#include "playerpool.h" CPlayerPool::CPlayerPool() { // TODO: CPlayerPool::CPlayerPool W: 004196A0 L: 080B1F4E field_7163 = 0; field_8107 = 0; for(unsigned short i = 0; i < 1000; i++) { field_0[i] = 0; field_7167[i] = 0; field_810B[i] = 0; } }