#include #include "textures.h" //----------------------------------------------------------- int FindTextureSlot(char *szName) { int iRetVal; _asm push szName _asm mov edx, 0x731850 _asm call edx _asm pop edx _asm mov iRetVal, eax return iRetVal; } //----------------------------------------------------------- int AddTextureSlot(char *szName) { int iResult; _asm push szName _asm mov edx, 0x731C80 _asm call edx _asm pop edx _asm mov iResult, eax return iResult; } //----------------------------------------------------------- int LoadTexture(int iIndex, char *szName) { BYTE byteResult = 0; _asm xor eax, eax _asm push szName _asm push iIndex _asm mov edx, 0x7320B0 _asm call edx _asm mov byteResult, al _asm pop edx _asm pop edx return byteResult; } //----------------------------------------------------------- void AddTextureRef(int iIndex) { _asm push iIndex _asm mov edx, 0x731A00 _asm call edx _asm pop edx } //----------------------------------------------------------- void RemoveTextureRef(int iIndex) { _asm push iIndex _asm mov edx, 0x731A30 _asm call edx _asm pop edx } //----------------------------------------------------------- void PushCurrentTexture() { _asm mov edx, 0x7316A0 _asm call edx } //----------------------------------------------------------- void PopCurrentTexture() { _asm mov edx, 0x7316B0 _asm call edx } //----------------------------------------------------------- void SetCurrentTexture(int iIndex) { _asm push iIndex _asm mov edx, 0x7319C0 _asm call edx _asm pop edx } //----------------------------------------------------------- DWORD ReloadTexture(char *szName) { DWORD dwThisTexture = 0; _asm push szName _asm lea ecx, dwThisTexture _asm mov edx, 0x727270 _asm call edx return dwThisTexture; } //----------------------------------------------------------- void DestroyTexture(DWORD dwTexture) { _asm mov eax, dwTexture _asm mov dwTexture, eax _asm lea ecx, dwTexture _asm mov edx, 0x7281E0 _asm call edx } //----------------------------------------------------------- void RemoveTextureSlotByName(char *szName) { int iIndex = FindTextureSlot(szName); if(iIndex == -1) return; _asm push iIndex _asm mov edx, 0x731CD0 _asm call edx _asm pop edx } //----------------------------------------------------------- void RemoveTexture(int iIndex) { if(iIndex == -1) return; _asm push iIndex _asm mov edx, 0x731E90 _asm call edx _asm pop edx } //----------------------------------------------------------- void RemoveTextureSlot(int iIndex) { if(iIndex == -1) return; _asm push iIndex _asm mov edx, 0x731CD0 _asm call edx _asm pop edx } //----------------------------------------------------------- int GetTextureNumRefs(int iIndex) { int iRetVal = -1; if(iIndex == -1) return -1; _asm push iIndex _asm mov edx, 0x731AA0 _asm call edx _asm mov iRetVal, eax _asm pop edx return iRetVal; } //----------------------------------------------------------- // EOF