#include "main.h" extern CNetGame *pNetGame; CPlayerPool::CPlayerPool() { for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) { m_bPlayerSlotState[playerId] = FALSE; field_2599C[playerId] = 0; field_23A5C[playerId] = 0; field_3E8C[playerId] = pNetGame->GetTime(); } field_30964 = 0; field_30968 = 0; field_FA0 = pNetGame->GetTime(); field_FA4 = 0; field_FA8 = 0; field_3096C = 0; } CPlayerPool::~CPlayerPool() { for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) { Delete(playerId,0); } } BOOL CPlayerPool::Delete(PLAYERID playerId, BYTE byteReason) { // TODO: CPlayerPool::Delete W .text:00466570 L .text:080D0A90 return FALSE; }