/* Changes found: IDirect3DDevice9Hook::Present IDirect3DDevice9Hook::Reset IDirect3DDevice9Hook::CreateDepthStencilSurface IDirect3DDevice9Hook::EndScene IDirect3DDevice9Hook::SetTransform IDirect3DDevice9Hook::SetTexture */ #include "IDirect3DDevice9Hook.h" #include "../main.h" extern IDirect3DDevice9 *pD3DDevice; D3DXMATRIX matView, matProj, matWorld; //------------------------------------------- HRESULT __stdcall IDirect3DDevice9Hook::Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) { // TODO: IDirect3DDevice9Hook::Present return pD3DDevice->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); } HRESULT __stdcall IDirect3DDevice9Hook::QueryInterface(REFIID riid, void** ppvObj) { return pD3DDevice->QueryInterface(riid, ppvObj); } ULONG __stdcall IDirect3DDevice9Hook::AddRef() { return pD3DDevice->AddRef(); } ULONG __stdcall IDirect3DDevice9Hook::Release() { return pD3DDevice->Release(); } HRESULT __stdcall IDirect3DDevice9Hook::TestCooperativeLevel() { return pD3DDevice->TestCooperativeLevel(); } UINT __stdcall IDirect3DDevice9Hook::GetAvailableTextureMem() { return pD3DDevice->GetAvailableTextureMem(); } HRESULT __stdcall IDirect3DDevice9Hook::EvictManagedResources() { return pD3DDevice->EvictManagedResources(); } HRESULT __stdcall IDirect3DDevice9Hook::GetDirect3D(IDirect3D9** ppD3D9) { return pD3DDevice->GetDirect3D(ppD3D9); } HRESULT __stdcall IDirect3DDevice9Hook::GetDeviceCaps(D3DCAPS9* pCaps) { return pD3DDevice->GetDeviceCaps(pCaps); } HRESULT __stdcall IDirect3DDevice9Hook::GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) { return pD3DDevice->GetDisplayMode(iSwapChain, pMode); } HRESULT __stdcall IDirect3DDevice9Hook::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) { return pD3DDevice->GetCreationParameters(pParameters); } HRESULT __stdcall IDirect3DDevice9Hook::SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) { return pD3DDevice->SetCursorProperties(XHotSpot, YHotSpot, pCursorBitmap); } void __stdcall IDirect3DDevice9Hook::SetCursorPosition(int X, int Y, DWORD Flags) { pD3DDevice->SetCursorPosition(X, Y, Flags); } BOOL __stdcall IDirect3DDevice9Hook::ShowCursor(BOOL bShow) { return pD3DDevice->ShowCursor(bShow); } HRESULT __stdcall IDirect3DDevice9Hook::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) { return pD3DDevice->CreateAdditionalSwapChain(pPresentationParameters, pSwapChain); } HRESULT __stdcall IDirect3DDevice9Hook::GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) { return pD3DDevice->GetSwapChain(iSwapChain, pSwapChain); } UINT __stdcall IDirect3DDevice9Hook::GetNumberOfSwapChains() { return pD3DDevice->GetNumberOfSwapChains(); } HRESULT __stdcall IDirect3DDevice9Hook::Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) { // TODO: IDirect3DDevice9Hook::Reset return pD3DDevice->Reset(pPresentationParameters); } HRESULT __stdcall IDirect3DDevice9Hook::GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) { return pD3DDevice->GetBackBuffer(iSwapChain, iBackBuffer, Type, ppBackBuffer); } HRESULT __stdcall IDirect3DDevice9Hook::GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) { return pD3DDevice->GetRasterStatus(iSwapChain, pRasterStatus); } HRESULT __stdcall IDirect3DDevice9Hook::SetDialogBoxMode(BOOL bEnableDialogs) { return pD3DDevice->SetDialogBoxMode(bEnableDialogs); } void __stdcall IDirect3DDevice9Hook::SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) { pD3DDevice->SetGammaRamp(iSwapChain, Flags, pRamp); } void __stdcall IDirect3DDevice9Hook::GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) { pD3DDevice->GetGammaRamp(iSwapChain, pRamp); } HRESULT __stdcall IDirect3DDevice9Hook::CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) { return pD3DDevice->CreateTexture(Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle); } HRESULT __stdcall IDirect3DDevice9Hook::CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) { return pD3DDevice->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle); } HRESULT __stdcall IDirect3DDevice9Hook::CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) { return pD3DDevice->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle); } HRESULT __stdcall IDirect3DDevice9Hook::CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) { return pD3DDevice->CreateVertexBuffer(Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); } HRESULT __stdcall IDirect3DDevice9Hook::CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) { return pD3DDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle); } HRESULT __stdcall IDirect3DDevice9Hook::CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) { return pD3DDevice->CreateRenderTarget(Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle); } HRESULT __stdcall IDirect3DDevice9Hook::CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) { return pD3DDevice->CreateDepthStencilSurface(Width, Height, Format, D3DMULTISAMPLE_NONE, MultisampleQuality, Discard, ppSurface, pSharedHandle); } HRESULT __stdcall IDirect3DDevice9Hook::UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) { return pD3DDevice->UpdateSurface(pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint); } HRESULT __stdcall IDirect3DDevice9Hook::UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) { return pD3DDevice->UpdateTexture(pSourceTexture, pDestinationTexture); } HRESULT __stdcall IDirect3DDevice9Hook::GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) { return pD3DDevice->GetRenderTargetData(pRenderTarget, pDestSurface); } HRESULT __stdcall IDirect3DDevice9Hook::GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) { return pD3DDevice->GetFrontBufferData(iSwapChain, pDestSurface); } HRESULT __stdcall IDirect3DDevice9Hook::StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) { return pD3DDevice->StretchRect(pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); } HRESULT __stdcall IDirect3DDevice9Hook::ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) { return pD3DDevice->ColorFill(pSurface, pRect, color); } HRESULT __stdcall IDirect3DDevice9Hook::CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) { return pD3DDevice->CreateOffscreenPlainSurface(Width, Height, Format, Pool, ppSurface, pSharedHandle); } HRESULT __stdcall IDirect3DDevice9Hook::SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) { return pD3DDevice->SetRenderTarget(RenderTargetIndex, pRenderTarget); } HRESULT __stdcall IDirect3DDevice9Hook::GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) { return pD3DDevice->GetRenderTarget(RenderTargetIndex, ppRenderTarget); } HRESULT __stdcall IDirect3DDevice9Hook::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) { return pD3DDevice->SetDepthStencilSurface(pNewZStencil); } HRESULT __stdcall IDirect3DDevice9Hook::GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) { return pD3DDevice->GetDepthStencilSurface(ppZStencilSurface); } HRESULT __stdcall IDirect3DDevice9Hook::BeginScene() { return pD3DDevice->BeginScene(); } HRESULT __stdcall IDirect3DDevice9Hook::EndScene() { // TODO: IDirect3DDevice9Hook::EndScene return pD3DDevice->EndScene(); } HRESULT __stdcall IDirect3DDevice9Hook::Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { return pD3DDevice->Clear(Count, pRects, Flags, Color, Z, Stencil); } HRESULT __stdcall IDirect3DDevice9Hook::SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* mat) { switch (State) { case D3DTS_PROJECTION: matProj = *mat; break; case D3DTS_VIEW: matView = *mat; break; case D3DTS_WORLD: matWorld = *mat; break; } return pD3DDevice->SetTransform(State, mat); } HRESULT __stdcall IDirect3DDevice9Hook::GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* mat) { return pD3DDevice->GetTransform(State, mat); } HRESULT __stdcall IDirect3DDevice9Hook::MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* mat) { return pD3DDevice->MultiplyTransform(State, mat); } HRESULT __stdcall IDirect3DDevice9Hook::SetViewport(CONST D3DVIEWPORT9* pViewport) { return pD3DDevice->SetViewport(pViewport); } HRESULT __stdcall IDirect3DDevice9Hook::GetViewport(D3DVIEWPORT9* pViewport) { return pD3DDevice->GetViewport(pViewport); } HRESULT __stdcall IDirect3DDevice9Hook::SetMaterial(CONST D3DMATERIAL9* pMaterial) { return pD3DDevice->SetMaterial(pMaterial); } HRESULT __stdcall IDirect3DDevice9Hook::GetMaterial(D3DMATERIAL9* pMaterial) { return pD3DDevice->GetMaterial(pMaterial); } HRESULT __stdcall IDirect3DDevice9Hook::SetLight(DWORD Index, CONST D3DLIGHT9* pLight) { return pD3DDevice->SetLight(Index, pLight); } HRESULT __stdcall IDirect3DDevice9Hook::GetLight(DWORD Index, D3DLIGHT9* pLight) { return pD3DDevice->GetLight(Index, pLight); } HRESULT __stdcall IDirect3DDevice9Hook::LightEnable(DWORD Index, BOOL Enable) { return pD3DDevice->LightEnable(Index, Enable); } HRESULT __stdcall IDirect3DDevice9Hook::GetLightEnable(DWORD Index, BOOL* pEnable) { return pD3DDevice->GetLightEnable(Index, pEnable); } HRESULT __stdcall IDirect3DDevice9Hook::SetClipPlane(DWORD Index, CONST float* pPlane) { return pD3DDevice->SetClipPlane(Index, pPlane); } HRESULT __stdcall IDirect3DDevice9Hook::GetClipPlane(DWORD Index, float* pPlane) { return pD3DDevice->GetClipPlane(Index, pPlane); } HRESULT __stdcall IDirect3DDevice9Hook::SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) { return pD3DDevice->SetRenderState(State, Value); } HRESULT __stdcall IDirect3DDevice9Hook::GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) { return pD3DDevice->GetRenderState(State, pValue); } HRESULT __stdcall IDirect3DDevice9Hook::CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) { return pD3DDevice->CreateStateBlock(Type, ppSB); } HRESULT __stdcall IDirect3DDevice9Hook::BeginStateBlock() { return pD3DDevice->BeginStateBlock(); } HRESULT __stdcall IDirect3DDevice9Hook::EndStateBlock(IDirect3DStateBlock9** ppSB) { return pD3DDevice->EndStateBlock(ppSB); } HRESULT __stdcall IDirect3DDevice9Hook::SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) { return pD3DDevice->SetClipStatus(pClipStatus); } HRESULT __stdcall IDirect3DDevice9Hook::GetClipStatus(D3DCLIPSTATUS9* pClipStatus) { return pD3DDevice->GetClipStatus(pClipStatus); } HRESULT __stdcall IDirect3DDevice9Hook::GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) { return pD3DDevice->GetTexture(Stage, ppTexture); } HRESULT __stdcall IDirect3DDevice9Hook::SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) { // TODO: IDirect3DDevice9Hook::SetTexture return pD3DDevice->SetTexture(Stage, pTexture); } HRESULT __stdcall IDirect3DDevice9Hook::GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) { return pD3DDevice->GetTextureStageState(Stage, Type, pValue); } HRESULT __stdcall IDirect3DDevice9Hook::SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { return pD3DDevice->SetTextureStageState(Stage, Type, Value); } HRESULT __stdcall IDirect3DDevice9Hook::GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) { return pD3DDevice->GetSamplerState(Sampler, Type, pValue); } HRESULT __stdcall IDirect3DDevice9Hook::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { return pD3DDevice->SetSamplerState(Sampler, Type, Value); } HRESULT __stdcall IDirect3DDevice9Hook::ValidateDevice(DWORD* pNumPasses) { return pD3DDevice->ValidateDevice(pNumPasses); } HRESULT __stdcall IDirect3DDevice9Hook::SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries) { return pD3DDevice->SetPaletteEntries(PaletteNumber, pEntries); } HRESULT __stdcall IDirect3DDevice9Hook::GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) { return pD3DDevice->GetPaletteEntries(PaletteNumber, pEntries); } HRESULT __stdcall IDirect3DDevice9Hook::SetCurrentTexturePalette(UINT PaletteNumber) { return pD3DDevice->SetCurrentTexturePalette(PaletteNumber); } HRESULT __stdcall IDirect3DDevice9Hook::GetCurrentTexturePalette(UINT *PaletteNumber) { return pD3DDevice->GetCurrentTexturePalette(PaletteNumber); } HRESULT __stdcall IDirect3DDevice9Hook::SetScissorRect(CONST RECT* pRect) { return pD3DDevice->SetScissorRect(pRect); } HRESULT __stdcall IDirect3DDevice9Hook::GetScissorRect(RECT* pRect) { return pD3DDevice->GetScissorRect(pRect); } HRESULT __stdcall IDirect3DDevice9Hook::SetSoftwareVertexProcessing(BOOL bSoftware) { return pD3DDevice->SetSoftwareVertexProcessing(bSoftware); } BOOL __stdcall IDirect3DDevice9Hook::GetSoftwareVertexProcessing() { return pD3DDevice->GetSoftwareVertexProcessing(); } HRESULT __stdcall IDirect3DDevice9Hook::SetNPatchMode(float nSegments) { return pD3DDevice->SetNPatchMode(nSegments); } float __stdcall IDirect3DDevice9Hook::GetNPatchMode() { return pD3DDevice->GetNPatchMode(); } HRESULT __stdcall IDirect3DDevice9Hook::DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { return pD3DDevice->DrawPrimitive(PrimitiveType, StartVertex, PrimitiveCount); } HRESULT __stdcall IDirect3DDevice9Hook::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { return pD3DDevice->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); } HRESULT __stdcall IDirect3DDevice9Hook::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { return pD3DDevice->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); } HRESULT __stdcall IDirect3DDevice9Hook::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { return pD3DDevice->DrawIndexedPrimitiveUP(PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); } HRESULT __stdcall IDirect3DDevice9Hook::ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) { return pD3DDevice->ProcessVertices(SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags); } HRESULT __stdcall IDirect3DDevice9Hook::CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) { return pD3DDevice->CreateVertexDeclaration(pVertexElements, ppDecl); } HRESULT __stdcall IDirect3DDevice9Hook::SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) { return pD3DDevice->SetVertexDeclaration(pDecl); } HRESULT __stdcall IDirect3DDevice9Hook::GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) { return pD3DDevice->GetVertexDeclaration(ppDecl); } HRESULT __stdcall IDirect3DDevice9Hook::SetFVF(DWORD FVF) { return pD3DDevice->SetFVF(FVF); } HRESULT __stdcall IDirect3DDevice9Hook::GetFVF(DWORD* pFVF) { return pD3DDevice->GetFVF(pFVF); } HRESULT __stdcall IDirect3DDevice9Hook::CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) { return pD3DDevice->CreateVertexShader(pFunction, ppShader); } HRESULT __stdcall IDirect3DDevice9Hook::SetVertexShader(IDirect3DVertexShader9* pShader) { return pD3DDevice->SetVertexShader(pShader); } HRESULT __stdcall IDirect3DDevice9Hook::GetVertexShader(IDirect3DVertexShader9** ppShader) { return pD3DDevice->GetVertexShader(ppShader); } HRESULT __stdcall IDirect3DDevice9Hook::SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) { return pD3DDevice->SetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount); } HRESULT __stdcall IDirect3DDevice9Hook::GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) { return pD3DDevice->GetVertexShaderConstantF(StartRegister, pConstantData, Vector4fCount); } HRESULT __stdcall IDirect3DDevice9Hook::SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) { return pD3DDevice->SetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount); } HRESULT __stdcall IDirect3DDevice9Hook::GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) { return pD3DDevice->GetVertexShaderConstantI(StartRegister, pConstantData, Vector4iCount); } HRESULT __stdcall IDirect3DDevice9Hook::SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) { return pD3DDevice->SetVertexShaderConstantB(StartRegister, pConstantData, BoolCount); } HRESULT __stdcall IDirect3DDevice9Hook::GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) { return pD3DDevice->GetVertexShaderConstantB(StartRegister, pConstantData, BoolCount); } HRESULT __stdcall IDirect3DDevice9Hook::SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { return pD3DDevice->SetStreamSource(StreamNumber, pStreamData, OffsetInBytes, Stride); } HRESULT __stdcall IDirect3DDevice9Hook::GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) { return pD3DDevice->GetStreamSource(StreamNumber, ppStreamData, OffsetInBytes, pStride); } HRESULT __stdcall IDirect3DDevice9Hook::SetStreamSourceFreq(UINT StreamNumber, UINT Divider) { return pD3DDevice->SetStreamSourceFreq(StreamNumber, Divider); } HRESULT __stdcall IDirect3DDevice9Hook::GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) { return pD3DDevice->GetStreamSourceFreq(StreamNumber, Divider); } HRESULT __stdcall IDirect3DDevice9Hook::SetIndices(IDirect3DIndexBuffer9* pIndexData) { return pD3DDevice->SetIndices(pIndexData); } HRESULT __stdcall IDirect3DDevice9Hook::GetIndices(IDirect3DIndexBuffer9** ppIndexData) { return pD3DDevice->GetIndices(ppIndexData); } HRESULT __stdcall IDirect3DDevice9Hook::CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) { return pD3DDevice->CreatePixelShader(pFunction, ppShader); } HRESULT __stdcall IDirect3DDevice9Hook::SetPixelShader(IDirect3DPixelShader9* pShader) { return pD3DDevice->SetPixelShader(pShader); } HRESULT __stdcall IDirect3DDevice9Hook::GetPixelShader(IDirect3DPixelShader9** ppShader) { return pD3DDevice->GetPixelShader(ppShader); } HRESULT __stdcall IDirect3DDevice9Hook::SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) { return pD3DDevice->SetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount); } HRESULT __stdcall IDirect3DDevice9Hook::GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) { return pD3DDevice->GetPixelShaderConstantF(StartRegister, pConstantData, Vector4fCount); } HRESULT __stdcall IDirect3DDevice9Hook::SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) { return pD3DDevice->SetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount); } HRESULT __stdcall IDirect3DDevice9Hook::GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) { return pD3DDevice->GetPixelShaderConstantI(StartRegister, pConstantData, Vector4iCount); } HRESULT __stdcall IDirect3DDevice9Hook::SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) { return pD3DDevice->SetPixelShaderConstantB(StartRegister, pConstantData, BoolCount); } HRESULT __stdcall IDirect3DDevice9Hook::GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) { return pD3DDevice->GetPixelShaderConstantB(StartRegister, pConstantData, BoolCount); } HRESULT __stdcall IDirect3DDevice9Hook::DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) { return pD3DDevice->DrawRectPatch(Handle, pNumSegs, pRectPatchInfo); } HRESULT __stdcall IDirect3DDevice9Hook::DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) { return pD3DDevice->DrawTriPatch(Handle, pNumSegs, pTriPatchInfo); } HRESULT __stdcall IDirect3DDevice9Hook::DeletePatch(UINT Handle) { return pD3DDevice->DeletePatch(Handle); } HRESULT __stdcall IDirect3DDevice9Hook::CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) { return pD3DDevice->CreateQuery(Type, ppQuery); }