#pragma once //---------------------------------------------------------- class CEntity { public: CEntity() { memset(field_4, 0, sizeof(field_4)); }; virtual ~CEntity() {}; void GetMatrix(PMATRIX4X4 Matrix); void SetMatrix(MATRIX4X4 Matrix); void FUNC_1009EC80(); void GetMoveSpeedVector(PVECTOR Vector); void SetMoveSpeedVector(VECTOR Vector); void FUNC_1009ED40(float fX, float fY, float fZ); // unused void GetTurnSpeedVector(PVECTOR Vector); void SetTurnSpeedVector(VECTOR Vector); void ApplyTurnSpeed(); // unused float GetDistanceFromCentreOfMassToBaseOfModel(); // unused void GetBoundCentre(PVECTOR Vector); void GetBoundRect(PFRECT Rect); // unused UINT GetModelIndex(); void TeleportTo(float x, float y, float z); float GetDistanceFromLocalPlayerPed(); float GetDistanceFromCamera(); float Get2DDistanceFromLocalPlayerPed(); // unused float GetDistanceFromPoint(float X, float Y, float Z); BOOL IsStationary(); BOOL EnforceWorldBoundries(float fPX, float fZX, float fPY, float fNY); BOOL HasExceededWorldBoundries(float fPX, float fZX, float fPY, float fNY); void SetCollisionChecking(int iCheck); BOOL IsCollisionCheckingEnabled(); void SetGravityProcessing(int iState); void SetWaitingForCollision(int iState); void DisableStreaming(); void EnableTunnelTransition(); void SetApplySpeed(int iState); void MakeNonCollidable(); virtual void Add(); virtual void Remove(); BOOL IsAdded(); VECTOR field_4[5]; ENTITY_TYPE *m_pEntity; DWORD m_dwGTAId; }; //----------------------------------------------------------