####################################### # ar_stats.dat # # stores the stats reaction variables # ####################################### # note - numbers on left hand must align up! # any new stats needed see DerekP, otherwise # feel free to adjust values! ####################################################################### # IMPORTANT: If you add/remove anything from this LIST make sure # you update enum in STATS.H accordingly! ####################################################################### # # amount stats get incremented # 0 STAT_INC_CYCLE_STAMINA 0 1 STAT_INC_SWIM_STAMINA 0 2 STAT_INC_SPRINT_STAMINA 0 3 STAT_INC_RUNNING 0 4 STAT_INC_DRIVING_SKILL 0 5 STAT_INC_FLYING_SKILL 0 6 STAT_INC_CYCLE_SKILL 0 7 STAT_INC_MOTORBIKE_SKILL 0 8 STAT_INC_BOAT_SKILL 0 9 STAT_INC_BODY_MUSCLE 0 10 STAT_INC_BREATH_UNDERWATER 0 11 STAT_INC_MAX_HEALTH 0 # for weapon skill this is how much the stat (float) gets # incremented Per Shot Fired because we don't want to miss any # 12 STAT_INC_PISTOL_SKILL 0.0 13 STAT_INC_PISTOL_SILENCED_SKILL 0.0 14 STAT_INC_DESERT_EAGLE_SKILL 0.0 # NOTE for shotguns it is incremented per pellet (hence the low multiplier) 15 STAT_INC_SHOTGUN_SKILL 0.0 16 STAT_INC_SAWNOFF_SHOTGUN_SKILL 0.0 17 STAT_INC_SPAS12_SHOTGUN_SKILL 0.0 18 STAT_INC_MICRO_UZI_SKILL 0.0 19 STAT_INC_MP5_SKILL 0.0 20 STAT_INC_AK47_SKILL 0.0 21 STAT_INC_M4_SKILL 0.0 22 STAT_INC_SNIPERRIFLE_SKILL 0.0 # # amount stats get decremented # 23 STAT_DEC_FAT 0 24 STAT_DEC_BODY_MUSCLE 0 25 STAT_DEC_MAX_HEALTH 0 # # exercise rate of activities # 10 = standard rate (1sec count for 1sec time) 26 STAT_EXERCISE_RATE_CYCLE 0 27 STAT_EXERCISE_RATE_CYCLE_SPRINT 0 28 STAT_EXERCISE_RATE_SWIM 0 29 STAT_EXERCISE_RATE_SWIM_SPRINT 0 30 STAT_EXERCISE_RATE_SPRINT 0 31 STAT_EXERCISE_RATE_RUN 0 32 STAT_EXERCISE_RATE_FIGHT 0 # # the stats below are time limits (in SECONDS) for # when other stats get adjusted # 33 STAT_TIMELIMIT_CYCLE_STAMINA 0 34 STAT_TIMELIMIT_SWIM_STAMINA 0 35 STAT_TIMELIMIT_SPRINT_STAMINA 0 36 STAT_TIMELIMIT_RUNNING 0 37 STAT_TIMELIMIT_DRIVING_SKILL 0 38 STAT_TIMELIMIT_FLYING_SKILL 0 39 STAT_TIMELIMIT_CYCLE_SKILL 0 40 STAT_TIMELIMIT_MOTORBIKE_SKILL 0 41 STAT_TIMELIMIT_BOAT_SKILL 0 42 STAT_TIMELIMIT_FAT_ADJUST 0 43 STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS 0 44 STAT_TIMELIMIT_BREATH_UNDERWATER 0 45 STAT_TIMELIMIT_MAX_HEALTH 0 # # for weapon skill this denotes how many accurate shots must be fired # with the same weapon, before your stat gauge increases and you get a stat-up message # the stat itself increases with every shot because you sometimes have limited ammo or change # weapons frequently and we don't want to rob the player of their stats # 46 STAT_TIMELIMIT_PISTOL_SKILL 0 47 STAT_TIMELIMIT_PISTOL_SILENCED_SKILL 0 48 STAT_TIMELIMIT_DESERT_EAGLE_SKILL 0 # NOTE for shotguns it is incremented per pellet (hence the high number of hits) 49 STAT_TIMELIMIT_SHOTGUN_SKILL 0 50 STAT_TIMELIMIT_SAWNOFF_SHOTGUN_SKILL 0 51 STAT_TIMELIMIT_SPAS12_SHOTGUN_SKILL 0 52 STAT_TIMELIMIT_MICRO_UZI_SKILL 0 53 STAT_TIMELIMIT_MP5_SKILL 0 54 STAT_TIMELIMIT_AK47_SKILL 0 55 STAT_TIMELIMIT_M4_SKILL 0 56 STAT_TIMELIMIT_SNIPERRIFLE_SKILL 0 # when you die we want to decrease player's max health 57 STAT_TIMELIMIT_DEATH_HEALTH 0 58 STAT_TIMELIMIT_ADD_TO_HEALTH 0 # -eof-