// TODO: Implement RakPeer.h #ifndef __RAK_PEER_H #define __RAK_PEER_H #include "Export.h" #include "RakPeerInterface.h" #include "ReliabilityLayer.h" #include "RPCNode.h" #include "RPCMap.h" class RAK_DLL_EXPORT RakPeer : public RakPeerInterface { public: ///Constructor RakPeer(); void vftable_0(); void vftable_4(); void vftable_8(); void vftable_C(); /// Sets how many incoming connections are allowed. If this is less than the number of players currently connected, /// no more players will be allowed to connect. If this is greater than the maximum number of peers allowed, /// it will be reduced to the maximum number of peers allowed. Defaults to 0. /// \param[in] numberAllowed Maximum number of incoming connections allowed. void SetMaximumIncomingConnections( unsigned short numberAllowed ); /// Returns the value passed to SetMaximumIncomingConnections() /// \return the maximum number of incoming connections, which is always <= maxConnections unsigned short GetMaximumIncomingConnections( void ) const; /// Sets the password incoming connections must match in the call to Connect (defaults to none). Pass 0 to passwordData to specify no password /// This is a way to set a low level password for all incoming connections. To selectively reject connections, implement your own scheme using CloseConnection() to remove unwanted connections /// \param[in] passwordData A data block that incoming connections must match. This can be just a password, or can be a stream of data. Specify 0 for no password data /// \param[in] passwordDataLength The length in bytes of passwordData void SetIncomingPassword( const char* passwordData, int passwordDataLength ); /// Gets the password passed to SetIncomingPassword /// \param[out] passwordData Should point to a block large enough to hold the password data you passed to SetIncomingPassword() /// \param[in,out] passwordDataLength Maximum size of the array passwordData. Modified to hold the number of bytes actually written void GetIncomingPassword( char* passwordData, int *passwordDataLength ); /// \brief Connect to the specified host (ip or domain name) and server port. /// Calling Connect and not calling SetMaximumIncomingConnections acts as a dedicated client. /// Calling both acts as a true peer. This is a non-blocking connection. /// You know the connection is successful when IsConnected() returns true or Receive() gets a message with the type identifier ID_CONNECTION_ACCEPTED. /// If the connection is not successful, such as a rejected connection or no response then neither of these things will happen. /// \pre Requires that you first call Initialize /// \param[in] host Either a dotted IP address or a domain name /// \param[in] remotePort Which port to connect to on the remote machine. /// \param[in] passwordData A data block that must match the data block on the server passed to SetIncomingPassword. This can be a string or can be a stream of data. Use 0 for no password. /// \param[in] passwordDataLength The length in bytes of passwordData /// \return True on successful initiation. False on incorrect parameters, internal error, or too many existing peers. Returning true does not mean you connected! bool Connect( const char* host, unsigned short remotePort, char* passwordData, int passwordDataLength ); /// \brief Stops the network threads and closes all connections. /// \param[in] blockDuration How long you should wait for all remaining messages to go out, including ID_DISCONNECTION_NOTIFICATION. If 0, it doesn't wait at all. /// \param[in] orderingChannel If blockDuration > 0, ID_DISCONNECTION_NOTIFICATION will be sent on this channel /// If you set it to 0 then the disconnection notification won't be sent void Disconnect( unsigned int blockDuration, unsigned char orderingChannel=0 ); /// Returns if the network thread is running /// \return true if the network thread is running, false otherwise bool IsActive( void ) const; void vftable_2C(); void vftable_30(); void vftable_34(); void vftable_38(); /// Call this to deallocate a message returned by Receive() when you are done handling it. /// \param[in] packet The message to deallocate. void DeallocatePacket( Packet *packet ); /// Return the total number of connections we are allowed unsigned short GetMaximumNumberOfPeers( void ) const; // --------------------------------------------------------------------------------------------Remote Procedure Call Functions - Functions to initialize and perform RPC-------------------------------------------------------------------------------------------- /// \ingroup RAKNET_RPC /// Register a C or static member function as available for calling as a remote procedure call /// \param[in] uniqueID A null-terminated unique string to identify this procedure. See RegisterClassMemberRPC() for class member functions. /// \param[in] functionPointer(...) The name of the function to be used as a function pointer. This can be called whether active or not, and registered functions stay registered unless unregistered void RegisterAsRemoteProcedureCall( char* uniqueID, void ( *functionPointer ) ( RPCParameters *rpcParms ) ); /// \ingroup RAKNET_RPC /// Register a C++ member function as available for calling as a remote procedure call. /// \param[in] uniqueID A null terminated string to identify this procedure. Recommended you use the macro REGISTER_CLASS_MEMBER_RPC to create the string. Use RegisterAsRemoteProcedureCall() for static functions. /// \param[in] functionPointer The name of the function to be used as a function pointer. This can be called whether active or not, and registered functions stay registered unless unregistered with UnregisterAsRemoteProcedureCall /// \sa The sample ObjectMemberRPC.cpp void RegisterClassMemberRPC( char* uniqueID, void *functionPointer ); /// \ingroup RAKNET_RPC /// Unregisters a C function as available for calling as a remote procedure call that was formerly registered with RegisterAsRemoteProcedureCall. Only call offline. /// \param[in] uniqueID A string of only letters to identify this procedure. Recommended you use the macro CLASS_MEMBER_ID for class member functions. void UnregisterAsRemoteProcedureCall( char* uniqueID ); void vftable_50(); void vftable_54(); void vftable_58(); void vftable_5C(); void vftable_60(); void vftable_64(); void vftable_68(); void vftable_6C(); void vftable_70(); void vftable_74(); void vftable_78(); void vftable_7C(); void vftable_80(); void vftable_84(); void vftable_88(); void vftable_8C(); void vftable_90(); void vftable_94(); void vftable_98(); //--------------------------------------------------------------------------------------------Network Functions - Functions dealing with the network in general-------------------------------------------------------------------------------------------- /// Return the unique address identifier that represents you on the the network and is based on your local IP / port. /// \return the identifier of your system internally, which may not be how other systems see if you if you are behind a NAT or proxy PlayerID GetInternalID( void ) const; void vftable_A0(); void vftable_A4(); /// Set the MTU per datagram. It's important to set this correctly - otherwise packets will be needlessly split, decreasing performance and throughput. /// Maximum allowed size is MAXIMUM_MTU_SIZE. /// Too high of a value will cause packets not to arrive at worst and be fragmented at best. /// Too low of a value will split packets unnecessarily. /// Recommended size is 1500 /// sa MTUSize.h /// \pre Can only be called when not connected. /// \return false on failure (we are connected), else true bool SetMTUSize( int size ); /// Returns the current MTU size /// \return The current MTU size int GetMTUSize( void ) const; void vftable_B0(); void vftable_B4(); void vftable_B8(); void vftable_BC(); void vftable_C0(); void vftable_C4(); void vftable_C8(); void vftable_CC(); // --------------------------------------------------------------------------------------------Compression Functions - Functions related to the compression layer-------------------------------------------------------------------------------------------- /// Enables or disables frequency table tracking. This is required to get a frequency table, which is used in GenerateCompressionLayer() /// This value persists between connect calls and defaults to false (no frequency tracking) /// \pre You can call this at any time - however you SHOULD only call it when disconnected. Otherwise you will only trackpart of the values sent over the network. /// \param[in] doCompile True to enable tracking void SetCompileFrequencyTable( bool doCompile ); /// Returns the frequency of outgoing bytes into output frequency table /// The purpose is to save to file as either a master frequency table from a sample game session for passing to /// GenerateCompressionLayer() /// \pre You should only call this when disconnected. Requires that you first enable data frequency tracking by calling SetCompileFrequencyTable(true) /// \param[out] outputFrequencyTable The frequency of each corresponding byte /// \return False (failure) if connected or if frequency table tracking is not enabled. Otherwise true (success) bool GetOutgoingFrequencyTable( unsigned int outputFrequencyTable[ 256 ] ); void vftable_D8(); void vftable_DC(); /// Returns the compression ratio. A low compression ratio is good. Compression is for outgoing data /// \return The compression ratio float GetCompressionRatio( void ) const; ///Returns the decompression ratio. A high decompression ratio is good. Decompression is for incoming data /// \return The decompression ratio float GetDecompressionRatio( void ) const; void vftable_E8(); void vftable_EC(); void vftable_F0(); void vftable_F4(); void vftable_F8(); void vftable_FC(); void vftable_100(); void vftable_104(); void vftable_108(); void vftable_10C(); void vftable_110(); protected: ///Set this to true to terminate the Peer thread execution volatile bool endThreads; char _gap6[2]; ///Store the maximum number of peers allowed to connect unsigned short maximumNumberOfPeers; ///Store the maximum incoming connection allowed unsigned short maximumIncomingConnections; RakNet::BitStream field_B; RakNet::BitStream field_11C; ///Local Player ID PlayerID myPlayerId; char incomingPassword[256]; unsigned char incomingPasswordLength; char _gap334[158]; /// Compression stuff unsigned int frequencyTable[ 256 ]; char _gap7D1[8]; unsigned int rawBytesSent, rawBytesReceived, compressedBytesSent, compressedBytesReceived; char _gap7E9[24]; RPCMap rpcMap; // Can't use StrPtrHash because runtime insertions will screw up the indices int MTUSize; bool trackFrequencyTable; }; #endif