#pragma once //----------------------------------------------------------- class CActorPed : public CEntity { public: // Constructor/Destructor. CActorPed(int iSkin, float fPosX, float fPosY, float fPosZ, float fRotation = 0.0f); virtual ~CActorPed(); void Destroy(); float GetHealth(); float GetArmour(); PED_TYPE *m_pPed; DWORD m_dwMarkerID; DWORD m_dwArrow; BYTE m_byteCreateMarker; BYTE m_byteImmune; }; //-----------------------------------------------------------