#include "../main.h" //---------------------------------------------------- CNetPlayer::CNetPlayer(PCHAR szPlayerName, BOOL bIsNPC) { m_bIsNPC = bIsNPC; field_C = 0; field_4 = 0; m_PlayerName = szPlayerName; m_pRemotePlayer = new CRemotePlayer(); } //---------------------------------------------------- CNetPlayer::~CNetPlayer() { SAFE_DELETE(m_pRemotePlayer); } //----------------------------------------------------