#pragma once #include "address.h" #include "audio.h" #include "camera.h" //----------------------------------------------------------- class CGame // size: 322 { private: CAudio *m_pGameAudio; CCamera *m_pGameCamera; int field_8; char gapC[29]; int field_29; char gap2D[4]; int field_31; char gap35[24]; int field_4D; char gap51[4]; int field_55; int field_59; int field_5D; int field_61; int field_65; int field_69; char field_6D; char field_6E[212]; public: HWND GetMainWindowHwnd() { return *(HWND *)ADDR_HWND; }; void InitGame(); CGame(); void sub_100A0010(); void sub_100A0060(); void sub_100A0090(); void sub_100A00C0(); void sub_100A00F0(); void sub_100A0110(); void sub_100A0210(); void sub_100A0250(); void sub_100A02E0(); void sub_100A0310(); void sub_100A0330(); void sub_100A03D0(); void sub_100A03E0(); void sub_100A0400(); void sub_100A05D0(); void sub_100A06F0(); void sub_100A1C10(); }; //-----------------------------------------------------------