#include "main.h" // native print(const string[]) static cell AMX_NATIVE_CALL n_print(AMX *amx, cell *params) { // TODO: n_print return 0; } // native printf(const format[], {Float,_}:...) static cell AMX_NATIVE_CALL n_printf(AMX *amx, cell *params) { // TODO: n_printf return 0; } // native format(output[], len, const format[], {Float,_}:...) static cell AMX_NATIVE_CALL n_format(AMX *amx, cell *params) { // TODO: n_format return 0; } // native SetTimer(funcname[], interval, repeating) static cell AMX_NATIVE_CALL n_SetTimer(AMX *amx, cell *params) { // TODO: n_SetTimer return 0; } // native KillTimer(timerid) static cell AMX_NATIVE_CALL n_KillTimer(AMX *amx, cell *params) { // TODO: n_KillTimer return 0; } // native GetTickCount() static cell AMX_NATIVE_CALL n_GetTickCount(AMX *amx, cell *params) { // TODO: n_GetTickCount return 0; } // native Float:asin(Float:value) static cell AMX_NATIVE_CALL n_asin(AMX *amx, cell *params) { // TODO: n_asin return 0; } // native Float:acos(Float:value) static cell AMX_NATIVE_CALL n_acos(AMX *amx, cell *params) { // TODO: n_acos return 0; } // native Float:atan(Float:value) static cell AMX_NATIVE_CALL n_atan(AMX *amx, cell *params) { // TODO: n_atan return 0; } // native Float:atan2(Float:x, Float:y) static cell AMX_NATIVE_CALL n_atan2(AMX *amx, cell *params) { // TODO: n_atan2 return 0; } // native StartRecordingPlayback(playbacktype, recordname[]) static cell AMX_NATIVE_CALL n_StartRecordingPlayback(AMX *amx, cell *params) { // TODO: n_StartRecordingPlayback return 0; } // native StopRecordingPlayback() static cell AMX_NATIVE_CALL n_StopRecordingPlayback(AMX *amx, cell *params) { // TODO: n_StopRecordingPlayback return 0; } // native PauseRecordingPlayback() static cell AMX_NATIVE_CALL n_PauseRecordingPlayback(AMX *amx, cell *params) { // TODO: n_PauseRecordingPlayback return 0; } // native ResumeRecordingPlayback() static cell AMX_NATIVE_CALL n_ResumeRecordingPlayback(AMX *amx, cell *params) { // TODO: n_ResumeRecordingPlayback return 0; } // native SendChat(msg[]) static cell AMX_NATIVE_CALL n_SendChat(AMX *amx, cell *params) { // TODO: n_SendChat return 0; } // native SendCommand(commandtext[]) static cell AMX_NATIVE_CALL n_SendCommand(AMX *amx, cell *params) { // TODO: n_SendCommand return 0; } // native GetPlayerState(playerid) static cell AMX_NATIVE_CALL n_GetPlayerState(AMX *amx, cell *params) { // TODO: n_GetPlayerState return 0; } // native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z) static cell AMX_NATIVE_CALL n_GetPlayerPos(AMX *amx, cell *params) { // TODO: n_GetPlayerPos return 0; } // native GetPlayerVehicleID(playerid) static cell AMX_NATIVE_CALL n_GetPlayerVehicleID(AMX *amx, cell *params) { // TODO: n_GetPlayerVehicleID return 0; } // native GetPlayerArmedWeapon(playerid) static cell AMX_NATIVE_CALL n_GetPlayerArmedWeapon(AMX *amx, cell *params) { // TODO: n_GetPlayerArmedWeapon return 0; } // native GetPlayerHealth(playerid) static cell AMX_NATIVE_CALL n_GetPlayerHealth(AMX *amx, cell *params) { // TODO: n_GetPlayerHealth return 0; } // native GetPlayerArmour(playerid) static cell AMX_NATIVE_CALL n_GetPlayerArmour(AMX *amx, cell *params) { // TODO: n_GetPlayerArmour return 0; } // native GetPlayerSpecialAction(playerid) static cell AMX_NATIVE_CALL n_GetPlayerSpecialAction(AMX *amx, cell *params) { // TODO: n_GetPlayerSpecialAction return 0; } // native IsPlayerStreamedIn(playerid) static cell AMX_NATIVE_CALL n_IsPlayerStreamedIn(AMX *amx, cell *params) { // TODO: n_IsPlayerStreamedIn return 0; } // native IsVehicleStreamedIn(vehicleid) static cell AMX_NATIVE_CALL n_IsVehicleStreamedIn(AMX *amx, cell *params) { // TODO: n_IsVehicleStreamedIn return 0; } // native GetPlayerKeys(playerid, &keys, &updown, &leftright) static cell AMX_NATIVE_CALL n_GetPlayerKeys(AMX *amx, cell *params) { // TODO: n_GetPlayerKeys return 0; } // native GetMyPos(&Float:x, &Float:y, &Float:z) static cell AMX_NATIVE_CALL n_GetMyPos(AMX *amx, cell *params) { // TODO: n_GetMyPos return 0; } // native SetMyPos(Float:x, Float:y, Float:z) static cell AMX_NATIVE_CALL n_SetMyPos(AMX *amx, cell *params) { // TODO: n_SetMyPos return 0; } // native GetMyFacingAngle(&Float:ang) static cell AMX_NATIVE_CALL n_GetMyFacingAngle(AMX *amx, cell *params) { // TODO: n_GetMyFacingAngle return 0; } // native SetMyFacingAngle(Float:ang) static cell AMX_NATIVE_CALL n_SetMyFacingAngle(AMX *amx, cell *params) { // TODO: n_SetMyFacingAngle return 0; } // native GetDistanceFromMeToPoint(Float:X, Float:Y, Float:Z, &Float:Distance) static cell AMX_NATIVE_CALL n_GetDistanceFromMeToPoint(AMX *amx, cell *params) { // TODO: n_GetDistanceFromMeToPoint return 0; } // native IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z) static cell AMX_NATIVE_CALL n_IsPlayerInRangeOfPoint(AMX *amx, cell *params) { // TODO: n_IsPlayerInRangeOfPoint return 0; } // native GetPlayerName(playerid, const name[], len) static cell AMX_NATIVE_CALL n_GetPlayerName(AMX *amx, cell *params) { // TODO: n_GetPlayerName return 0; } // native IsPlayerConnected(playerid) static cell AMX_NATIVE_CALL n_IsPlayerConnected(AMX *amx, cell *params) { // TODO: n_IsPlayerConnected return 0; } //---------------------------------------------------------------------------------- AMX_NATIVE_INFO custom_Natives[] = { { "print", n_print }, { "printf", n_printf }, { "format", n_format }, { "SetTimer", n_SetTimer }, { "KillTimer", n_KillTimer }, { "GetTickCount", n_GetTickCount }, { "asin", n_asin }, { "acos", n_acos }, { "atan2", n_atan2 }, { "atan", n_atan }, { "asin", n_asin }, { "StartRecordingPlayback", n_StartRecordingPlayback }, { "StopRecordingPlayback", n_StopRecordingPlayback }, { "PauseRecordingPlayback", n_PauseRecordingPlayback }, { "ResumeRecordingPlayback", n_ResumeRecordingPlayback }, { "SendChat", n_SendChat }, { "SendCommand", n_SendCommand }, { "GetPlayerState", n_GetPlayerState }, { "GetPlayerPos", n_GetPlayerPos }, { "GetPlayerVehicleID", n_GetPlayerVehicleID }, { "GetPlayerArmedWeapon", n_GetPlayerArmedWeapon }, { "GetPlayerHealth", n_GetPlayerHealth }, { "GetPlayerArmour", n_GetPlayerArmour }, { "GetPlayerSpecialAction", n_GetPlayerSpecialAction }, { "IsPlayerStreamedIn", n_IsPlayerStreamedIn }, { "IsVehicleStreamedIn", n_IsVehicleStreamedIn }, { "GetPlayerKeys", n_GetPlayerKeys }, { "GetMyPos", n_GetMyPos }, { "SetMyPos", n_SetMyPos }, { "GetMyFacingAngle", n_GetMyFacingAngle }, { "SetMyFacingAngle", n_SetMyFacingAngle }, { "GetDistanceFromMeToPoint", n_GetDistanceFromMeToPoint }, { "IsPlayerInRangeOfPoint", n_IsPlayerInRangeOfPoint }, { "GetPlayerName", n_GetPlayerName }, { "IsPlayerConnected", n_IsPlayerConnected }, { NULL, NULL } }; //---------------------------------------------------------------------------------- int amx_CustomInit(AMX *amx) { return amx_Register(amx, custom_Natives, -1); } //----------------------------------------------------------------------------------