#include "../main.h" #include "util.h" //----------------------------------------------------------- // Used for instancing the local player. CPlayerPed::CPlayerPed() { m_dwGTAId = 1; // 0x001 m_pPed = GamePool_FindPlayerPed(); m_pEntity = (ENTITY_TYPE *)GamePool_FindPlayerPed(); m_bytePlayerNumber = 0; SetPlayerPedPtrRecord(m_bytePlayerNumber,(DWORD)m_pPed); ScriptCommand(&set_actor_weapon_droppable,m_dwGTAId,1); ScriptCommand(&set_actor_can_be_decapitated,m_dwGTAId,0); field_2A8 = 1; field_2AC = 1; field_2CD = 0; field_2B9 = 0; field_2F2 = 0; field_2D2 = 0; field_2DE = 0; field_2E2 = 0; field_48 = 0; field_2E6 = 0; field_2C1 = 0; field_2C5 = 0; field_2C9 = 0; field_2F6 = 0; field_2F7 = 0; field_2F8 = 0; int x=0; while(x!=10) { field_4C[x]; field_27C[x] = 0; memset(&field_74[x], 0, sizeof(struc_97)); x++; } field_2F9 = 0; } //-----------------------------------------------------------