mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
113 lines
3.3 KiB
Plaintext
113 lines
3.3 KiB
Plaintext
#######################################
|
|
# ar_stats.dat #
|
|
# stores the stats reaction variables #
|
|
#######################################
|
|
|
|
# note - numbers on left hand must align up!
|
|
# any new stats needed see DerekP, otherwise
|
|
# feel free to adjust values!
|
|
|
|
|
|
#######################################################################
|
|
|
|
# IMPORTANT: If you add/remove anything from this LIST make sure
|
|
# you update enum in STATS.H accordingly!
|
|
|
|
#######################################################################
|
|
|
|
|
|
#
|
|
# amount stats get incremented
|
|
#
|
|
|
|
0 STAT_INC_CYCLE_STAMINA 0
|
|
1 STAT_INC_SWIM_STAMINA 0
|
|
2 STAT_INC_SPRINT_STAMINA 0
|
|
3 STAT_INC_RUNNING 0
|
|
4 STAT_INC_DRIVING_SKILL 0
|
|
5 STAT_INC_FLYING_SKILL 0
|
|
6 STAT_INC_CYCLE_SKILL 0
|
|
7 STAT_INC_MOTORBIKE_SKILL 0
|
|
8 STAT_INC_BOAT_SKILL 0
|
|
9 STAT_INC_BODY_MUSCLE 0
|
|
10 STAT_INC_BREATH_UNDERWATER 0
|
|
11 STAT_INC_MAX_HEALTH 0
|
|
|
|
# for weapon skill this is how much the stat (float) gets
|
|
# incremented Per Shot Fired because we don't want to miss any
|
|
#
|
|
12 STAT_INC_PISTOL_SKILL 0.0
|
|
13 STAT_INC_PISTOL_SILENCED_SKILL 0.0
|
|
14 STAT_INC_DESERT_EAGLE_SKILL 0.0
|
|
# NOTE for shotguns it is incremented per pellet (hence the low multiplier)
|
|
15 STAT_INC_SHOTGUN_SKILL 0.0
|
|
16 STAT_INC_SAWNOFF_SHOTGUN_SKILL 0.0
|
|
17 STAT_INC_SPAS12_SHOTGUN_SKILL 0.0
|
|
18 STAT_INC_MICRO_UZI_SKILL 0.0
|
|
19 STAT_INC_MP5_SKILL 0.0
|
|
20 STAT_INC_AK47_SKILL 0.0
|
|
21 STAT_INC_M4_SKILL 0.0
|
|
22 STAT_INC_SNIPERRIFLE_SKILL 0.0
|
|
|
|
#
|
|
# amount stats get decremented
|
|
#
|
|
23 STAT_DEC_FAT 0
|
|
24 STAT_DEC_BODY_MUSCLE 0
|
|
25 STAT_DEC_MAX_HEALTH 0
|
|
|
|
#
|
|
# exercise rate of activities
|
|
# 10 = standard rate (1sec count for 1sec time)
|
|
26 STAT_EXERCISE_RATE_CYCLE 0
|
|
27 STAT_EXERCISE_RATE_CYCLE_SPRINT 0
|
|
28 STAT_EXERCISE_RATE_SWIM 0
|
|
29 STAT_EXERCISE_RATE_SWIM_SPRINT 0
|
|
30 STAT_EXERCISE_RATE_SPRINT 0
|
|
31 STAT_EXERCISE_RATE_RUN 0
|
|
32 STAT_EXERCISE_RATE_FIGHT 0
|
|
|
|
|
|
#
|
|
# the stats below are time limits (in SECONDS) for
|
|
# when other stats get adjusted
|
|
#
|
|
|
|
33 STAT_TIMELIMIT_CYCLE_STAMINA 0
|
|
34 STAT_TIMELIMIT_SWIM_STAMINA 0
|
|
35 STAT_TIMELIMIT_SPRINT_STAMINA 0
|
|
36 STAT_TIMELIMIT_RUNNING 0
|
|
37 STAT_TIMELIMIT_DRIVING_SKILL 0
|
|
38 STAT_TIMELIMIT_FLYING_SKILL 0
|
|
39 STAT_TIMELIMIT_CYCLE_SKILL 0
|
|
40 STAT_TIMELIMIT_MOTORBIKE_SKILL 0
|
|
41 STAT_TIMELIMIT_BOAT_SKILL 0
|
|
42 STAT_TIMELIMIT_FAT_ADJUST 0
|
|
43 STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS 0
|
|
44 STAT_TIMELIMIT_BREATH_UNDERWATER 0
|
|
45 STAT_TIMELIMIT_MAX_HEALTH 0
|
|
|
|
|
|
#
|
|
# for weapon skill this denotes how many accurate shots must be fired
|
|
# with the same weapon, before your stat gauge increases and you get a stat-up message
|
|
# the stat itself increases with every shot because you sometimes have limited ammo or change
|
|
# weapons frequently and we don't want to rob the player of their stats
|
|
#
|
|
46 STAT_TIMELIMIT_PISTOL_SKILL 0
|
|
47 STAT_TIMELIMIT_PISTOL_SILENCED_SKILL 0
|
|
48 STAT_TIMELIMIT_DESERT_EAGLE_SKILL 0
|
|
# NOTE for shotguns it is incremented per pellet (hence the high number of hits)
|
|
49 STAT_TIMELIMIT_SHOTGUN_SKILL 0
|
|
50 STAT_TIMELIMIT_SAWNOFF_SHOTGUN_SKILL 0
|
|
51 STAT_TIMELIMIT_SPAS12_SHOTGUN_SKILL 0
|
|
52 STAT_TIMELIMIT_MICRO_UZI_SKILL 0
|
|
53 STAT_TIMELIMIT_MP5_SKILL 0
|
|
54 STAT_TIMELIMIT_AK47_SKILL 0
|
|
55 STAT_TIMELIMIT_M4_SKILL 0
|
|
56 STAT_TIMELIMIT_SNIPERRIFLE_SKILL 0
|
|
# when you die we want to decrease player's max health
|
|
57 STAT_TIMELIMIT_DEATH_HEALTH 0
|
|
58 STAT_TIMELIMIT_ADD_TO_HEALTH 0
|
|
|
|
# -eof- |