_HL 0.0 0.7 0.5
LEVEL_LL 0.0 0.7 0.0
LEVEL_GL 0.0 0.7 -1.0
END_COMBO
# standard fist combo
START_COMBO UNARMED_1
ANIMGROUP melee_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 5.0 10.0 0.4 H 6 5 6
ATTACK2 8.0 17.0 0.4 H 9 5 6
ATTACK3 10.0 20.0 0.4 H 15 1 2
AGROUND 10.5 20.0 0.4 G 25 4 4 8.5
AMOVING 7.0 10.0 0.4 HL 5 5 6
ABLOCK 6.0 11.0
#----------------
FLAGS 0x60f
END_COMBO
# boxing combo (LS gym)
START_COMBO UNARMED_2
ANIMGROUP melee_2
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 6.0 18.0 0.4 L 10 8 8
ATTACK2 8.0 27.0 0.4 H 7 8 8
ATTACK3 11.0 99.0 0.4 H 16 8 8
AGROUND 12.0 21.0 0.4 G 25 4 4 8.0
AMOVING 4.0 10.0 0.35 HL 5 8 8
ABLOCK 6.0 11.0
#----------------
FLAGS 0x64f
END_COMBO
# kung-fu combo (SF gym)
START_COMBO UNARMED_3
ANIMGROUP melee_3
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 9.0 15.0 0.4 H 6 8 8
ATTACK2 13.0 23.0 0.4 H 9 8 8
ATTACK3 15.0 99.0 0.4 H 15 8 8
AGROUND 8.0 17.0 0.4 G 25 4 4 4.0
AMOVING 7.0 10.0 0.4 HL 5 8 8
ABLOCK 6.0 100.0
#----------------
FLAGS 0x64f
END_COMBO
# toughguy combo (LV gym)
START_COMBO UNARMED_4
ANIMGROUP melee_4
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 13.0 25.0 0.4 L 12 8 8
ATTACK2 6.0 48.0 0.5 HL 15 8 8
ATTACK3 9.0 99.0 0.4 L 200 8 8
AGROUND 11.0 99.0 0.4 G 25 4 4 4.0
AMOVING 9.0 10.0 0.4 HL 5 8 8
ABLOCK 6.0 100.0
#----------------
FLAGS 0x264f
END_COMBO
START_COMBO BBALLBAT
ANIMGROUP bbbat_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 11.0 22.0 0.5 L 18 2 2
ATTACK2 14.0 28.0 0.5 L 18 2 2
ATTACK3 13.0 99.0 0.5 L 25 2 2
AGROUND 18.0 30.0 0.4 GL 25 3 3 7.0
AMOVING 11.0 13.0 0.5 LL 10 2 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x64f
END_COMBO
START_COMBO KNIFE
ANIMGROUP knife_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 8.0 20.0 0.4 H 10 1 2
ATTACK2 9.0 24.0 0.4 H 10 1 2
ATTACK3 10.0 99.0 0.4 H 25 1 2
AGROUND 11.0 21.0 0.4 G 25 3 3 10.0
AMOVING 6.0 10.0 0.4 HL 10 1 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x64f
END_COMBO
START_COMBO GOLFCLUB
ANIMGROUP bbbat_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 11.0 20.0 0.5 H 18 1 2
ATTACK2 11.0 21.0 0.5 H 15 1 2
ATTACK3 15.0 99.0 0.5 H 25 1 2
AGROUND 18.0 30.0 0.5 G 25 3 3 4.0
AMOVING 11.0 10.0 0.5 HL 10 1 2
ABLOCK 100.0 100.0
#----------------
FLAGS 0x00f
END_COMBO
START_COMBO SWORD
ANIMGROUP sword_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 11.0 20.0 0.5 H 10 1 2
ATTACK2 15.0 22.0 0.5 H 15 1 2
ATTACK3 12.0 99.0 0.5 H 25 1 2
AGROUND 18.0 30.0 0.4 G 25 3 3 4.0
AMOVING 8.0 10.0 0.5 HL 10 1 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x64f
END_COMBO
START_COMBO CHAINSAW
ANIMGROUP csaw_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 14.0 25.0 0.5 LL 50 2 2
ATTACK2 14.0 20.0 0.5 LL 60 2 2
ATTACK3 13.0 99.0 0.5 LL 100 2 2
AGROUND 10.0 11.0 0.4 G 25 3 3 9.0
AMOVING 1.0 1.1 0.4 LL 25 2 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x44f
END_COMBO
#START_COMBO SKATEBOARD
# ANIMGROUP sk8_1
# RANGES 1.6
# #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
# ATTACK1 11.0 20.0 0.5 H 10 1 2
# ATTACK2 11.0 21.0 0.5 H 15 1 2
# ATTACK3 15.0 99.0 0.5 H 25 1 2
# AGROUND 10.0 20.0 0.5 G 25 3 3 7.0
# AMOVING 6.0 10.0 1.0 HL 15 1 2
# ABLOCK 100.0 100.0
# #----------------
# FLAGS 0x007
#END_COMBO
START_COMBO DILDO
ANIMGROUP dildo_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 11.0 22.0 0.5 L 18 2 2
ATTACK2 15.0 28.0 0.5 L 18 2 2
ATTACK3 13.0 99.0 0.5 L 25 2 2
AGROUND 18.0 30.0 0.5 G 25 3 3 7.0
AMOVING 11.0 13.0 0.5 LL 10 2 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x607
END_COMBO
START_COMBO FLOWERS
ANIMGROUP flowers_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 6.0 21.0 0.5 H 18 1 2
ATTACK2 15.0 28.0 0.5 L 18 2 2
ATTACK3 13.0 99.0 0.5 L 25 2 2
AGROUND 18.0 30.0 0.5 G 25 4 4 7.0
AMOVING 11.0 13.0 0.5 HL 10 1 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x00
END_COMBO
# std extra combo (punch + kick)
START_COMBO KICK_STD
ANIMGROUP kick_std
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 6.0 16.0 0.5 L 8 8 8
ATTACK2 10.0 99.0 0.5 HL 20 8 8
ATTACK3 99.0 99.0 0.5 H 0 8 8
AGROUND 99.0 99.0 0.5 G 0 4 4 0.0
AMOVING 99.0 99.0 0.5 H 0 8 8
ABLOCK 100.0 100.0
#----------------
FLAGS 0x021
END_COMBO
START_COMBO PISTOL_WHIP
ANIMGROUP pistlwhp
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 7.0 99.0 0.5 L 10 2 2
ATTACK2 7.0 99.0 0.5 L 10 2 2
ATTACK3 99.0 99.0 0.5 H 0 1 2
AGROUND 99.0 99.0 0.5 G 0 4 4 0.0
AMOVING 99.0 99.0 0.5 H 0 1 2
ABLOCK 100.0 100.0
#----------------
FLAGS 0x001
END_COMBO
END_MELEE_DATA