#ifndef SAMPNPC_GAMEMODES_H #define SAMPNPC_GAMEMODES_H extern char szGameModeFileName[256]; //---------------------------------------------------------------------------------- class CGameMode { private: AMX m_amx; bool m_bInitialised; bool m_bSleeping; float m_fSleepTime; public: CGameMode(); ~CGameMode(); char* GetFileName() { return &szGameModeFileName[0]; }; bool Load(char* pFileName); void Unload(); void Frame(float fElapsedTime); int CallPublic(char* szFuncName); int OnNPCConnect(cell myplayerid); int OnNPCDisconnect(char *szReason); int OnNPCSpawn(); int OnNPCEnterVehicle(cell vehicleid, cell seatid); int OnNPCExitVehicle(); int OnClientMessage(cell color, char *szText); int OnPlayerDeath(cell playerid); int OnPlayerText(cell playerid, unsigned char * szText); int OnPlayerStreamIn(cell playerid); int OnPlayerStreamOut(cell playerid); int OnVehicleStreamIn(cell vehicleid); int OnVehicleStreamOut(cell vehicleid); int OnRecordingPlaybackEnd(); }; //---------------------------------------------------------------------------------- #endif