#include "main.h" CMenuPool::CMenuPool() { for (BYTE byteMenuID = 0; byteMenuID < MAX_MENUS; byteMenuID++) { field_200[byteMenuID] = 0; field_0[byteMenuID] = 0; } for (PLAYERID Player = 0; Player < MAX_PLAYERS; Player++) { field_400[Player] = 255; } } CMenuPool::~CMenuPool() { for (BYTE byteMenuID = 0; byteMenuID < MAX_MENUS; byteMenuID++) { if (field_0[byteMenuID]) { delete field_0[byteMenuID]; field_0[byteMenuID] = NULL; } } }