#include "../main.h" extern CGame *pGame; using namespace RakNet; extern CNetGame* pNetGame; //---------------------------------------------------- CRemotePlayer::CRemotePlayer() { field_1E7 = 0; field_10A = 0; field_1E5 = -1; field_1DD = 0; field_1B8 = 0; field_109 = -1; field_4 = 1; field_0 = 0; field_8 = 0; field_1F9 = 0; field_C = 0; field_10C = 0; field_1C1 = 0; field_1D5 = GetTickCount(); field_1D9 = GetTickCount(); field_1B9 = GetTickCount(); ResetAllSyncAttributes(); } //---------------------------------------------------- void CRemotePlayer::ResetAllSyncAttributes() { field_1E7 = 0; field_1B0 = 0; field_1AC = 0; field_1E1 = 0; field_10B = 0; field_110 = 0; field_1ED = 0; field_1F1 = 0; field_1F5 = 0; field_C = 0; field_1B4 = 0; field_1C5 = 2; memset(field_C5, 0, sizeof(field_C5)); memset(field_19, 0, sizeof(field_19)); memset(field_AD, 0, sizeof(field_AD)); memset(field_8E, 0, sizeof(field_8E)); memset(field_1C9, 0, sizeof(field_1C9)); if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = 0; } field_1E9 = 0; if(pNetGame) field_1BD = pNetGame->GetTime(); } //----------------------------------------------------